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Borg weapons

So i see Now you cant upgrade your hard Earned borg weapons Again this is taken from us again be if you upgraded it that woild kill the borg proc now nothing can be upgraded . If it is so much a problem they just delete them cryptic stop playing games with the vet players..
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited December 2015
    Spam is irrelevant - Modded
    Post edited by jodarkrider on
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    so the borg proc is still on those weapons but does never apply actually

    i think they didnt remove the mod from the weapons
    [SIGPIC][/SIGPIC]
  • samt1996samt1996 Member Posts: 2,856 Arc User
    It wasn't irrelevant, it was my sarcastic way of telling him he failed elementary school Grammar. ;)
  • risian4risian4 Member Posts: 3,711 Arc User
    scrooge69 wrote: »
    so the borg proc is still on those weapons but does never apply actually

    i think they didnt remove the mod from the weapons

    They don't apply? I'm using a [Borg] weapon on one of my characters and whenever they adapt to my weapons, this weapon still does damage.
  • gradiigradii Member Posts: 2,824 Arc User
    risian4 wrote: »
    scrooge69 wrote: »
    so the borg proc is still on those weapons but does never apply actually

    i think they didnt remove the mod from the weapons

    They don't apply? I'm using a [Borg] weapon on one of my characters and whenever they adapt to my weapons, this weapon still does damage.

    Yeah the [Borg] Proc doesn't IGNORE Adaptation it just continues to do a little extra damage even after adaptation.

    the only ranged weapons which can completely ignore both adaptation and shields are the Cochrane shotgun and the TR-116B.

    The TR is a serious issue because everyone has it and it just trivializes borg content.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • risian4risian4 Member Posts: 3,711 Arc User
    edited December 2015
    gradii wrote: »
    risian4 wrote: »
    scrooge69 wrote: »
    so the borg proc is still on those weapons but does never apply actually

    i think they didnt remove the mod from the weapons

    They don't apply? I'm using a [Borg] weapon on one of my characters and whenever they adapt to my weapons, this weapon still does damage.

    Yeah the [Borg] Proc doesn't IGNORE Adaptation it just continues to do a little extra damage even after adaptation.

    the only ranged weapons which can completely ignore both adaptation and shields are the Cochrane shotgun and the TR-116B.

    The TR is a serious issue because everyone has it and it just trivializes borg content.

    Yeah I'm aware of that. There's a reason why I've been asking for a 'correction' of this weapon almost since it was released ;) The fact that it trivialises borg content is one thing; it outperforms all other sniper rifles and several weapons like the Elachi and destabilising polaron have next-to-useless mods now. That's what greatly annoys me too.

    Edit: and you don't even have to try to be competetive with melee builds anymore if one or two team members are using a TR. If there's one weapon that has rendered far too many other stuff obsolete, it's the TR rifle imo.
  • marcusblackwell7marcusblackwell7 Member Posts: 16 Arc User
    samt1996 wrote: »
    It wasn't irrelevant, it was my sarcastic way of telling him he failed elementary school Grammar. ;)

  • marcusblackwell7marcusblackwell7 Member Posts: 16 Arc User
    samt1996 wrote: »
    It wasn't irrelevant, it was my sarcastic way of telling him he failed elementary school Grammar. ;)
    IDK

  • farmallmfarmallm Member Posts: 4,630 Arc User
    Last time I was in the Omega Rep right before winter event hit. I was using the Battle Phaser and it was wearing them out.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    [Borg] always has worked fine on ground. It was SPACE that had issues. It only worked on true Borg ships. Assimilated Raptors and stuff it didn't work on. Maybe also the things that don't shoot back.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • This content has been removed.
  • risian4risian4 Member Posts: 3,711 Arc User
    f2pdrakron wrote: »
    gradii wrote: »

    The TR is a serious issue because everyone has it and it just trivializes borg content.

    Well I dont, feel free to mail me about 14 of them? I dont recall how many characters I have thx.

    But serious, the TR-116b at release was so terrible that they had to buff it almost immediately and sure its good, its also a R&D Lv10 project that it means it SHOULD be good and not a 500 marks off the shelf from the Rep, the other stuff in R&D lv10 should also be good instead of being ... what it is. Plus before the needed changes to DMG I doubt people had the same opinion as they have now ... it was all about the CrtD back them, funny how things change.

