test content
What is the Arc Client?
Install Arc

T6 nebula/Sovereign/nova whats the hold up?

2456

Comments

  • szimszim Member Posts: 2,503 Arc User
    sorceror01 wrote: »
    szim wrote: »
    eldarion79 wrote: »
    szim wrote: »
    I think the answer to most of the questions these days is the console release. Why is the AOY expansion so small? Why can't we get a T6 Sovereign, Nova, Nebula? Why are they deleting bugs from the known-issues-list without fixing them first?

    I fear that the console release will be a mixed blessing. It could significantly reduce the amount of new content in the next few months, except for lockboxes. They will always find time to create new lockboxes.

    It didnt hamper Neverwinter's release of content

    Well that's a different matter. I doubt there are too many people at Cryptic who work on two seperate games, STO and Neverwinter. But there most certainly are people who work on the PC and Console version of STO at the same time.

    Well of course it's the same people who worked on it.
    It's essentially the same game, with different mechanics to make it playable on consoles.
    And once the game is launched, both versions are maintained by different departments within Cryptic.
    The devs who make content are not the devs responsible for keeping the game up and running once it is launched. Those are two completely different departments within the studio. (example: the ships dev and the missions dev are not the devs who maintain servers, that is not their department)

    *Sigh*. Ok I will give it another try. A dev responsible for things like the doffing system, admiralty or reputations will be very busy transfering said systems to the console in the next few months. They will probably have to create an entirely new UI for that one too. Which means this dev or devs won't be fixing any bugs concerning those systems nor will they be creating any new features for the PC version during that time. That's what I meant. I am well aware that people who keep the servers up and running are not the ones creating ships.
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited September 2016
    szim wrote: »
    sorceror01 wrote: »
    szim wrote: »
    eldarion79 wrote: »
    szim wrote: »
    I think the answer to most of the questions these days is the console release. Why is the AOY expansion so small? Why can't we get a T6 Sovereign, Nova, Nebula? Why are they deleting bugs from the known-issues-list without fixing them first?

    I fear that the console release will be a mixed blessing. It could significantly reduce the amount of new content in the next few months, except for lockboxes. They will always find time to create new lockboxes.

    It didnt hamper Neverwinter's release of content

    Well that's a different matter. I doubt there are too many people at Cryptic who work on two seperate games, STO and Neverwinter. But there most certainly are people who work on the PC and Console version of STO at the same time.

    Well of course it's the same people who worked on it.
    It's essentially the same game, with different mechanics to make it playable on consoles.
    And once the game is launched, both versions are maintained by different departments within Cryptic.
    The devs who make content are not the devs responsible for keeping the game up and running once it is launched. Those are two completely different departments within the studio. (example: the ships dev and the missions dev are not the devs who maintain servers, that is not their department)

    *Sigh*. Ok I will give it another try. A dev responsible for things like the doffing system, admiralty or reputations will be very busy transfering said systems to the console in the next few months. They will probably have to create an entirely new UI for that one too. Which means this dev or devs won't be fixing any bugs concerning those systems nor will they be creating any new features for the PC version during that time. That's what I meant. I am well aware that people who keep the servers up and running are not the ones creating ships.

    That is still not how it works.
    The devs in charge of transferring the game are still not the devs that makes content, or create UIs, or anything like that.
    This kind of thing happens completely independently of everything else.
    And the devs that fix bugs are still yet another set of devs.
    Studios like Cryptic have different departments for this precise reason. Heck, that is literally how any company works: by departments.
    ".... you're gonna have a bad time."
  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    sorceror01 wrote: »
    I think the devs may just be a little stuck with what special console to even pack with a T6 Sovereign. Designing ships is probably the relatively easiest and most fun part of the process, but actually coming up with a unique toy to toss in with it? That's the one that they really gotta sit down and brainstorm for.

