Well, sadly the shield have a one type res (phaser) but the warp core is very good. Otherwise it is a defense type set, like the Kobali set. The regenative weapon feedback is like the Valdore console. If you have both you'll mostly never run out of shield lol. The colors are quite nice, I like the engines effect.
You can still run the warp core, the engines and the deflector with a better shield, like the Maco or the Aegis shield but you loose the abilty of the double reflecting dmg.
I think it is a very good sets for Romulans (especially with the singularity core) but otherwise there are still better options.
I am from Belgium and english isn't my main language, sorry if I make mistakes.
Where others warp cores offer +7.5 in one power this one offer +5 everywhere. Also +5 max power, mean that in some ships you can now reach 145 weapons power which is a great dps buff. Also the warp core give a fair bonus to weapons systems also increasing dmg.
In case for the romulans, the singularity core nullify their -10 power everywhere which is great if you want a descent shield/engine/aux power while having max power in weapons.
I am from Belgium and english isn't my main language, sorry if I make mistakes.
The Terran Warp Core is built to slowly ramp up all subsystem power levels over time. While it starts out a fight giving minimal power level bonuses, once combat has been going for a while you're looking at +5 to ALL Subsystem levels.
seems good on paper, but useless when you do a stf with players who can do more than 50k dps. the warpcore won't have the time to reach its optimal efficiency, than the stf would be already finished
But is the warp core better than an elite core with AMP and a leech?
I don't know, but be ready to spend a lot of ec and dil for the warpcore upgrade until you get AMP at ultra rare.; fleet warpcores have already AMP, so no need to upgrade them.
btw, I use a fleet/singularity warp core and the leech and I can kill everything easily (the other parts are Nukara delflector, nukara engine + aegis shield).
I'm still working up Terran Rep Mastery and have not purchased any of the space items from it. That said, it does have interesting points to it. Emphasis on Flow Caps and I do believe the Deflector and 2 piece bonus makes her the best "Drain" oriented set. Big deal for specific Science Builds who try to eke out as much Flow Caps as possible. The core has interesting points with the "charge up" but YMMV depending on who you roll with.
A few things keep me from accepting the whole set.
The shields are TRIBBLE, resisting only Phasers. Before anyone points to "Set 4 Bonus!" I say this: It's an Active ability. Click it, it lasts only for so long then goes into an almost 2 minute CD. In that CD, and while it's not active, it literally does NOTHING for the ship and build.
Impulse Engines. That alone, especially in todays' game where abundant Subsystem Power Levels are possible all the time, Impulse Engines are a massive downgrade from Hype-Impulse Engines. And there are many good Hyper-Impulse Engines, and one resides in what is IMO, still the best general combat space set: Iconian Resistance Space Set. The Terran Rep Impulse Engines' ability to grant resists? All I have to say is this: DAMAGE RESISTANCE DIMINISHING RETURNS. It's also not going to help you when you have collapsed shield facings due to enemy fire and not subsystem attacks.
For general combat, it wouldn't be enough to peel me away from Iconian Resistance Space Set.
If I ever pursue a Drain Boat Science Build again, this set looks to be the best, if at least for 2-3 piece bonus.
I can see definite merits for going 2-3 piece bonus. 3 piece is a stretch and I feel I would be forcing myself to slot 1 inferior piece of equipment for the 3 piece. But the set is not good enough to make me go a full 4 piece set. Only Iconian Resistance does that for me. Its' set bonus is that good.
I was disappointed that the Munitions set or what it's called secondary launcher is really a clickable ability and not some kind of minor passive effect. That would have been much more convenient (even if they were to lower the damage per torp.)
But I must test it on a Science Torpedo Boat... On my Escort I have only 1 Torpedo Launcher usually, so there aren't all that many triggers happening anyway.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
And it's no secret the Iconian set really only shines when everyone in your team uses it. In the meantime, Fleet cores (with innate power drain resists and [Amp]) are hard to replace.
Where others warp cores offer +7.5 in one power this one offer +5 everywhere. Also +5 max power, mean that in some ships you can now reach 145 weapons power which is a great dps buff. Also the warp core give a fair bonus to weapons systems also increasing dmg.
In case for the romulans, the singularity core nullify their -10 power everywhere which is great if you want a descent shield/engine/aux power while having max power in weapons.
How are you boosting your max weapon power 20 points? Or well 15 more with the core...
And it's no secret the Iconian set really only shines when everyone in your team uses it. In the meantime, Fleet cores (with innate power drain resists and [Amp]) are hard to replace.
