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What is killing you in borg alerts and borg stfs??

After last fix i get killed from something when i run from cubes,example i am at 15 km from cubes and i just explode.log 88k kinetic damage recived????.

I see other player blow left and right and nobody knows what hit them??

Devs what did you doo again??,i really fear for this game when star citizen come out.

Too much dps and all is about gear ,skill meh maybe -10 percent.

I feel like Dr all over again,you have HP monsters who can kill you win one shoot,guys this is bad idea.

So if i need in advanced Qs all overpriced traits/powers,i think i pass.

I realize you are trying to gain more playerbase but guys this is not the right way,you want more playerbase add some skill into game,bring back pvp,build more planets.

Stop nerfing thing.nerfing allways ends bad.

After You lost 60 percent of playerbase with DR i think you are lost.I admit some things are better but this is just not good enuff.

You cant play with your player base hit and miss,you did that with Dr and it ended baaad.

I like new story but guys temporal war ???again??story is good but time travel again????.

Give guys from foundry new tools so they can create more quality content.One mission per month is not enuff to keep players in the game.

cheers.
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Comments

  • jslynjslyn Member Posts: 1,791 Arc User
    It is their torpedoes that kill you. They have a 10Km range to be launched but once they are fired, they do not have a maximum distance. They can chase you clear across the map. And some times they are invisible. The best defense are spread attacks or the Automated Defense Turret Console, which will target them whether you can see the torpedo or not.
  • xayssxayss Member Posts: 391 Arc User
    since i know there a bug with borg torpeds becuase i was in my atrox full shield and full hull and from no where poof kill , a ghost torpedo of borg many stf happend
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  • delliboydelliboy Member Posts: 288 Arc User
    Hazard Emitters beleive it or not will take care of that nasty plasma fire and if you are going to do a borg STF try to build your gear around plasma weapons which is what they rely on a lot. I do Borg Disconnected mainly for the fleet marks on my science officer. I am hooking her up with a Klevek class raptor Thursday cause I like small and agile ships but gearing up and having the right powers makes all the difference, don't give up
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Nothing kills me in borg alerts. Pathetically easy.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    I did a "Test Mah Defenses" thing in Solone with a Romulan and after the fight ended I exploded like I was hit with a Borg Invisitorp. It was weird.

    Anyway, if you suddenly explode for no reason in game: Invisitorp. Even when there's no Borg around.
    <3
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    sometimes the borg drain your shields so fast they just disappear. and they can do this right before hitting you with a torp spread of doom.
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    My character Tsin'xing
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    yeah, the killer Borg torps have been around for a long time.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • questeriusquesterius Member Posts: 8,708 Arc User
    only thing troubling me with the Borg are those infernal warp core breeches..
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • questeriusquesterius Member Posts: 8,708 Arc User
    azrael605 wrote: »
    questerius wrote: »
    only thing troubling me with the Borg are those infernal warp core breeches..

    Scratch the Paint, seriously its awesome.

    Scratch the paint only activates once every x seconds and i usually get pummeled by multiple core breeches.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2015
    I don't die in Borg Red Alerts. I don't die in Omega STFs. If anything, the team failing on objectives is what gets me.

    It's the SAME dumb NPCs that sit there waiting for us to repeatedly slap them across the face.
    The same invisitorps.

    Seen that stuff enough to still sleepwalk through the stuff. Borg Red Alerts are the worst. The stuff is over so quick that people come in with 0/4 groups destroyed, a minute or two later, we're at 4/4.
    ===
    Outside the invisitorps, the one thing that really kills a lot of people is, IMO, not being able to clear those Plasma DOTs. You let that run its course, you're in for a world of hurt.
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  • angrytargangrytarg Member Posts: 11,016 Arc User
    To maybe explain the term "invisitorp" to the OP as they seem to be unfamiliar with it: When there's a lot of visual effects to render (which is a given since all the flashy abilities and beam spam players do on average) some effects are disabled for performance reasons. For some reason the actual weapon effects become invisible when that happens, including the Torpedo Spread III the Borg cubes like to use.

    You get hit by a torpedo spread which you can't see. If you could see it, though, you'd die just as well because the attack can't miss and cannot be avoided as long as you are within 10km range when it gets fired. If you exit the 10km of the cube when the ability has been fired already all you are doing is delaying the inevitable.

    NPC torpedoes are hilariously powerful compared to the player versions. Terran cruisers will melt your shields with torpedo high yield and spread attacks while the player versions barely do anything as long as the target is shielded.​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Yeah I really hate the way the game chooses not to render some effects which makes some missions or fights an actual nightmare as you can't avoid what you can't see.
    It really should prioritise the effects that will directly affect your ship over everything else, so any weapons fire coming your way should always be priority for it to render.
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    When I die in an Advanced Borg STF it's usually either pilot error, a build deficiency, lag or I simply got too much threat on me for the ship I am currently flying (in that order).