    Though honestly, I'd just say give it its own Saucer Separation console. Call it "Advanced Saucer Separation", make it part of a console set with the Wide-Angle Quantum Torpedo and the Metreon Gas Canisters.
    To make it different than the Galaxy class and Odyssey class saucers, maybe make it a bit faster and more tactically oriented. And, like the Galaxy saucer, having all 3 consoles on the ship improves it somehow.

    Just my thoughts on the subject.

    Sovy saucer seperation was only mentioned in books I think. I'd be more interested in a Phaser barrage like in Nemesis, or maybe a launch captain's yatch console, kinda like the Aeroshuttle on the Intrepid.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • rtk142rtk142 Member Posts: 613 Arc User
    I've had a bit of a thought. I'm wondering if the Sovereign, which as you can see in my signature I'm wanting too, will end up coming in a pack with the T6 Vor'cha and a T6 Dhelan variant. I can see the Sovereign and the Vor'cha going together, I just have been trying to figure out what the Romulan side of things would be, we've got the three big 'iconic' Romulan ships in the D'Deridex, the Mogai, and the T'Varo/T'Liss. Just about the only Romulan ship I can think of that doesn't have a T6 variant yet is the Dhelan, so...... Maybe the Dhelan could go with the Nebula class, but then the question becomes, what's THAT Klingon equivalent, and what then does the Romulan Sovereign equivalent become? T
    bridges.jpg
    Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    rattler2 wrote: »
    sorceror01 wrote: »
    I think the devs may just be a little stuck with what special console to even pack with a T6 Sovereign. Designing ships is probably the relatively easiest and most fun part of the process, but actually coming up with a unique toy to toss in with it? That's the one that they really gotta sit down and brainstorm for.

    Though honestly, I'd just say give it its own Saucer Separation console. Call it "Advanced Saucer Separation", make it part of a console set with the Wide-Angle Quantum Torpedo and the Metreon Gas Canisters.
    To make it different than the Galaxy class and Odyssey class saucers, maybe make it a bit faster and more tactically oriented. And, like the Galaxy saucer, having all 3 consoles on the ship improves it somehow.

    Just my thoughts on the subject.

    Sovy saucer seperation was only mentioned in books I think. I'd be more interested in a Phaser barrage like in Nemesis, or maybe a launch captain's yatch console, kinda like the Aeroshuttle on the Intrepid.

    Being "mentioned only in books" isn't necessarily a deterrent to it being in STO, you know. Otherwise, we wouldn't have the Vesta class at all, or even the Aeroshuttle itself for that matter (which was literally never seen on-screen at all).
    Plus, a phaser barrage would just essentially be exactly like Fire At Will.
    ..... though maybe the hypothetical trait for the ship could be something that modifies Fire At Will somehow. Like maybe giving each beam array the ability to target 3 things at once instead of just 2? That'd be quite a lot of beams.
    ".... you're gonna have a bad time."
  • asuran14asuran14 Member Posts: 2,335 Arc User
    sorceror01 wrote: »
    rattler2 wrote: »
    sorceror01 wrote: »
    I think the devs may just be a little stuck with what special console to even pack with a T6 Sovereign. Designing ships is probably the relatively easiest and most fun part of the process, but actually coming up with a unique toy to toss in with it? That's the one that they really gotta sit down and brainstorm for.

    Though honestly, I'd just say give it its own Saucer Separation console. Call it "Advanced Saucer Separation", make it part of a console set with the Wide-Angle Quantum Torpedo and the Metreon Gas Canisters.
    To make it different than the Galaxy class and Odyssey class saucers, maybe make it a bit faster and more tactically oriented. And, like the Galaxy saucer, having all 3 consoles on the ship improves it somehow.

    Just my thoughts on the subject.

    Sovy saucer seperation was only mentioned in books I think. I'd be more interested in a Phaser barrage like in Nemesis, or maybe a launch captain's yatch console, kinda like the Aeroshuttle on the Intrepid.

