I think the most notable problem with this mission was the really long Server Not Responding issue. It took nearly two minutes for the server to decide to play the mission.
1- Npcs that walk back after dying, check.
2- Npcs that fail to fall after dying, check.
3- Cutscene delay... (I guess that is the frequent blackout moments that abound in the mission?), check.
4- Base Commander Defeated.
5- Temporal agents cold war fight, could have been harder IMO. Defeated them.
6- Triggered Infrared pulse on the other ships, check.
7- Fought Temporal ship. This should have been harder, sure Scotty zapped the chrono-shield thing; yet even then that should should have been a tough kill.
Later replay:
a- The Infected where we were supposed to scan them,,, some faded out right off the bat, others stood staring blankly or rolling on the ground... the one female at the end of the room, attacked retreated on 'stun' and stood there too. However I could only find one to scan. which seems like a poor sample size to make any 'diagnosis' on.
b- The Jefferies Tubes (ladder ones), have a lack of completeness look to them as they only have 1 ladder there but clearly need 2-3 to make it look real.
c- Walking around the corridors, my rifle kept vanishing then reappearing in my hands.
d-The Ion beam from the station that attacked the Na'kuhl ship was too far over the station for it to have originated there, it needs to be lower.
1) Interacting with some famous characters very nice like Daniels
2) The temporal ready room very nicely done considering the limits of such primitive graphic tech.
3) found the story made sense in context with the creatures I did find it funny how the ones on the wall and floor kind of looked like squashed cow pats to put it politely lol
4) Nice touch recycling the dialog between Sarek and Gav from Journey to Bable
Negatives:
1) The dialogue sequences seem to play too quickly when interacting with some of the more well known members of star trek like Mr Scott I felt like his dialogue was just thrown at me rather than a nice pause between deliveries.
I also noticed this haste when the dialogue between Sarek and Gav is played there needs to be a few seconds delay between each segment of dialog because at the minute Gav says one thing then Sarek seems to hastily respond but before he finishes the next lot lines he says start playing and it ends up just being a incoherent babble thus one can't fully savor the moment also in that scene when Sarek accuses Gav of being thieves he tries to attack Sarek and he deflects his attack by pushing him away into the wall behind him with spread arms just saying you might want to put that in since that is what happened and if you don't believe me here is the scene on on youtube.
Though it may be too late to implement for the launch of the expansion I have a suggestion for after K-13 goes missing. Unless I'm behind the times.
How about making K-13 if it appears in 2409/2410 as a station where all three factions could go to get TOS era bridge officers for their specific faction?
Comments
1- Npcs that walk back after dying, check.
2- Npcs that fail to fall after dying, check.
3- Cutscene delay... (I guess that is the frequent blackout moments that abound in the mission?), check.
4- Base Commander Defeated.
5- Temporal agents cold war fight, could have been harder IMO. Defeated them.
6- Triggered Infrared pulse on the other ships, check.
7- Fought Temporal ship. This should have been harder, sure Scotty zapped the chrono-shield thing; yet even then that should should have been a tough kill.
Later replay:
a- The Infected where we were supposed to scan them,,, some faded out right off the bat, others stood staring blankly or rolling on the ground... the one female at the end of the room, attacked retreated on 'stun' and stood there too. However I could only find one to scan. which seems like a poor sample size to make any 'diagnosis' on.
b- The Jefferies Tubes (ladder ones), have a lack of completeness look to them as they only have 1 ladder there but clearly need 2-3 to make it look real.
c- Walking around the corridors, my rifle kept vanishing then reappearing in my hands.
d-The Ion beam from the station that attacked the Na'kuhl ship was too far over the station for it to have originated there, it needs to be lower.
Positives:
1) Interacting with some famous characters very nice like Daniels
2) The temporal ready room very nicely done considering the limits of such primitive graphic tech.
3) found the story made sense in context with the creatures I did find it funny how the ones on the wall and floor kind of looked like squashed cow pats to put it politely lol
4) Nice touch recycling the dialog between Sarek and Gav from Journey to Bable
Negatives:
1) The dialogue sequences seem to play too quickly when interacting with some of the more well known members of star trek like Mr Scott I felt like his dialogue was just thrown at me rather than a nice pause between deliveries.
I also noticed this haste when the dialogue between Sarek and Gav is played there needs to be a few seconds delay between each segment of dialog because at the minute Gav says one thing then Sarek seems to hastily respond but before he finishes the next lot lines he says start playing and it ends up just being a incoherent babble thus one can't fully savor the moment also in that scene when Sarek accuses Gav of being thieves he tries to attack Sarek and he deflects his attack by pushing him away into the wall behind him with spread arms just saying you might want to put that in since that is what happened and if you don't believe me here is the scene on on youtube.
https://www.youtube.com/watch?v=miNzZOj2vdw
2) The film grain thing and blurriness doesn't add anything to the experience nor the immersion and on a high end pc like mine it looks doubly stupid.
More of a question or suggestion.
Though it may be too late to implement for the launch of the expansion I have a suggestion for after K-13 goes missing. Unless I'm behind the times.
How about making K-13 if it appears in 2409/2410 as a station where all three factions could go to get TOS era bridge officers for their specific faction?