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Hi devs, A MONEY making idea HERE. Idea for T6 science ship.

chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
Hi Devs,

I am Darth Montu. (My XB1 gamertag) I have an idea to make you money, give the player base something new and needed, AND it will be easy to do. Hell you could even do an episode on it. My idea will also improve a ship and make it a wanted addition to anyones ship lineup.

Devs, i am speaking about the Dyson Science destroyer. You see, on console completing the two involved four piece sets is not posible but what if the two missing pieces were included on a new T6 verison? To do this, all that would be needed is a new bridge officer skill slot, a small change to the proton cannon which would make it useful to a science ship, AND a fifth trait. Let start with that trait.

The fifth trait for a t6 Dyson Scince destroyer should be something useful to both science and tactical WITHOUT being broken. I was thinking about a boost to turn rate based on the amount of particle gens or flow caps, which ever is higher. This would allow the ship to turn better, putting nose on target for cannon use. It would also only be useful to science ships and thus not abusable by all ships because only science ships are going to boost part gens or flow caps.

Next the use bridge slot. This is a simple one. The current t5 DSD has a universal LT. Why not make it a universal LT. commander. Maybe could change one of the slots to use one of the new specializations but i wouldnt see that as needed really. This change would allow most customization by the player. More sci could be added allowing the ship to complete with other t6 sci ships. Added an engineer could make the ship more tanky. Adding a tactical to the universal slot could make the ship more dps.

Lastly that fused proton cannon. This one was a hard thing for me to figure out. Theres little to no resist to to damage type but theres no way to buff it really either without giving up dps elsewhere. But what if you gave the ship a new cannon with a dual purpose, like the ship it is on? What if the ships proton cannon dmg was ALSO based on Particle gens? The more particle gens the most damage. The proton cannon could use this mechanic to scale up to XIV Purple weapons depending on the amount of part gens and even soft capped to that XIV purple point. I know what some players could say, "what about us drain biulds? Your proposed changes would make the cannon weaker for us." They would be right. BUT, this is where that dual purpose of the cannon i spoke of before comes in. You cam add a drain effect to the proton cannon which would scale off flow caps. So the cannon wouldnt do much damage however it WOULD do a lot of drain. This dual purpose would allow the player to spec into drain or damage sci effectively but not both. Dual purpose cannons on a dual purpose ship.

All these changes would give feds another ship BUT also romulans AND kdf a t6 sci ship with would be MORE useful than the current dyson. You would have the new ship in the c store so people could buy it to get the two missing pieces to the new four piece sets so console players have a way to complete the sets...which would generate funds, AND the kdf and roms on console get a needed T6 science ship, while PC players get an alternative to the ones they have.

No new episodes...
No new modeling of a new ship...


Just 3 easy changes. Done. Post on store and watch the money come in.


What are yours and everyone eles's thoughts.
Post edited by chrisbrown12009 on
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Comments

  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    I'm highly unlikely to buy this set of ships instead of just getting the 31st century ship. Neither one is a real Romulan or KDF ship, but one only costs 3,000 / 2,400 zen.
  • flash525flash525 Member Posts: 5,441 Arc User
    Would rather see a T6 Nebula.
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  • questeriusquesterius Member Posts: 8,708 Arc User
    Given how poorly the Dyson ships were received in the first place i sincerely doubt that giving them a T6 treatment would be cost efficient.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited September 2016
    questerius wrote: »
    Given how poorly the Dyson ships were received in the first place i sincerely doubt that giving them a T6 treatment would be cost efficient.