    Being "mentioned only in books" isn't necessarily a deterrent to it being in STO, you know. Otherwise, we wouldn't have the Vesta class at all, or even the Aeroshuttle itself for that matter (which was literally never seen on-screen at all).
    Plus, a phaser barrage would just essentially be exactly like Fire At Will.
    ..... though maybe the hypothetical trait for the ship could be something that modifies Fire At Will somehow. Like maybe giving each beam array the ability to target 3 things at once instead of just 2? That'd be quite a lot of beams.

    Don't think fire at will needs more things that improve it, but I could see something that might improve/adjusts cannon volley or torpedo spread though. Personally I would love to see a trait that might cause your torpedo-spread to work somewhat like cannon-volley/beam fire-at-will do, in that it would affect all of launchers you have of the same type as the initial one you activated the ability with (photon, quantum, trico, plasma, and so on). Thouogh I would not make it that you fire the same number of torpedoes from these secondary launchers instead it would be a reduced amount based on the rank of the torpedo spread used. So it might be 2 torpedoes at rank one an 4-5 at rank three, and these secondary torpedoes launched would only target those targets within their firing arc. Hell even a version of this that causes your torpedo high-yield to fire additional slightly lower powered versions to fire from other similar types of launchers on your vessel, which could give torpedo high-yield a bit of a power boost.

    Though seeing some traits an even consoles that might improve, adjust/change, or synergize some of the engineering abilities. Even though a rework/balancing of the engineering career's abilities would be nice to see happen, it would still be nice to see some more things brought in to buff an use them via traits an consoles. If we keep making things that just buff or use the tactical and science careers, and yet don't do the same for the engineering as much they keep getting less useful.

    A trait the buffs the different team abilities would be interesting, both improving their base-abilities, but then also giving them some kinda of additional effect.
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    T6 Nebula, I'd love to see, using a Fleet Jupiter in the interim. More fed ships than I can even use at this point, but yeah I'd probably go for her.

    We still haven't seen a New Orleans, I'd love that in game.

    T6 Rhode Island, Nautilus gives me that vibe, so I'd like to see it, but I can live.

    T6 Vor'cha, I'd be all over that. My T5u one still holds up, but I'd love to get an Intel ability into her build.

    As for the T6 assault cruiser, meh... I'd rather have a Yorktown.

    I love the Ambassador, but she is intended to be a rare ship, few made, so again, I would use a Yorktown.

    I would like a T6 Kamarag though.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    sorceror01 wrote: »
    Being "mentioned only in books" isn't necessarily a deterrent to it being in STO, you know. Otherwise, we wouldn't have the Vesta class at all, or even the Aeroshuttle itself for that matter (which was literally never seen on-screen at all).
    Plus, a phaser barrage would just essentially be exactly like Fire At Will.
    ..... though maybe the hypothetical trait for the ship could be something that modifies Fire At Will somehow. Like maybe giving each beam array the ability to target 3 things at once instead of just 2? That'd be quite a lot of beams.

    I can only think of one instance of saucer seperation for the Sovy honestly. The idea of a trait that augments BFAW though would be interesting. The way I picture the Phaser Barrage though would be just firing all the beam hardpoints like in Nemesis at any enemy target in range, similar to the Chimera's Phaser Lotus, but with a 360 arc, maybe not as powerful as an actual BFAW though.

    Remember in Nemesis they just started shooting randomly at one point until they hit something then focused on where they registered a shield hit. So maybe the initial strike would be random, then focus on the closest target for a couple seconds, also usable against cloaked targets.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    I want to see T6 Nova/Kamarang/Ambassador/New Romulan Cruiser/New Romulan Science/ Yorktown/ Niagara/ Bradbury/ Vorcha/Vo'quv/Orion Ships/Nausican Ships/Gorn Ships/ Miranda:Centaur:Shikar:Soyaz:Saratoga/ Sovvy/ NX Intrepid as a cruiser/Atrox/ Shran Vulcan Class Cruiser/ Vahklas Vulcan Escort/ T6 Dkyr/ All 3 Kumari's/ Tallerite Cruiser/

    Yes this is a huge list of hopes but I was one of the few Endgame Constitution fighters.

