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What would you expect for "Elite"?



  • azniadeetazniadeet Member Posts: 1,866 Arc User
    edited May 2016
    Moar HP sponge to soak up my mad DEEPZ, yo.
  • valoreahvaloreah Member Posts: 10,706 Arc User
    rjd66 wrote: »
    Doesn't matter what I want,All we are going to see is more hit points and greater chance to fail the mission.

    ^ Essentially this.

    However, adding random events to each queue could spice it up too. For instance, why can't a Borg Diamond escorted by a dozen Tac Cubes come through the gate on the ISA map when the first generator is blown? Or having a Mirror Universe incursion during a CC run?

    Just add some random chance things of happening and that could spice things up nicely.
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  • sonsofcainsonsofcain Member Posts: 63 Arc User
    What do I expect from an Elite Queue? Something that requires some diversified team compositions. Basically, what HSE used to be. Having content that requires a tank, healer, high damage, and crowd control would do wonders for game balance and the players community, at least downstrem. That being said, I don't see this happening.
  • questeriusquesterius Member Posts: 7,563 Arc User
    How about boarding parties which aren't cleared by a mere tactical team.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    I have done ISAs where everybody but me was doing under 3k DPS. So for Elite I would want:
    - only good Players to join (a DPS acco - if you did more than a certain number of DPS in any PvE you get an acco that allows you to join Queue)
    - good rewards (ie also ingame rewards, like Upgrades)
    - challenging - not just Shorter time and more hit Points but intelligent AI
    - no lag
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • reyan01reyan01 Member Posts: 14,471 Arc User
    risian4 wrote: »
    - A need for team work. Team work as in 'you can't do it alone'. For a good example, see Assault on Terok Nor.
    - Viability and need of different roles. Something like the objective in Bug Hunt where Lt. Derp is not allowed to die. For missions like ISA/E it could be that a specific ship or Starbase 82 has to be defended/healed etc.
    - Some mechanism that will punish those who are trying to win by spamming a specific ability. Add, for example, weapons to Starbase 82 that are being used by the Borg over there. The Starbase would appear as a targetable enemy and it may be disabled (subsystem targeting or perhaps some sort of interaction button could be added for this) but destruction must be avoided. Make it such that stuff like mindlessly spamming FAW, scatter volley or torpedo spreads are likely to result in failure.
    - Interesting non-resource rewards as occasional drops: special uniforms, perhaps even an option to unlock new colours and options for the existing ones, borg bridge officers etc. Stuff that's nice to have, but which will put those who aren't good enough to play elite content Edit: NOT at a disadvantage (hence why I said non-resource rewards). Make these things very, very rare and tradeable.

    But before all of that is released and added to elite content, I'd prefer to see advanced being fixed first. Right now, with all the power creep, there's hardly anything 'advanced' about it.

    This. SO much this!

  • peterconnorfirstpeterconnorfirst Member Posts: 6,096 Arc User
    edited May 2016
    For elite?

    We already have elite.

    In those elite we have we encounter exciting escort missions, rescue missions, strategic team splits, hide and hit tasks, rift closures, numerous side quests, fantastic fails and bitter hard optional directives…

    It’s all there and oh, all empty! :'(

    Ok some of the elite missions there may have some neat DPS checks to keep the terribads newbes out but they can do advanced and normal versions of those missions.

    Wait, those are empty too. :/

    Now I’m clueless to what’s this all about?

    Ah the plain and simple borg stf and cc everybody can't stop doing? Sure I want elite of those too!

    Just multiply the hit points of the critters there to match those we have in HSE but otherwise let them exactly the way they are.

    All those players around here asking for creative changes towards them prove their credibility by their absence in the numerous elite maps we already have.

    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
    Bring it on
    coldnapalm wrote: »
    wishful thinking is not really a reliable source
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Whether or not they put random stuff, or add HP or give then player abilities, Elite mobs should hit hard, hard enough that you can't race them with DPS. Either someone tanks for the team with healing support or the team would do defensive strafing runs to win.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    I expect something more than a damage sponge. You know, an actual challenge.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,096 Arc User
    I expect something more than a damage sponge. You know, an actual challenge.

    Like Gateway to Greathor Elite? How many time have u beaten that one if u don't mind me asking?
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
    Bring it on
    coldnapalm wrote: »
    wishful thinking is not really a reliable source
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    warpangel wrote: »
    -Fail conditions.
    -Enemies with sufficient stats to resist high-performance players.
    -Variation based on RNG and/or adapting to player loadouts.
    -Single-player qualifying missions that players must complete with sufficient performance to unlock Elite queues.

    -A reward that doesn't lose to grinding piece-of-cake queues like ISA over and over.


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  • solitair#4236 solitair Member Posts: 33 Arc User
    edited May 2016
    Here's an interesting what-if (at least it's interesting in my head), What if advanced and elite missions required simultaneous or well coordinated space action, ground action and station action in order to succeed? Let's say that the fleet has to secure the system, a special forces team secures the control hub of planetary defense system, and then a ground team captures and holds territory while someone assigns diplomatic DOFFs to negotiate the cessation of hostilities. Secure and hold every position until the diplomats report success or disaster, which causes overwhelming enemy numbers to storm you positions.
  • reyan01reyan01 Member Posts: 14,471 Arc User
    warpangel wrote: »

    -A reward that doesn't lose to grinding piece-of-cake queues like ISA over and over.

    Whilst I completely agree, it is also well known that the 'generous reward for no effort' that ISA offers isn't the only reason that so many play it obsessively.

  • e30erneste30ernest Member Posts: 1,794 Arc User
    ISA is on a loop.

    People play it to parse. Because people parse on it, it goes fairly quickly. Because it goes quickly, it's pretty active. Because it's active, more people play it. Because people play it, they discover parsing and DPS.

  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2016
    Having taken the time to read this thread, I have to say that the "conditions" that make Elite content Elite - that stand out for me at least - are:
    randomised BOff setups on the enemies;
    adaptive battle conditions/realistic scripting - thanks @sophlogimo;
    non-resource rewards (thanks @risian4 for that one :));
    intelligent AI/a strategic fight/a need for teamwork instead of pure DPS; a need for communication; and
    randomised mission setups a la Korfez (never played it, thanks @burstorion others for the suggestion :)).
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    Ive completed GTGE a few times (I pug all the time so it's hit and miss depending on the team) and same for VCE. I'm a PvPer so I don't have a problem with PvE difficulty but it is boring as nothing ever counters.
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