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Tribble Vs Holodeck (Lighting Update)

I'm of mixed mind, I love what they've done with sector space, not a huge fan of common ground locations. KDF type areas look great, while ESD just seems "off" to me somehow.

Holo-Tribble-Sector.gif

holo-tribble_ESD.jpg

Comments

  • saurializardsaurializard Member Posts: 4,409 Arc User
    Knocking down some brightness levels by default would be a good start for tweaks.
    Example at normal brightness (enjoy your blindness):
    9900_20160908144116_1.png

    So far, what I noticed:
    -the lightning effects on NPC (for example when they go from a shadow-covered area to a lit area and vice-versa) are hilariously bad, it simply doesn't work, with NPC suddenly going lit or shadowed at random. Especially seen in the First City
    -the console screens are way too bright, making them unreadable
    -the glare effect (when you go from a dark area to a lit one, everything goes brighter before becoming normal as your character's eyes adapt to the sudden light) is nice
    -some translucent interface have blank textures (like some on the D4x)
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • mas134gluck123mas134gluck123 Member Posts: 302 Arc User
    definatly holodock its much darker, tribble is too light, way too light at least for me
  • phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    I agree that the new lighting system has a way to go before it works right. Which is basically why they've said it won't be coming to Holodeck for a while, so they can continue to tweak it and get it right. That's the whole point of the tribble server after all.
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