    It's a level 15 project actually... and it's on the exchange for less than 800k EC. Reputation gear is harder to obtain and SHOULD thus be better ;) .

    The TR-116 has no trade-offs. That's the whole problem with this weapon, it performs better than other weapons of its class (sniper rifles) and it also made several weapon types (like the abovementioned destabilising polaron and Elachi weapons) obsolete. On top of that, it has literally zero disadvantages and only advantages (no need to remodulate for example) so you're not giving up anything at all.
  • edited December 2015
    This content has been removed.
  • risian4risian4 Member Posts: 3,711 Arc User
    f2pdrakron wrote: »
    risian4 wrote: »
    It's a level 15 project actually...

    Oh right, R&D have 20 levels instead of 10 because of course.
    and it's on the exchange for less than 800k EC. Reputation gear is harder to obtain and SHOULD thus be better ;) .

    Let me dismiss this because even if you can find it for 800k EC on the exchange doesnt mean thats its cost, the damn thing costs Dil to create the components for it and you need to have a R&D DOFF for it, I dont recall but the costs of that unique gear components is overall, 20k if not mistaken.

    Reap gear isnt harder since for the weapon its 5 Elite Marks, 500 Marks + 9000 Dil, I could get just doing Defera Hards in 2 days, granted I would need T5 in Omega for the set but can you reach Lv15 R&D in 40 days?

    The Exchange prices is not valid for cost discussion, I know its there and cheaper because of mass production of components or R&D Packs of Promotion! events that allows people to basically make then "for free" but I can never consider the Exchange prices representative of the item actual cost.

    What does it matter what the actual costs are? You can get it for those 800k EC, and it takes a lot less than two days to get that. Reputation gear requires elite marks, the TR requires only EC to get it, regardless of what it takes to produce it yourself. Since you can't buy rep gear from the exchange, it's usually harder to get it because you cannot substitute the project requirements for EC.

    Besides, I doubt these things would be on the Exchange it they couldn't be produced for that price. So it is very likely that the production costs are below those 800k EC.

    As for the [mods] : I do believe it's true that against unshielded targets or targets with weak shields, the TR is at a disadvantage due to it having less useful mods against those targets. However, in most advanced content, targets' shields will be such that this weapon still has an huge advantage when compared to, for example, the phaser sniper rifle from the Omega rep. Try killing an elite tac or heavy tac drone while using a phaser rifle (or disruptor, plasma or whatever for that matter) when three or four other team members are using a TR. I think you'll find that those critd mods are pretty useless and unable to compete in most situations.

    It's also not true that this weapon cannot be buffed: there are buffs available for, for example, ranged weapons in general. All the buffs from reputation traits apply as well.

    As for the chance thing: yes it's unreliable. But that's what makes it worth it to try out different combinations and to actually have different weapon types. Who needs different weapon types if one sniper rifle which ignores one of the most important mechanisms in the game performs better than those chance-weapons?

    IMHO, releasing shield-ignoring weapons and boosts was a very bad idea because it completely removes the need to combine different things, experiment with new procs etc.. They might as well release shield ignoring full auto rifles, split beam rifles etc. and remove shields entirely from the game. Why have shields in the game at all when more and more stuff is released that completely ignores them?
  • gradiigradii Member Posts: 2,824 Arc User
    risian4 wrote: »
    f2pdrakron wrote: »
    risian4 wrote: »
    It's a level 15 project actually...

    Oh right, R&D have 20 levels instead of 10 because of course.
    and it's on the exchange for less than 800k EC. Reputation gear is harder to obtain and SHOULD thus be better ;) .

    Let me dismiss this because even if you can find it for 800k EC on the exchange doesnt mean thats its cost, the damn thing costs Dil to create the components for it and you need to have a R&D DOFF for it, I dont recall but the costs of that unique gear components is overall, 20k if not mistaken.

    Reap gear isnt harder since for the weapon its 5 Elite Marks, 500 Marks + 9000 Dil, I could get just doing Defera Hards in 2 days, granted I would need T5 in Omega for the set but can you reach Lv15 R&D in 40 days?

