A dumb question perhaps, but are people aware that the level requirements for the Delta missions and the Iconian Arc have been adjusted?
You can start and finish DR much sooner now than level 60. Start is Level 50, End is 56, then follows the Iconian Arc. The post-iconian missions start at level 60.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
You get plenty of free ships for Admiralty by leveling and doing events. It works better if you buy more but it is by no means necessary and unlike duty officers ships are account unlocks. Plus there's lots of cheap mirror ones and such on the exchange.
through leveling there are 6 ranks, so 6 ships plus a shuttle you get through leveling. that alone by itself wouldnt be enough to make the system work. as you implied yourself through what you wrote, you basically confirmed it wont work unless you can get ships to do it.
@peterconnorfirst backbone fed fleet with no cost aside from playing anyway:
- leveling: 6 (1 shuttle, 5 ships)
- Events since 2012: 10
- Giveaway since 1012: 8 (6 ships, 2 shuttles)
- Mission Rewards: 3
- Campaign rearwards: 2
- Mirror ships (300k EC each when system was announced): 6
- Fleet ships (0 Dil/0 EC): 6
Sum: 41
Is enough to use the system. Peeps that play the game gain, peeps that don't do not. How it should be imo.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
It's possible to acquire more "ships" by grinding the latest FE, too, which will grant potions that you can use. I don't actually RECOMMEND it, but it's there.
Yeah... how dare they ask for playing a mission once per character to get a permanent epic sci ship card.....
It's possible to acquire more "ships" by grinding the latest FE, too, which will grant potions that you can use. I don't actually RECOMMEND it, but it's there.
Yeah... how dare they ask for playing a mission once per character to get a permanent epic sci ship card.....
Hehe, I for my part did that one gladly on all 9 toons. The card is superb.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
A dumb question perhaps, but are people aware that the level requirements for the Delta missions and the Iconian Arc have been adjusted?
You can start and finish DR much sooner now than level 60. Start is Level 50, End is 56, then follows the Iconian Arc. The post-iconian missions start at level 60.
Also, those of you with bitter memories need to remember that your captain started DR at 50 because of the level cap.
The fed science captain I created this year just finished the Breen arc and is already level 60 before heading to the Dyson sphere. I do get the 5% XP boost though.
In short: new characters / new players will probably already be over 50 when they play Delta, the minimum levels for the story missions have been lowered, there is now the Admiralty system to give buckets of XP to add to the existing Doffing and STF options.
They've already fixed Delta Rising, it's not like it was at launch.
While we are revamping things...can this horrid thing be fixed please? First off, I will say I actually like the Delta rising story itself with the Vaadwaur(sp). But that story is pretty much ruined by shoving a patrol mission in between most of the real story missions. Now is a good time to jettison that mechanic. Then you can extend the leveling curve out through the end of the Iconian war arc. Adjust experience as necessary to have people reach 60 at the end of the arc with no xp boosts.
It's obvious the patrol missions were shoved in as a way to slow down progress and extend the story missions, it's time to end that. It does succeed in doing that, but it makes DR suck pretty hard too.
Also...Everquest called from 1999 and they want their lame mechanic back (hell levels).
Admiral Quinn: So, I have a list of patrols I need doing. Please see to them immediately.
OP: No. That's not my job.
Admiral Quinn: *Points at OP* You're fired!
OP: But but they don't add to the quality of my life, why should I go defend or help out others...it's just pointless.
Admiral Quinn: You're still fired!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
If anything, I think the levels 1-50 half of the game needs a similar slowing down. Perhaps opening patrol missions to all factions and giving some better rewards for it? And maybe even taking some of those useless planets and adding patrols to them too?
If anything, I think the levels 1-50 half of the game needs a similar slowing down. Perhaps opening patrol missions to all factions and giving some better rewards for it? And maybe even taking some of those useless planets and adding patrols to them too?
NO. (Well, except maybe adding patrols to the useless planets.)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
You get plenty of free ships for Admiralty by leveling and doing events. It works better if you buy more but it is by no means necessary and unlike duty officers ships are account unlocks. Plus there's lots of cheap mirror ones and such on the exchange.
through leveling there are 6 ranks, so 6 ships plus a shuttle you get through leveling. that alone by itself wouldnt be enough to make the system work. as you implied yourself through what you wrote, you basically confirmed it wont work unless you can get ships to do it.