    Agreed, there is just no chance of this happening. The Dyson ships are the failure by which all other failures are measured.
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    why not make a cross faction set of T6 sci ships so all three factions get one
  • asuran14asuran14 Member Posts: 2,335 Arc User
    As much as I would rather see a tier six advanced research, or deep space science vessel, I will keep my idea within the confines of a broader idea of how to get forth a tier six variant of the science ships released. So what I would do is make this actually a in-game event, that would both give us more content to play, as well as doing something almost a bit more of a in-game version of what the devs did with the tier six federation-carrier/jupiter design event they did. The event would go as fallows, but also keep in mind this kind of system/mission set up could be used for more than just science ship.
      The premise of this idea is that several experimental ship research development teams are running a faction competition to see which of their experimental designs the fleet's top brass would like to see developed further. As such each week the captains are given a mission that has them test out each of groups prototypes thru a holodeck testbed, and then grade what they think of each.
    • Week one: This week's mission would be a competition based around the ship designs that several groups in the engineering experimental corp are developing. Groups could use several different design that are already in game like the Dyson ships, some older models (advanced research, deep space, and such), there could even be a design that is adapted from design concepts of alien designs (these could be things like the vulcan science ship designs, or other more alien ones like Undine or bynar ship concepts.). The player/captain would play thru a holodeck simulation that allows them to put these ship designs thru their paces, and give their verdict on how each ship performed in the mission.
    • Week two: This week's mission could be more of a system design concept that details what kind of console is developed for each ship concept, as well as what kind of console layout (how the 10-11 console lay is divided between science/engineering/tactical), but also what kind of in-built native systems that the ship might have. As an example this might be something like one ship being more of a ship that deals with particles an anomalies making it that it could have a console dealing with those, while another might use more prototype tech like the proton weapon systems of the dyson ships (could be interesting to see time put in to develop them further an might become worthwhile), others might have more sub-system targeting interaction technology.
    • Week three: This week's mission would be from the high command asking how different crew compliments would function on the ships, with this being based around what boff seating assignment, as well as what kind of speciality seating that the ship would have on it. Could have several seating line-ups that you as the player adjust, as well as choices of speciality seats you could put on it up to a lt com variety. Playing thru the mission would have you do several tasks an see which layout perform at what levels of performance on each task.

    Now I am not sure where I would put the test for the ship's trait, as I could see it being tested on week one, or week two, though I could also see it done on a week of it's own. Other thing is that as said this could be done each year as a special thing for the players to actually show what they might wish to see developed, but also keep people playing by having content to do.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited September 2016
    Asuran14, thank you for the input. At least someone had something positive to say.

    I know these ships didnt do well and the changes i proposed were meant to fix thise problems WHILE giving us a new t6 ship WHILE making it easy for the devs to put into effect. The ship isnt all that bad. Ive used both the romulan AND the kdf versions on both pc AND console. My console kdf version fights very well, handles ALL the content and still uses cannons. My set up is effective in both science AND tactical modes.

    I know its a hard ship to setuo but the reward is having a ship most of you seemed too...whatever...to set up and figure out.

    Lets all be like Asuran and be helpful NOT negative.

    The defiant wasnt recieved well by some.
    Babylon 5's white star looked "just differently enough" to not look minbari just as these ships look just different enough to not look like there are where they are from. BUT, theses ship ARE ships from their respective factions.

    The Fed version looks very much like design element were taken from the intrepid class, amoung others. The KDF version has the whole, "im part raptor" look while the ROM version looks inspired by the DDrix. They all include iconian based tech so who is to say how that tech would influence design.

    Besides, these ship are a hell of a lot more believable in game than us in herald ships...or undine ships...or time ships LESS powerful than kirk era ships...
    Post edited by chrisbrown12009 on
  • asuran14asuran14 Member Posts: 2,335 Arc User
    For me I did not mind the kdf or the romulan dyson ships though the fed dyson ships I could go for a remodel of them, even the protonic polaron weapon system is not terrible per-se as I have made a pretty devastating set up for it. I would rather see them turn the proton energy type into a full on energy type like antiproton/phaser/disruptor/plasma/tetryon/polaron is, and I could see it having a proc-based chance (2.5-5%) to cause the target's shields to increase their bleed-thru by 5-10% or just have a shield-bypass effect proc.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    Agreed. I simply thought if the ships could be made more useful with making them too powerful then they might sell.

