I'd love that. It's gotten so that I've got certain BOFFs in different uniforms specific to an era - TOS for example, and I'll assign them when I'm doing a mission set during that time period (I still have to go somewhere and change my ship though, which is a pain in the rump), and then I'll switch back to my 2410 BOFFs when I'm done there. Of course, I've bought a lot of BOFF slots over the years...
Why not just click the "save" button when editing costumes? It's basically free costume slots.
If I understand what he would want (which is something I have also thought about) is a way of changing to several stored customizations anywhere just as we do with the character.
It would be cool if we could associate a certain Boff look to the Captain's, When you switch the Captain's look the Boff's would switch to their look associated.
Why not just click the "save" button when editing costumes? It's basically free costume slots.
If I understand what he would want (which is something I have also thought about) is a way of changing to several stored customizations anywhere just as we do with the character.
It would be cool if we could associate a certain Boff look to the Captain's, When you switch the Captain's look the Boff's would switch to their look associated.
Sounds cool but complicated to implement.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
Hummm not really complicated per se. It's a matter of having a table where A, B, C, D and E have a number, and when you select a change, all the letters change to the defined numbers stored in another table. Right now you do the same with tables that only have values for A.
Obvisouly I don't know if this is the process the game uses, but it's logical process of doing it.
But it would mean a lot of work to the dev team. I'm not sure it's justified for a cool feature that is just that, cool.
Hummm not really complicated per se. It's a matter of having a table where A, B, C, D and E have a number, and when you select a change, all the letters change to the defined numbers stored in another table. Right now you do the same with tables that only have values for A.
Obvisouly I don't know if this is the process the game uses, but it's logical process of doing it.
But it would mean a lot of work to the dev team. I'm not sure it's justified for a cool feature that is just that, cool.
It's probably more complicated. First you have to determine WHICH boffs are in a given slot since you can only run 4 of your 10+ boffs. Outfits that are saved include all physical sliders and options; height, skin color, eye colors, various head sliders, leg sliders, you get the picture. Then there's the actual uniform part of that outfit that's saved. It's going to be pretty complicated to implement if they ever do.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
I'd like to see an extra "BOFF" which just represents the uniform worn by your starship crew, when you are onboard the ship. One setting for each department......
It's probably more complicated. First you have to determine WHICH boffs are in a given slot since you can only run 4 of your 10+ boffs. Outfits that are saved include all physical sliders and options; height, skin color, eye colors, various head sliders, leg sliders, you get the picture. Then there's the actual uniform part of that outfit that's saved. It's going to be pretty complicated to implement if they ever do.
Why not just click the "save" button when editing costumes? It's basically free costume slots.
If I understand what he would want (which is something I have also thought about) is a way of changing to several stored customizations anywhere just as we do with the character.
It would be cool if we could associate a certain Boff look to the Captain's, When you switch the Captain's look the Boff's would switch to their look associated.
Sounds cool but complicated to implement.
didn't we used to be able to just customize boffs on the fly when we first get them?
Why not just click the "save" button when editing costumes? It's basically free costume slots.
It can also finicky, involves three menu layers, and requires you to go back to a tailor (however many map transitions that requires) to change boff uniforms. For something like "changing your away team from 25c to 23c uniforms for timetravel missions" it's not really a good system and we've had QOL improvements for broadly similar types of problems before (ex. ship loadouts, Cryptic could have just kept requiring players to move items individually for each ship change. The basic action was an plausible option prior to the update. It was simply inconvenient, which thankfully precipitated change.)
So, there's no particular reason to hold this idea as going too far. It seems on par with past QOL updates, and incidentally with the "make tomorrow better through technological innovation, however small it may be in cases" ethos of this franchise (see. the pop-culture fixation doors. Why not just stick with handles? Handles worked! Why waste time and manpower developing some kind of system to save that bit of effort?! Put handles on doors, /thread!!!)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Why not just click the "save" button when editing costumes? It's basically free costume slots.
The save/load costume feature does not always work properly. Sometimes it will only load half of the outfit or just put a random uniform when I try to load one. Other times I will get an error message saying something along the lines of "unable to load costume because of old data". So yeah, because of that this would be nice to have.
