There are three red alerts. I like two of the three (Borg and Tholian). I am not a fan of the Na'Kuhl red alert. It would be a great if the red alerts were color coded so you could see which alert is active without clicking on it.
0
Comments
rattler2Member, Star Trek Online ModeratorPosts: 59,174Community Moderator
And what colors would you propose for a RED alert?
Honestly... I don't mind. Its only a couple seconds to find out what kind of alert it is.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I agree with the general idea, that there should be an icon or mouseover.
You've just done a Borg alert.
You are navigating somewhere. RED ALERT! If you answer it, you find... it's another Borg alert which you are locked out of, and would not want anyway because you already have the daily bonus.
Still navigating ... RED ALERT! Now it's Na'kuhl Aw geez, I don't feel like doing that one today.
Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.
While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.
And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.
Ten Minutes???!!!! They hardly last more than a few minutes these days.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Lt. Philip J. Minns
0
rattler2Member, Star Trek Online ModeratorPosts: 59,174Community Moderator
While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.
And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.
I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.
And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.
I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.
its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers
While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.
And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.
I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.
its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers
Or even 1. Soloing a Borg red alert with a well-geared ship is a little long, but fun
Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.
Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.
While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.
And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.
I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.
its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers
Or even 1. Soloing a Borg red alert with a well-geared ship is a little long, but fun
Fun, yes, long, no.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Personally I'd love to see just a bit of text to say something like "Borg Red Alert" and the like rather than giving them a color that would likely mean an entirely different alert.
One of the many Tellarite Goddesses of Beauty!
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.
Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.
True that. But there is the other "issue" when you're on auto pilot (i. e. clicked on a system on the map) and then go to a red alert, your autopilot will immediately continue from the new spot in space, so if you aren't fast, you will be out of "enter alert" range quite quickly and have to steer your ship back to the encounter. (You need to enter directly, just disengaging the warp drive will get you out of distance before you come to a stop)
Soloing a Borg red alert with a well-geared ship is a little long, but fun
Only had it once. The mobs are dispatched of quickly enough, but the Unimatrix is just a huge sponge. I prefer (in my limited experience) soloing a Tholian RA. (I never did, but I once was alone clearing up the main mob with both tarantulas, so I am quite positive that the two remaining ones would have been doable)
My mother was an epohh and my father smelled of tulaberries
They need to make the Na'kuhl Red Alert an XP Boost Zone as well.
Having the Tholian and Borg Red Alerts be Queues as well would be nice or having forced Grouping implemented would remove the problem of having XP Boost Zone XP wasted. You get one or two dunderhead DPSers blow everything away before you can get in a shot.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Captain Tom Paris stood impatiently waiting in Admiral Quinn's office. He was contemplating the results of the latest Lunar Surface Race league. After all these months of combat recently, it was hard to focus on what good things have actually happened to him recently.
"What's so important that this couldn't have been handled over subspace Tom" a voice boomed from behind.
Tom quickly snapped out of his daydream.
"Sorry Admiral, but I'd really like to propose a new system of Red Alerts" Tom replied.
Admiral Quinn raised an eyebrow "Okay, you piqued my interest. Go ahead".
"Well Sir, I want you to give different icons or colours to the Alert messages so I know what I can ignore" Tom snapped impatiently.
"Excuse me!" Quinn seemed irritated.
"Well Sir, it's just that I hate opening messages to find out that I've already fought and am locked out of defending against that enemy'.
"Absolutely not! I don't care if you're in the shower or dining with your wife. If you can't spend a few seconds to read what message we send you, which by the way is part of your job, then you have no place in Starfleet Tom. I suppose next you'll be wanting Starfleet to iron your clothes for you, or maybe even brush your teeth because you can't be bothered!" The Admiral turned on his heel and marched back out of the office.
It had caught Tom completely off-guard. The last time someone spoke to him like that was during his court-martial all those years ago.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
While it's only a few seconds, it adds up when you have multiple characters and are going through instances looking for the one you want.
And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.
I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.
its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers
Or even 1. Soloing a Borg red alert with a well-geared ship is a little long, but fun
Soloing Borg alert in a half-decent ship is "a little long." A well-geared ship will vape the Borg in seconds and the only time spent is flying from one group to the next.
On-topic: Yes, the alerts could have different buttons so you can tell what it is without opening it. But more than that, it should not show the button at all if the mission is on cooldown because you can't actually play it anyway.
Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.
Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.
That messes up some story episodes for me since then I'm trying to read the mission text while my ship flies into range of an enemy group.
There are three red alerts. I like two of the three (Borg and Tholian). I am not a fan of the Na'Kuhl red alert. It would be a great if the red alerts were color coded so you could see which alert is active without clicking on it.
