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Quad Heavy Cannons

We have quad cannons ingame, but a set of quad heavy cannons would be awesome
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    "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
    -Lord Commander Solar Macharius

    Comments

    • asuran14asuran14 Member Posts: 2,335 Arc User
      edited January 2016
      I would not mind if they went the way of having a set you can craft, and then being able to slot a pair from the ships that they come on(Defiant, Ning'tao, Ar'Kala), while being able to also slot quad-cannons from the non-phaser/disruptor/plasma types gained thru some missions kinda like with the ancient omini-array. Than just limit being able to slot one crafted as well as one mission/ship gained quad-cannon. Though i am also wishing they would add a third beam type weapon to the game either a mass-production version of the lance-beam weapon that have a very small arc (like 30 degrees), which unleash a single high output beam attack over the multi-beam style of arrays an dual banks maybe giving them a innate shield penetration buff like how dual heavy cannons have a innate critical severity buff.

      Also though adding such a type of cannon even limited to two per ship, one crafted an one ship/mission-acquired, might make cannons more viable an desirable than they currently are. As you have both the high rate of fire an the increased damage combined.
    • johnnymo1johnnymo1 Member Posts: 697 Arc User
      I'm All in favor of 1 crafted, one mission reward and 1 from paying for it. More cannons for everyone!
    • groomofweirdgroomofweird Member Posts: 1,045 Arc User
      I favour more quad cannons, I do so love my epic disruptor and phaser quads.
      I dream of epic antiproton quad cannons though.
      I imagine quad heavies would fire Sooo slowly though...
      Nimoysig1_zpsr79joxz3.jpg
      "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
    • asuran14asuran14 Member Posts: 2,335 Arc User
      Yeah they might fire really slow, but the damage of them would still be nice.
    • groomofweirdgroomofweird Member Posts: 1,045 Arc User
      Oh im not denying that and I would like then too, im just analysing :)
      Nimoysig1_zpsr79joxz3.jpg
      "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
    • asuran14asuran14 Member Posts: 2,335 Arc User
      Oh im not denying that and I would like then too, im just analysing :)

      yeah, but i will admit i would rather see them implement into the game a third forward-mounted beam weapon to even out the choices each has, since beams have three (omni-array, array, and dual banks) compared to cannons with four (turrets, single cannons, dual cannons, and dual heavy cannons alongside quad-cannons too). THis is kinda why i would want to see them kick out a lance like weapon first, that would be kinda the single burst attack counter-part to the multi-shot version that a dual heavy cannon or a quad/quad heavy cannon would be for cannons.

      An definitely would need to be no more than two per ship, which would put them inline with the omni-arrays. My other thing i would like to see is what about dual torpedo or heavy torpedo launchers? We have mines/cluster-torpedo, the many beams an cannons, but one one type/style of torpedo launcher.
    • aethon3050aethon3050 Member Posts: 599 Arc User
      asuran14 wrote: »
      Oh im not denying that and I would like then too, im just analysing :)
      We have mines/cluster-torpedo, the many beams an cannons, but one one type/style of torpedo launcher.

      IMHO, torpedoes enjoy the greatest variety of any weapon in the game. Not only do they have many different procs, flight speeds, and effects, but many do vastly different things when one applies high yield or spread.

      Still, dual-fire torpedoes, as seen on the Defiant, would be really cool.
    • asuran14asuran14 Member Posts: 2,335 Arc User
      aethon3050 wrote: »
      asuran14 wrote: »
      Oh im not denying that and I would like then too, im just analysing :)
      We have mines/cluster-torpedo, the many beams an cannons, but one one type/style of torpedo launcher.

      IMHO, torpedoes enjoy the greatest variety of any weapon in the game. Not only do they have many different procs, flight speeds, and effects, but many do vastly different things when one applies high yield or spread.

      Still, dual-fire torpedoes, as seen on the Defiant, would be really cool.

      I can agree with that though like you said it would be nice to see atleast a dual-firing, or even just a slower firing but higher damage heavy launcher. I would not mind seeing more verity in how they function with high-yield an spread, but also see cluster torpedoes get some functionality out of both abilities that buff mines or torpedoes (but at a reduced degree) as they are kinda a fusion of both. Like having it work that the dispersal pattern that has you lay mines behind you as you fly might cause a cluster torpedo to lay mines behind it as it travels towards the target, or that kinda like the prototype plasma torpedo if used with a torpedo spread it would launch one cluster torpedo at each target (maybe with less mines being dispensed though).
    • ltminnsltminns Member Posts: 12,573 Arc User
      I believe I tried a few years ago to equip a Plasma and a Phaser Quad on a ship and it wouldn't allow me to do so.
      'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
      Judge Dan Haywood
      'As l speak now, the words are forming in my head.
      l don't know.
      l really don't know what l'm about to say, except l have a feeling about it.
      That l must repeat the words that come without my knowledge.'
      Lt. Philip J. Minns
    • asuran14asuran14 Member Posts: 2,335 Arc User
      ltminns wrote: »
      I believe I tried a few years ago to equip a Plasma and a Phaser Quad on a ship and it wouldn't allow me to do so.

      Nope you would not be able to, since they both come from the same place (ship bound from the c-store). Kinda like how the Omni-array was in the past, but now they have it worked out that yuou can equip one from both the mission an the crafted source. We are saying do the same that you can have the quad from the ships, and then one from either a mission or crafting source for a total of two per ship.
    • jtoney3448jtoney3448 Member Posts: 642 Arc User
      I think we could use some crafted quad cannons by now, it has been a long long time since we got the first quad cannon. I would also like to see crafted andorian wing cannons those obviously should remain 1 per ship but quad cannons i never saw why they should be 1 per ship.

      Cannons could use the love, and this would help, bumping down cannon skills 1 tier would also be very very welcome so we can use ensign cannon skills.
    • asuran14asuran14 Member Posts: 2,335 Arc User
      One of the only ways i could see it working for having quad cannons being able to have more than one per ship, would be to have them take up more than one slot on the ship. I think with the quad it would be how large they would be be an how much room they would take up on the ship, which making it that you need two weapon slots to equip a quad cannon would work, but you would maybe also need to give them abit of a buff to make up for the fact of losing one full weapon slot per cannon.
    • tousseautousseau Member Posts: 1,484 Arc User
      If I may add... Aux based weapons too...

      A pipe dream I know... but still...
    • kyrrokkyrrok Member Posts: 1,352 Arc User
      edited January 2016
      This sounds like an interesting idea. :) Too good to ever be true. :( I suppose another idea is to have a single DHC that fires 4x instead of twice. But I don't have enough optimism there either to motivate a thread about it.
      Post edited by kyrrok on
    • theraven2378theraven2378 Member Posts: 6,102 Arc User
      Having more cannon options would be better, I'm not saying nerf beams but bring cannons up to the same level beams are at the moment and that way escort pilots would get more option to play around with
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • hanover2hanover2 Member Posts: 1,053 Arc User
        edited January 2016
        Quad heavy cannons, and dual heavy turrets, please! No restriction on the number you can equip. Just give them a huge power drain to offset their awesomeness.
        Post edited by hanover2 on
      • goodscotchgoodscotch Member Posts: 1,680 Arc User
        edited January 2016
        My dual cannons go to 11.

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        Post edited by goodscotch on
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