Obviously this is a "first world problem"(like any video game related issue), but one of the things I dislike the most when I'm playing is having to swap out mine and all of my boffs armor for EV suits if I want to run a mission that requires them. Can we please find a better way to handle this mechanic? Like just having a separate slot so an EV suit can be equipped all the time? Or if you have a better idea, please share!
PS: on a different but also quality-of-life related topic, I would like to seriously thank whoever finally set the rep project slider to max as the default
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Ditto this. Between the last mission and a couple of foundry missions I've had to do a bit of swapping recently and its not a good system. I'd even be comfortable sacrificing all EV suit stats (and make it strictly a visual item, let's just say the lobi solonae armor's main selling point isn't its numbers) in order to get an EV slot without having to worry about gameplay balance. Alternatively we could have...
1. Keep EV stats as is and have those apply instead of main ground armor whenever the suit is active.
or
2. Scale back armor stats to make a secondary deflector-esque supplement to main armor stats (which would probably be the most fun/interesting choice).
But any way its done I'd very much like it too.
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Yeah but then people are still going to complain, because they'll have two armor sets and they will have to switch out one of their two armor...
People will always complain, it is about finding the option that helps the most for largely all players, with the least amount of complaints. Both a eva slot an just a second armor slot you can toggle between give players the ability to store the suits on thier character over having to store them in a bank/inventory, while a second toggleable slot for armor would also give you the option on non-eva suit missions you can use it for dealing with different events, but also since armors are largely similar i think most would use it for the eva suit unless the second armor was very specific for like a buff/set bonus it gave for a mission.
having the armor stats stay active when wearing spacesuit = yes
having the 2nd slot restricted to spacesuit only = yes
sounds like a winner to me.......................
Also, a big thank you to whoever set sliders to default to the max amount instead of 0.
It's not even Groundhogs Day.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Unless the second slot is exclusively for a EV suit I can guarantee you everyone is going to put a second suit of armor in there and then people are still going to complain...all adding a second slot will do will give everyone two full 3 piece sets...no one is going to slot a EV suit in there when it is much MUCH more advantageous to slot a second 3 piece in there.
No one ever said the 2nd slot would/have to be 'active' like the 2nd gun slot is. That would negate the worry of a second set bonus.
Then it may as well just be a slot specifically for your EV suit...plus I would think it would be easier just making a EC suit slot for your boffs...since they don't have any double slots.
Ditto x2.
Really annoying to swap them out for missions..
An extra regular armor slot wouldn't help at all. People would want two armors for max power and the whole switcherama with EV suits would continue. And as much as I do like power creep, wearing two sets of armor is just plain silly.
Or an holographic EV suit...
But what happens when your shield is dropped from damage ...dah dah dum
Be getting yourself quite the sun*burn* on Nukara!
Hence the holographic one
Maybe add some eye and ear protection too, Future medical tech or not eye and ear injuries hamper your ability to function until you get to medic and they heal you.
arcgames.com/en/forums/startrekonline/#/discussion/comment/12793317
https://arcgames.com/en/forums/startrekonline#/discussion/1275673/my-improvement-polish-wish-list-for-sto
There's also an element of immersion involved in having to change suits before entering a hazardous environment. If you don't ever have to worry about putting on the suit, why bother? They could just resurrect the idea that personal force fields provide life support and you can just beam down in your advanced tactical swimsuit. (No thanks, btw...)
BUT... Carrying around another 4 EV suits for all of your BOFF's or being forced to visit the bank before taking on a mission is a bit much. EV slots for BOFF's makes a lot of sense. I'm glad the latest mission lets you get free no-frills EV suits if you need them, but I'd rather put all of those Nukara EV suits to good use.
Workarounds? Well, there's always calling the supply freighter before entering a mission that requires them. Or, if you happen to own a ship that has bank access you could switch ships whenever you want. Doesn't help if you've already entered the mission, though.
I guess that's why they didn't add a separate tab for crafting materials like we asked for.
The-Grand-Nagus
Join Date: Sep 2008
They had a clear incentive for doing that, because they want people to participate in the crafting system and there are way too many mats to fill up primary inventory.
People have been asking for a separate inventory tab for vanity pets for even longer and I don't see that in game either.
There's nothing wrong with asking. I'm just pointing out that an EV slot for BOFFs makes more sense than one for players, to eliminate micro-managing BOFF equipment all the time. That's a bigger QoL issue in my opinion. But it all comes down to what's reasonable for them.
I'm very much enjoying not being a mod anymore, but I do appreciate that nobody in this thread is frothing at the mouth over this topic. It's a reasonable discussion.
The same thing that would happen if your EV suit got a hole in it from damage.
The-Grand-Nagus
Join Date: Sep 2008
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
This is also what I do, and I agree it is annoying. I posted this thread right after I finished playing the underground mission on New Romulus.
The-Grand-Nagus
Join Date: Sep 2008
It really is too bad that the rep full-body armors don't have EV capabilities if you're wearing the whole thing. Every last one of them has a helmet and (can be) fully enclosed and sealed.
What they should do, if they're worried about immersion, is if you're wearing one of those armors and activate the EV function it automatically switches the costume visuals to the full set.
Yes, people in those rep armor suits would have an advantage over those wearing other kinds of EV suits. But really, shouldn't they? I'd work at getting rep armor for each character if they did that. They could balance it out by giving less environmental resistances than the actual EV suits get.