Why not just click the "save" button when editing costumes? It's basically free costume slots.
^^ This! /thread
So what do I do in the situation I posted right above you? Create duplicates of my entire away team?
Bind this to a key, and have full Tailor access from everywhere, even in space
/GenSendMessage Tailor_Root Show
Actually be careful about using that in space, it may cause slots to get buggy, and in my case it doubles the amount I'd normally have access to (half of them will be usable at most). and resulted in a hidden costume slot always being what my character shows as in cut scenes whether or not I was wearing it...
Why not just click the "save" button when editing costumes? It's basically free costume slots.
The save/load costume feature does not always work properly. Sometimes it will only load half of the outfit or just put a random uniform when I try to load one. Other times I will get an error message saying something along the lines of "unable to load costume because of old data". So yeah, because of that this would be nice to have.
This only happens when loading uniforms created on characters/boffs of a different race and/or gender, or even rank if it has rank insignia. Basically if you try to load a uniform with even one part that a particular character is not allowed to use, the entire thing well go crazy sometimes.
I'd like to see an extra "BOFF" which just represents the uniform worn by your starship crew, when you are onboard the ship. One setting for each department......
^^This. I could have a mirror crew or any of the dozen varieties they offer.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Oh and maybe not just space, but sector space, that's where using the tailor command bugged my slots on my main to heck with non-existent, yet existent costumes.
Comments
It would be cool if we could associate a certain Boff look to the Captain's, When you switch the Captain's look the Boff's would switch to their look associated.
Hummm not really complicated per se. It's a matter of having a table where A, B, C, D and E have a number, and when you select a change, all the letters change to the defined numbers stored in another table. Right now you do the same with tables that only have values for A.
Obvisouly I don't know if this is the process the game uses, but it's logical process of doing it.
But it would mean a lot of work to the dev team. I'm not sure it's justified for a cool feature that is just that, cool.
Eheh sure, I put it too simplistically.
I don't think it'd be that difficult to do.
This doesn't help when I'm out and want my away team wearing TOS costumes for some situations and MACO uniforms for others.
^^ This! /thread
So what do I do in the situation I posted right above you? Create duplicates of my entire away team?
It can also finicky, involves three menu layers, and requires you to go back to a tailor (however many map transitions that requires) to change boff uniforms. For something like "changing your away team from 25c to 23c uniforms for timetravel missions" it's not really a good system and we've had QOL improvements for broadly similar types of problems before (ex. ship loadouts, Cryptic could have just kept requiring players to move items individually for each ship change. The basic action was an plausible option prior to the update. It was simply inconvenient, which thankfully precipitated change.)
So, there's no particular reason to hold this idea as going too far. It seems on par with past QOL updates, and incidentally with the "make tomorrow better through technological innovation, however small it may be in cases" ethos of this franchise (see. the pop-culture fixation doors. Why not just stick with handles? Handles worked! Why waste time and manpower developing some kind of system to save that bit of effort?! Put handles on doors, /thread!!!)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Bind this to a key, and have full Tailor access from everywhere, even in space
/GenSendMessage Tailor_Root Show
The save/load costume feature does not always work properly. Sometimes it will only load half of the outfit or just put a random uniform when I try to load one. Other times I will get an error message saying something along the lines of "unable to load costume because of old data". So yeah, because of that this would be nice to have.
Actually be careful about using that in space, it may cause slots to get buggy, and in my case it doubles the amount I'd normally have access to (half of them will be usable at most). and resulted in a hidden costume slot always being what my character shows as in cut scenes whether or not I was wearing it...
This only happens when loading uniforms created on characters/boffs of a different race and/or gender, or even rank if it has rank insignia. Basically if you try to load a uniform with even one part that a particular character is not allowed to use, the entire thing well go crazy sometimes.
I've tried that before, and got an error message that I was not allowed to use the tailor at that location or something like that.
^^This. I could have a mirror crew or any of the dozen varieties they offer.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Sadly seems I deleted my keybind file (when I migrated to Windows 10). But I have it working on my toon.
I've been able to get it to come up, it's just when I click to save the costume that's when it gives me an error message.