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So....T6 BoP...

Hi all,

I have been on hiatus for around 6 months and now that I have tentatively returned (mostly engrossed with Fallout 4), I am surprised to see a T6 BoP.

I just want to know what people think of it since my KDF Tactical captain has no interest in flying anything other than a BoP. Also, it seems to be a decent ship to play around with for my Sci KDF captain.

Comments

  • gradiigradii Member Posts: 2,824 Arc User
    It's terribly squishy like most birds of prey, but capable of some impressive damage. Also the ship trait is great for Dual Cannons or Dual Heavy Cannons.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Yeah, if BoP hulls were stronger than wet tissue then I would be disappointed.

    How is the Quantum Warhead Module? Are torpedoes still gimped? I have not done any combat yet, I only returned a few days ago to grind for the Breen dreadnought.
  • gradiigradii Member Posts: 2,824 Arc User
    jaguarskx wrote: »
    Yeah, if BoP hulls were stronger than wet tissue then I would be disappointed.

    How is the Quantum Warhead Module? Are torpedoes still gimped? I have not done any combat yet, I only returned a few days ago to grind for the Breen dreadnought.

    Torpedoes are only gimped if you don't spec into them at all/don't break enemy shields first.

    The Quantum Warhead Module I don't personally use but I think its capable of some serious damage given the numbers I've seen some people posting.

    My BoP uses fleet Photon torpedoes with Disruptor dual heavy cannons, I break enemy shields with the cannons and finish them off with torpedoes.

    I've been able to crit 30k or so with a regular torpedo hit unbuffed by High Yield or Spread which is pretty decent in most content.

    I would suggest stacking attack patterns/cannon buffs and use a torpedo high yield or spread ability.

    In addition, there's a torpedo from one of the new missions, Sunrise, the Quantum Phase Torpedo, which with high flowcaps becomes a terrific shield destroying doom weapon.

    it was "nerfed" but I never really noticed much of a change in how I used it.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • lopequillopequil Member Posts: 1,226 Arc User
    It's a b'rel with a pilot slot and the console is, to coin a phrase, most satisfying. Raider flanking and universal BOFF seating are still there, so if you fly a BoP for the sheer fun of it you will not be disappointed. If you don't already have the ch'tang you should get that too; subspace jump works well with the console.
    Q9BWcdD.png
  • kamuii2kamuii2 Member Posts: 231 Arc User
    edited December 2015
    I have been using it a lot since it first came out and with the right gear and traits it is a force to be rekoned with. also with the right boff skills you can take massive punnishment wihtout poping and still dish out a massive amount of dmg at the same time. Oh on a side note the devs keep ignoring us about some advertising that they screwed us on. the kor is supposed to be able to use the b'rolth parts but it doesnt. and they refuse to acknowledge that its broken.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2015
    jaguarskx wrote: »
    Hi all,

    I have been on hiatus for around 6 months and now that I have tentatively returned (mostly engrossed with Fallout 4), I am surprised to see a T6 BoP.

    I just want to know what people think of it since my KDF Tactical captain has no interest in flying anything other than a BoP. Also, it seems to be a decent ship to play around with for my Sci KDF captain.

    It seems you are of the "Old Breed KDF." If you knew your way around the older Birds of Prey and enjoyed their play, you'll like the T6 Kor/B'Rel.

    1. Enhanced Battle Cloak
    2. Full 12 BOFF skill count of the T5 Fleet Norgh
    3. Fleet version has full console count (11) of a T5U/T6 Fleet ship

    In contrast, the T5/T5U B'Rel had only 11 BOFF skill slots but had the full console compliment of 11 at T5U.

    In contrast, the well respected T5/T5U Fleet Norgh has 12 BOFF skill slots but only 10 console slots at T5U.

    All the basic elements you played to succeed in a BOP still apply. All the weaknesses of the BOPs still apply, but you're familiar with that already. There are more traits, reps, new equipment since you last played so you need to catch up some.

