rjd66 wrote: »
Doesn't matter what I want,All we are going to see is more hit points and greater chance to fail the mission.
Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.
risian4 wrote: »
- A need for team work. Team work as in 'you can't do it alone'. For a good example, see Assault on Terok Nor.
- Viability and need of different roles. Something like the objective in Bug Hunt where Lt. Derp is not allowed to die. For missions like ISA/E it could be that a specific ship or Starbase 82 has to be defended/healed etc.
- Some mechanism that will punish those who are trying to win by spamming a specific ability. Add, for example, weapons to Starbase 82 that are being used by the Borg over there. The Starbase would appear as a targetable enemy and it may be disabled (subsystem targeting or perhaps some sort of interaction button could be added for this) but destruction must be avoided. Make it such that stuff like mindlessly spamming FAW, scatter volley or torpedo spreads are likely to result in failure.
- Interesting non-resource rewards as occasional drops: special uniforms, perhaps even an option to unlock new colours and options for the existing ones, borg bridge officers etc. Stuff that's nice to have, but which will put those who aren't good enough to play elite content Edit: NOT at a disadvantage (hence why I said non-resource rewards). Make these things very, very rare and tradeable.
But before all of that is released and added to elite content, I'd prefer to see advanced being fixed first. Right now, with all the power creep, there's hardly anything 'advanced' about it.
felisean wrote: »
teamwork to reach a goal is awesome and highly appreciated
seaofsorrows wrote: »
Bring it on
coldnapalm wrote: »
wishful thinking is not really a reliable source
risingwolfshadow wrote: »
I expect something more than a damage sponge. You know, an actual challenge.
warpangel wrote: »
-Enemies with sufficient stats to resist high-performance players.
-Variation based on RNG and/or adapting to player loadouts.
-Single-player qualifying missions that players must complete with sufficient performance to unlock Elite queues.-A reward that doesn't lose to grinding piece-of-cake queues like ISA over and over.
warpangel wrote: »
-A reward that doesn't lose to grinding piece-of-cake queues like ISA over and over.