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The Red Alerts need to be color coded!

There are three red alerts. I like two of the three (Borg and Tholian). I am not a fan of the Na'Kuhl red alert. It would be a great if the red alerts were color coded so you could see which alert is active without clicking on it.

Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    And what colors would you propose for a RED alert?

    Honestly... I don't mind. Its only a couple seconds to find out what kind of alert it is.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    I agree with the general idea, that there should be an icon or mouseover.

    You've just done a Borg alert.

    You are navigating somewhere. RED ALERT! If you answer it, you find... it's another Borg alert which you are locked out of, and would not want anyway because you already have the daily bonus.

    Still navigating ... RED ALERT! Now it's Na'kuhl Aw geez, I don't feel like doing that one today.

    Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.
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  • foxman00foxman00 Member Posts: 1,540 Arc User
    rattler2 wrote: »
    And what colors would you propose for a RED alert?

    Honestly... I don't mind. Its only a couple seconds to find out what kind of alert it is.

    This right here. Its a few seconds lost. No big deal really in the grand scheme of things
    pjxgwS8.jpg
  • discojerdiscojer Member Posts: 533 Arc User
    While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.

    And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.
  • ltminnsltminns Member Posts: 12,573 Arc User
    Ten Minutes???!!!! They hardly last more than a few minutes these days.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    discojer wrote: »
    While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.

    And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.

    I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    rattler2 wrote: »
    discojer wrote: »
    While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.

    And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.

    I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.

    its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers
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    tacofangs wrote: »
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  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    rattler2 wrote: »
    discojer wrote: »
    While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.

    And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.

    I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.

    its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers

    Or even 1. Soloing a Borg red alert with a well-geared ship is a little long, but fun

  • edited October 2016
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  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    snip

    Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.

    Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.

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  • jade1280jade1280 Member Posts: 868 Arc User
    Oh TRIBBLE it is a blue red alert that means the pakleds are invading outr space D:
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    rattler2 wrote: »
    discojer wrote: »
    While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.

    And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.

    I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.

    its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers

    Or even 1. Soloing a Borg red alert with a well-geared ship is a little long, but fun
    Fun, yes, long, no. ;)
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  • fluffymooffluffymoof Member Posts: 430 Arc User
    Except other colors in alerts run something completely different than "red means dead."

    RED: http://memory-alpha.wikia.com/wiki/Red_alert

    BLUE: http://memory-alpha.wikia.com/wiki/Blue_alert

    GRAY: http://memory-alpha.wikia.com/wiki/Gray_mode

    YELLOW: http://memory-alpha.wikia.com/wiki/Yellow_alert

    BLACK: http://memory-alpha.wikia.com/wiki/Code_Black_security_alert

    Other Alerts: http://memory-alpha.wikia.com/wiki/Category:Alerts

    Personally I'd love to see just a bit of text to say something like "Borg Red Alert" and the like rather than giving them a color that would likely mean an entirely different alert.
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  • xyquarzexyquarze Member Posts: 2,130 Arc User
    snip

    Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.

    Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.

    True that. But there is the other "issue" when you're on auto pilot (i. e. clicked on a system on the map) and then go to a red alert, your autopilot will immediately continue from the new spot in space, so if you aren't fast, you will be out of "enter alert" range quite quickly and have to steer your ship back to the encounter. (You need to enter directly, just disengaging the warp drive will get you out of distance before you come to a stop)
    Soloing a Borg red alert with a well-geared ship is a little long, but fun

    Only had it once. The mobs are dispatched of quickly enough, but the Unimatrix is just a huge sponge. I prefer (in my limited experience) soloing a Tholian RA. (I never did, but I once was alone clearing up the main mob with both tarantulas, so I am quite positive that the two remaining ones would have been doable)
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  • ltminnsltminns Member Posts: 12,573 Arc User
    edited October 2016
    They need to make the Na'kuhl Red Alert an XP Boost Zone as well.

    Having the Tholian and Borg Red Alerts be Queues as well would be nice or having forced Grouping implemented would remove the problem of having XP Boost Zone XP wasted. You get one or two dunderhead DPSers blow everything away before you can get in a shot.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • leemwatsonleemwatson Member Posts: 5,602 Arc User
    Captain Tom Paris stood impatiently waiting in Admiral Quinn's office. He was contemplating the results of the latest Lunar Surface Race league. After all these months of combat recently, it was hard to focus on what good things have actually happened to him recently.

    "What's so important that this couldn't have been handled over subspace Tom" a voice boomed from behind.

    Tom quickly snapped out of his daydream.

    "Sorry Admiral, but I'd really like to propose a new system of Red Alerts" Tom replied.

    Admiral Quinn raised an eyebrow "Okay, you piqued my interest. Go ahead".

    "Well Sir, I want you to give different icons or colours to the Alert messages so I know what I can ignore" Tom snapped impatiently.

    "Excuse me!" Quinn seemed irritated.

    "Well Sir, it's just that I hate opening messages to find out that I've already fought and am locked out of defending against that enemy'.

    "Absolutely not! I don't care if you're in the shower or dining with your wife. If you can't spend a few seconds to read what message we send you, which by the way is part of your job, then you have no place in Starfleet Tom. I suppose next you'll be wanting Starfleet to iron your clothes for you, or maybe even brush your teeth because you can't be bothered!" The Admiral turned on his heel and marched back out of the office.

    It had caught Tom completely off-guard. The last time someone spoke to him like that was during his court-martial all those years ago.

    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    coolbatman wrote: »
    everyone happy ????

    This is STO, you know better.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited October 2016
    rattler2 wrote: »
    discojer wrote: »
    While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.

    And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.

    I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.

    its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers

    Or even 1. Soloing a Borg red alert with a well-geared ship is a little long, but fun

    Soloing Borg alert in a half-decent ship is "a little long." A well-geared ship will vape the Borg in seconds and the only time spent is flying from one group to the next.


    On-topic: Yes, the alerts could have different buttons so you can tell what it is without opening it. But more than that, it should not show the button at all if the mission is on cooldown because you can't actually play it anyway.
  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    snip

    Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.

    Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.

    That messes up some story episodes for me since then I'm trying to read the mission text while my ship flies into range of an enemy group.
  • questeriusquesterius Member Posts: 8,708 Arc User
    indyshark wrote: »
    There are three red alerts. I like two of the three (Borg and Tholian). I am not a fan of the Na'Kuhl red alert. It would be a great if the red alerts were color coded so you could see which alert is active without clicking on it.

    How about Red, Pink and Manly Pink (whatever that last one is)
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    snip

    Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.

    Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.

    That messes up some story episodes for me since then I'm trying to read the mission text while my ship flies into range of an enemy group.
    Pressing "R" to manually stop if necessary is too hard?
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