@peterconnorfirst backbone fed fleet with no cost aside from playing anyway:
- leveling: 6 (1 shuttle, 5 ships)
- Events since 2012: 10
- Giveaway since 1012: 8 (6 ships, 2 shuttles)
- Mission Rewards: 3
- Campaign rearwards: 2
- Mirror ships (300k EC each when system was announced): 6
- Fleet ships (0 Dil/0 EC): 6
Sum: 41
Is enough to use the system. Peeps that play the game gain, peeps that don't do not. How it should be imo.
new players only get 6 ships plus a shuttle, that is basic f2p, so what you wrote dont make a damn bit of difference to anyone playing in 2016 within the last few weeks who did not have the time to complete that anni event, nor to not have the resource built up to make a dent on the dil exchange looking for good zen amount, meaning fleet ships are out of the question. and anyone getting ec would need to spend it on upgrading themselves or through reputations first. this is as soon as someone hits level 50 from there is grind, also anyone new trying to doff would also find it just as difficult to make any dent on the doffing or the xp point scores without significant ec to get some doffs or the dilthium required through a fleet.
so nothing you wrote there makes one bit of difference.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Yes, it might take a brand-new f2p player who spends 0 cash twice as long to gain XP through doffing and Admiralty, but they will still gain. They'll still be getting EC and dil rewards out of admiralty missions too. As long as they get the free doffs from the Academy they'll be fine for doffing.
Also, reputation EC cost is close to break-even since the daily box contents you don't use can be sold. Even if you rainbow boat you still can only use 8 of the space weapons [ say 15 if you keep beam and cannon sets ] , and how many sonic antiproton pistols can you carry? Plus each box gives 340 dil.
Yes, it might take a brand-new f2p player who spends 0 cash twice as long to gain XP through doffing and Admiralty, but they will still gain. They'll still be getting EC and dil rewards out of admiralty missions too. As long as they get the free doffs from the Academy they'll be fine for doffing.
Also, reputation EC cost is close to break-even since the daily box contents you don't use can be sold. Even if you rainbow boat you still can only use 8 of the space weapons [ say 15 if you keep beam and cannon sets ] , and how many sonic antiproton pistols can you carry? Plus each box gives 340 dil.
insignificant amount, frankly makes no point, it would take a long time with minimal resources before anything meaningful came out to be useful to even get one ship.
maybe, but there have been times when i been through the rep tab and have lost credits even if the dil keeps gaining. it doesnt walways work that way.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
See, now it just sounds like you are stubbornly ignoring people trying to help, and refusing to even engage in systems that would lighten the burden of levelling.
I have an "insignificant" amount of ships for the Admirality System. I am an EXTREMELY casual player. And based on my total of 11 (12 on the toon that got the free Oddy long ago) I am able to feel like the system helps provide relief from the massive xp need between 50 and 60.
Am I moving as quickly through the system as the Whales with 50 ships ? Of course not, but it's not "insignificant" as you describe. It takes all of 5 minutes , maybe 10 to get assignments started. If that , to you, is a grind ... I really , don't know what else to say.
Peace, I hope your experience improves, because wow, you are never anything but negative talking points.
Even refusing help and being insulting to people who try and help.
NO. (Well, except maybe adding patrols to the useless planets.)
YES.
Better Game Flow: You can hit level 50 in a week with minimal effort. Then that rocket-like progression comes to a screeching halt once the DQ is open to you. Currently it's like we're playing STO 2 within STO 1. The game flows poorly and the progress needs to be rescaled. (Plus the ranking system is silly)
I know some players want to race through DQ too so they can get to the level cap and then go to the forums/ Reddit and complain that they don't have anything to do after a month or two of playing. That's silly and self-defeating.
Better Play Options: It would also make for a viable alternate leveling method allowing players to skip some of the overly long and/or constantly buggy story missions. *AHEM*doomsdaydevicedusttodust*HEM* The game needs alternate leveling methods.
