Since the Delta expansion I have been running an all cannon build on my Tac Scimi mainly as my power levels and leech were high enough to compensate with the extra drain and still maintain over 100 weapon power and as much as I loved the cannon+torp setup my torps were severely lacking in power even with Spread 3, my cannons often hit with crits between 16k-40k depending on circumstances and toprs were way way behind.
What with the recent shift in trying to get torps up there a bit more I decided to invest in the new Terran set torp and upgraded it to mk14, swapped back to Spread 3 from Omega 1 and shifted some points in my skill tree (I had no points in torp powers obviously)
I was expecting great things from the torp mainly due to the huge 200% damage increase on low health enemies but I just didn't see anything.
I played advanced Gateway to Gre'thor and went to town on them pesky Heralds but alas the torp just didn't work. I fly at full throttle all the time as I use Peddle to the Metal II and Point Blank trait which is fun but I will occasionally overshoot my target(s) leaving them with very little health and whilst my rear weapons sometimes finish them off I usually have to turn for another run at them (I have a stupidly high turn rate though) I figured using torps with Spread 3 would act as a good killing blow but all but the smallest ships (like shuttles) would shrug them off even with lower than 25% hull and tiny or no shields, you'd notice a spike in damage but really quite low.
I switched the Terran torp to my Neutronic MK14 Ultra Rare to see if that helped things along and whilst I did notice a small increase ion damage output despite the Terran's apparent 200% damage increase on low health targets it was still woefully inefficient.
In one instance I was playing with a lone Herald Baltim, knocked its shields out with a couple volleys of cannon fire and reduced it to about 30% hull whilst about 3km form it then unleashed a torp spread with the Terran torp only for the ship to laugh it off with all torps registering hits in the low hundreds with 2 crits of a whopping 600, a single rear turret does several times that damage output.
All in all torps seem to still be all but useless unless on lower difficulty areas and even then most enemy ships explode before my torps can reach them so whats the point. The damage resistance of enemy ships with torps is insanely high and shields seem to stop all damage altogether with some of my torps not registering damage at all against enemy ships with even a slither of shield left. They need a HUGE boost in power or enemy ships need a HUGE nerf in resistance to them especially shields before anyone will take them seriously.
Anyway I'm off to fit my 5 epic dual heavy cannons again and Kemocite Laced Weaponry, that should satisfy my need to more explosions
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Even a tiny 1% of shields can totally knacker your expertly timed attack.
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You do realize, that TS3 lowers the dmg of the torpedo, but you fire multiples of that lower dmg = higher generally overall, than a single torpedoes base dmg.
Also, are you even skilled in torpedoes? As in, did you spend any skill points into kinetic weapons? If not, this could be part of your problem!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Now the thing with the Terran torp is that it scales damage up on low hull. Whether or not that damage modifier is applied to it under torp spread, I am not sure yet but right now it doesn't seem like it from my experience so far. What I have noticed on some of my logs though is that the Terran torp roughly equals my Enhanced-Biomolecular torp under torp spread, which shouldn't be the case under low hull situations if the 200% damage multiplier was applied.
I haven't tested this extensively myself though so maybe the numbers do add up correctly in the end.
Maybe @darkknightucf played with this torp more and placed it under scrutiny himself (he's pretty thorough with testing his torps).
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The Science Ship Build Thread - Share your Sci Ship builds here!
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That's why I stick to all plasma or all transphasic torp boats. QPT's shield stripping had given me hope that I could run other torp types.
Also I manage to keep high weapon power due to decreasing power drain from weapons with a ship trait from the T6 Mogai I think, PLasmonic Leach, Supremacy ship trait, Fleet Spire Core, and Warp Core Doff, constant use of EPtW, and the Omega Weapons thing. Plus some other things happening during combat that means all my power levels are well over 75% (thus benefiting from the AMP core) and weapon power never drops bellow 100. Basically I think the whole issue is not the torps being TRIBBLE just that my ship has outgrown them haha.
Torp spread may not be the best ability in all the game, but it sure is the best torp ability in the game.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Torpedoes can be extremely frustrating, and effective. And dealing with shields can be maddening, they can regenerate quickly and the slightest sliver introduces kinetic resistance.
I've rarely, if ever, delivered a first strike killing blow using only torpedoes (I should be fully specced into torpedoes). I often have to engage in more than one attack run and also use support attacks using Sci magic; but then I'm only using torpedoes. Perhaps utilizing the right Tac or Engie magic can give you an edge.
If I was running energy weapons with torpedoes, I'd first consider Teryon or Polaron.
A few tips:
When running specialty torpedoes check to see what stats boost that torpedo's performance. (e.g. Neutronic: Flow Caps)
Consider torpedoes that use shield-bypassing damage: Plasma, Transphasic, Specialty torpedoes:Hargh'peng, and variants: Enhanced Bio Molecular, Neutronic, Gravimetric, Terran, etc. (some of these have a chance to apply shield-bypassing damage and others automatically apply it).
I agree that the Terran torpedo is lackluster. It's chance to apply radiation damage is inadequate and it's scaling damage seems to favor more tactical consoles boosting its base, that might lead, to increased damage on the scaling end, just my sense. I've not been impressed with this situational weapon, and so far I've run it a very specific designed ships. But I'll test it on my general build.
At the moment torpedoes are slower that energy weapons, you need to find targets away from the crowd and attack them.
If you are using torpedoes as your main weapon you have to approach piloting differently in some cases.
Play with a torpedo for a while before upgrading it.
Run torpedoes for a while and become comfortable with them before speccing into them; its a lifestyle choice and some cannot easily respec out of those skills.
I hope you continue to play with torpedoes, both successes and failures can be impressive.
I use it on every char that has not a specific build with other torps.
As for ease of torpedo use:
Vaadwaur polarons signifcantly break shields protective propertis versus torpedoes.
My jemmy dread Starts with a volley of mk14 dual heavys/duals to spread the proc, then the neutronic spread goes in and maul's the targets some more.
As For scimitars: Going full burn frontloaded damage is a good approach. You should replace any forward torp with a dual beam bank and us the combionation of Beam Overload and Energy weapon Doffs (those who give shield pen on BO hits) to just straight up kill stuff throguh their shields.
I'll save you the pain; Vaadwaur Polarons aren't worth it.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Need to slow down enemies out of grav wells - PEP
Need some AOE shield bypassing damage - PEP
Need something to synergize with your high partigen sci attacks - PEP
Also I've found using the intimidating strikes trait works wonders too, they can't fight back when they are stunned!
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