    The Exchange prices is not valid for cost discussion, I know its there and cheaper because of mass production of components or R&D Packs of Promotion! events that allows people to basically make then "for free" but I can never consider the Exchange prices representative of the item actual cost.

    What does it matter what the actual costs are? You can get it for those 800k EC, and it takes a lot less than two days to get that. Reputation gear requires elite marks, the TR requires only EC to get it, regardless of what it takes to produce it yourself. Since you can't buy rep gear from the exchange, it's usually harder to get it because you cannot substitute the project requirements for EC.

    Besides, I doubt these things would be on the Exchange it they couldn't be produced for that price. So it is very likely that the production costs are below those 800k EC.

    As for the [mods] : I do believe it's true that against unshielded targets or targets with weak shields, the TR is at a disadvantage due to it having less useful mods against those targets. However, in most advanced content, targets' shields will be such that this weapon still has an huge advantage when compared to, for example, the phaser sniper rifle from the Omega rep. Try killing an elite tac or heavy tac drone while using a phaser rifle (or disruptor, plasma or whatever for that matter) when three or four other team members are using a TR. I think you'll find that those critd mods are pretty useless and unable to compete in most situations.

    It's also not true that this weapon cannot be buffed: there are buffs available for, for example, ranged weapons in general. All the buffs from reputation traits apply as well.

    As for the chance thing: yes it's unreliable. But that's what makes it worth it to try out different combinations and to actually have different weapon types. Who needs different weapon types if one sniper rifle which ignores one of the most important mechanisms in the game performs better than those chance-weapons?

    IMHO, releasing shield-ignoring weapons and boosts was a very bad idea because it completely removes the need to combine different things, experiment with new procs etc.. They might as well release shield ignoring full auto rifles, split beam rifles etc. and remove shields entirely from the game. Why have shields in the game at all when more and more stuff is released that completely ignores them?

    And this is why I feel like Shield ignoring weapons should be limited to Melee and only Melee.

    The delta rep EMP at least can't be constantly spammed (save for rotating tac initiative but hey at least that's teamwork), and some kit modules have 50% shield penetration on their damage, but the TR-116B rifle is a 100% shield ignoring rifle which can just be fired over and over, and that's just broken against anything with shields, Not to mention borg who it ALREADY ignores adaptation entirely.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • risian4risian4 Member Posts: 3,711 Arc User
    Yup. At the very least a reload feature should be introduced. After so many bullets, you need to stop firing to place new ones in the gun :)

    If it makes sense that the borg can't adapt to it because it fires bullets, then let's make it more realistic and add some need to replace those bullets. Or add the need to remodulate this weapon. Why shouldn't the borg be able to adapt to bullets anyway? Forcefields can withstand physical damage and objects/persons. When Data tried to escape in First Contact, he was stopped by some sort of Borg shielding.

    Or, alternatively, make it a 10-25% chance to ignore shields. That's still a lot higher than most other procs. In return, it could get an extra modifier, no problem. I have no issues with the gun itself, it's the high shield ignore that's broken to me as well.

  • edited December 2015
    This content has been removed.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited December 2015
    f2pdrakron wrote: »
    risian4 wrote: »
    What does it matter what the actual costs are?

    Of course they do, when the reputation system come the Omega Rep Sets were better that the Nukara and Romulan sets, we pointed out that it was far easier to get Omega Marks that in turn made the other Reputation Sets being more expensive in the end, they both cost the same with the exception of the Elite Marks there were a non-issue.

    You are arguing that a item that costs say $60 can be worst that one that costs $40 and it doesnt matter, R&D Unique projects must be better otherwise the whole thing is rendered irrelevant since they are overall more expensive and harder to adquire.
    You can get it for those 800k EC, and it takes a lot less than two days to get that.

    Alright, lets say I go insane and by every single TR-116b from the exchange and put then back at 750m and keep it that way ... is the cost still 800k EC?

