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Can we please find a better way to equip EV suits?

thegrandnagus1thegrandnagus1 Member Posts: 5,167 Arc User
Obviously this is a "first world problem"(like any video game related issue), but one of the things I dislike the most when I'm playing is having to swap out mine and all of my boffs armor for EV suits if I want to run a mission that requires them. Can we please find a better way to handle this mechanic? Like just having a separate slot so an EV suit can be equipped all the time? Or if you have a better idea, please share!

PS: on a different but also quality-of-life related topic, I would like to seriously thank whoever finally set the rep project slider to max as the default :D

The-Grand-Nagus
Join Date: Sep 2008

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Comments

  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited December 2015
    Like just having a separate slot so an EV suit can be equipped all the time? Or if you have a better idea, please share!

    Ditto this. Between the last mission and a couple of foundry missions I've had to do a bit of swapping recently and its not a good system. I'd even be comfortable sacrificing all EV suit stats (and make it strictly a visual item, let's just say the lobi solonae armor's main selling point isn't its numbers) in order to get an EV slot without having to worry about gameplay balance. Alternatively we could have...

    1. Keep EV stats as is and have those apply instead of main ground armor whenever the suit is active.
    or
    2. Scale back armor stats to make a secondary deflector-esque supplement to main armor stats (which would probably be the most fun/interesting choice).

    But any way its done I'd very much like it too.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I don't have a better idea. It just simply seems to be the idea to use.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I think rather than a seperate slot, give us a second armor slot that we can swap kinda like our weapon slot, though an issue that might arise from this would be having the ability to get two full rep gear 3 piece set bonuses, but if you made it that only the armor/suit being used counts for set bonuses an stats it would work. This way you could do both even have it that if you want use two different sets of armor for different content that needs different stats or resists it could work there too.
  • lianthelialianthelia Member Posts: 7,921 Arc User
    asuran14 wrote: »
    I think rather than a seperate slot, give us a second armor slot that we can swap kinda like our weapon slot, though an issue that might arise from this would be having the ability to get two full rep gear 3 piece set bonuses, but if you made it that only the armor/suit being used counts for set bonuses an stats it would work. This way you could do both even have it that if you want use two different sets of armor for different content that needs different stats or resists it could work there too.

    Yeah but then people are still going to complain, because they'll have two armor sets and they will have to switch out one of their two armor...
  • asuran14asuran14 Member Posts: 2,335 Arc User
    lianthelia wrote: »
    asuran14 wrote: »
    I think rather than a seperate slot, give us a second armor slot that we can swap kinda like our weapon slot, though an issue that might arise from this would be having the ability to get two full rep gear 3 piece set bonuses, but if you made it that only the armor/suit being used counts for set bonuses an stats it would work. This way you could do both even have it that if you want use two different sets of armor for different content that needs different stats or resists it could work there too.

    Yeah but then people are still going to complain, because they'll have two armor sets and they will have to switch out one of their two armor...

    People will always complain, it is about finding the option that helps the most for largely all players, with the least amount of complaints. Both a eva slot an just a second armor slot you can toggle between give players the ability to store the suits on thier character over having to store them in a bank/inventory, while a second toggleable slot for armor would also give you the option on non-eva suit missions you can use it for dealing with different events, but also since armors are largely similar i think most would use it for the eva suit unless the second armor was very specific for like a buff/set bonus it gave for a mission.
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited December 2015
    2nd slot = yes
    having the armor stats stay active when wearing spacesuit = yes
    having the 2nd slot restricted to spacesuit only = yes
    sounds like a winner to me.......................​​
  • gabeoz1gabeoz1 Member Posts: 161 Arc User
    I would love having a separate ev suit slot that allows you to switch between armor and ev suit for certain missions and dil mining. I hate having to switch mine and all my boffs armor to ev suits for quests, it takes up valuable inventory space and it's quite annoying.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    For the very few missions that need an EV suit and the pain it is to swap out all the armor you have equipped for EV suits and then swap back after, it'd be a big QoL improvement to add an EV only slot for the captain and their boffs.

