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~Explain to me the Neutronic Torpedo.

Please explain to me why exactly is the Neutronic Torpedo classified as a quantum torpedo?
I thought the quantum torpedo has a chance to do something regarding able or alive crewman, something -/+10....i cant remember the defining characteristic of a quantum torpedo. And i cant find it online, it was the difference between a photon and quantum. They both did something regarding able or alive crewman, but it seems the interweb has been sanitized of that info or i am too tired to look right.
But since the Neutronic Torpedo doesn't have the defining characteristic of a quantum torpedo like chance to disable crewmen why is it classified as such?

The only difference i can find now between photons and quantums is different yields and recharge times. But it seems they have to have more of a definition than that, other torps have a special characteristic.

Thank you.

Comments

  • vosorosvosoros Member Posts: 343 Arc User
    The crew aspect of the game has gone bye-bye. This also means the photon and quantum torpedo no longer have this aspect attached to them. They're now a damage dealing, rapid reload affair.

    The neutronic torpedo is basically all the power of a quantum torpedo topped off with neutronic radiation damage and a subsystem damage effect for a goodly time if memory serves. That said, I much prefer the quantum phase torpedo from Sunrise these days.

    Hope that's helped...
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Quantum torpedoes hit harder on individual shots while photon torpedoes charge faster.

    http://sto.gamepedia.com/Torpedo_Launcher

    The Neutronic is a special torpedo that hits extremely hard and drains power plus deals radiation damage which ends up being a real killer.

    http://sto.gamepedia.com/Delta_Alliance_Ordnance
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Its spike damage it AS high as a quantum but thats the only correlation.
    So it's basically classified as a quantum because the game says so. And it says so in that quantum torp buffs also buff the Neutronic, is that how it says so?
  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited September 2016
    Its spike damage it AS high as a quantum but thats the only correlation.
    So it's basically classified as a quantum because the game says so. And it says so in that quantum torp buffs also buff the Neutronic, is that how it says so?

    The Neutronic being a quantum torpedo is just random. Every special reputation weapon is built upon a base type. For example, Omega is plasma, 8472 photon and Delta just happens to be quantum. It determines the base effects of the torpedo (Quantum: 8 second recharge time, higher base damage, Photon 6 second recharge time, lower base damage (higher dps) - "crew" has been removed from the game) and which console type/set boni benefit the base damage (in this case quantum consoles or sets that boost quantum projectile damage). The "neutronic radiation" is the special/bonus effect of the torpedo and is not influenced by quantum consoles. It's radiation damage and as such benefits from sets that boost this type of damage.​​
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Because the way the tactical console system is designed, it has to count as some standard kind of weapon even if it actually has nothing to do with them. Otherwise it's damage wouldn't be boosted by anything.

    Same as how chroniton beams count as antiprotons.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited September 2016
    warpangel wrote: »
    Because the way the tactical console system is designed, it has to count as some standard kind of weapon even if it actually has nothing to do with them.

    Except for Thermionic torpedoes from Tholian ships. We don't talk about those. Or Hargh'pengs. Or Ferengi missiles.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    Hargh'peng should be quantum based.
    Usually, quantum hit harder and photons have a lower recharge ; however , if I remember well, in terms of single base damage, the Counter-command torpedo base damage , although photon, is the highest one ( if we talk about not destructible projectiles)
    If properly buffed, I do remember well it's the not destructible projectile with the highest single spike damage.
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  • ltminnsltminns Member Posts: 12,573 Arc User
    Try out the Kelvin Photons. The DPS on those is incredibly high. Base is about 1200 some odd at XIV UR. They fire faster than normal Photons and send out scads of Torps on TS 3.