    Why is this so hard to understand? when R&D launched they were sold at around 10m if I recall, price come down for the reasons I stated but that doesnt mean it costs 800k EC, it might be the current price on the exchange but that is meaningless as things change, heck I remember when Temporal Science Ships were on the Exchange at 120m.
    Reputation gear requires elite marks, the TR requires only EC to get it, regardless of what it takes to produce it yourself. Since you can't buy rep gear from the exchange, it's usually harder to get it because you cannot substitute the project requirements for EC.

    To begin, no ... Reputation gear doesnt requires Elite Marks, not all of them as neither Romulan or Nukara have Elite Marks but now it doesnt matter, you can convert 100 Marks into a Elite Mark, this simply adds 500 Marks to the project cost IF you dont have one because Mirror Rep to my surprise given me 5 of them when I finished it.

    Besides, I doubt these things would be on the Exchange it they couldn't be produced for that price. So it is very likely that the production costs are below those 800k EC.

    They arent being produced at that price, what happens is the R&D system gone bust and people sell R&D components they got in R&D Boxes or the Boxes themselves for cheap.

    There are other reasons but you can check the cost itself by looking how much Dilithium does the VR components eat.
    As for the [mods] : I do believe it's true that against unshielded targets or targets with weak shields, the TR is at a disadvantage due to it having less useful mods against those targets.

    As I said it have no proc, it also have one actual mod ... that already makes it less capable because Polaron can shut enemies down, Disruptor gives it a -10% Damage Resistance debuff.

    The pointless of the weapon against unshielded targets is just another of the weapon disavantages, hell why people dont want to run Tetryon? because moment the shields are down the proc is pointless.
    However, in most advanced content, targets' shields will be such that this weapon still has an huge advantage when compared to, for example, the phaser sniper rifle from the Omega rep. Try killing an elite tac or heavy tac drone while using a phaser rifle (or disruptor, plasma or whatever for that matter) when three or four other team members are using a TR. I think you'll find that those critd mods are pretty useless and unable to compete in most situations.

    To begin, ground enemies dont regen shields, if they go down they never go up so shields are in essence a extension of their health bar with the exception of the Delta Rep that if used will reset their shields, some enemies are also SCRIPTED to regain shields.

    Now since we are talking about ground, shields just go down quite fast ... they dont have huge shield HP to begin, granted we end up talking about 2-3k enemies with maybe 500 shields but still they dont last, they dont regen.

    Also you speak of enemies were the tactic against then is LOCK THEN IN MELEE outside they will wave their big plasma minigun and fire a spread of plasma rounds that HURT, getting that in the face tends to be painful.

    Again, the MACO rifle is WELL pass its days, heck before the TR-116b people used the Tholian Sword because well it was much better at it, at least people with the TR-116b are still getting plasma in the face because those Borg arent locked in melee and will fire their plasma guns.
    It's also not true that this weapon cannot be buffed: there are buffs available for, for example, ranged weapons in general. All the buffs from reputation traits apply as well.

    Those are general enhancements.
    We have ground traits that buff specific energy types, meaning a Phaser will get if not mistaken +5% damage ... thats something the TR-116b will never get because there is no trait that boosts kinetic damage on the ground, anything that can benefit the TR-116b is a general enhancement that is not specific to it and will also apply to other weapons.
    As for the chance thing: yes it's unreliable. But that's what makes it worth it to try out different combinations and to actually have different weapon types. Who needs different weapon types if one sniper rifle which ignores one of the most important mechanisms in the game performs better than those chance-weapons?

    To this day I still use the Jem'Hadar weapon because its proc simply ... shut the target down entirely.

    Also you seem to have the strange and bizarre idea everything in the game is balanced.

    No, we have itemization with tiers and rarities, the TR-116b being a somewhat more difficult and expensive weapon naturally have to better that the Mk X uncommon that just dropped from a Lv50 enemy because its a unique weapon that in principle is harder to acquire that a MACO Battle Rifle.

    Things are not equals and never were equals, burning the TR-116b at the Altar of Balance is ignoring that items are not balanced against each other, they are in relation to content, the TR-116b is the wrong choice for Bug Hunt for example that have NO shielded enemies.
    IMHO, releasing shield-ignoring weapons and boosts was a very bad idea because it completely removes the need to combine different things, experiment with new procs etc.. They might as well release shield ignoring full auto rifles, split beam rifles etc. and remove shields entirely from the game. Why have shields in the game at all when more and more stuff is released that completely ignores them?

