Hi all,
I have been on hiatus for around 6 months and now that I have tentatively returned (mostly engrossed with Fallout 4), I am surprised to see a T6 BoP.
I just want to know what people think of it since my KDF Tactical captain has no interest in flying anything other than a BoP. Also, it seems to be a decent ship to play around with for my Sci KDF captain.
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"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
How is the Quantum Warhead Module? Are torpedoes still gimped? I have not done any combat yet, I only returned a few days ago to grind for the Breen dreadnought.
Torpedoes are only gimped if you don't spec into them at all/don't break enemy shields first.
The Quantum Warhead Module I don't personally use but I think its capable of some serious damage given the numbers I've seen some people posting.
My BoP uses fleet Photon torpedoes with Disruptor dual heavy cannons, I break enemy shields with the cannons and finish them off with torpedoes.
I've been able to crit 30k or so with a regular torpedo hit unbuffed by High Yield or Spread which is pretty decent in most content.
I would suggest stacking attack patterns/cannon buffs and use a torpedo high yield or spread ability.
In addition, there's a torpedo from one of the new missions, Sunrise, the Quantum Phase Torpedo, which with high flowcaps becomes a terrific shield destroying doom weapon.
it was "nerfed" but I never really noticed much of a change in how I used it.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
It seems you are of the "Old Breed KDF." If you knew your way around the older Birds of Prey and enjoyed their play, you'll like the T6 Kor/B'Rel.
1. Enhanced Battle Cloak
2. Full 12 BOFF skill count of the T5 Fleet Norgh
3. Fleet version has full console count (11) of a T5U/T6 Fleet ship
In contrast, the T5/T5U B'Rel had only 11 BOFF skill slots but had the full console compliment of 11 at T5U.
In contrast, the well respected T5/T5U Fleet Norgh has 12 BOFF skill slots but only 10 console slots at T5U.
All the basic elements you played to succeed in a BOP still apply. All the weaknesses of the BOPs still apply, but you're familiar with that already. There are more traits, reps, new equipment since you last played so you need to catch up some.
BTW, the T6 B'Rel/Kor still can't use the T1 B'rotlh BOP skin like it's supposed to. The same old problem the T5 Fleet B'Rel has.
The console is capable of nicely supplementing your spike damage, provided you have enough dedication into projectiles. Typical Tactical BUFFs apply. Torpedoes are still gimped if you don't take extra actions to improve them. Traits are a very big player in that regard. You also can throw in traits like Omega Rep's "Kinetic Shearing" for bleedthrough damage, the T6 Veteran Destroyer's Trait, etc. Those will help out in bringing a bit more kinetic damage past the shields.
Going in with a full Tac BUFF like APO3 or APB3, etc., DHCs firing in CSV (which the T6 B'Rel's trait prolongs), a DBB firing a BO, a TS3 with Neutronic Torpedoes, and the console firing a full charge of 6? That can slam for a nice spike.
It's not imperative to slot it though. You could skip it entirely and go, say, "All Energy Weapons" and maximizing that style of combat.
What might need getting used to is that Torp Spread tends to be preferable over High Yield Torpedo.
IIRC, I equipped my Kor builds with a single torpedo launcher and Quad Cannons: I am really terrible at using enhanced battle cloak (or even battle cloak) effectively, though. But I suspect a build not focused around using the EBC will kill enemies faster.
For special torpedoes look into:
- Quantum Phase Torpedoes (Mission Reward from one of the Post-Iconian missions): Also has an AoE shield drain.
- Neutronic Torpedo (Delta Reputation): radiation AOE damage.
- Plasma-Emission Torpedo (Crafting/Exchange): can proc small plasma patches that have effects similiar to Eject Warp Plasma
- Gravimetric Torpedo (Dyson Reputation): can proc mini-gravity wells.
- Withering Topedo (Terran Reputation): deals extra damage the lower the target's hull is, and some radiation damage stacks. (You want other Withering weapons from the reputation then. The stack itself doesn't deal damage, but everytime another stack is applied, all existing stacks deal damage to the target, and the stacks last a while.)
Most of these torpedoes have some AoE effect, so it's extra useful with Gravity Well so the effects overlap and hit multiple enemies. (Thogh Neutronic and Quantum Phase Torpedoes no longer proc on every target of a spread, only on the primary one, they are still pretty effective.)There are also several traits you want to look into:
- Weapon System Synergy - Starship Mastery Trait, requires the Veteran Ship: Energy weapons create procs that buffs your projectile damage eventually
- Subwarp Sheath - Starship Mastery Trait; from one of the Pilot Escorts: Grants extra armor penetration
- Projectile Training - Personal Trait: Grants bonus damage with projectiles.
- Kinetic Precision - Personal Trait (obtained from Crafting Level 15 in Projectiles): Grants bonus shield bleedthrough
- Omega Kinetic Shearing (Omega Reputation Tier II): 40 % extra projectile damage as DOT
- Enhanced Shield Penetration (Nukara Reputation Tier II): Extra shield penetration
- Enhanced Armor Penetration (Delta Alliance Reputation Tier II): Extra Armor Penetration
(Not a complete list.)Withering Barrage from the Kor is also great if you use cannons and cannon scatter volley (which is a good idea in PvE, since you have many targets that barely heal. Not so impressive for PvP, I think.)
Also, the pilot BOff seat is a godsend. I slotted Clean Getaway and this bird just zips around like a breeze around the battlefield now. That and it's a rear facing Jam Sensors which fits a BoP perfectly.
So most definitely give this bird a try. You won't regret it.
As others have mentioned, beware the T1 BoP skin still doesn't work on it.
I am currently playing Fallout 4 and STO on a laptop.
Yeah, BFAW has been the defacto standard of the game... I only have two captains using cannons (1 Fed / 1 KDF) at the moment. That should bump up to 3 if I assigned the Kor to my KDF Sci captain. Since I have been away for a while, I'll need to do a bit more research on the torps that have been released since then. There's absolutely no way in hell I am going to put beams on a BoP.
(Also works for debuff spamming too)
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I bought the Kor during the 20% sale. I haven't played around with it yet. Currently crafting / upgrading gear for it.
yes, it is a nice torp and you can use the console from one undine mission for additional photon and radiation damages (like a BoP must use disruptor, this console gives also disuptor damages)