So i see Now you cant upgrade your hard Earned borg weapons Again this is taken from us again be if you upgraded it that woild kill the borg proc now nothing can be upgraded . If it is so much a problem they just delete them cryptic stop playing games with the vet players..
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i think they didnt remove the mod from the weapons
They don't apply? I'm using a [Borg] weapon on one of my characters and whenever they adapt to my weapons, this weapon still does damage.
Yeah the [Borg] Proc doesn't IGNORE Adaptation it just continues to do a little extra damage even after adaptation.
the only ranged weapons which can completely ignore both adaptation and shields are the Cochrane shotgun and the TR-116B.
The TR is a serious issue because everyone has it and it just trivializes borg content.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Yeah I'm aware of that. There's a reason why I've been asking for a 'correction' of this weapon almost since it was released
Edit: and you don't even have to try to be competetive with melee builds anymore if one or two team members are using a TR. If there's one weapon that has rendered far too many other stuff obsolete, it's the TR rifle imo.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
My character Tsin'xing
It's a level 15 project actually... and it's on the exchange for less than 800k EC. Reputation gear is harder to obtain and SHOULD thus be better
The TR-116 has no trade-offs. That's the whole problem with this weapon, it performs better than other weapons of its class (sniper rifles) and it also made several weapon types (like the abovementioned destabilising polaron and Elachi weapons) obsolete. On top of that, it has literally zero disadvantages and only advantages (no need to remodulate for example) so you're not giving up anything at all.
What does it matter what the actual costs are? You can get it for those 800k EC, and it takes a lot less than two days to get that. Reputation gear requires elite marks, the TR requires only EC to get it, regardless of what it takes to produce it yourself. Since you can't buy rep gear from the exchange, it's usually harder to get it because you cannot substitute the project requirements for EC.
Besides, I doubt these things would be on the Exchange it they couldn't be produced for that price. So it is very likely that the production costs are below those 800k EC.
As for the [mods] : I do believe it's true that against unshielded targets or targets with weak shields, the TR is at a disadvantage due to it having less useful mods against those targets. However, in most advanced content, targets' shields will be such that this weapon still has an huge advantage when compared to, for example, the phaser sniper rifle from the Omega rep. Try killing an elite tac or heavy tac drone while using a phaser rifle (or disruptor, plasma or whatever for that matter) when three or four other team members are using a TR. I think you'll find that those critd mods are pretty useless and unable to compete in most situations.
It's also not true that this weapon cannot be buffed: there are buffs available for, for example, ranged weapons in general. All the buffs from reputation traits apply as well.
As for the chance thing: yes it's unreliable. But that's what makes it worth it to try out different combinations and to actually have different weapon types. Who needs different weapon types if one sniper rifle which ignores one of the most important mechanisms in the game performs better than those chance-weapons?
IMHO, releasing shield-ignoring weapons and boosts was a very bad idea because it completely removes the need to combine different things, experiment with new procs etc.. They might as well release shield ignoring full auto rifles, split beam rifles etc. and remove shields entirely from the game. Why have shields in the game at all when more and more stuff is released that completely ignores them?
And this is why I feel like Shield ignoring weapons should be limited to Melee and only Melee.
The delta rep EMP at least can't be constantly spammed (save for rotating tac initiative but hey at least that's teamwork), and some kit modules have 50% shield penetration on their damage, but the TR-116B rifle is a 100% shield ignoring rifle which can just be fired over and over, and that's just broken against anything with shields, Not to mention borg who it ALREADY ignores adaptation entirely.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
If it makes sense that the borg can't adapt to it because it fires bullets, then let's make it more realistic and add some need to replace those bullets. Or add the need to remodulate this weapon. Why shouldn't the borg be able to adapt to bullets anyway? Forcefields can withstand physical damage and objects/persons. When Data tried to escape in First Contact, he was stopped by some sort of Borg shielding.
Or, alternatively, make it a 10-25% chance to ignore shields. That's still a lot higher than most other procs. In return, it could get an extra modifier, no problem. I have no issues with the gun itself, it's the high shield ignore that's broken to me as well.
Go ahead and buy all TR rifles. I doubt you'll be selling them for 750m though. You know why? Because there's a market at work here. So yeah, if they're sold for 800k EC, that's what they're worth. Of course prices went down, because they're much easier to make nowadays. No one is going to sell it for that if they can't produce it for less. Assuming actors are behaving rationally of course. Anyway, enough basic economic theory.
Fact is, a MACO rifle is much harder to obtain, simply because you have to wait at least 7 days (assuming one has sponsorship claimed) before it even unlocks. By the time it does unlock, you could have grinded those 800k EC multiple times over. So yeah, the TR is easy to obtain and no, there is therefore no reason why it should be better than reputation gear.
Obviously you don't care about using different things. That's ok, if you like to see one weapon out-performing everything else it is supposed to compete with, that's fine. For me, the ability to use different things in combination is what kept ground fights interesting. And no, shields are much more than secondary HP bars since there's a whole lot different abilities involved in damaging and healing them. That's what makes it, again, more interesting than if it really were a secondary HP bar. You know, different builds, different abilities, different combinations of abilities. Circumventing something as significant as the shield bar like that is not 'good', it's rendering entire parts of the game obsolete.