    Also, a big thank you to whoever set sliders to default to the max amount instead of 0.
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  • ltminnsltminns Member Posts: 12,573 Arc User
    Another deja vu all over again. Didn't we just have a thread running last week on this very topic?

    It's not even Groundhogs Day.
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  • lianthelialianthelia Member Posts: 7,921 Arc User
    asuran14 wrote: »
    lianthelia wrote: »
    asuran14 wrote: »
    I think rather than a seperate slot, give us a second armor slot that we can swap kinda like our weapon slot, though an issue that might arise from this would be having the ability to get two full rep gear 3 piece set bonuses, but if you made it that only the armor/suit being used counts for set bonuses an stats it would work. This way you could do both even have it that if you want use two different sets of armor for different content that needs different stats or resists it could work there too.

    Yeah but then people are still going to complain, because they'll have two armor sets and they will have to switch out one of their two armor...

    People will always complain, it is about finding the option that helps the most for largely all players, with the least amount of complaints. Both a eva slot an just a second armor slot you can toggle between give players the ability to store the suits on thier character over having to store them in a bank/inventory, while a second toggleable slot for armor would also give you the option on non-eva suit missions you can use it for dealing with different events, but also since armors are largely similar i think most would use it for the eva suit unless the second armor was very specific for like a buff/set bonus it gave for a mission.

    Unless the second slot is exclusively for a EV suit I can guarantee you everyone is going to put a second suit of armor in there and then people are still going to complain...all adding a second slot will do will give everyone two full 3 piece sets...no one is going to slot a EV suit in there when it is much MUCH more advantageous to slot a second 3 piece in there.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    lianthelia wrote: »
    Unless the second slot is exclusively for a EV suit I can guarantee you everyone is going to put a second suit of armor in there and then people are still going to complain...all adding a second slot will do will give everyone two full 3 piece sets...no one is going to slot a EV suit in there when it is much MUCH more advantageous to slot a second 3 piece in there.

    No one ever said the 2nd slot would/have to be 'active' like the 2nd gun slot is. That would negate the worry of a second set bonus.
  • lianthelialianthelia Member Posts: 7,921 Arc User
    lianthelia wrote: »
    Unless the second slot is exclusively for a EV suit I can guarantee you everyone is going to put a second suit of armor in there and then people are still going to complain...all adding a second slot will do will give everyone two full 3 piece sets...no one is going to slot a EV suit in there when it is much MUCH more advantageous to slot a second 3 piece in there.

    No one ever said the 2nd slot would/have to be 'active' like the 2nd gun slot is. That would negate the worry of a second set bonus.

    Then it may as well just be a slot specifically for your EV suit...plus I would think it would be easier just making a EC suit slot for your boffs...since they don't have any double slots.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The alternative could be to simply release environment suits that are also good as armour. Cryptic sometimes does things like that...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    Like just having a separate slot so an EV suit can be equipped all the time? Or if you have a better idea, please share!

    Ditto this. Between the last mission and a couple of foundry missions I've had to do a bit of swapping recently and its not a good system. I'd even be comfortable sacrificing all EV suit stats (and make it strictly a visual item, let's just say the lobi solonae armor's main selling point isn't its numbers) in order to get an EV slot without having to worry about gameplay balance. Alternatively we could have...

    1. Keep EV stats as is and have those apply instead of main ground armor whenever the suit is active.
    or
    2. Scale back armor stats to make a secondary deflector-esque supplement to main armor stats (which would probably be the most fun/interesting choice).

    But any way its done I'd very much like it too.

    Ditto x2.

    Really annoying to swap them out for missions..
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    A dedicated suit slot would be the ideal solution.