    BTW, the T6 B'Rel/Kor still can't use the T1 B'rotlh BOP skin like it's supposed to. The same old problem the T5 Fleet B'Rel has.
    jaguarskx wrote: »
    Yeah, if BoP hulls were stronger than wet tissue then I would be disappointed.

    How is the Quantum Warhead Module? Are torpedoes still gimped? I have not done any combat yet, I only returned a few days ago to grind for the Breen dreadnought.

    The console is capable of nicely supplementing your spike damage, provided you have enough dedication into projectiles. Typical Tactical BUFFs apply. Torpedoes are still gimped if you don't take extra actions to improve them. Traits are a very big player in that regard. You also can throw in traits like Omega Rep's "Kinetic Shearing" for bleedthrough damage, the T6 Veteran Destroyer's Trait, etc. Those will help out in bringing a bit more kinetic damage past the shields.

    Going in with a full Tac BUFF like APO3 or APB3, etc., DHCs firing in CSV (which the T6 B'Rel's trait prolongs), a DBB firing a BO, a TS3 with Neutronic Torpedoes, and the console firing a full charge of 6? That can slam for a nice spike.

    It's not imperative to slot it though. You could skip it entirely and go, say, "All Energy Weapons" and maximizing that style of combat.
    XzRTofz.gif
  • samt1996samt1996 Member Posts: 2,856 Arc User
    It's a nice console and the passive bonus aren't bad. I use it on my Defiant and it can really hit hard at full charge. When I don't feel like bringing a torpedo but need an extra kick every now and then it performs extremely well.
  • mrsmitty81mrsmitty81 Member Posts: 102 Arc User
    I also like the console. I use both the T6 BOP and Defiant and melt the shields with energy weapons and pop ships with the console. Spikes for well over 100k a lot of the time.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2015
    The standard build these days seems to be focused around BFAW and all, but I think at least science layouts can work wonders with torpedoes. Especially since the newer special torpedoes from reputations, mission rewards or crafting are pretty awesome.

    What might need getting used to is that Torp Spread tends to be preferable over High Yield Torpedo.

    IIRC, I equipped my Kor builds with a single torpedo launcher and Quad Cannons: I am really terrible at using enhanced battle cloak (or even battle cloak) effectively, though. But I suspect a build not focused around using the EBC will kill enemies faster.


    For special torpedoes look into:
    • Quantum Phase Torpedoes (Mission Reward from one of the Post-Iconian missions): Also has an AoE shield drain.
    • Neutronic Torpedo (Delta Reputation): radiation AOE damage.
    • Plasma-Emission Torpedo (Crafting/Exchange): can proc small plasma patches that have effects similiar to Eject Warp Plasma
    • Gravimetric Torpedo (Dyson Reputation): can proc mini-gravity wells.
    • Withering Topedo (Terran Reputation): deals extra damage the lower the target's hull is, and some radiation damage stacks. (You want other Withering weapons from the reputation then. The stack itself doesn't deal damage, but everytime another stack is applied, all existing stacks deal damage to the target, and the stacks last a while.)
    Most of these torpedoes have some AoE effect, so it's extra useful with Gravity Well so the effects overlap and hit multiple enemies. (Thogh Neutronic and Quantum Phase Torpedoes no longer proc on every target of a spread, only on the primary one, they are still pretty effective.)

