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360 Torpedoes

fovrelfovrel Member Posts: 1,448 Arc User
Would it be over powered if torpedoes have a 360 firing arc? I wonder about this. I use torpedoes on all my builds, for and aft, sometimes double up, but I have to say, only when the shields are down they become the killing machines. Perhaps I do not use them in the right way.

The thing is, I find fore and aft tubes so wwII, outdated technology. Modern submarines do not longer have aft tubes, so why have much more modern space ships have them?
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Comments

  • jbmaverickjbmaverick Member Posts: 935 Arc User
    Submarines aren't really straight-up fighting vessels, so it's not a particularly apt comparison.

    Torpedoes are generally somewhat limited in their ability to maneuver, so it makes sense to launch them as close to the general direction of your target as possible. That said, one of the Exploration Cruiser models doesn't have aft launchers so it ends up firing its torpedoes from a forward launcher anyway. We've seen in the shows that torpedoes can make reasonably significant turns at slower speeds.

    Honestly I'm not sure I have an opinion one way or the other on this. Part of the balancing act with a torpedo boat is working around the shared cooldowns on launchers, allowing the aft launchers to be added to the rotation would be a mess.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • cassiusdiocassiusdio Member Posts: 64 Arc User
    yep, pretty much outdated....i woul like to see them more in a line with missile-cruisers...would at least make more sense. People being able to build a warp-drive should be able to figure out how to build 360 torps...
  • e30erneste30ernest Member Posts: 1,794 Arc User
    We're playing a game based on a show though and in that show, torps are launched from tubes situated fore or aft of the ship. So how they work in the game makes sense.

    Would I like a 360 torp? Maybe yes if you can only slot one. Multiple 360 launchers would just dumb down flying torp boats in my opinion. It would be boring...
  • questeriusquesterius Member Posts: 8,708 Arc User
    I use a 360 degrees HY torpedo on my snooper build. <sits down and waits for people to find out which console i am referring to>
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    questerius wrote: »
    I use a 360 degrees HY torpedo on my snooper build. <sits down and waits for people to find out which console i am referring to>

    T2 cruiser refit pig-2.gif *extends claw and awaits prize*

    OP: I have thought about this as well. The show also never showed something like "omni-directional beam arrays" (The ships had large main arrays covering 280 or so degrees and a varying number of auxilliary arrays all over the hull, but no "omni" arrays) or "wide arc dual cannons" or something like this.

    If we assume the Sovereign refit's torpedo launcher is infact a turret turning in a 180 degree field it should be easy to plant a 360 degree rotating torpedo turret on top of a star ship carrying a mission module, like a Nebula/Vor'Cha/Romulan equivalent T6 ship.

    I don't see it being a universal weapon but it would fit such a ship and be a special weapon akin to the wide arc torpedo.​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • jade1280jade1280 Member Posts: 868 Arc User
    Would have to be weak as TRIBBLE for balance reasons not really worth it.

    I see that being the main argument for them not wanting to make such a thing.
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The fact is the weapons you slot don't actually relate to the hard points on the ship model. If you only have one beam slotted you will still get shots coming off multiple arrays on the model.
    So the weapons you are slotting are really only a measure of how powerful your ship is not what weapons are out in what location.

    I think 360 torps would be a bit underwhelming to be honest. They'd be much weaker as the omni beams are to beams and anyone who knows how to really use torps doesn't worry about arcs anymore.

    If you want to really make torps better there are a million things the change before we invent new weapons. Things like flight speed, shield resists, HY vulnerability, boff powers, all those need a look first.
    SulMatuul.png
  • jslynjslyn Member Posts: 1,791 Arc User
    Mines with the Hot Pursuit Trait work as 360 Torpedoes since the Trait gives them their usual double range.
  • questeriusquesterius Member Posts: 8,708 Arc User
    edited December 2015
    angrytarg wrote: »
    questerius wrote: »
    I use a 360 degrees HY torpedo on my snooper build. <sits down and waits for people to find out which console i am referring to>

    T2 cruiser refit pig-2.gif *extends claw and awaits prize*

    2ea0aafc-2942-4134-947f-847c043411ae.jpg

    Bon appetite

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • jslynjslyn Member Posts: 1,791 Arc User
    questerius wrote: »

    2ea0aafc-2942-4134-947f-847c043411ae.jpg

    Bon appetite



    *steals the cookies and makes his escape*

  • questeriusquesterius Member Posts: 8,708 Arc User
    jslyn wrote: »
    questerius wrote: »

    2ea0aafc-2942-4134-947f-847c043411ae.jpg

    Bon appetite



    *steals the cookies and makes his escape*

    Figured that might happen. Those were the cookies with a laxative. Handed the real cookies over in person shortly before.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    questerius wrote: »
    jslyn wrote: »
    questerius wrote: »

    2ea0aafc-2942-4134-947f-847c043411ae.jpg

    Bon appetite



    *steals the cookies and makes his escape*

    Figured that might happen. Those were the cookies with a laxative. Handed the real cookies over in person shortly before.

