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Turrets Vs V-Rexes and Extra Elite Marks

Why are turrets so useless against the V-rexes? They get nuked as soon as you make them and cover shield, shield generator, force field projector don't help any at all (Any suggestions?). Also Extra Elite Marks, some reputations like Iconian and Terran grant an excess of elite marks while curbing the amount of regular marks. I know we have a project that can turn 100 marks into 1 elite mark. But it would be nice if we could do the reverse and get X number of marks for an elite mark. I know i can turn elite marks into dilithium too but that's not my point. This is especially needed for the Iconian and Terran reputations. Iconian marks are very hard to come by mainly because there is no dedicated battlezone, just PvE queues and the two missions on Kobali prime. Terran marks are easier because there is a battlezone.

Comments

  • berginsbergins Member Posts: 3,454 Arc User
    Don't use the turrets.

    I always liked GtG for my Iconian Marks, but right now, all my marks come from Romulan Snow Rats.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • gralerongraleron Member Posts: 221 Arc User
    I found out pretty quickly that the V-Rexs explicitly and quickly demolish turrets. I suspect that it's a balancing element in the encounter design to keep fabrications engineers AFKing it. However, as it explicitly toasts what this character is specced for on the ground, I simply stopped bothering with the zone.
    Vice Admiral Elaron, USS Hard Light
  • sierra078sierra078 Member Posts: 340 Arc User
    I've started using chroniton mine field and transphasic bomb. No idea how effective they've been though.
  • ikonn#1068 ikonn Member Posts: 1,451 Arc User
    The gateway kit modules work pretty good though.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The V-Rexes' artillery strikes quickly nuke pretty much everything. It doesn't specifically target turrets, but since they can't move out of the targeting circle, they are inevitably hit more often than moving targets.

    If you want turrets to live longer, spread them out and don't stand near them. You can't stop the dino from dropping a bomb on a turret, but you can stop your turrets from being killed by AoE aimed at something else.

    If you put down cover shields or the like, place them away from the turrets. They will draw fire and make the dino waste bombs on them.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited December 2015
    How about the Undine reputation mortar. It has a big target zone and the mortar doesn't need a line of sight. Place it on a hidden spot. Turrets are good against the Voth scientist. Plenty of good things to do for a fabrication engineer.

    Thinking about it. Does demolition also help some handweapons, like the KHG grenade thrower?
  • burstorionburstorion Member Posts: 1,750 Arc User
    One of the best things I did for my engie was to wean it off emplacment type abilities - STO ground is more 'run and gun' so it might be worth looking at abilities such as fuse armor and weapons malfunction over dropping generators and its ilk

    My main engie complaint is how weak/useless drones are - they are like wet tissue paper with a pea shooter taped to it​​
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    Turrets being a bad idea? Yeah I get that as I do have an engineer.
    However I found using the orphidian cane to be an even worse idea right as the third artillery shell landed in my crotch.
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
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