How about Red, Pink and Manly Pink (whatever that last one is)
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.
Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.
That messes up some story episodes for me since then I'm trying to read the mission text while my ship flies into range of an enemy group.
Pressing "R" to manually stop if necessary is too hard?
Comments
Honestly... I don't mind. Its only a couple seconds to find out what kind of alert it is.
normal text = me speaking as fellow formite
colored text = mod mode
You've just done a Borg alert.
You are navigating somewhere. RED ALERT! If you answer it, you find... it's another Borg alert which you are locked out of, and would not want anyway because you already have the daily bonus.
Still navigating ... RED ALERT! Now it's Na'kuhl Aw geez, I don't feel like doing that one today.
Each time you have to stop moving long enough to find out which alert it is. If you could mouse-over or look at an icon instead you'd know to ignore it.
This right here. Its a few seconds lost. No big deal really in the grand scheme of things
And the Na'kuhl one is really weird, it's really a group queue. A pretty simple one, but not like the group ones where anyone can join and just blow up stuff for 10 minutes.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I kinda like the queue option on the Na'kuhl. It means you don't end up with what we like to call "false alarms" where you end up entering a completed instance. Also means you don't get more people coming in than intended for the instance.
normal text = me speaking as fellow formite
colored text = mod mode
its good in theory but I find it almost never pops... and in a normal RA you can wade in with 3 people and have a good shot at winning, esp if 1 or 2 are major DPSers
Or even 1. Soloing a Borg red alert with a well-geared ship is a little long, but fun
Why do you stop moving? If its because of the default stop when a dialog box appears thing just turn that off. Its under options look for the check box beside "Keep moving during contact dialog" or something similiar. I forget the actual wording.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
RED: http://memory-alpha.wikia.com/wiki/Red_alert
BLUE: http://memory-alpha.wikia.com/wiki/Blue_alert
GRAY: http://memory-alpha.wikia.com/wiki/Gray_mode
YELLOW: http://memory-alpha.wikia.com/wiki/Yellow_alert
BLACK: http://memory-alpha.wikia.com/wiki/Code_Black_security_alert
Other Alerts: http://memory-alpha.wikia.com/wiki/Category:Alerts
Personally I'd love to see just a bit of text to say something like "Borg Red Alert" and the like rather than giving them a color that would likely mean an entirely different alert.
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
True that. But there is the other "issue" when you're on auto pilot (i. e. clicked on a system on the map) and then go to a red alert, your autopilot will immediately continue from the new spot in space, so if you aren't fast, you will be out of "enter alert" range quite quickly and have to steer your ship back to the encounter. (You need to enter directly, just disengaging the warp drive will get you out of distance before you come to a stop)
Only had it once. The mobs are dispatched of quickly enough, but the Unimatrix is just a huge sponge. I prefer (in my limited experience) soloing a Tholian RA. (I never did, but I once was alone clearing up the main mob with both tarantulas, so I am quite positive that the two remaining ones would have been doable)
Having the Tholian and Borg Red Alerts be Queues as well would be nice or having forced Grouping implemented would remove the problem of having XP Boost Zone XP wasted. You get one or two dunderhead DPSers blow everything away before you can get in a shot.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
"What's so important that this couldn't have been handled over subspace Tom" a voice boomed from behind.
Tom quickly snapped out of his daydream.
"Sorry Admiral, but I'd really like to propose a new system of Red Alerts" Tom replied.
Admiral Quinn raised an eyebrow "Okay, you piqued my interest. Go ahead".
"Well Sir, I want you to give different icons or colours to the Alert messages so I know what I can ignore" Tom snapped impatiently.
"Excuse me!" Quinn seemed irritated.
"Well Sir, it's just that I hate opening messages to find out that I've already fought and am locked out of defending against that enemy'.
"Absolutely not! I don't care if you're in the shower or dining with your wife. If you can't spend a few seconds to read what message we send you, which by the way is part of your job, then you have no place in Starfleet Tom. I suppose next you'll be wanting Starfleet to iron your clothes for you, or maybe even brush your teeth because you can't be bothered!" The Admiral turned on his heel and marched back out of the office.
It had caught Tom completely off-guard. The last time someone spoke to him like that was during his court-martial all those years ago.
This is STO, you know better.
Soloing Borg alert in a half-decent ship is "a little long." A well-geared ship will vape the Borg in seconds and the only time spent is flying from one group to the next.
On-topic: Yes, the alerts could have different buttons so you can tell what it is without opening it. But more than that, it should not show the button at all if the mission is on cooldown because you can't actually play it anyway.
That messes up some story episodes for me since then I'm trying to read the mission text while my ship flies into range of an enemy group.
How about Red, Pink and Manly Pink (whatever that last one is)