    Look ...

    Shields are nothing but a secondary HP bar that exists for Science and Engineering ground abilities, that is the truth ... without shield you would run out of abilities, shields exist so Engs can "heal them" and for Scis to "damage then".

    This is why they exist, they were created for other classes to have something to do, problem is if someone is cleaver and sidesteps something by using a specific item or weapon we have this ... people that somehow think because something is good in some situations then it must be brought inline with the rest, nevermind if it only works inspecific circumstances.

    You brought the MACO and I tell you something, the real issue with the Omega ground weapons is that its stuck with a 3set piece that at this point is mostly pointless because people will either use the TR-116 or they will use a melee weapon (likely the Nukara sword), as the remodulation is not instantaneous and simply put, its not worth being set 3 or even set 2 at this point in the game because they ARE asking players to use a set that only works with a very specific enemy when you can very well just use say the Romulan Navy set and be pretty much set for all content, TR-116b or not since there are melee weapons.

    Go ahead and buy all TR rifles. I doubt you'll be selling them for 750m though. You know why? Because there's a market at work here. So yeah, if they're sold for 800k EC, that's what they're worth. Of course prices went down, because they're much easier to make nowadays. No one is going to sell it for that if they can't produce it for less. Assuming actors are behaving rationally of course. Anyway, enough basic economic theory.

    Fact is, a MACO rifle is much harder to obtain, simply because you have to wait at least 7 days (assuming one has sponsorship claimed) before it even unlocks. By the time it does unlock, you could have grinded those 800k EC multiple times over. So yeah, the TR is easy to obtain and no, there is therefore no reason why it should be better than reputation gear.

    Obviously you don't care about using different things. That's ok, if you like to see one weapon out-performing everything else it is supposed to compete with, that's fine. For me, the ability to use different things in combination is what kept ground fights interesting. And no, shields are much more than secondary HP bars since there's a whole lot different abilities involved in damaging and healing them. That's what makes it, again, more interesting than if it really were a secondary HP bar. You know, different builds, different abilities, different combinations of abilities. Circumventing something as significant as the shield bar like that is not 'good', it's rendering entire parts of the game obsolete.

    Your entire argument, or at least a significant part of it, is based on the assumption that the TR is harder to obtain. Which it isn't. Even if it were, is it that much harder to obtain that it justifies rendering all other weapons of its class obsolete against a significant part of the enemies (Borg are just one of them, Voth, Elachi, Klingons, Terrans etc. are many others that do count as well) in the game? I don't think it is.
    The fact that we seem to have different opinions on this results, I think, from the fact that you don't seem to mind that some stuff can clearly outperform other things that are supposed to be able to compete with it. Basically what you are defending is a (Edit: hypothetical, I don't mean that the game is currently static or simple) game where each enemy has one standard weapon to use against. Based on how you perceive the shield bar, I'd say you'd be perfectly content with everything being static, simple and predictible. Well, I am not. I like having different options, and thus different effects and types of weapons with all of them being viable against all enemies (although different degrees are acceptable of course). A sniper rifle that kills everything before other sniper rifles can even seriously damage an enemy, doesn't fit in there.
  • gradiigradii Member Posts: 2,824 Arc User
    risian4 wrote: »
    Yup. At the very least a reload feature should be introduced. After so many bullets, you need to stop firing to place new ones in the gun :)

    If it makes sense that the borg can't adapt to it because it fires bullets, then let's make it more realistic and add some need to replace those bullets. Or add the need to remodulate this weapon. Why shouldn't the borg be able to adapt to bullets anyway? Forcefields can withstand physical damage and objects/persons. When Data tried to escape in First Contact, he was stopped by some sort of Borg shielding.

    Or, alternatively, make it a 10-25% chance to ignore shields. That's still a lot higher than most other procs. In return, it could get an extra modifier, no problem. I have no issues with the gun itself, it's the high shield ignore that's broken to me as well.