The resists in fleet cores are not what you really think it is. I refer you to this thread from back in June. Specifically Borticus' clarification on those Spire Cores.
==========
woodwhity wrote: »
Does this apply to Plasma-integrated warpcores as well? They specifically state "+10% to base resistance rate of all Power Levels", while the cruiser command just specifies weapon power?
Resistance is not the same as Power Cost reduction. The Power Cost of activating a weapon is not affected by Resistance, only by Power Cost Reduction.
==========
And it's no secret the Iconian set really only shines when everyone in your team uses it. In the meantime, Fleet cores (with innate power drain resists and [Amp]) are hard to replace.
The resists in fleet cores are not what you really think it is. I refer you to this thread from back in June. Specifically Borticus' clarification on those Spire Cores.
And, pray-tell, what made you think I do not know "The resists in fleet cores are not what you really think it is."?! The power drain resists of Fleet cores, far as I'm concerned, function like a built-in Nadeon Inversion.
And it's no secret the Iconian set really only shines when everyone in your team uses it. In the meantime, Fleet cores (with innate power drain resists and [Amp]) are hard to replace.
The resists in fleet cores are not what you really think it is. I refer you to this thread from back in June. Specifically Borticus' clarification on those Spire Cores.
And, pray-tell, what made you think I do not know "The resists in fleet cores are not what you really think it is."?! The power drain resists of Fleet cores, far as I'm concerned, function like a built-in Nadeon Inversion.
I'm still working up Terran Rep Mastery and have not purchased any of the space items from it. That said, it does have interesting points to it. Emphasis on Flow Caps and I do believe the Deflector and 2 piece bonus makes her the best "Drain" oriented set. Big deal for specific Science Builds who try to eke out as much Flow Caps as possible. The core has interesting points with the "charge up" but YMMV depending on who you roll with.
A few things keep me from accepting the whole set.
The shields are TRIBBLE, resisting only Phasers. Before anyone points to "Set 4 Bonus!" I say this: It's an Active ability. Click it, it lasts only for so long then goes into an almost 2 minute CD. In that CD, and while it's not active, it literally does NOTHING for the ship and build.
Impulse Engines. That alone, especially in todays' game where abundant Subsystem Power Levels are possible all the time, Impulse Engines are a massive downgrade from Hype-Impulse Engines. And there are many good Hyper-Impulse Engines, and one resides in what is IMO, still the best general combat space set: Iconian Resistance Space Set. The Terran Rep Impulse Engines' ability to grant resists? All I have to say is this: DAMAGE RESISTANCE DIMINISHING RETURNS. It's also not going to help you when you have collapsed shield facings due to enemy fire and not subsystem attacks.
For general combat, it wouldn't be enough to peel me away from Iconian Resistance Space Set.
If I ever pursue a Drain Boat Science Build again, this set looks to be the best, if at least for 2-3 piece bonus.
I can see definite merits for going 2-3 piece bonus. 3 piece is a stretch and I feel I would be forcing myself to slot 1 inferior piece of equipment for the 3 piece. But the set is not good enough to make me go a full 4 piece set. Only Iconian Resistance does that for me. Its' set bonus is that good.
I'm actually in complete agreement with this post; except maybe where I'm not really sold on the Iconian set. But looks indeed like I will upgrade 2 pieces of this Terran set (likely Deflector and Warp core), for the extra Flow Caps. Together with the +25% Phaser dmg Terran console (which also gives extra Flow Caps), I feel this all might be a useful combo.
Where others warp cores offer +7.5 in one power this one offer +5 everywhere. Also +5 max power, mean that in some ships you can now reach 145 weapons power which is a great dps buff. Also the warp core give a fair bonus to weapons systems also increasing dmg.
In case for the romulans, the singularity core nullify their -10 power everywhere which is great if you want a descent shield/engine/aux power while having max power in weapons.
How are you boosting your max weapon power 20 points? Or well 15 more with the core...
Battery from T1 bop (+10 max power in weap, shield and aux) and the Molecular Cohesion Nullifier (+5 max all powers). With that warp core that's a total of +20.
I'm still working up Terran Rep Mastery and have not purchased any of the space items from it. That said, it does have interesting points to it. Emphasis on Flow Caps and I do believe the Deflector and 2 piece bonus makes her the best "Drain" oriented set. Big deal for specific Science Builds who try to eke out as much Flow Caps as possible. The core has interesting points with the "charge up" but YMMV depending on who you roll with.
A few things keep me from accepting the whole set.