    There are also several traits you want to look into:
    • Weapon System Synergy - Starship Mastery Trait, requires the Veteran Ship: Energy weapons create procs that buffs your projectile damage eventually
    • Subwarp Sheath - Starship Mastery Trait; from one of the Pilot Escorts: Grants extra armor penetration
    • Projectile Training - Personal Trait: Grants bonus damage with projectiles.
    • Kinetic Precision - Personal Trait (obtained from Crafting Level 15 in Projectiles): Grants bonus shield bleedthrough
    • Omega Kinetic Shearing (Omega Reputation Tier II): 40 % extra projectile damage as DOT
    • Enhanced Shield Penetration (Nukara Reputation Tier II): Extra shield penetration
    • Enhanced Armor Penetration (Delta Alliance Reputation Tier II): Extra Armor Penetration
    (Not a complete list.)
    Withering Barrage from the Kor is also great if you use cannons and cannon scatter volley (which is a good idea in PvE, since you have many targets that barely heal. Not so impressive for PvP, I think.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • freakiumfreakium Member Posts: 444 Arc User
    I've slotted Antiproton cannons to this thing with a Radiant Torpedo from the Iconian Reputation and this bird can now take quite a lot of punishment. And like everyone else has said, the torpedo console is great. You get a total of 6 torpedoes that you can launch simultaneously that can cripple or kill bosses in one shot.

    Also, the pilot BOff seat is a godsend. I slotted Clean Getaway and this bird just zips around like a breeze around the battlefield now. That and it's a rear facing Jam Sensors which fits a BoP perfectly.

    So most definitely give this bird a try. You won't regret it.
    m12Pkoj.png
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited December 2015
    No other ship like it. Been using the T5 B'Rel before the Kor, and got a Ning'Tao (wish we could use that skin on it) for the quad cannons for it for the fun factor alongside an Elachi turret, resonant set, coalition dhc and a standard disruptor dhc with rapid, iconian 3 piece, and fleet warp core. Test-flying with the overcloaked set as well. With one fleet neutronium I'm surprised it can survive the retaliation. Console's fun to use and effective especially when that rear shield facing drops.

    As others have mentioned, beware the T1 BoP skin still doesn't work on it.
    Y945Yzx.jpg
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Okay, I guess I will be buying the T6 Kor Bird-of-Prey the next time it goes on sale. Hopefully it will not be too soon since I had to rebuild my PC... I had some sort of electrical surge which overwhelmed my surge protector. It basically destroyed everything including two very expensive 27" 1920x1200 IPS monitors made by NEC and Planar; that's about $2,300 just for the monitors.

    I am currently playing Fallout 4 and STO on a laptop. :(

    Yeah, BFAW has been the defacto standard of the game... I only have two captains using cannons (1 Fed / 1 KDF) at the moment. That should bump up to 3 if I assigned the Kor to my KDF Sci captain. Since I have been away for a while, I'll need to do a bit more research on the torps that have been released since then. There's absolutely no way in hell I am going to put beams on a BoP.


  • burstorionburstorion Member Posts: 1,750 Arc User
    If you pvp (you poor sad, deluded sod), the Kor, like all bops can be an excellent troll boat - for example, carry literally nothing but heals and stealth powers, hit the ebc hide and tail a weak player - then, provided the alpha doesn't kill them, send them a keybinds worth of every heal in the game and watch the rage as you deny their opponent an easy kill

    (Also works for debuff spamming too)​​
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited December 2015
    PVP has been screwed for a long time but the Invincibility trait really TRIBBLE slapped half the builds into oblivion. Vapers and alpha strikers are nearly obsolete now which makes BOP'S pretty useless for that part of the game. A real shame.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    It's real pretty.
    klingon-bridge.jpg




  • horridpersonhorridperson Member Posts: 665 Arc User
    It's a fun ship and looks nice. The parts play well with B'rel and Koloth models so you can personalize it or stay classic if that is your thing. Proper nacelles on a Br'el look wonderful.
    battlegroupad_zps8gon3ojt.jpg

  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Thx guys.

    I bought the Kor during the 20% sale. I haven't played around with it yet. Currently crafting / upgrading gear for it.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Withering Topedo (Terran Reputation): deals extra damage the lower the target's hull is, and some radiation damage stacks. (You want other Withering weapons from the reputation then. The stack itself doesn't deal damage, but everytime another stack is applied, all existing stacks deal damage to the target, and the stacks last a while.)

    yes, it is a nice torp and you can use the console from one undine mission for additional photon and radiation damages (like a BoP must use disruptor, this console gives also disuptor damages)
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