    Expanding on your event idea, they could do a free ship event allowing the player base to try out the new cannon idea using the old boff seating at a t5u level as incentive to buy the cstore verison.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Also if science ships don't sell, than maybe we and the devs should be asking why, even though it is pretty well established that part of it is the tactical/damage based meta. It is like with engineering heavy cruisers they used to not sell that great till we saw more tactically oriented designs, but i think if we looked into making science ships have more damage potential while still being science ships.

    To me the idea of getting the four sub-system targeting for free is kinda lack-luster, as even if we look at carriers or cruisers their ship-unique perk is something that you would be able to get via boff slots. So I would actually also like to see what people would want to see as a science ship exclusive ability/ies to replace the sub-system targeting. Though the sensor analyst ability, as well as the secondary deflector (I would not mind seeing some secondary deflectors in the mission rewards soon.) could be a fine by themselves almost.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    Good idea, in fact THAT is what we could have here. The DSD OS a tactically oreinented sci ship with potential that was never realized. We have ships here with ICONIAN tech. Thats like the white stars on babylon 5 with vorlon tech.

    These ships SHOULD be powerful and they arent. These ships are said to be the one of the most advanced in their fleets yet they under perform. My proposals seek to change that.

    Proton cannon damage based on part gens gives us a way to boost damage inline with how a damaging science would be biult anyways. In fact, if ALL proton damage was changed to be based on part gens, it would make everything proton based useful if only to science.
  • nightkennightken Member Posts: 2,824 Arc User
    Good idea, in fact THAT is what we could have here. The DSD OS a tactically oreinented sci ship with potential that was never realized. We have ships here with ICONIAN tech. Thats like the white stars on babylon 5 with vorlon tech.

    These ships SHOULD be powerful and they arent. These ships are said to be the one of the most advanced in their fleets yet they under perform. My proposals seek to change that.

    Proton cannon damage based on part gens gives us a way to boost damage inline with how a damaging science would be biult anyways. In fact, if ALL proton damage was changed to be based on part gens, it would make everything proton based useful if only to science.

    that and making dyson rep tact consoles boost crit hit rate instead of acc would fix most of the major problems with the dyson ships.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Actually,
    Good idea, in fact THAT is what we could have here. The DSD OS a tactically oreinented sci ship with potential that was never realized. We have ships here with ICONIAN tech. Thats like the white stars on babylon 5 with vorlon tech.

    Actually, isn't it Solanae tech? Iconian tech does not appear until later on in the story. Therefore, the ship uses technology that is a derivative of Solanae tech. And like the 31st century starships (as well as other advanced alien ships), most of the tech has been gutted and replaced with current technology.

    It is a flaw in the game to get players to buy new ships. It's kinda funny when you think about it. A 31st century ship is 600 year into the future, yet in the game they are only Tier 6 ships. So yeah... a lot of advanced tech has been gutted.


    As for the Dyson Science Destroyers... I believe they were bugged when launched. I think it had to do something with the Boff seating. The DSDs are gimmicky in my opinion I didn't not like the idea that it was a "transformer" that switches between tactical and science mode. I got the free Solanae DSD from the 2014 Anniversary Event. Only my Romulan and KDF science captains have flown that ship and I never bothered to switch to tactical mode.

    The Solanae DSD a pretty good ship for those two factions simply because there was no competition for it. However, from a Federation perspective, it is pretty much one of the worst T5 science ship available... or perhaps a better phrase would be "incredibly mediocre" in comparison to all other Federation science vessels.

    Would I like to see a T6 version of the DSD (there have been few threads about this)? No. There is very little broad base interest in the DSD, therefore, it is not in Cryptic's best interest to release a T6 version because they can use the resources to develop other ships that do not have a tainted perception which can be detrimental to sales.