The shields are TRIBBLE, resisting only Phasers. Before anyone points to "Set 4 Bonus!" I say this: It's an Active ability. Click it, it lasts only for so long then goes into an almost 2 minute CD. In that CD, and while it's not active, it literally does NOTHING for the ship and build.
Impulse Engines. That alone, especially in todays' game where abundant Subsystem Power Levels are possible all the time, Impulse Engines are a massive downgrade from Hype-Impulse Engines. And there are many good Hyper-Impulse Engines, and one resides in what is IMO, still the best general combat space set: Iconian Resistance Space Set. The Terran Rep Impulse Engines' ability to grant resists? All I have to say is this: DAMAGE RESISTANCE DIMINISHING RETURNS. It's also not going to help you when you have collapsed shield facings due to enemy fire and not subsystem attacks.
For general combat, it wouldn't be enough to peel me away from Iconian Resistance Space Set.
If I ever pursue a Drain Boat Science Build again, this set looks to be the best, if at least for 2-3 piece bonus.
I can see definite merits for going 2-3 piece bonus. 3 piece is a stretch and I feel I would be forcing myself to slot 1 inferior piece of equipment for the 3 piece. But the set is not good enough to make me go a full 4 piece set. Only Iconian Resistance does that for me. Its' set bonus is that good.
I'm actually in complete agreement with this post; except maybe where I'm not really sold on the Iconian set. But looks indeed like I will upgrade 2 pieces of this Terran set (likely Deflector and Warp core), for the extra Flow Caps. Together with the +25% Phaser dmg Terran console (which also gives extra Flow Caps), I feel this all might be a useful combo.
I don't see on what the +% phaser is a good combo with that set but if it is for the flow cap, you have better options. Tetryon for exemple
I am from Belgium and english isn't my main language, sorry if I make mistakes.
Where others warp cores offer +7.5 in one power this one offer +5 everywhere. Also +5 max power, mean that in some ships you can now reach 145 weapons power which is a great dps buff. Also the warp core give a fair bonus to weapons systems also increasing dmg.
In case for the romulans, the singularity core nullify their -10 power everywhere which is great if you want a descent shield/engine/aux power while having max power in weapons.
How are you boosting your max weapon power 20 points? Or well 15 more with the core...
Battery from T1 bop (+10 max power in weap, shield and aux) and the Molecular Cohesion Nullifier (+5 max all powers). With that warp core that's a total of +20.
I'm still working up Terran Rep Mastery and have not purchased any of the space items from it. That said, it does have interesting points to it. Emphasis on Flow Caps and I do believe the Deflector and 2 piece bonus makes her the best "Drain" oriented set. Big deal for specific Science Builds who try to eke out as much Flow Caps as possible. The core has interesting points with the "charge up" but YMMV depending on who you roll with.
A few things keep me from accepting the whole set.
The shields are TRIBBLE, resisting only Phasers. Before anyone points to "Set 4 Bonus!" I say this: It's an Active ability. Click it, it lasts only for so long then goes into an almost 2 minute CD. In that CD, and while it's not active, it literally does NOTHING for the ship and build.
Impulse Engines. That alone, especially in todays' game where abundant Subsystem Power Levels are possible all the time, Impulse Engines are a massive downgrade from Hype-Impulse Engines. And there are many good Hyper-Impulse Engines, and one resides in what is IMO, still the best general combat space set: Iconian Resistance Space Set. The Terran Rep Impulse Engines' ability to grant resists? All I have to say is this: DAMAGE RESISTANCE DIMINISHING RETURNS. It's also not going to help you when you have collapsed shield facings due to enemy fire and not subsystem attacks.
For general combat, it wouldn't be enough to peel me away from Iconian Resistance Space Set.
If I ever pursue a Drain Boat Science Build again, this set looks to be the best, if at least for 2-3 piece bonus.
I can see definite merits for going 2-3 piece bonus. 3 piece is a stretch and I feel I would be forcing myself to slot 1 inferior piece of equipment for the 3 piece. But the set is not good enough to make me go a full 4 piece set. Only Iconian Resistance does that for me. Its' set bonus is that good.
I'm actually in complete agreement with this post; except maybe where I'm not really sold on the Iconian set. But looks indeed like I will upgrade 2 pieces of this Terran set (likely Deflector and Warp core), for the extra Flow Caps. Together with the +25% Phaser dmg Terran console (which also gives extra Flow Caps), I feel this all might be a useful combo.