    What makes it difficult is on the show the gun was actually described to replicate bullets on the go, and even have a built in TRANSPORTER. it was effectively an instant win gun.

    Which makes it an even bigger mistake to have made it available in game. It would be thought this gun would be illegal given the wounds it causes over energy weapons (Giant tritanium slugs, go rewatch that DS9 Episode!) and the fact that it can literally shoot through walls in canon.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • mainamaina Member Posts: 430 Arc User

    Question, what rifles sell at 800K? The one I sold (gold) was 35 mil just last night (on the exchange).

    When has a mod like BORG made a difference? This game is like every other one I have play'd. Minor advantage.This enemy is weak against fire,water, earth, or "borg" , but I win with my build.

    Seriously I kinda stopped using the mod when my normal build worked.
    gradii wrote: »

    What makes it difficult is on the show the gun was actually described to replicate bullets on the go, and even have a built in TRANSPORTER. it was effectively an instant win gun.

    Which makes it an even bigger mistake to have made it available in game. It would be thought this gun would be illegal given the wounds it causes over energy weapons (Giant tritanium slugs, go rewatch that DS9 Episode!) and the fact that it can literally shoot through walls in canon.

    Energy weapons are better? Really?

    Let us consider humans. What percentage of our body is water? What happens when a high source of heat meets water? Explosive evaporation. A small hit on your arm with a energy weapon causes what to the flesh around it? yeah, I'll take a slug any day....
    gHF1ABR.jpg
  • gradiigradii Member Posts: 2,824 Arc User
    edited December 2015
    maina wrote: »
    Question, what rifles sell at 800K? The one I sold (gold) was 35 mil just last night (on the exchange).

    When has a mod like BORG made a difference? This game is like every other one I have play'd. Minor advantage.This enemy is weak against fire,water, earth, or "borg" , but I win with my build.

    Seriously I kinda stopped using the mod when my normal build worked.
    gradii wrote: »

    What makes it difficult is on the show the gun was actually described to replicate bullets on the go, and even have a built in TRANSPORTER. it was effectively an instant win gun.

    Which makes it an even bigger mistake to have made it available in game. It would be thought this gun would be illegal given the wounds it causes over energy weapons (Giant tritanium slugs, go rewatch that DS9 Episode!) and the fact that it can literally shoot through walls in canon.

    Energy weapons are better? Really?

    Let us consider humans. What percentage of our body is water? What happens when a high source of heat meets water? Explosive evaporation. A small hit on your arm with a energy weapon causes what to the flesh around it? yeah, I'll take a slug any day....

    When an energy weapon can either Vaporize someone instantly like seen in Star Trek, or merely stun them depending on setting, like seen in Star Trek, your argument comes off as ill informed. Have you even seen the canon were basing this argument off of?

    This is a science fiction based argument and as such our primitive notions of energy weapons are not important. what is important is what we know these things do in the setting were talking about.

    And OF FRACKIN COURSE the GOLD version of the rifle is 35 million. the purple one is plenty OP by itself and doesnt come close to that price however.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    edited December 2015
    "Yeah" i purpose a new thread nerf the TR-116B, way to op'd, and Tribbles don't get me started on how op'd Tribbles are. I feel the op'd awesomeness of Tribbles every time i stroke my Solanae Tribble
  • gradiigradii Member Posts: 2,824 Arc User
    "Yeah" i purpose a new thread nerf the TR-116B, way to op'd, and Tribbles don't get me started on how op'd Tribbles are. I feel the op'd awesomeness of Tribbles every time i stroke my Solanae Tribble

    There's no comparison, tribbles give a tiny little buff, the TR-116B completely ignores game mechanics like adaptation and shields and does about as much damage and has as much range as any other sniper rifle.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • angrytargangrytarg Member Posts: 11,016 Arc User
    gradii wrote: »
    What makes it difficult is on the show the gun was actually described to replicate bullets on the go, and even have a built in TRANSPORTER. it was effectively an instant win gun.

    Which makes it an even bigger mistake to have made it available in game. It would be thought this gun would be illegal given the wounds it causes over energy weapons (Giant tritanium slugs, go rewatch that DS9 Episode!) and the fact that it can literally shoot through walls in canon.