    On the other hand, I think it would be nice if Cryptic can revisit Protonic weapons.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited September 2016
    Well if we are going to make it that proton/photonic weapons were to have their efficiency based on things like energy drain, part gen, and what not. Why not go to where your flow cap gives a bonus to damage output, while energy drain might give a critical hit boost, and then you might use part-gen to increase the critical severity of the weapons higher bonus. I personally do kinda like this idea abit as it was put forth by another poster, but I would prefer for this to be something gained via something else maybe as part of a set bonus or console effect, while proton weapon/energy being more something with a universal proc that would fall in line with the other energy types (like the idea of a shield bypass or bleed thru proc effect.).

    I have actually found though that if you completely for go using proton/photonic weapons that have the Acc mod, as well as any trait/skill that boost acc, than the acc bonus on the tactical photonic consoles is kinda worth while as it boosts all of your slotted weapon's acc. It would just be nice if the acc overflow effect that was in place worked, which would give you a boost to your critical hit from the amount of excess acc you have over 100% accuracy you have. Now I could see the idea put forth above as part of the photonic set, or the tactical proton console that could give one of the three options as a possible bonus (one giving you a damage boost based on flow cap levels, critical hit bonus based on your energy drain, and bonus critical severity based on part-gen.).

    Edit

    Here is what I came up for as a change to how the proton/photonic/solanae consoles, though i still think as a base-line energy type it would need to have a stand alone proc that is generic between all three careers like a proc to improve the bleed-thru of a ship's shield (this also makes sense from the in universe use of proton weapons.).
      Solanae/proton/photonic console: To start the normal stats would keep so 2.5% acc bonus, with you gaining 18-20% bonus to one specific energy type other than proton energy damage, but than also the standard 15% proton damage bonus (this I think could go up in damage abit.). Than you would have one of the fallowing added onto the console improving proton weapons abit more, though these would be much smaller bonuses for the sake of stacking.
    • The first mod that might be on these consoles would be as said a bonus to your proton weapon's critical hit chance based on your flow cap rating.
    • Than you might have a mod that would give a bonus to your proton weapon's critical severity based on your part-gen rating
    • An then finally you would have a last mod that would give your proton weapon's a boost to their damage output based on your flow cap rating.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Well I am not sure as it does seem like the spheres the solanae were building are in someways at least based off Iconian tech concepts. I could see that the servitor races of the Iconians (other then the heralds mind you), might have used Iconian tech they received an then adapted it to suit their understanding, as well as it might have been quite older tech the Iconians had long since developed past in terms of tech-level. As such you could call it both Solanae tech and Iconian tech, with either being truly wrong.
  • dareaudareau Member Posts: 2,390 Arc User
    The fifth trait for a t6 Dyson Scince destroyer should be something useful to both science and tactical WITHOUT being broken. I was thinking about a boost to turn rate based on the amount of particle gens or flow caps, which ever is higher. This would allow the ship to turn better, putting nose on target for cannon use. It would also only be useful to science ships and thus not abusable by all ships because only science ships are going to boost part gens or flow caps.

    You haven't been around the meta long enough. Turn rate boosts are desired, en masse, by cruiser captains (and a lesser extent Carrier Captains) because these classes of ship have the worst turn rate.

    Yeah, it may help the DSD act more "escorty" (keep cannons on target), but it'll be carried on way too many carriers (because they're science at heart so you'll have tons of EPGs or DrainX (Flow Caps)) instead of "only" the DSD.
    asuran14 wrote: »
    Also if science ships don't sell, than maybe we and the devs should be asking why, even though it is pretty well established that part of it is the tactical/damage based meta.

    Aside here, but aren't some of the "most desired" lockbox/promo ships (looking at Wells, Annorax and Dual-Lt-Cmdr Sci wielding temporal lights here) "science" ships?

