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Warp out animations

commanderkassycommanderkassy Member Posts: 1,005 Arc User
Does anyone think these are really bad?

I am annoyed with them every time I see them. The animations and camera movements are really mechanical. And they don't scale to the size of the ship either, leading to situations where an escort disappears off screen and a large ship will have clipping issues with the camera. Oh and the stretching FX are not even noticeable on most ships, especially smaller ones.

I just don't think they're very good and I know cryptic can do better.

I'm hoping in the next major update, we can get updated warp-out animations that scale with the size of the ship and have some more cinematic angles, allowing for better immersion and for the stretching animation (which is a Trek staple) to be seen. It would be nice if we got a few.. 3-5. I would like to see some of the warp-out animations being somewhat less conventional, like the one in Nemesis where the Enterprise is seen from the bottom.

Pie in the sky amazing dream would be all of the above plus the ability to choose which one you see instead of randomness.
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It's pretty much this hard to keep just one timeline intact. ♪

Comments

  • lianthelialianthelia Member Posts: 7,897 Arc User
    They aren't great...but the thing the irks me the most is why are they faction colored? Pretty sure it was always white wasn't it? If they made them all white they also wouldn't have to worry about the bug that gives you incorrect warp out...I get green quite a bit on my Feds.
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  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited January 2016
    lianthelia wrote: »
    They aren't great...but the thing the irks me the most is why are they faction colored? Pretty sure it was always white wasn't it? If they made them all white they also wouldn't have to worry about the bug that gives you incorrect warp out...I get green quite a bit on my Feds.

    There's too much green if you ask me. I suppose the programmers forgot those were Fed ships warping out, not warbirds. I've filed quite a few bug reports about this, all of which has achieved the same result: ignored. :|
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    The funny part is how they sometimes zig-zag around other ships or go through planets. :p
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    I agree the warp out needs to be fixed. Wrong colors used, and for larger ships it needs to zoom out.
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  • cheesebasketcheesebasket Member Posts: 1,101 Arc User
    edited January 2016
    You don't have the Rezreth problem...i have to look straight down to see the ship, it doen't keep the paintscheme in sector space, and the transwarp animation...appears completely to the left of the ship...and i mean the animation is totally to the side of the ship, it's not out of alignment, it's beside the ship lol...

    i'd be mad if it wasn't so funny, and all my other ships keep their schemes in sector space
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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Does anyone think these are really bad?

    I am annoyed with them every time I see them. The animations and camera movements are really mechanical. And they don't scale to the size of the ship either, leading to situations where an escort disappears off screen and a large ship will have clipping issues with the camera. Oh and the stretching FX are not even noticeable on most ships, especially smaller ones.

    I just don't think they're very good and I know cryptic can do better.

    I'm hoping in the next major update, we can get updated warp-out animations that scale with the size of the ship and have some more cinematic angles, allowing for better immersion and for the stretching animation (which is a Trek staple) to be seen. It would be nice if we got a few.. 3-5. I would like to see some of the warp-out animations being somewhat less conventional, like the one in Nemesis where the Enterprise is seen from the bottom.

    Pie in the sky amazing dream would be all of the above plus the ability to choose which one you see instead of randomness.

    I'd rather see development time spent on new playable content and fixng the glitches that still remain in the game after so many seasons. Warp out graphics are the least of the myrid issues that remain unfixed in the game.
  • commanderkassycommanderkassy Member Posts: 1,005 Arc User
    ssbn655 wrote: »
    Does anyone think these are really bad?

    I am annoyed with them every time I see them. The animations and camera movements are really mechanical. And they don't scale to the size of the ship either, leading to situations where an escort disappears off screen and a large ship will have clipping issues with the camera. Oh and the stretching FX are not even noticeable on most ships, especially smaller ones.

    I just don't think they're very good and I know cryptic can do better.

    I'm hoping in the next major update, we can get updated warp-out animations that scale with the size of the ship and have some more cinematic angles, allowing for better immersion and for the stretching animation (which is a Trek staple) to be seen. It would be nice if we got a few.. 3-5. I would like to see some of the warp-out animations being somewhat less conventional, like the one in Nemesis where the Enterprise is seen from the bottom.

    Pie in the sky amazing dream would be all of the above plus the ability to choose which one you see instead of randomness.

    I'd rather see development time spent on new playable content and fixng the glitches that still remain in the game after so many seasons. Warp out graphics are the least of the myrid issues that remain unfixed in the game.

    Yeah I'm sure the animators are hard at work fixing mission bugs.
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
  • szimszim Member Posts: 2,503 Arc User
    Yes they are terrible. Personally I would prefer no camera movement at all. So the ship would go to warp and you could see it from the perspective YOU chose.
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    It's funny seeing your ship warp out of view before the warp engine animation even begins.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    lianthelia wrote: »
    They aren't great...but the thing the irks me the most is why are they faction colored? Pretty sure it was always white wasn't it? If they made them all white they also wouldn't have to worry about the bug that gives you incorrect warp out...I get green quite a bit on my Feds.