    The gun makes no sense, that is true. But the transporter was a one-off illegal modification, not how it was supposed to work. Why they kept it around is anyone's guess as compression phasers rendered the weapon obsolete and production never took off. The TR is actually a primitive obsolete weapon, not the end-to-all gun it is in STO.

    Even if it replicates slugs, it can't do so indefinitely. Replicators are just transporters, reassembling molecules. They need to have those molecules in the first place, though, so the TR rifle still has to be fed by something that you would have to change after some time.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • samt1996samt1996 Member Posts: 2,856 Arc User
    It's been made clear that projectiles are far from obsolete. Torpedoes for example.

    Especially against heavily shielded targets.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    samt1996 wrote: »
    It's been made clear that projectiles are far from obsolete. Torpedoes for example.

    Especially against heavily shielded targets.

    Are we talking Star Trek or STO? In both cases though your answer must be ironic pig-2.gif

    In STO we get more shield pen and bypassing damage on projectiles, true, but I still think they are not nearly anywhere a pure energy build gets you, especially since energy weapons have pretty much the same shield penetration and more bleedthrough.

    In Star Trek, torpedoes aren't projectiles but anti-matter warheads, propelled by an energy souce. A photon torpedo doesn't smash through armour like a cannon ball, it dotzes against the hull causing a matter-antimatter explosion as you would slam a nuclear bomb against the target. It has nothing to do with the "projectile" delivering the payload, though. In ground combat the only time projectiles seem like a sensible choice is that odd writing mess-up when Borg for some reason are completely incapable of defending against stone-age weaponry (and that all the time, mind you, they never adapt to it) which logically makes not a single bit of sense. Also the notion that shields and forcefields are unable to block kinetic weapons is ridiculous - they are made for that very purpose (brig forcefields, the com-badge improvised forcefield Worf made which could stop a bullet but Borg are unable to do that...).

    For operating phasers etc. in dampening fields, the odd "no technology planet" or against Borg we have the compression phaser in the first instances (which as far as I understand it produces the charge beforehand and only stores it so magic gizmos cannot make the phaser be unable to shoot) and the remodulating phaser in the latter.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    If you stack the torpedo traits high enough... yeah they really do a lot.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • gradiigradii Member Posts: 2,824 Arc User
    angrytarg wrote: »
    gradii wrote: »
    What makes it difficult is on the show the gun was actually described to replicate bullets on the go, and even have a built in TRANSPORTER. it was effectively an instant win gun.

    Which makes it an even bigger mistake to have made it available in game. It would be thought this gun would be illegal given the wounds it causes over energy weapons (Giant tritanium slugs, go rewatch that DS9 Episode!) and the fact that it can literally shoot through walls in canon.

    The gun makes no sense, that is true. But the transporter was a one-off illegal modification, not how it was supposed to work. Why they kept it around is anyone's guess as compression phasers rendered the weapon obsolete and production never took off. The TR is actually a primitive obsolete weapon, not the end-to-all gun it is in STO.

    Even if it replicates slugs, it can't do so indefinitely. Replicators are just transporters, reassembling molecules. They need to have those molecules in the first place, though, so the TR rifle still has to be fed by something that you would have to change after some time.​​

    Well Phasers also have power cells.. the problem here is with game mechanics, one weapon is easily trivializing content.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • angrytargangrytarg Member Posts: 11,016 Arc User
    If you stack the torpedo traits high enough... yeah they really do a lot.

    Are there some specific ones I'm missing, aside from the R&D one and the torpedo training?​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    gradii wrote: »
    "Yeah" i purpose a new thread nerf the TR-116B, way to op'd, and Tribbles don't get me started on how op'd Tribbles are. I feel the op'd awesomeness of Tribbles every time i stroke my Solanae Tribble

    There's no comparison, tribbles give a tiny little buff, the TR-116B completely ignores game mechanics like adaptation and shields and does about as much damage and has as much range as any other sniper rifle.

    Sorry i thought this was the ask for stuff to be nerfed and devalue other players monetary and play time investments forums. And prevent people from having nice things you know "cuz"


    This is not directed at you personally so pls don't take offence
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