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PvP in social zones

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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    Never happen. Gekko knows I'll be waiting. In the bushes, in the dark......

    he'd never leave the protected zones
  • gulberatgulberat Member Posts: 5,505 Arc User
    Not my cup of tea, plus I suspect the "flag for PVP" function would be released broken and/or exploitable to where opt-out would not actually mean opt-out. That prospect is not exactly a nice one IMO.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • gradiigradii Member Posts: 2,824 Arc User
    kontarnus wrote: »
    "it's just evil"
    That's why it's not done. It introduces a much tenser emotional dynamic that many people don't like. Most STO players don't play so that they can pretend to murder other players for fun... That's for the PvP maps.

    Agreed. This works in games like EVE which are designed from the ground up for it. This does not work for games like STO where people expect pvp to be optional.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • gradiigradii Member Posts: 2,824 Arc User
    What I have long been a proponent for is allowing duels to happen anywhere between two consenting players on the spot.

    *cough*champions online*cough*​​

    This causes issues in CO too, and I wish they'd change it to STO's challenge map system. would be overall better for the community and pvp.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • mixiplix777mixiplix777 Member Posts: 72 Arc User
    pvp is entirely broken anyway, so is the economy. cryptic gives no TRIBBLE. make as much money as they can from space barbie til cbs revokes the license.
  • edited December 2015
    This content has been removed.
  • chemistrysetchemistryset Member Posts: 229 Arc User
    edited December 2015
    I think, for the sake to liven up the action around here, is that we should set aside a few instances of the Klingon Training academy and Starfleet Command for open PvP. You'd have two options. Beaming into an open social zone, or beaming into a protected zone.

    Officers with level 4 diplomacy or Marauders get to beam into hostile social zones. They can access the opponent's doff recruitments but to do so puts them at risk of being killed and forced to respawn somewhere else and try again. Each faction is entitled to up to half the space for the instance.

    Call it... allied training. Defenders get a bonus of some unrefined dil (daily cap of course) and EC (no cap). 10,000 ec per enemy toon killed.

    What's the benefit for the raiders? Heh... I would raid, and even to access the enemy's doff assignments, that'd be awesome. But let's put in a daily raiding mission for the Klingons that award marauder xp, some dil and ec. For the Feds, it'd be diplomacy as well in which you're striking back to keep the peace so the Klingons know you're not a push-over.

    Zone defences (the security guards) respawn regularly. Reinforcements beam into a defensive position. Attackers beam into an attack base. Both have indestructible defences to prevent spawn-camping. Step out of the respawn/beam in position, you're at the mercy of the enemy.

    It'd be awesome and totally optional. You have to deliberately choose the hostile zone to beam in and the opponent has to have immunity (account wide unlock) to access your base.

    Specific officers would be immune to being hit, because it's a training exercise with specific goals.

    thoughts?

    I like this idea.


    f2pdrakron wrote: »
    valoreah wrote: »
    How would blowing up another player be any different?​​

    Because the other player can find were you live and stab you in the neck.

    In more simpler terms, NPCs are one thing ... other human beings are another and quite frankly this is nothing but "I want to grief" because that is what would be used for, open PvP in any MMO sucks because no matter what ... there is also that guy that thinks its hilarious to go to the starting area and kill new characters again and again ...

    You´re talking about pixel-based toons. In a pixel-based game. Just saying.
    The fact that jellyfish have survived for 650 million years despite not having brains is great news for stupid people.
  • echattyechatty Member Posts: 5,917 Arc User
    They may be pixel-based toons, but they're my pixel-based toons and I don't want any of them to be randomly attacked. I log onto STO to have fun and play the content.

    And I know the OP was saying have different zones for it, but people will find ways around it, just to show that they *can* and so that they can just attack random player toons.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    THEY WON'T BE BLOODY RANDOMLY ATTACKED!!!!

    sigh...

    sorry....


    people still find ways to get around it. People still do. with or without this system in place, people still will therefore your point is moot
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited December 2015
    nabreeki wrote: »
    Seriously lol at the posters getting completely riled up over an optional pvp zone that no one has to partake in, that doesn't even exist. It's like you people are dripping with insecurities.

