Would it be over powered if torpedoes have a 360 firing arc? I wonder about this. I use torpedoes on all my builds, for and aft, sometimes double up, but I have to say, only when the shields are down they become the killing machines. Perhaps I do not use them in the right way.
The thing is, I find fore and aft tubes so wwII, outdated technology. Modern submarines do not longer have aft tubes, so why have much more modern space ships have them?
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Torpedoes are generally somewhat limited in their ability to maneuver, so it makes sense to launch them as close to the general direction of your target as possible. That said, one of the Exploration Cruiser models doesn't have aft launchers so it ends up firing its torpedoes from a forward launcher anyway. We've seen in the shows that torpedoes can make reasonably significant turns at slower speeds.
Honestly I'm not sure I have an opinion one way or the other on this. Part of the balancing act with a torpedo boat is working around the shared cooldowns on launchers, allowing the aft launchers to be added to the rotation would be a mess.
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Would I like a 360 torp? Maybe yes if you can only slot one. Multiple 360 launchers would just dumb down flying torp boats in my opinion. It would be boring...
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OP: I have thought about this as well. The show also never showed something like "omni-directional beam arrays" (The ships had large main arrays covering 280 or so degrees and a varying number of auxilliary arrays all over the hull, but no "omni" arrays) or "wide arc dual cannons" or something like this.
If we assume the Sovereign refit's torpedo launcher is infact a turret turning in a 180 degree field it should be easy to plant a 360 degree rotating torpedo turret on top of a star ship carrying a mission module, like a Nebula/Vor'Cha/Romulan equivalent T6 ship.
I don't see it being a universal weapon but it would fit such a ship and be a special weapon akin to the wide arc torpedo.
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I see that being the main argument for them not wanting to make such a thing.
So the weapons you are slotting are really only a measure of how powerful your ship is not what weapons are out in what location.
I think 360 torps would be a bit underwhelming to be honest. They'd be much weaker as the omni beams are to beams and anyone who knows how to really use torps doesn't worry about arcs anymore.
If you want to really make torps better there are a million things the change before we invent new weapons. Things like flight speed, shield resists, HY vulnerability, boff powers, all those need a look first.
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Depends on how many you could mount, and what the shared cooldowns look like. Could be neat for a constant-fire broadsider.
I do think the game needs more 180 torpedo variants, at least. If they're granting wishes, I'd like to see the [ARC] mod show up on rep torpedoes at say....MK XIV very rare.
I'd be banned if I have a Neutronic and Quantum Phase firing at 360....
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That would work fine provided that the [arc] was the torpedo's special ability. 360° plus radiation or rift generation would be too much. You know, unless you are using a 360° Tricobalt, which comes with its own set of drawbacks.
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