    Like my fanpage!
    https://www.facebook.com/CaptainBMoney913
    Join Date: August 29th 2010
  • tousseautousseau Member Posts: 1,484 Arc User
    edited September 2016
    Don't forget... the Miranda needs...

    http://betafleet.tumblr.com/post/140360873348/star-trek-beta-fleet-page-24

    That's right homies... Saucer Seperation.. :p
  • chozoelder2ndchozoelder2nd Member Posts: 440 Arc User
    Whens Sovereign
    waiting-gif.gif
    SP9Pu.gif
  • zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    I can see the T6 Nebula as a 3 pack: Tac version with extra tac console 4 Sci, 4 Tac, 3 Eng) and Lt Cmd Tac; Sci with extra sci console (5 Sci, 3 Tac, 3 Eng); Eng version with extra eng console (4 Sci, 3 Tac, 4 Eng) and Lt Cmd Eng. Also thinking they should go outside the box for three new modules for set bonus: Tac ship gets mission pod that give some passive damage/turn rate/accuracy bonus and gives a clicky for BORDER OFFENSE that gives a 25% all damage buff, 10% weapons power decrease. Sci ship gets a mission pod that gives some passive shield/res/exotic damage bonus and has a clicky function for COVERT OPERATIONS which gives a brief max speed boost, resistance buff, and mask energy signature. Eng ship gets a pod that gives passive hull/regen/defense bonus and a clicky that can DETACH the module as an assault vessel of some sort (imagine a Calisto up there or something. They did it for the Klingons have a detachable bird of prey as a console on the Command Cruisers). Just dreamin......
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    It would be nice to have some sort of additional counter to cloacked ships, such as the modified FAW discussed earlier, maybe give it half of the damage of a regular FAW, and maybe on a crit, to drop the targeted ship from cloak.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would rather see such a anti-stealth/cloak mechanic be added to torpedoes, most of all since stealthed/cloaked ships have no shields while they are cloaked/stealthed maximizing the damage impact. Maybe have it be usable/stackable with both torpedo spread and torpedo high yield, causing your torpedo/es to track cloaked/stealthed targets within the range an firing arc of your launchers. I don't even think such a ability would need to reduce the out going damage of the torpedoes at all really, and adding this into the arsenal of torpedoes would give them more versatility an appeal to be used.
  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    edited September 2016
    asuran14 wrote: »
    I would rather see such a anti-stealth/cloak mechanic be added to torpedoes, most of all since stealthed/cloaked ships have no shields while they are cloaked/stealthed maximizing the damage impact. Maybe have it be usable/stackable with both torpedo spread and torpedo high yield, causing your torpedo/es to track cloaked/stealthed targets within the range an firing arc of your launchers. I don't even think such a ability would need to reduce the out going damage of the torpedoes at all really, and adding this into the arsenal of torpedoes would give them more versatility an appeal to be used.

    Already exists. The T2 Exeter comes with the Ionized Gas Sensor console that can augment a torpedo to home in on cloaked ships, and hits with about the power of a HY1 torp. Only problem is that its not that fast so its usefulness against cloaked ships may be questionable. But hey! free HY1 basically. Also it doesn't have to be in your arc, or even have a target, to be fired.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • asuran14asuran14 Member Posts: 2,335 Arc User
    rattler2 wrote: »
    asuran14 wrote: »
    I would rather see such a anti-stealth/cloak mechanic be added to torpedoes, most of all since stealthed/cloaked ships have no shields while they are cloaked/stealthed maximizing the damage impact. Maybe have it be usable/stackable with both torpedo spread and torpedo high yield, causing your torpedo/es to track cloaked/stealthed targets within the range an firing arc of your launchers. I don't even think such a ability would need to reduce the out going damage of the torpedoes at all really, and adding this into the arsenal of torpedoes would give them more versatility an appeal to be used.