    LOL at the guy getting riled up at other people supposedly getting riled up. Wait for it...here it comes...you're not riled up, right? Fair enough. In that case, neither are they. But if think that you get to decide how other people feel, then I also get to decide how you feel. So either you are wrong, or you are riled. Your choice B)

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    I'm riled up about the people's inability to read and their attempts to put words in my mouth that I never said...
  • gulberatgulberat Member Posts: 5,505 Arc User
    Travis, I did not put words in anyone's mouth. I have a legitimate concern that even if it is set up with the dev intent of not allowing random attacks, that like a lot of features released, it is going to be released fundamentally broken and in a way that will allow griefing regardless of what the design intent originally was.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • stobg2015stobg2015 Member Posts: 800 Arc User
    I think, for the sake to liven up the action around here, is that we should set aside a few instances of the Klingon Training academy and Starfleet Command for open PvP. You'd have two options. Beaming into an open social zone, or beaming into a protected zone.

    Officers with level 4 diplomacy or Marauders get to beam into hostile social zones. They can access the opponent's doff recruitments but to do so puts them at risk of being killed and forced to respawn somewhere else and try again. Each faction is entitled to up to half the space for the instance.

    Call it... allied training. Defenders get a bonus of some unrefined dil (daily cap of course) and EC (no cap). 10,000 ec per enemy toon killed.

    What's the benefit for the raiders? Heh... I would raid, and even to access the enemy's doff assignments, that'd be awesome. But let's put in a daily raiding mission for the Klingons that award marauder xp, some dil and ec. For the Feds, it'd be diplomacy as well in which you're striking back to keep the peace so the Klingons know you're not a push-over.

    Zone defences (the security guards) respawn regularly. Reinforcements beam into a defensive position. Attackers beam into an attack base. Both have indestructible defences to prevent spawn-camping. Step out of the respawn/beam in position, you're at the mercy of the enemy.

    It'd be awesome and totally optional. You have to deliberately choose the hostile zone to beam in and the opponent has to have immunity (account wide unlock) to access your base.

    Specific officers would be immune to being hit, because it's a training exercise with specific goals.

    thoughts?

    No.

    I'm okay with setting aside specific -areas- of a social map for PvP. Andoria needs its Ushaan. Bases need their "holodeck training rooms". I'm even okay with setting aside entire PvP zones, as long as combat is not forced on people who don't want to participate. (As in, require them to enter a PvP zone for non-PvP objectives).

    Aside from that, PvP needs more and better PvP maps, scenarios, and mechanics. Fleets should be able to enable PvP-roleplay in their own holdings, selectively and on-demand.

    But shoehorning PvP into a social zone that's not designed for PvP, that needs to support the logistics of running a character and non-combat roleplay in addition to pure social interaction... no. I don't want to have to decide "am I going to the PvP ESD, or the non-PvP ESD?" every single stinking time.
    (The Guy Formerly And Still Known As Bluegeek)
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    awww, the inconvenience of deciding what to click on... so you'd rather deny fun to players because you're afraid you lack the ability to tell the difference between PVP social zone and Starfleet command, despite the fact that Starfleet command would be first and you'd have to go OUT of your way to beam into the active pvp zone...

    is this sadly what our new generations are coming to? living a life of fear?
  • stobg2015stobg2015 Member Posts: 800 Arc User
    awww, the inconvenience of deciding what to click on... so you'd rather deny fun to players because you're afraid you lack the ability to tell the difference between PVP social zone and Starfleet command, despite the fact that Starfleet command would be first and you'd have to go OUT of your way to beam into the active pvp zone...

    is this sadly what our new generations are coming to? living a life of fear?

    If you feel you need to be a jerk about it, fine. I can work on that level. Yes, I would rather YOU not get a PvP zone than have to confront yet another dialog box every time before I can enter ESD. YOU can just as easily travel somewhere else to get your PvP on. I'm perfectly okay with your inconvenience instead of my own.

