As title says, i am in need of assistance, My ship is really weak, its a Federation T5 Dreadnaught Cruiser and it seems to be really weak.
Here is my setup
Weapons: [Advanced Fleet Antiproton Beam Array Mk XII [CrtD] [Dmg]x3] <
have 7 of these
[Kinetic Cutting Beam Mk XII [Dmg]x3]
Tactical Consoles: Tactical - Directed Energy Distribution Manifold Mk XI] Have 3 of these
Engineering Consoles: [Console - Engineering - Neutronium Alloy Mk XII]
[Console - Engineering - Monotanium Alloy Mk XII]
[Console - Engineering - Ablative Hull Armor Mk XII] Have 2
Science Consoles: [Console - Universal - Assimilated Module]
[Console - Science - Flow Capacitor Mk XI]
Deflector: [Assimilated Deflector Array Mk XII]
Engines: [Assimilated Subtranswarp Engines Mk XII]
Warp Core: [Field Stabilizing Warp Core Mk XI [Bat] [ECap] [SSS] [W->A]]
Sheilds: [Elite Fleet Adaptive Covariant Shield Array Mk XII [Adapt] [Cap]x2 [ResB]]
Here is an image of my ship skills:
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Thanks for any help offered, please keep it clean, am sort of new to the game as i have not played in a long time.
Kind Regards
Kev aka Mahir3
Comments
Use Hazard Emitters and Reverse Shield Polarity to help with survivability.
Fleet adv weapons - those should be good weapons. Are they upgraded to mk XIV ?
You could probably drop 3 of those armor plates you're using. 2 Neutroniums should be plenty for adequate defense (personally I wouldn't use more then 2 of them). Diminishing returns the more you have on board.
Since you're using energy weapons, you'll want to throw on 1 or 2 EPS regulators in place of your armor plates (it helps by refilling your weapons subsystem faster while firing= more damage per volley - and always max out your ship weapon subsystem).
Move the Assimilated module up into an engi slot, and throw on another Flow cap console. Or even better buy a couple fleet Embassy consoles with DrainX and the plasma explosion proc.
Then, save about 15 mil EC and buy a plasmonic leetch console asap (throw that in an engi slot).
(until you can buy a leetch, use Energy Siphon Sci Boff ability)
As for the skill tree, I think you over invested in Shield regen...that is pretty useless imo. 1 point in that is plenty. 0 is even better.
Take those 3 extra skill points from shield regen and invest them instead into the drainX engi tree. Costs 3 points.
Then when you get the leetch you'll be pretty good.
Then get yourself the Iconian space set (4 pieces) asap. Best all around +offensive space set in the game for an energy build.
You should see some dramatic damage increases after you do this.
EDIT: for your tactical Boff abilities, you'll want to have Tac Team I / Attack Pattern Beta I and a Beam:Fire at will III
And you should deploy those abilities in that order.
TT->Attack Pattern Beta->Fire at will
(in this order to maximize damage)
If you're a tac captain, then;
Tac Team I -> Attack Pattern Beta -> Alpha and/or Tactical Fleet/Go Down Fighting + Fire on my mark (tac captain abilities) -> Then finally Fire at Will
Sci captain (same order); TT -> Attack pattern Beta -> Subnucleonic beam +Sensor scan -> Fire at will
Engi captain (same order); TT -> Attack Pattern Beta -> Nadion Inversion + EPS power transfer -> Fire at will
The order is important if you want to maximize damage.
^ignore this unless you are trying to min/max and PvPeen
others have given good advice.
Personally I'd throw a fleet dil store Neutronium [Turn] and RCS [ResAll] in the engineering slots and move the assimilated module up to the third eng slot. Then in the Sci I'd use Emitter Array and Emitter Amplifier.
Also would definitely get the pair of omni AP on your setup. And the AP mag regulators
So, you're making a FaWdread? Def needs EptW, faw, tac team, and attack patterns.
hmm this is the basic t5 version...
ComEng: engteam, epts, EptW, Extend Shields
LtCEng: epts, EptW, something...
LtSci: Haz, TSS
LtTac: FaW, APB
EnsUni: TacTeam
My character Tsin'xing
This looks pretty good.
"Something..." maybe Directed Energy Modulation in there.
And he might want to consider an Energy Siphon for one of his sci abilities. (if he has no access to Leech)
My character Tsin'xing
Sure we did. Omega store and fleet store.
he doesn't have a lcdr tac slot on a gal-x.
you def want phaser consoles if you dont use the locators.. do the locators boost the lance??
Damage resistance runs into diminishing returns pretty quickly, so five armor consoles is three or four too many. I never run more than one Neutronium console. When leveling ships with few engineering slots, I often equip the Desperate Defenses set from the mission Midnight, which has a substantial damage resistance boost as a 2-piece bonus and an AoE heal as the 3-piece power. Fleet gear that combines defense and turn rate sounds like a good option, but I have no experience with it. There are also a lot of universal consoles these days that give extra power and various bonuses that are worth looking into. For example, the Iconian and Temporal reps have antiproton-based weapons available along with consoles that have interesting effects.
There are a lot of new sets out there from missions and reputations that are worth taking a look at. The Assimilated Engine and Deflector Dish stats and bonus aren't the best out there, though the engine will remain handy as a tool for getting around sector space. People seem to be pushing the Iconian set a lot and it looks solid, but you should take some time to look at what's available and choose something that suits what you want to do.
My character Tsin'xing
Probably safer to augment the damage type and not the weapon type.
normal text = me speaking as fellow formite
colored text = mod mode
Have you tried using bridge officer powers?
All this gear stuff is pretty much just to eek out the last [insert arbitrary number] % or so of your build. If you don't have a smart selection of powers that works with your weapons, and a good power rotation to go with that.
The only thing that then could still have a major impact might be that you're still using Mark XII weapons. The boost from Mark XII to Mark XIV is larger then, say, the boost from Mark X to XII was.
And you're using AP weapons.
So either switch your beams to Phaser, and get phaser Tac consoles or Phaser Locators, to synergize your ship. Then your lance and weapons will be boosted.
Or stick with your AP weapons and get AP Tac consoles or AP Locators. And just don't worry about the Lance. It wont be making up most of your damage anyways with that cooldown.
Doesn't really matter. As long as he can get Tac Team, ATB I and FAW I on board he's good to go for a beam build.
See @markhawkman boff layout a few comments up. That should suffice.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
I've flown the Dreadnought literally since the DAY it became available to buy, and then the T5-U, and then the Fleet, the T6 Yamato, and now the Fleet T6. If you like it, play it. The "Best" ship is the one you like the most. I personally fell in love with the ship in the 10 seconds it was on screen in TNG.....and won't fly anything else for any period of time longer than necessary to pick up a T6 ship trait. 9 fed characters (3 Tac, 3 Sci, 3 Eng) and they ALL primarily fly dreadnoughts.