    In my Sci ships I can generally shield tank due to my big shields (28k per facing). They do get drained but with good timing of healing I can usually keep it up long enough to take out my target. I can take up to 40% of all the hits in an ISA and survive if I am careful.

    On my engineer, I usually hull tank. My Galaxy doesnt enjoy the same shield hit points as my science ships so I take advantage of its high hull and large heals. I can usually survive 75-95% of all the incoming hits in an ISA unless I make a mistake or get unlucky (like dying while eating a warp core breach in an attempt to get fleet support while aggro'ing everything around me).

    For my escorts, I usually speed tank. Keeping myself moving keeps my defense up so I can avoid getting hit. On my pilot ships I also have the benefit of pilot maneuvers to help me live. My escorts are my least survivable ships.

    I think in terms of NPC damage, the game is fine at advanced. The NPCs don't hit that hard at all. On my tanking runs I only register around 4k DPS from all the NPCs combined.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Also, if you really want to be able to hull tank like you'll die without it.... and against the Borg you might, Aux2SIF. The heal is somewhat useful, but the real benefit is the resist bonus. Also, it has a short CD.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • e30erneste30ernest Member Posts: 1,794 Arc User
    I agree with that. Also, the Kobali console combined with the Iconian console adds some really nice heals. On my Galaxy I also spam Rally Point Markers to help the team stay alive.
  • ltminnsltminns Member Posts: 12,573 Arc User
    When you die there is an Info Button on the Dialog Box that will eventually show the Respawn Button. Click that Info Button and it will show you what damage you have been taking and the cause for that damage. A dark red item will be particularly heavy damage.

    Warp Core Breeches, the Web Cannon that the Tholian Capital Ships shoot in the Red Alert, and these Torpedoes are especially nasty.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
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    l really don't know what l'm about to say, except l have a feeling about it.
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  • storulesstorules Member Posts: 3,340 Arc User
    edited December 2015

    After You lost 60 percent of playerbase with DR i think you are lost.I admit some things are better but this is just not good enuff.

    Right on the ball...I got about 62.5% as reflected by steam charts. Then again people will say otherwise but steam is usually a mere representation of the whole playerbase. Probably the numbers are worse than that. No need to dwell further in this since the forums to some degree are deader than what it was pre DR too. Then again forums are the minority of the propulation but it should reflect back to consistent numbers. I remember these forums were full of people and just a mere reflection of what it was it was...still one is entitled to their own opinion but as for me that quoted number is right on the spot pig-8.gif​​
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  • theillusivenmantheillusivenman Member Posts: 438 Arc User
    What is killing me in borg alerts/stfs?

    Boredom. Been there done that too many times.
    Really, nothing kills me, if I die, it's because an error I made, if I try I don't die. I tend to believe Borg stfs are pretty easy.
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  • gaalomgaalom Member Posts: 536 Arc User
    Borg Alerts are well in the area of insane easy now, when I returned, I did one for some marks I needed. I could not believe how easy it was to destroy the last Borg ship. Gone are the days where that thing was a tough egg to crack. As for Borg stfs in space, they are easy with the right team, however on random q they are anything but easy. As people tend to enter stfs thinking blowing up everything in site is a good idea, in Borg space stfs, that can get a group wiped. Yes their is a torpedo delay that sometimes will not show up in the graphics but you will feel the impact.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Nothing. I can't remember the last time I died. With character traits, starship traits, and rep traits it's very difficult to kill people now.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Too much dps and all is about gear ,skill meh maybe -10 percent.

    Sorry, but it's a little odd that you're blowing up right and left and in the same breath saying that the content does not require skill.

    Obviously, this problem is not something everyone is having, you might want to simply re-evaluate your build or your tactics. Sure, we all have times where you get in a Tractor Beam between 2 Tactical Cubes and you take a bit of a beating, but no one should be regularly blowing up in Borg Red Alerts. They're just not that hard.
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  • tousseautousseau Member Posts: 1,484 Arc User
    My own stupidity.... as In Biting off more than I can chew....
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  • jade1280jade1280 Member Posts: 868 Arc User
    edited December 2015
    hey now time travel let this game continue to exist without it you would be lucky to be an iconian heralds pet.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    beameddown wrote: »
    I wouldn't worry about it to much, dying that is

    cause honestly, WHAT IS THE penalty?

    Some of us do enjoy the extra bit involved in staying alive the entire run. It's not about the rewards or anything else other than the personal satisfaction that you got all the objectives done, you contributed well to the team and you stayed alive. At least that's how it is for me.
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    And if any of you have fun with the game good for you,im looking for more skill and more challenge maybe balance.

    The game isn't difficult but it does involve some skill to play well. If there were no skills involved then you wouldn't have bad teams. There would also not be a huge gulf between the top players and the extreme low-end. It's not all gear either since the best players will achieve more than other players here with the same/worse gear.
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