After researching the Probability Manipulation skill more in depth, I have come to realize that it's a pretty powerful skill. But while it's usefulness for beam builds that are running multiple copies of FAW, the benefits of torp boats is less clear to me. Right now I'm running a Part/Grav Gen + Torp boat combo. Individual torpedoes would obviously not be as worth it as beams, but I have TS II and TS III. When using the PM skill while using TS, does it calculate the 50% chance for every torpedo fired? If so, that would make PM a far more valuble skill to me.
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That's what I think @darkknightucf is doing right now if I'm not mistaken and it is working well for him.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
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So PM works on each torp on a torp spread?
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
I have a feeling this Ultimate is up for the nerf bat, so be prepared if that happens.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
As I outlined in this thread, it's a relatively straight-forward formula:
1) Get ProbManip.
2) Get all the critD in the Tac main tree & 1-2 in the critH (get the critH in the Tac ultimate line).
3) Get HullPen and Shield Weakening (currently not working properly).
4) Load up on your favorite, hard-hitting torps. Add Exploiter Tac Consoles.
5) Pop ProbManip on your approach. Pop all other buffs.
6) Debuff target and fire all torps.
7) Fly by and enjoy the destruction you leave behind.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
My current tactic is to pop a gravity well 3, and as it drags in targets hit them with the sensor analysis and activate the matrix. I then fire of a spread of torpedoes (either gravametric or neutronic) and just watch the devastation unfold.
With the critical rate set to 50% every few minutes all you really need to get superb damage is some exploiter consoles.