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PLEASE!!!

With so many AWESOME costumes now available PLEASE let me be able to buy costume slots for my BOFFS.

Comments

  • phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    I'd love that. It's gotten so that I've got certain BOFFs in different uniforms specific to an era - TOS for example, and I'll assign them when I'm doing a mission set during that time period (I still have to go somewhere and change my ship though, which is a pain in the rump), and then I'll switch back to my 2410 BOFFs when I'm done there. Of course, I've bought a lot of BOFF slots over the years...
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Why not just click the "save" button when editing costumes? It's basically free costume slots.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • xayssxayss Member Posts: 391 Arc User
    all my toons dress like mercernarys they steal A fed ship or aka maquis
    nexus.jpg

  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited July 2016
    Why not just click the "save" button when editing costumes? It's basically free costume slots.
    If I understand what he would want (which is something I have also thought about) is a way of changing to several stored customizations anywhere just as we do with the character.
    It would be cool if we could associate a certain Boff look to the Captain's, When you switch the Captain's look the Boff's would switch to their look associated.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Why not just click the "save" button when editing costumes? It's basically free costume slots.
    If I understand what he would want (which is something I have also thought about) is a way of changing to several stored customizations anywhere just as we do with the character.
    It would be cool if we could associate a certain Boff look to the Captain's, When you switch the Captain's look the Boff's would switch to their look associated.
    Sounds cool but complicated to implement.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited July 2016
    Sounds cool but complicated to implement.

    Hummm not really complicated per se. It's a matter of having a table where A, B, C, D and E have a number, and when you select a change, all the letters change to the defined numbers stored in another table. Right now you do the same with tables that only have values for A.
    Obvisouly I don't know if this is the process the game uses, but it's logical process of doing it.
    But it would mean a lot of work to the dev team. I'm not sure it's justified for a cool feature that is just that, cool.

  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Sounds cool but complicated to implement.

    Hummm not really complicated per se. It's a matter of having a table where A, B, C, D and E have a number, and when you select a change, all the letters change to the defined numbers stored in another table. Right now you do the same with tables that only have values for A.
    Obvisouly I don't know if this is the process the game uses, but it's logical process of doing it.
    But it would mean a lot of work to the dev team. I'm not sure it's justified for a cool feature that is just that, cool.
    It's probably more complicated. First you have to determine WHICH boffs are in a given slot since you can only run 4 of your 10+ boffs. Outfits that are saved include all physical sliders and options; height, skin color, eye colors, various head sliders, leg sliders, you get the picture. Then there's the actual uniform part of that outfit that's saved. It's going to be pretty complicated to implement if they ever do.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • spacehermitspacehermit Member Posts: 358 Arc User
    I'd like to see an extra "BOFF" which just represents the uniform worn by your starship crew, when you are onboard the ship. One setting for each department......
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    It's probably more complicated. First you have to determine WHICH boffs are in a given slot since you can only run 4 of your 10+ boffs. Outfits that are saved include all physical sliders and options; height, skin color, eye colors, various head sliders, leg sliders, you get the picture. Then there's the actual uniform part of that outfit that's saved. It's going to be pretty complicated to implement if they ever do.

    Eheh sure, I put it too simplistically.
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    Why not just click the "save" button when editing costumes? It's basically free costume slots.
    If I understand what he would want (which is something I have also thought about) is a way of changing to several stored customizations anywhere just as we do with the character.
    It would be cool if we could associate a certain Boff look to the Captain's, When you switch the Captain's look the Boff's would switch to their look associated.
    Sounds cool but complicated to implement.
    didn't we used to be able to just customize boffs on the fly when we first get them?

    I don't think it'd be that difficult to do.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    This doesn't help when I'm out and want my away team wearing TOS costumes for some situations and MACO uniforms for others.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    ^^ This! /thread
    3lsZz0w.jpg
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    meimeitoo wrote: »
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    ^^ This! /thread

    So what do I do in the situation I posted right above you? Create duplicates of my entire away team?
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2016
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    It can also finicky, involves three menu layers, and requires you to go back to a tailor (however many map transitions that requires) to change boff uniforms. For something like "changing your away team from 25c to 23c uniforms for timetravel missions" it's not really a good system and we've had QOL improvements for broadly similar types of problems before (ex. ship loadouts, Cryptic could have just kept requiring players to move items individually for each ship change. The basic action was an plausible option prior to the update. It was simply inconvenient, which thankfully precipitated change.)

    So, there's no particular reason to hold this idea as going too far. It seems on par with past QOL updates, and incidentally with the "make tomorrow better through technological innovation, however small it may be in cases" ethos of this franchise (see. the pop-culture fixation doors. Why not just stick with handles? Handles worked! Why waste time and manpower developing some kind of system to save that bit of effort?! Put handles on doors, /thread!!!)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    ^^ This! /thread

    So what do I do in the situation I posted right above you? Create duplicates of my entire away team?

    Bind this to a key, and have full Tailor access from everywhere, even in space :)

    /GenSendMessage Tailor_Root Show
    3lsZz0w.jpg
  • walligigwalligig Member Posts: 308 Arc User
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    The save/load costume feature does not always work properly. Sometimes it will only load half of the outfit or just put a random uniform when I try to load one. Other times I will get an error message saying something along the lines of "unable to load costume because of old data". So yeah, because of that this would be nice to have.
    sstosig2.png
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    ^^ This! /thread

    So what do I do in the situation I posted right above you? Create duplicates of my entire away team?

    Bind this to a key, and have full Tailor access from everywhere, even in space :)

    /GenSendMessage Tailor_Root Show

    Actually be careful about using that in space, it may cause slots to get buggy, and in my case it doubles the amount I'd normally have access to (half of them will be usable at most). and resulted in a hidden costume slot always being what my character shows as in cut scenes whether or not I was wearing it...
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    walligig wrote: »
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    The save/load costume feature does not always work properly. Sometimes it will only load half of the outfit or just put a random uniform when I try to load one. Other times I will get an error message saying something along the lines of "unable to load costume because of old data". So yeah, because of that this would be nice to have.

    This only happens when loading uniforms created on characters/boffs of a different race and/or gender, or even rank if it has rank insignia. Basically if you try to load a uniform with even one part that a particular character is not allowed to use, the entire thing well go crazy sometimes.
    meimeitoo wrote: »
    meimeitoo wrote: »
    Why not just click the "save" button when editing costumes? It's basically free costume slots.

    ^^ This! /thread

    So what do I do in the situation I posted right above you? Create duplicates of my entire away team?

    Bind this to a key, and have full Tailor access from everywhere, even in space :)

    /GenSendMessage Tailor_Root Show

    I've tried that before, and got an error message that I was not allowed to use the tailor at that location or something like that.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • feiqafeiqa Member Posts: 2,410 Arc User
    I'd like to see an extra "BOFF" which just represents the uniform worn by your starship crew, when you are onboard the ship. One setting for each department......

    ^^This. I could have a mirror crew or any of the dozen varieties they offer.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    Oh and maybe not just space, but sector space, that's where using the tailor command bugged my slots on my main to heck with non-existent, yet existent costumes.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User

    I've tried that before, and got an error message that I was not allowed to use the tailor at that location or something like that.

    Sadly seems I deleted my keybind file (when I migrated to Windows 10). But I have it working on my toon.
    3lsZz0w.jpg
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    meimeitoo wrote: »

    I've tried that before, and got an error message that I was not allowed to use the tailor at that location or something like that.

    Sadly seems I deleted my keybind file (when I migrated to Windows 10). But I have it working on my toon.

    I've been able to get it to come up, it's just when I click to save the costume that's when it gives me an error message.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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