Your entire argument, or at least a significant part of it, is based on the assumption that the TR is harder to obtain. Which it isn't. Even if it were, is it that much harder to obtain that it justifies rendering all other weapons of its class obsolete against a significant part of the enemies (Borg are just one of them, Voth, Elachi, Klingons, Terrans etc. are many others that do count as well) in the game? I don't think it is.
The fact that we seem to have different opinions on this results, I think, from the fact that you don't seem to mind that some stuff can clearly outperform other things that are supposed to be able to compete with it. Basically what you are defending is a (Edit: hypothetical, I don't mean that the game is currently static or simple) game where each enemy has one standard weapon to use against. Based on how you perceive the shield bar, I'd say you'd be perfectly content with everything being static, simple and predictible. Well, I am not. I like having different options, and thus different effects and types of weapons with all of them being viable against all enemies (although different degrees are acceptable of course). A sniper rifle that kills everything before other sniper rifles can even seriously damage an enemy, doesn't fit in there.
What makes it difficult is on the show the gun was actually described to replicate bullets on the go, and even have a built in TRANSPORTER. it was effectively an instant win gun.
Which makes it an even bigger mistake to have made it available in game. It would be thought this gun would be illegal given the wounds it causes over energy weapons (Giant tritanium slugs, go rewatch that DS9 Episode!) and the fact that it can literally shoot through walls in canon.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Question, what rifles sell at 800K? The one I sold (gold) was 35 mil just last night (on the exchange).
When has a mod like BORG made a difference? This game is like every other one I have play'd. Minor advantage.This enemy is weak against fire,water, earth, or "borg" , but I win with my build.
Seriously I kinda stopped using the mod when my normal build worked.
Energy weapons are better? Really?
Let us consider humans. What percentage of our body is water? What happens when a high source of heat meets water? Explosive evaporation. A small hit on your arm with a energy weapon causes what to the flesh around it? yeah, I'll take a slug any day....
When an energy weapon can either Vaporize someone instantly like seen in Star Trek, or merely stun them depending on setting, like seen in Star Trek, your argument comes off as ill informed. Have you even seen the canon were basing this argument off of?
This is a science fiction based argument and as such our primitive notions of energy weapons are not important. what is important is what we know these things do in the setting were talking about.
And OF FRACKIN COURSE the GOLD version of the rifle is 35 million. the purple one is plenty OP by itself and doesnt come close to that price however.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
There's no comparison, tribbles give a tiny little buff, the TR-116B completely ignores game mechanics like adaptation and shields and does about as much damage and has as much range as any other sniper rifle.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
The gun makes no sense, that is true. But the transporter was a one-off illegal modification, not how it was supposed to work. Why they kept it around is anyone's guess as compression phasers rendered the weapon obsolete and production never took off. The TR is actually a primitive obsolete weapon, not the end-to-all gun it is in STO.
Even if it replicates slugs, it can't do so indefinitely. Replicators are just transporters, reassembling molecules. They need to have those molecules in the first place, though, so the TR rifle still has to be fed by something that you would have to change after some time.
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Especially against heavily shielded targets.
Are we talking Star Trek or STO? In both cases though your answer must be ironic
In STO we get more shield pen and bypassing damage on projectiles, true, but I still think they are not nearly anywhere a pure energy build gets you, especially since energy weapons have pretty much the same shield penetration and more bleedthrough.
In Star Trek, torpedoes aren't projectiles but anti-matter warheads, propelled by an energy souce. A photon torpedo doesn't smash through armour like a cannon ball, it dotzes against the hull causing a matter-antimatter explosion as you would slam a nuclear bomb against the target. It has nothing to do with the "projectile" delivering the payload, though. In ground combat the only time projectiles seem like a sensible choice is that odd writing mess-up when Borg for some reason are completely incapable of defending against stone-age weaponry (and that all the time, mind you, they never adapt to it) which logically makes not a single bit of sense. Also the notion that shields and forcefields are unable to block kinetic weapons is ridiculous - they are made for that very purpose (brig forcefields, the com-badge improvised forcefield Worf made which could stop a bullet but Borg are unable to do that...).
For operating phasers etc. in dampening fields, the odd "no technology planet" or against Borg we have the compression phaser in the first instances (which as far as I understand it produces the charge beforehand and only stores it so magic gizmos cannot make the phaser be unable to shoot) and the remodulating phaser in the latter.
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My character Tsin'xing
Well Phasers also have power cells.. the problem here is with game mechanics, one weapon is easily trivializing content.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Are there some specific ones I'm missing, aside from the R&D one and the torpedo training?
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Sorry i thought this was the ask for stuff to be nerfed and devalue other players monetary and play time investments forums. And prevent people from having nice things you know "cuz"
This is not directed at you personally so pls don't take offence