I don't see on what the +% phaser is a good combo with that set but if it is for the flow cap, you have better options. Tetryon for exemple
Oh...well I figured it something more permanent...or least not fixed to one faction
Comments
edit : link to the enlarged image
You can still run the warp core, the engines and the deflector with a better shield, like the Maco or the Aegis shield but you loose the abilty of the double reflecting dmg.
I think it is a very good sets for Romulans (especially with the singularity core) but otherwise there are still better options.
Shields are meh.
Where others warp cores offer +7.5 in one power this one offer +5 everywhere. Also +5 max power, mean that in some ships you can now reach 145 weapons power which is a great dps buff. Also the warp core give a fair bonus to weapons systems also increasing dmg.
In case for the romulans, the singularity core nullify their -10 power everywhere which is great if you want a descent shield/engine/aux power while having max power in weapons.
The Terran Warp Core is built to slowly ramp up all subsystem power levels over time. While it starts out a fight giving minimal power level bonuses, once combat has been going for a while you're looking at +5 to ALL Subsystem levels.
I don't know, but be ready to spend a lot of ec and dil for the warpcore upgrade until you get AMP at ultra rare.; fleet warpcores have already AMP, so no need to upgrade them.
btw, I use a fleet/singularity warp core and the leech and I can kill everything easily (the other parts are Nukara delflector, nukara engine + aegis shield).
A few things keep me from accepting the whole set.
The shields are TRIBBLE, resisting only Phasers. Before anyone points to "Set 4 Bonus!" I say this: It's an Active ability. Click it, it lasts only for so long then goes into an almost 2 minute CD. In that CD, and while it's not active, it literally does NOTHING for the ship and build.
Impulse Engines. That alone, especially in todays' game where abundant Subsystem Power Levels are possible all the time, Impulse Engines are a massive downgrade from Hype-Impulse Engines. And there are many good Hyper-Impulse Engines, and one resides in what is IMO, still the best general combat space set: Iconian Resistance Space Set. The Terran Rep Impulse Engines' ability to grant resists? All I have to say is this: DAMAGE RESISTANCE DIMINISHING RETURNS. It's also not going to help you when you have collapsed shield facings due to enemy fire and not subsystem attacks.
For general combat, it wouldn't be enough to peel me away from Iconian Resistance Space Set.
If I ever pursue a Drain Boat Science Build again, this set looks to be the best, if at least for 2-3 piece bonus.
I can see definite merits for going 2-3 piece bonus. 3 piece is a stretch and I feel I would be forcing myself to slot 1 inferior piece of equipment for the 3 piece. But the set is not good enough to make me go a full 4 piece set. Only Iconian Resistance does that for me. Its' set bonus is that good.
But I must test it on a Science Torpedo Boat... On my Escort I have only 1 Torpedo Launcher usually, so there aren't all that many triggers happening anyway.
Do you even know who created the weapons and space equipment for the Terran Reputation?
It's pretty obvious why the shields only resist phasers.
In your opinion.
And it's no secret the Iconian set really only shines when everyone in your team uses it. In the meantime, Fleet cores (with innate power drain resists and [Amp]) are hard to replace.
How are you boosting your max weapon power 20 points? Or well 15 more with the core...
The resists in fleet cores are not what you really think it is. I refer you to this thread from back in June. Specifically Borticus' clarification on those Spire Cores.
==========
woodwhity wrote: »
Does this apply to Plasma-integrated warpcores as well? They specifically state "+10% to base resistance rate of all Power Levels", while the cruiser command just specifies weapon power?
Resistance is not the same as Power Cost reduction. The Power Cost of activating a weapon is not affected by Resistance, only by Power Cost Reduction.
==========
And, pray-tell, what made you think I do not know "The resists in fleet cores are not what you really think it is."?! The power drain resists of Fleet cores, far as I'm concerned, function like a built-in Nadeon Inversion.
Hahah, okayyy
I'm actually in complete agreement with this post; except maybe where I'm not really sold on the Iconian set. But looks indeed like I will upgrade 2 pieces of this Terran set (likely Deflector and Warp core), for the extra Flow Caps. Together with the +25% Phaser dmg Terran console (which also gives extra Flow Caps), I feel this all might be a useful combo.
Battery from T1 bop (+10 max power in weap, shield and aux) and the Molecular Cohesion Nullifier (+5 max all powers). With that warp core that's a total of +20.
I don't see on what the +% phaser is a good combo with that set but if it is for the flow cap, you have better options. Tetryon for exemple
Oh...well I figured it something more permanent...or least not fixed to one faction