    Already exists. The T2 Exeter comes with the Ionized Gas Sensor console that can augment a torpedo to home in on cloaked ships, and hits with about the power of a HY1 torp. Only problem is that its not that fast so its usefulness against cloaked ships may be questionable. But hey! free HY1 basically. Also it doesn't have to be in your arc, or even have a target, to be fired.

    yeah but that is kinda the thing though it takes up a console slot, not sure how many would want to waste that slot on it. I could see people slot a torpedo-buffing ability that allows your torpedo/s to track cloaked targets into a tact slotu to maybe Lt com, while maybe if they have the open console slot use the Ionized gas console to replicate this if they do not have the excess tact slot to use it.
  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    There are no BOff abilities for it though. Its only available through the Exeter's console.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • nightkennightken Member Posts: 2,824 Arc User
    asuran14 wrote: »
    rattler2 wrote: »
    asuran14 wrote: »
    I would rather see such a anti-stealth/cloak mechanic be added to torpedoes, most of all since stealthed/cloaked ships have no shields while they are cloaked/stealthed maximizing the damage impact. Maybe have it be usable/stackable with both torpedo spread and torpedo high yield, causing your torpedo/es to track cloaked/stealthed targets within the range an firing arc of your launchers. I don't even think such a ability would need to reduce the out going damage of the torpedoes at all really, and adding this into the arsenal of torpedoes would give them more versatility an appeal to be used.

    Already exists. The T2 Exeter comes with the Ionized Gas Sensor console that can augment a torpedo to home in on cloaked ships, and hits with about the power of a HY1 torp. Only problem is that its not that fast so its usefulness against cloaked ships may be questionable. But hey! free HY1 basically. Also it doesn't have to be in your arc, or even have a target, to be fired.

    yeah but that is kinda the thing though it takes up a console slot, not sure how many would want to waste that slot on it. I could see people slot a torpedo-buffing ability that allows your torpedo/s to track cloaked targets into a tact slotu to maybe Lt com, while maybe if they have the open console slot use the Ionized gas console to replicate this if they do not have the excess tact slot to use it.

    problem with that is no one would use it, any way except pvpers which history shows cryptic doesn't do a whole lot for. best way I think would be part of an episode weapon set, long as the pieces are decent. people'll use it, make the 2 peice have the trop track cloak targets on HY. should be fairly painless for cryptic too.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    nightken wrote: »
    asuran14 wrote: »
    rattler2 wrote: »
    asuran14 wrote: »
    I would rather see such a anti-stealth/cloak mechanic be added to torpedoes, most of all since stealthed/cloaked ships have no shields while they are cloaked/stealthed maximizing the damage impact. Maybe have it be usable/stackable with both torpedo spread and torpedo high yield, causing your torpedo/es to track cloaked/stealthed targets within the range an firing arc of your launchers. I don't even think such a ability would need to reduce the out going damage of the torpedoes at all really, and adding this into the arsenal of torpedoes would give them more versatility an appeal to be used.

    Already exists. The T2 Exeter comes with the Ionized Gas Sensor console that can augment a torpedo to home in on cloaked ships, and hits with about the power of a HY1 torp. Only problem is that its not that fast so its usefulness against cloaked ships may be questionable. But hey! free HY1 basically. Also it doesn't have to be in your arc, or even have a target, to be fired.

    yeah but that is kinda the thing though it takes up a console slot, not sure how many would want to waste that slot on it. I could see people slot a torpedo-buffing ability that allows your torpedo/s to track cloaked targets into a tact slotu to maybe Lt com, while maybe if they have the open console slot use the Ionized gas console to replicate this if they do not have the excess tact slot to use it.

    problem with that is no one would use it, any way except pvpers which history shows cryptic doesn't do a whole lot for. best way I think would be part of an episode weapon set, long as the pieces are decent. people'll use it, make the 2 peice have the trop track cloak targets on HY. should be fairly painless for cryptic too.