    Muahahahahahaha?? (evil laught?)
  • questeriusquesterius Member Posts: 8,708 Arc User
    questerius wrote: »
    jslyn wrote: »
    questerius wrote: »

    2ea0aafc-2942-4134-947f-847c043411ae.jpg

    Bon appetite



    *steals the cookies and makes his escape*

    Figured that might happen. Those were the cookies with a laxative. Handed the real cookies over in person shortly before.

    Muahahahahahaha?? (evil laught?)

    Nah, just waiting for him to call my bluff and eat them all >:)

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    *munches on laxative-free prize cookies* pig-15.gif

    tumblr_n7bsdkpWgd1snsmwoo1_400.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • hanover2hanover2 Member Posts: 1,053 Arc User
    jade1280 wrote: »
    Would have to be weak as TRIBBLE for balance reasons not really worth it.

    Depends on how many you could mount, and what the shared cooldowns look like. Could be neat for a constant-fire broadsider.

    I do think the game needs more 180 torpedo variants, at least. If they're granting wishes, I'd like to see the [ARC] mod show up on rep torpedoes at say....MK XIV very rare.
  • sonicshowersonicshower Member Posts: 216 Arc User
    I wont give anyone a hard time if the game released a 360 torp launcher or missile launcher. I think the Akira console already has this ability?
    sh2sxc7.gif
  • hanover2hanover2 Member Posts: 1,053 Arc User
    Indeed. But that one, unlike the phaser point defense console, can only be mounted on an Akira variant. Doing away with that restriction might appease the OP somewhat. I might be inclined to finally buy it if they did that.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    We need upgradable Herald torpedoes... they should've been Antiproton too.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    Oh well… .
    P58WJe7.jpg


  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    A 360' torp would have to eat up two traits with [ARC], as the Regents torp uses one to go 180'. I really dont see Cryptic doing that.
  • yakodymyakodym Member Posts: 363 Arc User
    Technically, there's nothing standing in the way of 360° torps. 1x[arc] to kick it up to 180°, 2x[arc] for 270° torps, 3x[arc] for 360°. Or, reduce the base damage (like turrets have lower base damage than dual cannons). Either way though, you'd be getting what's essentially an underpowered torpedo. Also, if you are a broadsiding faw-master, you don't really need it, because your beams will eat through that hull anyway. If you use front-firing weapons, then you don't need a torpedo that fires backwards, simply because you don't have enough weapons in the back, that would weaken the enemy shields enough for the torpedo to go through.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    fovrel wrote: »
    Would it be over powered if torpedoes have a 360 firing arc? I wonder about this. I use torpedoes on all my builds, for and aft, sometimes double up, but I have to say, only when the shields are down they become the killing machines. Perhaps I do not use them in the right way.

    The thing is, I find fore and aft tubes so wwII, outdated technology. Modern submarines do not longer have aft tubes, so why have much more modern space ships have them?

    I'd be banned if I have a Neutronic and Quantum Phase firing at 360....
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  • jslynjslyn Member Posts: 1,791 Arc User
    questerius wrote: »

    Nah, just waiting for him to call my bluff and eat them all >:)


    Whoo.. Been a bit indisposed today.

    Technically, there's nothing standing in the way of 360° torps. 1x[arc] to kick it up to 180°, 2x[arc] for 270° torps, 3x[arc] for 360°.


    That would work fine provided that the [arc] was the torpedo's special ability. 360° plus radiation or rift generation would be too much. You know, unless you are using a 360° Tricobalt, which comes with its own set of drawbacks.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    angrytarg wrote: »
    *munches on laxative-free prize cookies* pig-15.gif

    tumblr_n7bsdkpWgd1snsmwoo1_400.gif​​
    *cooks pig-in-a-blanket* :p
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    The main issue is that in Nemesis the Scimitar is shown firing torpedoes from the top of the hull at the mogai. So you can't tell me all torps are simply fore and aft
    tumblr_mxl2nyOKII1rizambo1_500.png

  • khan5000khan5000 Member Posts: 3,008 Arc User
    Didn't the ENT-E have a some sort of swivel torpedo launcher in the movies...which is why the zen version comes with a wide angle launcher?
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