Better Trekking: It would also give us some of that "strange new worlds" thing that the game is sorely lacking. I'd also prefer that the current patrols be padded out a bit beyond the Shoot 5/ Click 5 thing they have going right now. At least the DQ patrols mixed things up.
Better Money Making: Longer play time means more players willing to open their wallets for various reasons since they've invested more into it. More money means more content. Maybe even some more of those boring STFs and pointless PvP maps for the power players. Everyone wins.
Better Sulu: People need to know where to find him on ESD.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,596Community Moderator
You get plenty of free ships for Admiralty by leveling and doing events. It works better if you buy more but it is by no means necessary and unlike duty officers ships are account unlocks. Plus there's lots of cheap mirror ones and such on the exchange.
through leveling there are 6 ranks, so 6 ships plus a shuttle you get through leveling. that alone by itself wouldnt be enough to make the system work. as you implied yourself through what you wrote, you basically confirmed it wont work unless you can get ships to do it.
@peterconnorfirst backbone fed fleet with no cost aside from playing anyway:
- leveling: 6 (1 shuttle, 5 ships)
- Events since 2012: 10
- Giveaway since 1012: 8 (6 ships, 2 shuttles)
- Mission Rewards: 3
- Campaign rearwards: 2
- Mirror ships (300k EC each when system was announced): 6
- Fleet ships (0 Dil/0 EC): 6
Sum: 41
Is enough to use the system. Peeps that play the game gain, peeps that don't do not. How it should be imo.
new players only get 6 ships plus a shuttle, that is basic f2p, so what you wrote dont make a damn bit of difference to anyone playing in 2016 within the last few weeks who did not have the time to complete that anni event, nor to not have the resource built up to make a dent on the dil exchange looking for good zen amount, meaning fleet ships are out of the question. and anyone getting ec would need to spend it on upgrading themselves or through reputations first. this is as soon as someone hits level 50 from there is grind, also anyone new trying to doff would also find it just as difficult to make any dent on the doffing or the xp point scores without significant ec to get some doffs or the dilthium required through a fleet.
so nothing you wrote there makes one bit of difference.
There are Admiralty assignments that award single use Admiralty Cards as well.
The Patrols also provide practice fighting some of the opponents you will run into in the so-called Story Missions.
As far as Admiralty is concerned, the current Character I am playing I picked back up (as a 60) during the last Mirror Incursion Event. I was about 53 Specialization Points from filling everything out. I maxed that out about four weeks ago, have 13 points banked and have lost about 10 Points. Admiralty helped with that tremendously.
I did all those Patrol Wrappers on the above discussed Character as a 60 and I leveled that Character up (in addition to 10 others) with the old Delta Quadrant setup obviously without those Patrols and I never ground Argala.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I disagree. You only need to do the patrol missions once now thanks to Admiralty and doing them once or twice doesn't slow down the story at all. Also, some of the patrol missions are at least partially related and they're pretty good if you aren't grinding them.
Yep, Admiralty saved us. Can just skip them now. Though now I have the choice, I actually play through them for the same reason rattler2 said, it is actually quite good at showing the state of the DQ. Though I would prefer plots around some of these groups (like APUs and Heirachy), naturally resources are limited and we can't have an arc for each species.
The patrols wouldn't be so bad if it weren't for the goddamned frame-rate issue on both my machines, on most of the maps. Trying to fight ships with high HPs one frame at a time gets old really damned fast.
I love the DR arc with its patrols between each one. As its great for RPing, as you do other stuff. To buy time for them to come up with new updates and missions for you to do. Plus the patrols has a nice story as well that goes with it. I would love if they did more of these.
Now you can only do it 1 time and your done since they reworked the leveling requirements for it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I mostly agree with the original poster, the patrol missions while slow and take you out of the momentum of the game, are kind of the closest possible thing to exploration in the game right now. I would like to see them removed from the story arc, but possibly dropped into a secondary system of exploration where there are regards for completing patrol missions from all over the game.