    Now that's out of the way, how about refining your proposal to something more people would support instead of attacking people who have different opinions than you do. I am far from anti-PvP and alienating people like me is not going to help your cause.
    (The Guy Formerly And Still Known As Bluegeek)
  • edited December 2015
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  • cidjackcidjack Member Posts: 2,017 Arc User
    Soooooo,

    PVP in social zones, don't we already have that with disco balls and part horns?
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
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  • yukonsamyukonsam Member Posts: 103 Arc User
    Running gun battles in ESD or the Academy isn't very Trek. Even formal combat drills wouldn't be undertaken in working social spaces when there are perfectly good holosuites available.

    That's why I suggested the Mirror Universe versions of these maps. They'd have to be re-dressed with Terran Empire fixtures, but that's easier than new maps. And bloody mayhem anytime, anywhere is a Terran Empire trademark. No need to look for the "heavy stun" setting on your plasma flamethrower. And you couldn't get there without opening a menu and explicitly saying, "yes, I want to go to the crazy place where I will probably die. Repeatedly."

    Just don't do it in my ear when I'm trying to bank, thanks.
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    there wouldn't be an extra dialogue box. You'd have this one popup as you enter ESD space... dock, beam down to ESD, enter PVP zone... where's the inconvenience to you?

    I'm not being a jerk. Trust me on that. I'm simply trying to figure out why you think it'd be an extra dialogue box.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    STO needs a hit from a battleaxe to its abilities, traits, gear, etc... if any PvP is to work at all. Many a great idea has been suggested but I'm not returning to to PvP if the incompetent and unskilled PvPers that run around now with broken build's are allowed to continue facerolling anyone either beam escorts.

    I want a similar or better level of balance to 8.5, where using broken gear meant sacrificing survival or attack power.

    Without balance no great, amazing and revolutionarily game saving PvP idea can work.

    And of course it'd be optional, we agree with how important that would be so stop repeating the same comment.

    P.S. I wonder how many STO players will have the guts to play a game like star citizen when the PU comes out next year. It'll be a way better space sim than STO and offer better gameplay.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    I have always been a fan of the idea that 1 or 2 instances of social hubs (esd/ds9/First City) be set aside for "Random Events; Borg Invasion, Herald Invasion, or a "Cross faction Portal" that enables one faction to go to the other factions Social Hub and wreak havoc. They reset every 12 hours. Just 1 or 2 instances for silly sandbox fun.
    T93uSC8.jpg
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    I have always been a fan of the idea that 1 or 2 instances of social hubs (esd/ds9/First City) be set aside for "Random Events; Borg Invasion, Herald Invasion, or a "Cross faction Portal" that enables one faction to go to the other factions Social Hub and wreak havoc. They reset every 12 hours. Just 1 or 2 instances for silly sandbox fun.

    1. yes pvp needs to be fixed with special abilities disabled and using only what's on your gun or your kit.
    2. That's actually a good idea right there, welcome. It can be a calendar so when people beam down to the special instance (by EXPLICIT CHOICE!), they'd know what to expect
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  • risian4risian4 Member Posts: 3,711 Arc User
    edited December 2015
    As long as it's optional, sure, why not? Though I do wonder why it has to be a social zone? Since the social functions and things like bank management or exchange etc. would be less used in such a zone.

    PvP would have to be fixed and balanced first though.

    The fact that there might be some people finding ways to work around the safeguards that are meant to avoid PvP from happening in the standard social zones, is not a valid argument imo. If this were to happen, it should be fixed, so it wouldn't (or rather shouldn't) be a lasting issue.

    Edit: to elaborate: the fact that some might abuse a system or use glitches should never be an excuse not to implement or try implementing something new. Complete standstill and a lack of overall game development would likely occur if we followed that reasoning.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    Why a social zone? For the fun of it. It's a different approach and people like a challenge. It'd be open like Ker'rat, but with respawn defences.
  • scarlingscarling Member Posts: 708 Arc User
    valoreah wrote: »
    scarling wrote: »
    Because they have a chance to lose.

    Those people can lose in PvE too.​​

    Not really. This game is a cake walk, even on elite. Also, PVP does not have a difficulty setting to freely turn up or down.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    Hive, Space, Elite is pretty brutal. Most people lose there. But other than that, yeah, cakewalk. Disco advanced... that's possible.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    This game would be amazing if it had territory control with the Kilngons. With whichever faction has less numbers getting a small buff to even out the playing field
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