The ground power tray is becoming a worse problem. Before you would add an item and the tray just arbitrarily place it on any row other than the two showing with open spaces. Now when you add items like a tribble or the remod device, the UI does not add the power at all (you have to do it yourself}... is this a bug that cannot be figure out?
On a side note, it would be nice if ARC Defender could remember more than one of my devices I use to log into the site.
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Example. When you loot an item that is a clicky, it will be placed in a power tray slot. Which one? Well, it never, never is the right one. So what is the idea behind these program lines? Let's step into the mind of the programmer.
At some point in the game the player gets (another) option to activate something. To use it, it should be on the action bar. There are 10x10 slots, 100. We pick one. It is probably not the right one, but the player can always change it. It is pretty confusing when things are randomly put on the action bars. That doesn't really help the player. Nobody seems to have thought about it that way at Cryptic.
Ehm, I think this has been the case for years now. The need to press 'p' after equiping something and drag the ability to the tray is not new, not to me at least. And indeed, I've noticed that some abilities tend to end up in row 8, 9 or 10 for example. Even when there's plenty of spots left in 1, 2 or 3.
I've also noted that removing a kit ability, say exothermic induction field, will usually switch other kit powers around and remove some from the tray, even when the kit modules themselves remain equiped the whole time.
Example. The first column of my power tray are offensive abillities, 1/1 is tac team, 1/2 is an attack pattern etc. Some skills are always on the same place. Even if the program want to put things on the power tray, a template would put it on the right place.