While we are revamping things...can this horrid thing be fixed please? First off, I will say I actually like the Delta rising story itself with the Vaadwaur(sp). But that story is pretty much ruined by shoving a patrol mission in between most of the real story missions. Now is a good time to jettison that mechanic. Then you can extend the leveling curve out through the end of the Iconian war arc. Adjust experience as necessary to have people reach 60 at the end of the arc with no xp boosts.
It's obvious the patrol missions were shoved in as a way to slow down progress and extend the story missions, it's time to end that. It does succeed in doing that, but it makes DR suck pretty hard too.
Also...Everquest called from 1999 and they want their lame mechanic back (hell levels).
This has already been addressed. Admiralty allows you to completely bypass the grind. I personally wouldn't be against removing the patrol missions from the story arc but I also don't find their removal necessary either.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
If anything, I think the levels 1-50 half of the game needs a similar slowing down. Perhaps opening patrol missions to all factions and giving some better rewards for it? And maybe even taking some of those useless planets and adding patrols to them too?
I'm quite aware of what it means and used it very intentionally.
While we are revamping things...can this horrid thing be fixed please? First off, I will say I actually like the Delta rising story itself with the Vaadwaur(sp). But that story is pretty much ruined by shoving a patrol mission in between most of the real story missions. Now is a good time to jettison that mechanic. Then you can extend the leveling curve out through the end of the Iconian war arc. Adjust experience as necessary to have people reach 60 at the end of the arc with no xp boosts.
It's obvious the patrol missions were shoved in as a way to slow down progress and extend the story missions, it's time to end that. It does succeed in doing that, but it makes DR suck pretty hard too.
Also...Everquest called from 1999 and they want their lame mechanic back (hell levels).
Admiral Quinn: So, I have a list of patrols I need doing. Please see to them immediately.
OP: No. That's not my job.
Admiral Quinn: *Points at OP* You're fired!
OP: But but they don't add to the quality of my life, why should I go defend or help out others...it's just pointless.
Admiral Quinn: You're still fired!
I've been involved with the real Navy for the last 24 years, that's not how it works.
I recently made a new character and leveled her to 60. There are still issues leveling in the delta rising content. I was doing a bit of doffing and a little bit of admiralty and still had to grind xp several times to move on in the storyline.
You get plenty of free ships for Admiralty by leveling and doing events. It works better if you buy more but it is by no means necessary and unlike duty officers ships are account unlocks. Plus there's lots of cheap mirror ones and such on the exchange.
through leveling there are 6 ranks, so 6 ships plus a shuttle you get through leveling. that alone by itself wouldnt be enough to make the system work. as you implied yourself through what you wrote, you basically confirmed it wont work unless you can get ships to do it.
@peterconnorfirst backbone fed fleet with no cost aside from playing anyway:
- leveling: 6 (1 shuttle, 5 ships)
- Events since 2012: 10
- Giveaway since 1012: 8 (6 ships, 2 shuttles)
- Mission Rewards: 3
- Campaign rearwards: 2
- Mirror ships (300k EC each when system was announced): 6
- Fleet ships (0 Dil/0 EC): 6
Sum: 41
Is enough to use the system. Peeps that play the game gain, peeps that don't do not. How it should be imo.
new players only get 6 ships plus a shuttle, that is basic f2p, so what you wrote dont make a damn bit of difference to anyone playing in 2016 within the last few weeks who did not have the time to complete that anni event, nor to not have the resource built up to make a dent on the dil exchange looking for good zen amount, meaning fleet ships are out of the question. and anyone getting ec would need to spend it on upgrading themselves or through reputations first. this is as soon as someone hits level 50 from there is grind, also anyone new trying to doff would also find it just as difficult to make any dent on the doffing or the xp point scores without significant ec to get some doffs or the dilthium required through a fleet.
so nothing you wrote there makes one bit of difference.
For you it does cuz you are longer around than a few weeks and simply missed the opportunities the Admiralty has to offer! The fact that you can’t play it is your very own fault because you missed to get ships for free. Some were even so free that u basically only had to log in game. A lot less effort than to make 7k+ sto forum posts.
True, new players will need time for this but will gain the benefits I already have at some point later IF they continue to play.