    One of my Fed Science Characters uses the Neutronic at Mk XIV Epic and it is deadly.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    warpangel wrote: »
    Because the way the tactical console system is designed, it has to count as some standard kind of weapon even if it actually has nothing to do with them.
    Except for Thermionic torpedoes from Tholian ships. We don't talk about those. Or Hargh'pengs. Or Ferengi missiles.
    Harghs aren't real torpedos. You can't use torp skills with them.
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  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Interesting. An arbitrary placement made in the game, who'd a thought? My suspicion was correct.
  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    Not arbitrary, calculated. There were no rep sets with quantums, and people were requesting one, so they added one. End of story.
  • ltminnsltminns Member Posts: 12,573 Arc User
    Ferengi Missiles are not Torpedoes but are affected by High Yield and Spread and other Torpedo skills, but are not affected by Type Consoles. The Missiles have a 2 second reload time but are fore placement only.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    edited September 2016
    Jaturnley said
    "Not arbitrary, calculated. There were no rep sets with quantums, and people were requesting one, so they added one. End of story."

    Sure seems arbitrary to me miss. Its a torpedo that does not infact fit into any particular category but during programing that slapped a label on its undercarriage with the word quantum because simply there wasnt one as a rep project yet.
    I'm actually not making this up, im taking it from findings in this thread.
    Where i come from calling something something else does not necessarily make it so. But since the devs did it in their programming room they ordained it so. Now we can end the story.

    Thanks for your replies folks.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    What would you prefer to classify it as besides quantum, OP?
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited September 2016
    What's the problem? Its a modified Quantum warhead sheathed in a heavy isotope molybdium-actinine casing reinforced with a TSL field set to 90-105 pli. When the primary warhead goes critical the collapsing TSL field acts like a sieve stripping the lighter charged particles and it ejects a corona of unspooled neutrons in a small radius much like the steel pellets in an old Earth 'claymore mine'. Of course its classed as "quantum"!
    But really, discussing the "arbitrary nature" of a weapon which only manifests as a couple of brightly lit pixels in a setting where people literally burst into pixie dust because travel time is too much trouble for the action pacing is just... silly? None of it's real, so what possible choice is there but "arbitrary" ones?



  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited September 2016
    Jaturnley said
    "Not arbitrary, calculated. There were no rep sets with quantums, and people were requesting one, so they added one. End of story."

    Sure seems arbitrary to me miss. Its a torpedo that does not infact fit into any particular category but during programing that slapped a label on its undercarriage with the word quantum because simply there wasnt one as a rep project yet.
    I'm actually not making this up, im taking it from findings in this thread.
    Where i come from calling something something else does not necessarily make it so. But since the devs did it in their programming room they ordained it so. Now we can end the story.

    Thanks for your replies folks.

    If that's how you are thinking about it, literally none of the weapons in the game "fit" into any category, why are you picking on this one in particular and ignoring the green photon, the plasmas that don't do burn damage, etc? You are literally just throwing a fit because they didn't put "quantum" in the NAME? It's a game, it's all just entries in a database table. The only thing that makes REGULAR photons photons is the fact that is what is in the name field for what damage consoles modify them. These ones have quantum there, because people who have quantum damage consoles wanted something, and the devs gave it to them. It wasn't random, it was to fill a need.

    And don't give me that "miss" TRIBBLE and talk down to me.
    Post edited by jaturnley on
  • ltminnsltminns Member Posts: 12,573 Arc User
    Chroniton has its own special effects but always did Antoproton damage. What is the problem?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warpangelwarpangel Member Posts: 9,427 Arc User
    ltminns wrote: »
    Chroniton has its own special effects but always did Antoproton damage. What is the problem?
    It negates the purpose of the damage types, to encourage players to focus on a consistent weapon loadout instead of silly rainbow combinations.
  • ltminnsltminns Member Posts: 12,573 Arc User
    Huh? I was making a point to the OP after complaint about not labeling things as they are, that Chroniton does that all the time. Special procs but is Antiproton damage based. Neutronic has a special proc but is built about the Quantum Torpedo tech giving Kinetic damage as do most all Torpedoes.

    We don't call Chroniton, Chroniton Antoproton, we simply call it Chroniton.

    The only thing that Quantum would play a roll for the Neutronic would be the recharge rate of the Quantum.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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