    They sell, <tinfoil hat> but when the C-store versions are "intentionally gimped" and/or kept non-existant to drive sales through the lotto market... </tinfoil>
    Lastly that fused proton cannon. This one was a hard thing for me to figure out. Theres little to no resist to to damage type but theres no way to buff it really either without giving up dps elsewhere. But what if you gave the ship a new cannon with a dual purpose, like the ship it is on? What if the ships proton cannon dmg was ALSO based on Particle gens? The more particle gens the most damage. The proton cannon could use this mechanic to scale up to XIV Purple weapons depending on the amount of part gens and even soft capped to that XIV purple point. I know what some players could say, "what about us drain biulds? Your proposed changes would make the cannon weaker for us." They would be right. BUT, this is where that dual purpose of the cannon i spoke of before comes in. You cam add a drain effect to the proton cannon which would scale off flow caps. So the cannon wouldnt do much damage however it WOULD do a lot of drain. This dual purpose would allow the player to spec into drain or damage sci effectively but not both. Dual purpose cannons on a dual purpose ship.

    I'd say this is a serious "overthink". Protonic Polarons are already dual-purpose weapons, via the "dual procs" that they wield. They benefit from the standard polaron proc (drains enemy subsystem power, severity of drain based off of flow-caps/DrainX) and the unresistable damage of the protonic proc upon crits.

    To me, perhaps, the solution is a lot more straightforward. Find some way to allow the "fused" cannon to be upgraded to / or just set it straight-out at Mk XIV "golden" level. Then adjust either the proton damage or the dual-purpose consoles so that the "projected" DPS from the combined effects is within say 10% of the "projected" damage of a standard Plasma weapon loadout. Ie, if a Plasma weapon [CritD]x4 with 4x plasma infusers blows up a Tholian Orb Weaver over 50 shots, procs landing at exactly the projected 2.5% rate, the proton and polaron damage of an identical protonic polaron weapon (at exactly desired proc chance, with four protonic polaron boosting consoles) should blast the same orb Weaver in 50-55 shots. This could depend on how the various rates work out... Note, Orb Weaver selected as the target because it lacks significant extra resists to proton, plasma, or polaron damages, so the "maths" should work out equally across-the-board...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    questerius wrote: »
    Given how poorly the Dyson ships were received in the first place i sincerely doubt that giving them a T6 treatment would be cost efficient.

    TBH it was poorly received because everyone was busy gathering their jaws from the floor.

    It was the first crossfaction mega shipbundle for 9000 Zen. It was quite a jump from anything we have seen before.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited September 2016
    dareau wrote: »
    The fifth trait for a t6 Dyson Scince destroyer should be something useful to both science and tactical WITHOUT being broken. I was thinking about a boost to turn rate based on the amount of particle gens or flow caps, which ever is higher. This would allow the ship to turn better, putting nose on target for cannon use. It would also only be useful to science ships and thus not abusable by all ships because only science ships are going to boost part gens or flow caps.

    You haven't been around the meta long enough. Turn rate boosts are desired, en masse, by cruiser captains (and a lesser extent Carrier Captains) because these classes of ship have the worst turn rate.

    Yeah, it may help the DSD act more "escorty" (keep cannons on target), but it'll be carried on way too many carriers (because they're science at heart so you'll have tons of EPGs or DrainX (Flow Caps)) instead of "only" the DSD.

    I agree with you I think that it would be nice to have such a trait on the dsd for the starship trait, but that in the end it would be a mandatory trait on carriers/cruisers. Though i could see something like using certain sciecne skill/abilities would give a boost to turn rates or other such stats. It would fit the Dsd's needs an concept, while also being desirable on carriers/cruisers without being mandatory, but more importantly something that is not constantly active.
    dareau wrote: »
    asuran14 wrote: »
    Also if science ships don't sell, than maybe we and the devs should be asking why, even though it is pretty well established that part of it is the tactical/damage based meta.

    Aside here, but aren't some of the "most desired" lockbox/promo ships (looking at Wells, Annorax and Dual-Lt-Cmdr Sci wielding temporal lights here) "science" ships?

    They sell, <tinfoil hat> but when the C-store versions are "intentionally gimped" and/or kept non-existant to drive sales through the lotto market... </tinfoil>

    Well the annorax is not a science ship but a science oriented dreadnought, but quite true they did find ways of making something desireable out of science ships. Though these are outliers of quite a few other science ships that just comparatively didn't sell well, and they have been said to not see any worth in putting forth science ships as stand alone releases.
    Post edited by asuran14 on
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Id buy a t6 dsd for my rom... maybe if at t6 the remove the transformation gimmic and let it have the cmdr Tac and Sci..
    Id be all for boosting proton damage with epg...