And that is what admiralty is all about. Free rewards for those who play. Sure you can speed things up with paying but when it comes to admiralty there is really no need for that if you look at my deck of cards.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
NO. (Well, except maybe adding patrols to the useless planets.)
YES.
Better Game Flow: You can hit level 50 in a week with minimal effort. Then that rocket-like progression comes to a screeching halt once the DQ is open to you. Currently it's like we're playing STO 2 within STO 1. The game flows poorly and the progress needs to be rescaled. (Plus the ranking system is silly)
I know some players want to race through DQ too so they can get to the level cap and then go to the forums/ Reddit and complain that they don't have anything to do after a month or two of playing. That's silly and self-defeating.
Better Play Options: It would also make for a viable alternate leveling method allowing players to skip some of the overly long and/or constantly buggy story missions. *AHEM*doomsdaydevicedusttodust*HEM* The game needs alternate leveling methods.
Better Trekking: It would also give us some of that "strange new worlds" thing that the game is sorely lacking. I'd also prefer that the current patrols be padded out a bit beyond the Shoot 5/ Click 5 thing they have going right now. At least the DQ patrols mixed things up.
Better Money Making: Longer play time means more players willing to open their wallets for various reasons since they've invested more into it. More money means more content. Maybe even some more of those boring STFs and pointless PvP maps for the power players. Everyone wins.
Better Sulu: People need to know where to find him on ESD.
NO.
Alts are enough of a problem as it is - I'm still struggling to get my last one up to 60, and I'm not even going to try to fill up their specializations.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Comments
You can start and finish DR much sooner now than level 60. Start is Level 50, End is 56, then follows the Iconian Arc. The post-iconian missions start at level 60.
@peterconnorfirst backbone fed fleet with no cost aside from playing anyway:
- leveling: 6 (1 shuttle, 5 ships)
- Events since 2012: 10
- Giveaway since 1012: 8 (6 ships, 2 shuttles)
- Mission Rewards: 3
- Campaign rearwards: 2
- Mirror ships (300k EC each when system was announced): 6
- Fleet ships (0 Dil/0 EC): 6
Sum: 41
Is enough to use the system. Peeps that play the game gain, peeps that don't do not. How it should be imo.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Yeah... how dare they ask for playing a mission once per character to get a permanent epic sci ship card.....
Hehe, I for my part did that one gladly on all 9 toons. The card is superb.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Also, those of you with bitter memories need to remember that your captain started DR at 50 because of the level cap.
The fed science captain I created this year just finished the Breen arc and is already level 60 before heading to the Dyson sphere. I do get the 5% XP boost though.
In short: new characters / new players will probably already be over 50 when they play Delta, the minimum levels for the story missions have been lowered, there is now the Admiralty system to give buckets of XP to add to the existing Doffing and STF options.
They've already fixed Delta Rising, it's not like it was at launch.
Admiral Quinn: So, I have a list of patrols I need doing. Please see to them immediately.
OP: No. That's not my job.
Admiral Quinn: *Points at OP* You're fired!
OP: But but they don't add to the quality of my life, why should I go defend or help out others...it's just pointless.
Admiral Quinn: You're still fired!
If anything, I think the levels 1-50 half of the game needs a similar slowing down. Perhaps opening patrol missions to all factions and giving some better rewards for it? And maybe even taking some of those useless planets and adding patrols to them too?
NO. (Well, except maybe adding patrols to the useless planets.)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
new players only get 6 ships plus a shuttle, that is basic f2p, so what you wrote dont make a damn bit of difference to anyone playing in 2016 within the last few weeks who did not have the time to complete that anni event, nor to not have the resource built up to make a dent on the dil exchange looking for good zen amount, meaning fleet ships are out of the question. and anyone getting ec would need to spend it on upgrading themselves or through reputations first. this is as soon as someone hits level 50 from there is grind, also anyone new trying to doff would also find it just as difficult to make any dent on the doffing or the xp point scores without significant ec to get some doffs or the dilthium required through a fleet.
so nothing you wrote there makes one bit of difference.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Also, reputation EC cost is close to break-even since the daily box contents you don't use can be sold. Even if you rainbow boat you still can only use 8 of the space weapons [ say 15 if you keep beam and cannon sets ] , and how many sonic antiproton pistols can you carry? Plus each box gives 340 dil.
insignificant amount, frankly makes no point, it would take a long time with minimal resources before anything meaningful came out to be useful to even get one ship.
maybe, but there have been times when i been through the rep tab and have lost credits even if the dil keeps gaining. it doesnt walways work that way.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
See, now it just sounds like you are stubbornly ignoring people trying to help, and refusing to even engage in systems that would lighten the burden of levelling.
