This is just a running collection of things i've seen so far in the forums and ingame on the console side that folks ask in chat, fleet etc.
It is by no means an exhaustive or complete list.
It is accurate as best as I am aware at the time of posting. Hope this helps folks
I play almost exclusively KDF so this is mostly from a KDF Captain's perspective but some of this is applicable to all.
Crafting is currently NOT in the Game, hope to see it soon.
Reputation projects unlock at 52/53 range depending on how quickly you go trough the story missions.
You can REPLAY ANY storry mission to obtain an alternative reward or a higher ranked version of the reward it offered.
To do so, open your journal, then select story missions and pick the one you wish to replay.
Console Specific UI
See this article for the thoughts and design process behind the current UI design
https://www.arcgames.com/en/games/star-trek-online/news/detail/9981193-star-trek-online%3A-console-ui
and this
https://www.arcgames.com/en/games/star-trek-online/news/detail/10010203-star-trek-online%3A-console-space-uiNow for some TipsPromotions and Free Ship Tokens:
KDF and Rom Captains need to complete a mission before their upgrade token. Depending how busy you are with missions and reading the popups, you may accept and complete the promotion without realizing you did so.
For KDF captains, the first promotion is tied behind the story mission "Test Of Mettle"
You will get one free ship upgrade via ship token for one of 3 ships each 10 ranks starting at rank 10 or roughly 11 as KDF until Rank 40.
You obtain your new ship by visiting the Shipyard and speaking with the
"Ship and Shuttle Requisitions Officer"
You can pick one of 3 ships in each tier for free up to rank 40. There will be more ships in each tier but only 3 of them are available via tokens. Those are usually some sort of cruiser, escort, science or a carrier type ships. You do not have to use the tockens, you can aquire any of the ships available to your faction and use them the moment you are high enough rank to make them active.
At ship acquisition you are given a first time rename of the ship for free.
Once you acquire your newly painted slightly used ship you have to make it active. Speak to the
"Ship Selection Officer" at the same location and make the new ship active.
By Default all currently equipped weapons, consoles, shields, engines etc. will move from your currently active ship to the new one.
Equipping Items:
You can equip items directly from your inventory or from the slot selection on the shop, officer or captain equipment screens.
If you select Equip from the inventory screen, you will be given a list of all currently applicable slots for that item along with a comparison of the current item stats and the stats of the item that is in the slot you are selecting.
If you select the equipment slot instead, you can then select items from any other bridge officer, ship, inventory or bank storage that can fit in that slot, however you will not see a side by side stat comparison.
Targeting:
In Space:
- Simply use a weapon or any targeted ability (tractor beam, tachyon pulse etc.). This will target the closest enemy within 10KM if there is one. If there is none, it will do nothing.
- Move the targeting reticle over the target you wish to select and click the right thumb-stick in. One click will target them and lock the camera to your target.
- With the target locked and camera locked on to them you can now move the camera controls (Left Thumbstick Left and Right to change targets. This can be very disorienting and takes some getting used to.
- With the target locked and camera locked, click the Thumbstick in a second time to leave that target locked, but release the camera so you can look around again freely instead of changing targets with the camera controls.
- This targeting works for friendly targets as well
On the ground
- Hold the Left 2 trigger while looking at a target. This will lock the camera on that target for weapons and abilities.
- This works for friendly and unfriendly targets.
- While holding the Left 2 Trigger, move the camera controls left and right to switch targets.
Q: How Do I use abilities and setup Auto Trigger Conditions for Them
A: Space:
While in Space, the console has 3 slots reserved for each type of bridge office seating, Engineering, Science, Tactical each assigned to square, circle, and triangle, on PS4 or X, B and Y on the XboxOne, plus additional two more slots for ship and captain specific abilities or equipped devices (batteries, etc.)This is done in space or on the ground respectively.
You can only have one ability assigned to these slots however you can setup a large number of auto trigger conditions for each ability you have access to.
- Hold the respective button down until the selector wheel appears for that slot.
- Highlight the Ability you wish to set triggers for or activate
- You can now either activate that ability by hitting R2 or hit the R1 button to toggle trough auto trigger conditions.
- This will cycle trough the various context sensitive conditions for each of these powers and then back to no auto trigger.
If you have multiple projectile weapons assigned say one fore and one aft, the R1 (RB on XboxOne) will trigger the fore weapon, holding the button will trigger the aft weapon without firing the fore. I.E. laying mines for instance.
Bridge Officer Seating Assignments:
Open the Main Menu, select
"Skills" then you can select
"Crew Stations"
From here you can re-arange officer seating on your ship as well as selection of who to take with you on away missions or assign as a shuttle pilot if your shuttle has a slot for one.
Most importantly from this screen you can TRAIN your officers abilities.
Select the ability on the officer you have assigned to this station and click X or A respectively, then you can see a list of all of the abilities you can train in that slot.
Officers DO NOT Loose abilities, if you train an officer a new ability and select it for that slot, they will retain their previous ability and you can switch to it at any time as you see fit.
All ability training requires that you have a training manual. The basic training manuals can be purchased from the officers abilities training vendor. On Qo'nos he is located in the barracks, down the ramp on the left side.
Note that some abilities can be trained without manuals, those are the special abilities you unlock as a captain by spending points in the various skill trees.
Comments
Fun aside, should be pretty useful. Why not ask a mod to make this a sticky in the academy section.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
Well, that's understandable because a lot of things weren't and aren't explained well on the PC side either.
We have the benefit of people with years of experience dealing with the evolution of the game on this side.
Tribal knowledge is a sucky substitute for documentation, but it's what we've got. Best I can say is, don't be afraid to ask questions on the forums (even if the forums can be a bit of a landmine sometimes) and consult the unofficial STO wiki at http://stowiki.org/wiki/Main_Page
> n7ltrobbiesan n7ltrobbiesan#4337
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> wrote: »
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> Thanks for this. On XB1 a lot of things are not explained well, so this is helpful for new players.
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>
>
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> Well, that's understandable because a lot of things weren't and aren't explained well on the PC side either.
>
> We have the benefit of people with years of experience dealing with the evolution of the game on this side.
>
> Tribal knowledge is a sucky substitute for documentation, but it's what we've got. Best I can say is, don't be afraid to ask questions on the forums (even if the forums can be a bit of a landmine sometimes) and consult the unofficial STO wiki at
Thansk stobg2015. New players can use all the help we can get. :)