    They were faction coloured in game because it's easier to tie a given colour to a character than to go down the canon route where the nacelle trails are actually the same colour as the light emitting from the nacelles (which I think has to do with the plasma (or equivalent of) used in the system), which would have forced them to make a separate animation for every ship they made, although I believe the 'splash' was always white, which makes sense given it appears to be an effect of reaching FTL speed. Apparently though we've all become Romulans and thus have green nacelle trails despite having blue or red glows.
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  • angrytargangrytarg Member Posts: 11,009 Arc User
    Also, keep in mind the ships don't actually disappear, they stretch/fly off and then they sit there. This is extremely noticeable with big ships, Galaxy size and above. You can still see them clearly after the "warp effect" played.​​
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  • kyrrokkyrrok Member Posts: 1,352 Arc User
    adamkafei wrote: »
    lianthelia wrote: »
    They aren't great...but the thing the irks me the most is why are they faction colored? Pretty sure it was always white wasn't it? If they made them all white they also wouldn't have to worry about the bug that gives you incorrect warp out...I get green quite a bit on my Feds.

    They were faction coloured in game because it's easier to tie a given colour to a character than to go down the canon route where the nacelle trails are actually the same colour as the light emitting from the nacelles (which I think has to do with the plasma (or equivalent of) used in the system), which would have forced them to make a separate animation for every ship they made, although I believe the 'splash' was always white, which makes sense given it appears to be an effect of reaching FTL speed. Apparently though we've all become Romulans and thus have green nacelle trails despite having blue or red glows.

    Klingon ships too? I've only ever noticed the plasma leaking green trails from my Fed-ships.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    it is a bit off-putting when the sequence gets muddled and you get the warp trails before you get the build up to warp.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    adamkafei wrote: »
    lianthelia wrote: »
    They aren't great...but the thing the irks me the most is why are they faction colored? Pretty sure it was always white wasn't it? If they made them all white they also wouldn't have to worry about the bug that gives you incorrect warp out...I get green quite a bit on my Feds.
    They were faction coloured in game because it's easier to tie a given colour to a character than to go down the canon route where the nacelle trails are actually the same colour as the light emitting from the nacelles (which I think has to do with the plasma (or equivalent of) used in the system), which would have forced them to make a separate animation for every ship they made, although I believe the 'splash' was always white, which makes sense given it appears to be an effect of reaching FTL speed. Apparently though we've all become Romulans and thus have green nacelle trails despite having blue or red glows.
    Well, when Kirk flies the Klingon ship in ST4 it DOES have a yellow/orange warp trail.
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  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    It's funny seeing your ship warp out of view before the warp engine animation even begins.
    This happens only on Transwarp for me, and only for my KDF toons, but yes, it's annoying. As for the color of the contrails, in my experience the colors are indexed to the pallet you chose during customization, or faction shipsets. For example, the Undine set gives off a green "vapor", even at impulse...
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  • alphahydrialphahydri Member Posts: 391 Arc User
    I just want the issue with green warp trails on Fed characters to go away! This bug has been in the game for nearly a year now and it hasn't been fixed or even addressed. Considering that everybody has had it happen to them on their Fed toon(s) at least once, I would have assumed it would have at least been noted as a known bug or something.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    It's funny seeing your ship warp out of view before the warp engine animation even begins.
    This happens only on Transwarp for me, and only for my KDF toons, but yes, it's annoying. As for the color of the contrails, in my experience the colors are indexed to the pallet you chose during customization, or faction shipsets. For example, the Undine set gives off a green "vapor", even at impulse...

    I always thought the trails were down to the warp core you have fitted, not that I take very much notice about the different colours.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User

    I always thought the trails were down to the warp core you have fitted, not that I take very much notice about the different colours.

    For example, I routinely use a ship color palette that reflects both faction and profession. So, my Orion Sci captain gets blue, along with red for the KDF. I had done this on an Orion cruiser, but it had a Breen ship set, including the warp core; in that configuration it had a blue-green contrail. When I upgraded the ship set to the quantum dynamic(?) set (the one you get in the new FE's), I switched to a hyper-injection core, so the contrails reverted to the red KDF color. I see this same pattern in most all my ship/captain configurations... B)

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    Savik - Vulcan Fed Temporal Sci
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  • damienvryce2damienvryce2 Member Posts: 428 Arc User
    I agree the animations are hideous but not optimistic that anything will be done about it. After all, warp animations don't bring in the latinum. :|
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    Everybody loves the Double Warp-Out Animations, right? >:)
    Post edited by warmaker001b on
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  • yltylt Member Posts: 16 Arc User
    I would rather have the option to turn on/off the warp in/out and beam up/down animations.
  • fovrelfovrel Member Posts: 1,448 Arc User
    Recently I bought the Kurak, a tier 6 KDF battlecruiser. I did the mission Butterfly and everytime the ship warps in, the wings are upwards and move downward, just as the BoP does when it goes into combat mode. Taking a closer look at the Kurak, there is nothing to see that these wings can move. So I have camouflaged movable wings and as far as I can see it only works in the mission Butterfly.

    My point. Cryptic makes a mesh of things and they seem not to care a lot about details.
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