I have an "insignificant" amount of ships for the Admirality System. I am an EXTREMELY casual player. And based on my total of 11 (12 on the toon that got the free Oddy long ago) I am able to feel like the system helps provide relief from the massive xp need between 50 and 60.
Am I moving as quickly through the system as the Whales with 50 ships ? Of course not, but it's not "insignificant" as you describe. It takes all of 5 minutes , maybe 10 to get assignments started. If that , to you, is a grind ... I really , don't know what else to say.
Peace, I hope your experience improves, because wow, you are never anything but negative talking points.
Even refusing help and being insulting to people who try and help.
YES.
Better Game Flow: You can hit level 50 in a week with minimal effort. Then that rocket-like progression comes to a screeching halt once the DQ is open to you. Currently it's like we're playing STO 2 within STO 1. The game flows poorly and the progress needs to be rescaled. (Plus the ranking system is silly)
I know some players want to race through DQ too so they can get to the level cap and then go to the forums/ Reddit and complain that they don't have anything to do after a month or two of playing. That's silly and self-defeating.
Better Play Options: It would also make for a viable alternate leveling method allowing players to skip some of the overly long and/or constantly buggy story missions. *AHEM*doomsdaydevicedusttodust*HEM* The game needs alternate leveling methods.
Better Trekking: It would also give us some of that "strange new worlds" thing that the game is sorely lacking. I'd also prefer that the current patrols be padded out a bit beyond the Shoot 5/ Click 5 thing they have going right now. At least the DQ patrols mixed things up.
Better Money Making: Longer play time means more players willing to open their wallets for various reasons since they've invested more into it. More money means more content. Maybe even some more of those boring STFs and pointless PvP maps for the power players. Everyone wins.
Better Sulu: People need to know where to find him on ESD.
There are Admiralty assignments that award single use Admiralty Cards as well.
As far as Admiralty is concerned, the current Character I am playing I picked back up (as a 60) during the last Mirror Incursion Event. I was about 53 Specialization Points from filling everything out. I maxed that out about four weeks ago, have 13 points banked and have lost about 10 Points. Admiralty helped with that tremendously.
I did all those Patrol Wrappers on the above discussed Character as a 60 and I leveled that Character up (in addition to 10 others) with the old Delta Quadrant setup obviously without those Patrols and I never ground Argala.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yep, Admiralty saved us. Can just skip them now. Though now I have the choice, I actually play through them for the same reason rattler2 said, it is actually quite good at showing the state of the DQ. Though I would prefer plots around some of these groups (like APUs and Heirachy), naturally resources are limited and we can't have an arc for each species.
Now you can only do it 1 time and your done since they reworked the leveling requirements for it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I'm quite aware of what it means and used it very intentionally.
I've been involved with the real Navy for the last 24 years, that's not how it works.
Oh, okay.
Usually when I use words wrong I don't intend it.
I didn't.
For you it does cuz you are longer around than a few weeks and simply missed the opportunities the Admiralty has to offer! The fact that you can’t play it is your very own fault because you missed to get ships for free. Some were even so free that u basically only had to log in game. A lot less effort than to make 7k+ sto forum posts.
True, new players will need time for this but will gain the benefits I already have at some point later IF they continue to play.
And that is what admiralty is all about. Free rewards for those who play. Sure you can speed things up with paying but when it comes to admiralty there is really no need for that if you look at my deck of cards.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
NO.
Alts are enough of a problem as it is - I'm still struggling to get my last one up to 60, and I'm not even going to try to fill up their specializations.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.