    I have fun right now flying it on my rom sci mode only..

    Also..TO complete the Space set you only need the Overcharge warp core..The Secondary deflector completes the cstore set.The weapon set is fun but since its proton damage its kinda meh..

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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    questerius wrote: »
    Given how poorly the Dyson ships were received in the first place i sincerely doubt that giving them a T6 treatment would be cost efficient.

    Agreed, there is just no chance of this happening. The Dyson ships are the failure by which all other failures are measured.

    I look at them as being exactly what they were advertised as in terms of CANON. Heh. Check it: These things were prototypes to test new technologies. And the proton cannon and the way it changes based on configuration, all led us to the much more interestingly implemented Temporal ships and Molecular Deconstruction beams!

    The Dyson failed so that we may succeed!

    ;)
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    questerius wrote: »
    Given how poorly the Dyson ships were received in the first place i sincerely doubt that giving them a T6 treatment would be cost efficient.

    Agreed, there is just no chance of this happening. The Dyson ships are the failure by which all other failures are measured.

    I look at them as being exactly what they were advertised as in terms of CANON. Heh. Check it: These things were prototypes to test new technologies. And the proton cannon and the way it changes based on configuration, all led us to the much more interestingly implemented Temporal ships and Molecular Deconstruction beams!

    The Dyson failed so that we may succeed!

    ;)

    So..The Dysons are the equivalent to the Excelsior...Nice..

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  • kjfettkjfett Member Posts: 370 Arc User
    A T6 science ship that isn't a Nova? Denied! The Dyson ships were for that expansion. They don't need a T6 upgrade. The Nova on the otherhand...and the Sovereign as well...both need to be the next T6 ships. A Science ship and a Cruiser that both have the pilot seats, Polit/Sci and Pilot/Eng.
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    kjfett wrote: »
    A T6 science ship that isn't a Nova? Denied! The Dyson ships were for that expansion. They don't need a T6 upgrade. The Nova on the otherhand...and the Sovereign as well...both need to be the next T6 ships. A Science ship and a Cruiser that both have the pilot seats, Polit/Sci and Pilot/Eng.

    So I dont disagree that we could use a T6 Nova,Nebula or Sovereign..However those are strictly Fed...
    A T6 DSD would be cross faction (Same with a T6 Wells but I digress..) and both Roms and KDF are sorely lacking in Sci ships.

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  • kjfettkjfett Member Posts: 370 Arc User
    kjfett wrote: »
    A T6 science ship that isn't a Nova? Denied! The Dyson ships were for that expansion. They don't need a T6 upgrade. The Nova on the otherhand...and the Sovereign as well...both need to be the next T6 ships. A Science ship and a Cruiser that both have the pilot seats, Polit/Sci and Pilot/Eng.

    So I dont disagree that we could use a T6 Nova,Nebula or Sovereign..However those are strictly Fed...
    A T6 DSD would be cross faction (Same with a T6 Wells but I digress..) and both Roms and KDF are sorely lacking in Sci ships.

    I agree and I really believe they could just as easily do what they did with the Battle Cruisers, Pilot Escorts and Flagship Star Cruisers. Same templates with different skins for the 3 factions. The idea of ships being usable by all factions should really be more a feature of Lobi and lockbox vessels with only rare cases on the Cstore...not a new trend for all or the difference between factions becomes that much less...since ship design is one of the things that give factions their unique flavor.
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    kjfett wrote: »
    kjfett wrote: »
    A T6 science ship that isn't a Nova? Denied! The Dyson ships were for that expansion. They don't need a T6 upgrade. The Nova on the otherhand...and the Sovereign as well...both need to be the next T6 ships. A Science ship and a Cruiser that both have the pilot seats, Polit/Sci and Pilot/Eng.

