Does anyone think these are really bad?
I am annoyed with them every time I see them. The animations and camera movements are really mechanical. And they don't scale to the size of the ship either, leading to situations where an escort disappears off screen and a large ship will have clipping issues with the camera. Oh and the stretching FX are not even noticeable on most ships, especially smaller ones.
I just don't think they're very good and I know cryptic can do better.
I'm hoping in the next major update, we can get updated warp-out animations that scale with the size of the ship and have some more cinematic angles, allowing for better immersion and for the stretching animation (which is a Trek staple) to be seen. It would be nice if we got a few.. 3-5. I would like to see some of the warp-out animations being somewhat less conventional, like the one in Nemesis where the Enterprise is seen from the bottom.
Pie in the sky amazing dream would be all of the above plus the ability to choose which one you see instead of randomness.
♪ I'm going around not in circles but in spirographs.
It's pretty much this hard to keep just one timeline intact. ♪
0
Comments
There's too much green if you ask me. I suppose the programmers forgot those were Fed ships warping out, not warbirds. I've filed quite a few bug reports about this, all of which has achieved the same result: ignored.
My character Tsin'xing
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
i'd be mad if it wasn't so funny, and all my other ships keep their schemes in sector space
Mwahahahahahahaha
I'd rather see development time spent on new playable content and fixng the glitches that still remain in the game after so many seasons. Warp out graphics are the least of the myrid issues that remain unfixed in the game.
Yeah I'm sure the animators are hard at work fixing mission bugs.
It's pretty much this hard to keep just one timeline intact. ♪
Join Date: Tuesday, February 2, 2010
They were faction coloured in game because it's easier to tie a given colour to a character than to go down the canon route where the nacelle trails are actually the same colour as the light emitting from the nacelles (which I think has to do with the plasma (or equivalent of) used in the system), which would have forced them to make a separate animation for every ship they made, although I believe the 'splash' was always white, which makes sense given it appears to be an effect of reaching FTL speed. Apparently though we've all become Romulans and thus have green nacelle trails despite having blue or red glows.
Get the Forums Enhancement Extension!
Klingon ships too? I've only ever noticed the plasma leaking green trails from my Fed-ships.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
My character Tsin'xing
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
I always thought the trails were down to the warp core you have fitted, not that I take very much notice about the different colours.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
For example, I routinely use a ship color palette that reflects both faction and profession. So, my Orion Sci captain gets blue, along with red for the KDF. I had done this on an Orion cruiser, but it had a Breen ship set, including the warp core; in that configuration it had a blue-green contrail. When I upgraded the ship set to the quantum dynamic(?) set (the one you get in the new FE's), I switched to a hyper-injection core, so the contrails reverted to the red KDF color. I see this same pattern in most all my ship/captain configurations...
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
I support the Star Trek Battles channel.
My point. Cryptic makes a mesh of things and they seem not to care a lot about details.