While we are revamping things...can this horrid thing be fixed please? First off, I will say I actually like the Delta rising story itself with the Vaadwaur(sp). But that story is pretty much ruined by shoving a patrol mission in between most of the real story missions. Now is a good time to jettison that mechanic. Then you can extend the leveling curve out through the end of the Iconian war arc. Adjust experience as necessary to have people reach 60 at the end of the arc with no xp boosts.
It's obvious the patrol missions were shoved in as a way to slow down progress and extend the story missions, it's time to end that. It does succeed in doing that, but it makes DR suck pretty hard too.
Also...Everquest called from 1999 and they want their lame mechanic back (hell levels).
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How can you outright lie like that?
They are marginally attached to the story at best...ergo they slowdown the real story. Some of them have the seed of an interesting mission, but none are actually interesting.
But I'm not surprised, I've long since learned certain "fans" will defend absolutely anything, no matter how bad.
There is no argument, you are blindly supporting an objectively bad game component, pointless "content" designed to waste time and make your expansion look bigger.
If you cut out those stupid patrol missions Delta Rising would have HALF the number of missions it currently does. Encouraging lazy and deceptive practices is a very bad idea, and I have no problem with calling out people going into fanboy mode to defend it.
As for storywise, the Delta missions purposefully have two elements to them: the Vaadwaur threat, and the 'assessing changes in the Delta quadrant since Voyager's time' angle. Imo, the latter is realistic since even in the shows, time passed between each episode, doing various little missions before/between the big stuff (we're just experiencing it firsthand, instead of it being off-screen/implied). That opening cinematic when we first leave to the Delta quadrant directly hinted that the latter would happen, in fact, due to the voiceovers.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I agree with your argument 100% and even I can see you're the one being childish here.
I support your argument, but just because someone doesn't agree doesn't make them a 'fan boy.' You're not automatically right, your argument isn't absolute and you're not all knowing so get over yourself. You presented your feeling, @davefenestrator presented his an an objective way and you attacked him because you disagree.
You actually have a good point, but you're invalidating your entire argument by acting like a petulant child.
This. While one patrol in particular I hate (the one that blinds you every couple minutes), they do show the state of the Delta Quadrant after Voyager came through.
Quite a few of my characters got stuck. An alt had to be piped through the already known story and also had to be grinded up for xp. It looks to me with the mission-level adjustments, you can fluidly play through the story now. Further you can skip parts or everything and still level up with the admirality system.
Some of my characters hardly did see something of Delta Rising. I leveled them up with doff, admirality and battlezones, alerts, etc.
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These are basically the kind of mission that the Iconian Arc is missing, where countless of people complained that "it doesn't feel like a War".
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I have alts that go a month or more w/o being played and yet all but two of my characters are lv60 now. Of the two remaining ones, they are 56 and effectively 58(prolly would be if I logged in and collected the DOFF and A.S.S.). If, by this point, you are still stuck at 50 or even the low 50s you're problems arent DR, there is something else going on here.
BTW I have a popcorn stand here, and Im selling, just in case darkrider's warning doesnt ward off the flames.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Cirran
If someone isn't using the Admirality System and reaping the benefits for stubborn reasons, I say let them continue to flounder. I also hated the 'grind' for levels when DR launched, but we have since gotten a system in place that eases that to the point even very casual players have multiple level 60 toons.
Even at the most basic level, Admirality is a great boon to levelling through the 50s.
Again, IF someone isn't using it, it really is ... their own fault.
I'm sorry, but that just isn't true. The Admiralty system is a huge boost for those of us that have been playing a long time or those that spend a good amount of money. A new player won't have enough ships to do much of anything with the Admiralty system, they would be able to do what? 1 or 2 missions a day tops? They would have a total of 4 or 5 ships, their best one being the T5 freebie. If they played long enough to have an event ship or maybe purchased a ship then they might be able to pull off 3 or so missions a day.
The Admiralty system is great, I'm a big fan.. but it really is designed to reward big spenders and long time ship collectors. It provides little to no value to new players.
The good news is, they don't need it. The last time I made a new character, even without any bonus XP weekends I was well into the 50's for my level before hitting the Delta Rising missions. If they removed all the patrol missions and just changed all DR story missions to Level 50 or higher, it would all be easily fixed. They could leave the Patrols in as optionals but they don't need to be part of the story line. At the very least, if they remain in the story arc, they should be skippable. I have to agree with the OP that they really drag down the entire DR arc which honestly isn't that good to begin with.
but the doff system is a grind in itself, i never saw the point in it and i occasionally use, but not in great amounts.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Sorry to hears so, admiralty + doffing = ~6000 Dil/day/toon in roughly 5 minutes for me.
I usually do it with a cup of coffee or while having phone.
Yes you need to have a solid desk of ships but considering how countless many we got for nothing from cryptic the past years it should not really be an issue for anybody who is longer in STO than a few months.
If I take other benefits like XP, crafting mats, EC and fleet marks into account this activity is THE one way ticked out of the grind in this game.
It gives a chance for alts and repaired the Damage of Delta Rising almost entierly.
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You're expressing your OPINION of Delta Rising. Not everyone is going to agree with you, no matter how you perceive It, Them, or They!
through leveling there are 6 ranks, so 6 ships plus a shuttle you get through leveling. that alone by itself wouldnt be enough to make the system work. as you implied yourself through what you wrote, you basically confirmed it wont work unless you can get ships to do it.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Then there's a second shuttle you can get for a pittance (Danube, Kestrel, Toron all cost 20-30k EC) - not to mention you'll want to buy those anyway if you don't have a C-Store shuttle, because they're simply better than the freebies. (However, you get only 5 leveling ships, and that's if you count the starter ship. There's also the Ambassador/Kamarag you get during Temporal Ambassador, I guess...)
Then there's the occasional giveaway - there's been enough of those to more than double the roster size of a 'pure' F2Per on any faction. Then there's the events, which give you endgame-level ships within 25 days. It's both tragic and infuriating that you can't get the ones from previous events, but the potency of the event ships cannot be ignored, and it's not like they're not fairly decent ships in their own right even without Admiralty, so you'll probably pick them up as they come along.
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