    Well honestly I don't think many players would use either as you need to sacrifice either a valuable console slot that other more powerful universal consoles could be used in, or opt to use a tactical boff slot for it over more universally useful abilities(though on ships that have alot of tact boff slots this might not be as big an issue.). Now if they buffed cloaks a bit like giving us more ship traits, skill talents, and even a set that might buff/add to your stealth; An then also adding into the game content that has more use of stealth tactic using enemies there might be more of a demand for it.
  • nightkennightken Member Posts: 2,824 Arc User
    asuran14 wrote: »
    nightken wrote: »
    asuran14 wrote: »
    rattler2 wrote: »
    asuran14 wrote: »
    I would rather see such a anti-stealth/cloak mechanic be added to torpedoes, most of all since stealthed/cloaked ships have no shields while they are cloaked/stealthed maximizing the damage impact. Maybe have it be usable/stackable with both torpedo spread and torpedo high yield, causing your torpedo/es to track cloaked/stealthed targets within the range an firing arc of your launchers. I don't even think such a ability would need to reduce the out going damage of the torpedoes at all really, and adding this into the arsenal of torpedoes would give them more versatility an appeal to be used.

    Already exists. The T2 Exeter comes with the Ionized Gas Sensor console that can augment a torpedo to home in on cloaked ships, and hits with about the power of a HY1 torp. Only problem is that its not that fast so its usefulness against cloaked ships may be questionable. But hey! free HY1 basically. Also it doesn't have to be in your arc, or even have a target, to be fired.

    yeah but that is kinda the thing though it takes up a console slot, not sure how many would want to waste that slot on it. I could see people slot a torpedo-buffing ability that allows your torpedo/s to track cloaked targets into a tact slotu to maybe Lt com, while maybe if they have the open console slot use the Ionized gas console to replicate this if they do not have the excess tact slot to use it.

    problem with that is no one would use it, any way except pvpers which history shows cryptic doesn't do a whole lot for. best way I think would be part of an episode weapon set, long as the pieces are decent. people'll use it, make the 2 peice have the trop track cloak targets on HY. should be fairly painless for cryptic too.

    Well honestly I don't think many players would use either as you need to sacrifice either a valuable console slot that other more powerful universal consoles could be used in, or opt to use a tactical boff slot for it over more universally useful abilities(though on ships that have alot of tact boff slots this might not be as big an issue.). Now if they buffed cloaks a bit like giving us more ship traits, skill talents, and even a set that might buff/add to your stealth; An then also adding into the game content that has more use of stealth tactic using enemies there might be more of a demand for it.

    nah, as it stand for pve just having cloak without using any boosts, the few we have now. does what you need it to. be alot of work for cryptic will no reward.

    and npcs using cloak instead of just disappearing whould take work both to make and too fight. then you'ld have people whining they have to bring a snooper along even if they don't. good thought but not the right crowd.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Actually Klingon mobs DO use real cloaks. But mostly just them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • nightkennightken Member Posts: 2,824 Arc User
    Actually Klingon mobs DO use real cloaks. But mostly just them.

    and they don't use it well they basically cloak for a few secords then just go back to shooting yoy guess it gives them extra dmg but that alone doesn't do a whole lot... though I should have remembered since I played most of the klingon stuff today on extra.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • jonarusdrakusjonarusdrakus Member Posts: 6 Arc User
    Honestly, the next 'tier6' ship/set I want to see for the Feds is a T6 update to the Multi-Mission Explorer set. I love those things but they have been left behind WAY too long!

    That or an in-game version of the Miranda-class remake that I happen to be working on... (Speaking which, is there a better spot to share 'fan designs'?) - The KDF has a T6 version of their starter ship, so do the Roms. I decided that the Feds needed something similar.