    So I dont disagree that we could use a T6 Nova,Nebula or Sovereign..However those are strictly Fed...
    A T6 DSD would be cross faction (Same with a T6 Wells but I digress..) and both Roms and KDF are sorely lacking in Sci ships.

    I agree and I really believe they could just as easily do what they did with the Battle Cruisers, Pilot Escorts and Flagship Star Cruisers. Same templates with different skins for the 3 factions. The idea of ships being usable by all factions should really be more a feature of Lobi and lockbox vessels with only rare cases on the Cstore...not a new trend for all or the difference between factions becomes that much less...since ship design is one of the things that give factions their unique flavor.

    So..A T6 Nova release and 2 accompanying KFD and Rom counter parts? ..Hrmm You know...I haven't seen (Outside of the DSDs) a dedicated cross faction science ship release..

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  • nightkennightken Member Posts: 2,824 Arc User
    kjfett wrote: »
    A T6 science ship that isn't a Nova? Denied! The Dyson ships were for that expansion. They don't need a T6 upgrade. The Nova on the otherhand...and the Sovereign as well...both need to be the next T6 ships. A Science ship and a Cruiser that both have the pilot seats, Polit/Sci and Pilot/Eng.

    So I dont disagree that we could use a T6 Nova,Nebula or Sovereign..However those are strictly Fed...
    A T6 DSD would be cross faction (Same with a T6 Wells but I digress..) and both Roms and KDF are sorely lacking in Sci ships.

    technically there is nothing stoping them from releasing a t6 kdf/rom sci ship along side whatever the next fed ship, no matter what that fed ship is. though personally I don't think it be very hard to make a t6 dyson ship sell. hell the right starship trait would do it. it's not like cryptic cares why a ship sells.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    nightken wrote: »
    kjfett wrote: »
    A T6 science ship that isn't a Nova? Denied! The Dyson ships were for that expansion. They don't need a T6 upgrade. The Nova on the otherhand...and the Sovereign as well...both need to be the next T6 ships. A Science ship and a Cruiser that both have the pilot seats, Polit/Sci and Pilot/Eng.

    So I dont disagree that we could use a T6 Nova,Nebula or Sovereign..However those are strictly Fed...
    A T6 DSD would be cross faction (Same with a T6 Wells but I digress..) and both Roms and KDF are sorely lacking in Sci ships.

    technically there is nothing stoping them from releasing a t6 kdf/rom sci ship along side whatever the next fed ship, no matter what that fed ship is. though personally I don't think it be very hard to make a t6 dyson ship sell. hell the right starship trait would do it. it's not like cryptic cares why a ship sells.

    So would it be a TRIBBLE move to release say..a T6 Sovereign bundled with a ROM and KDF sci ship?

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


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  • kjfettkjfett Member Posts: 370 Arc User
    nightken wrote: »
    kjfett wrote: »
    A T6 science ship that isn't a Nova? Denied! The Dyson ships were for that expansion. They don't need a T6 upgrade. The Nova on the otherhand...and the Sovereign as well...both need to be the next T6 ships. A Science ship and a Cruiser that both have the pilot seats, Polit/Sci and Pilot/Eng.

    So I dont disagree that we could use a T6 Nova,Nebula or Sovereign..However those are strictly Fed...
    A T6 DSD would be cross faction (Same with a T6 Wells but I digress..) and both Roms and KDF are sorely lacking in Sci ships.

    technically there is nothing stoping them from releasing a t6 kdf/rom sci ship along side whatever the next fed ship, no matter what that fed ship is. though personally I don't think it be very hard to make a t6 dyson ship sell. hell the right starship trait would do it. it's not like cryptic cares why a ship sells.

    I don't think most players buy ships only for their top trait and if they do, it's because it's in the top 4 best in the game....and I don't see cryptic releasing new ships that have traits that beat out all the rest in the game to be the next top 4 each time they release a ship. Dyson ships were for the release of the Dyson missions. Their time is over.
    kjfett_14091.jpg
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