We have quad cannons ingame, but a set of quad heavy cannons would be awesome
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Comments
Also though adding such a type of cannon even limited to two per ship, one crafted an one ship/mission-acquired, might make cannons more viable an desirable than they currently are. As you have both the high rate of fire an the increased damage combined.
I dream of epic antiproton quad cannons though.
I imagine quad heavies would fire Sooo slowly though...
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
yeah, but i will admit i would rather see them implement into the game a third forward-mounted beam weapon to even out the choices each has, since beams have three (omni-array, array, and dual banks) compared to cannons with four (turrets, single cannons, dual cannons, and dual heavy cannons alongside quad-cannons too). THis is kinda why i would want to see them kick out a lance like weapon first, that would be kinda the single burst attack counter-part to the multi-shot version that a dual heavy cannon or a quad/quad heavy cannon would be for cannons.
An definitely would need to be no more than two per ship, which would put them inline with the omni-arrays. My other thing i would like to see is what about dual torpedo or heavy torpedo launchers? We have mines/cluster-torpedo, the many beams an cannons, but one one type/style of torpedo launcher.
IMHO, torpedoes enjoy the greatest variety of any weapon in the game. Not only do they have many different procs, flight speeds, and effects, but many do vastly different things when one applies high yield or spread.
Still, dual-fire torpedoes, as seen on the Defiant, would be really cool.
I can agree with that though like you said it would be nice to see atleast a dual-firing, or even just a slower firing but higher damage heavy launcher. I would not mind seeing more verity in how they function with high-yield an spread, but also see cluster torpedoes get some functionality out of both abilities that buff mines or torpedoes (but at a reduced degree) as they are kinda a fusion of both. Like having it work that the dispersal pattern that has you lay mines behind you as you fly might cause a cluster torpedo to lay mines behind it as it travels towards the target, or that kinda like the prototype plasma torpedo if used with a torpedo spread it would launch one cluster torpedo at each target (maybe with less mines being dispensed though).
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Nope you would not be able to, since they both come from the same place (ship bound from the c-store). Kinda like how the Omni-array was in the past, but now they have it worked out that yuou can equip one from both the mission an the crafted source. We are saying do the same that you can have the quad from the ships, and then one from either a mission or crafting source for a total of two per ship.
Cannons could use the love, and this would help, bumping down cannon skills 1 tier would also be very very welcome so we can use ensign cannon skills.
A pipe dream I know... but still...
-Lord Commander Solar Macharius