    ~JD
    "Duty, Gravity, Piety - The Triune Virtues." - (Eh'rin D'rak Tei'Kaliath, Dev'ess and Soldier)
    MedMod Dev: http://cohslmod.prophpbb.com/forum24.html - http://steamcommunity.com/groups/CoH_MedMod
    Aspiring artist: http://jonarus-drakus.deviantart.com/
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    nightken wrote: »
    Actually Klingon mobs DO use real cloaks. But mostly just them.
    and they don't use it well they basically cloak for a few secords then just go back to shooting yoy guess it gives them extra dmg but that alone doesn't do a whole lot... though I should have remembered since I played most of the klingon stuff today on extra.
    It's mostly the groups of BoPs that do it. You're shooting BoP A, it cloaks to disrupt your attack run. You are able to switch targets, but that may or may not slow you down. It doesn't slow FaW ships much, but a DHC alpha would probably get messed up... if it didn't kill the BoP before it cloaked anyways.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • nightkennightken Member Posts: 2,824 Arc User
    edited September 2016
    nightken wrote: »
    Actually Klingon mobs DO use real cloaks. But mostly just them.
    and they don't use it well they basically cloak for a few secords then just go back to shooting yoy guess it gives them extra dmg but that alone doesn't do a whole lot... though I should have remembered since I played most of the klingon stuff today on extra.
    It's mostly the groups of BoPs that do it. You're shooting BoP A, it cloaks to disrupt your attack run. You are able to switch targets, but that may or may not slow you down. It doesn't slow FaW ships much, but a DHC alpha would probably get messed up... if it didn't kill the BoP before it cloaked anyways.

    no, even on alpha it be dead or near it before it thinks to cloak, otherwise their be alot more talk about it, and by that point it have to actually retreat and heal to cause a problem. and if they swarm you, it actually works more in your favor then, against takes just a little bit of the pressure off. it could TRIBBLE you up but you'ld have to be pretty screwed already.

    edit: got to love the filter on this forum.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • rtk142rtk142 Member Posts: 613 Arc User
    I just had a thought. We don't know what happened to the Enterprise E. All we know is there's now an Enterprise F. Perhaps the explanation could herald the release of the T6 Sovereign.
    bridges.jpg
    Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    One could just as well ask what the hold-up on the T6 Miranda is. Given that we are in a TOS style expansion right now, it begs the question.
    latest?cb=20090525051807&path-prefix=en
    "Let them eat static!"
  • jonarusdrakusjonarusdrakus Member Posts: 6 Arc User
    Well... If anyone cares, I happen to be working on a design for a tier6 'Advanced Light Cruiser' (T6 Miranda upgrade/skin) - I call her the "Timberwolf Class" (all ships would be named after founder-world predatory animals).

    Dev-art early sketch: http://jonarus-drakus.deviantart.com/art/Advanced-Light-Cruiser-Timberwolf-Class-WiP01-633033031

    ~JD
    "Duty, Gravity, Piety - The Triune Virtues." - (Eh'rin D'rak Tei'Kaliath, Dev'ess and Soldier)
    MedMod Dev: http://cohslmod.prophpbb.com/forum24.html - http://steamcommunity.com/groups/CoH_MedMod
    Aspiring artist: http://jonarus-drakus.deviantart.com/
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    edited September 2016
    I see people have mentioned the New Orleans a few times which would be nice, not a bad looking ship, escort maybe to the Nebula/Galaxy Class families.

    new_orleans_class_ortho__new__by_unusualsuspex-d7k2hk1.jpg

    I don't think we will ever see this ship in game, I believe a head Dev has mentioned previously he doesn't like kitbash ships. "Wait !" " What ?". Miranda/Centaur/Cheyenne/Constellation/Nebula all exist in game using parts from previously established models, so maybe that statement is untrue or out of date

    Ah remember modding Star Trek Orion Pirates and Bridge Commander so I could fly this ship as my main
Sign In or Register to comment.