    An extra regular armor slot wouldn't help at all. People would want two armors for max power and the whole switcherama with EV suits would continue. And as much as I do like power creep, wearing two sets of armor is just plain silly.
  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    edited December 2015
    A device that creates an enviromental energy field, similar to the fields that block the shuttlebays, that enhances your personal shields, would be nice that if could be affected by damage of some kind?, anyway, with that we just eliminate the EV suits... this is the future!!!! :wink:

    Or an holographic EV suit...
  • lianthelialianthelia Member Posts: 7,921 Arc User
    A device that creates an enviromental energy field, similar to the fields that block the shuttlebays, that enhances your personal shields, would be nice that if could be affected by damage of some kind?, anyway, with that we just eliminate the EV suits... this is the future!!!! :wink:

    Or an holographic EV suit...

    But what happens when your shield is dropped from damage ...dah dah dum

    Be getting yourself quite the sun*burn* on Nukara!
  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    lianthelia wrote: »
    A device that creates an enviromental energy field, similar to the fields that block the shuttlebays, that enhances your personal shields, would be nice that if could be affected by damage of some kind?, anyway, with that we just eliminate the EV suits... this is the future!!!! :wink:

    Or an holographic EV suit...

    But what happens when your shield is dropped from damage ...dah dah dum

    Be getting yourself quite the sun*burn* on Nukara!

    Hence the holographic one :smiley:
  • pappy02upappy02u Member Posts: 141 Arc User
    Well, what if they just added a helmet slot and our armor had an EVA switch. We all where a set of armor and that could/should have some EVA properties. Just add helmets press a button... EVA suit. From Storm Bound that looks like what Kal Dano did. They could then add functional Helmets to the Rep sets that need them. The helmets could be added to the tailor like the armor was. Then the helmets could look like everything from the current military style to the MACO, Omega, Honor Guard style.

    Maybe add some eye and ear protection too, Future medical tech or not eye and ear injuries hamper your ability to function until you get to medic and they heal you.
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    ltminns wrote: »
    Another deja vu all over again. Didn't we just have a thread running last week on this very topic?

    It's not even Groundhogs Day.

    arcgames.com/en/forums/startrekonline/#/discussion/comment/12793317
  • stobg2015stobg2015 Member Posts: 800 Arc User
    I can't see them doing this for player characters, because inventory slots. Not enough slots? That's why they want you to buy more.

    There's also an element of immersion involved in having to change suits before entering a hazardous environment. If you don't ever have to worry about putting on the suit, why bother? They could just resurrect the idea that personal force fields provide life support and you can just beam down in your advanced tactical swimsuit. (No thanks, btw...)

    BUT... Carrying around another 4 EV suits for all of your BOFF's or being forced to visit the bank before taking on a mission is a bit much. EV slots for BOFF's makes a lot of sense. I'm glad the latest mission lets you get free no-frills EV suits if you need them, but I'd rather put all of those Nukara EV suits to good use.

    Workarounds? Well, there's always calling the supply freighter before entering a mission that requires them. Or, if you happen to own a ship that has bank access you could switch ships whenever you want. Doesn't help if you've already entered the mission, though.
    (The Guy Formerly And Still Known As Bluegeek)
  • thegrandnagus1thegrandnagus1 Member Posts: 5,167 Arc User
    stobg2015 wrote: »
    I can't see them doing this for player characters, because inventory slots. Not enough slots? That's why they want you to buy more.

    I guess that's why they didn't add a separate tab for crafting materials like we asked for.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • stobg2015stobg2015 Member Posts: 800 Arc User
    stobg2015 wrote: »
    I can't see them doing this for player characters, because inventory slots. Not enough slots? That's why they want you to buy more.

    I guess that's why they didn't add a separate tab for crafting materials like we asked for.

    They had a clear incentive for doing that, because they want people to participate in the crafting system and there are way too many mats to fill up primary inventory.

    People have been asking for a separate inventory tab for vanity pets for even longer and I don't see that in game either.

    There's nothing wrong with asking. I'm just pointing out that an EV slot for BOFFs makes more sense than one for players, to eliminate micro-managing BOFF equipment all the time. That's a bigger QoL issue in my opinion. But it all comes down to what's reasonable for them.

    I'm very much enjoying not being a mod anymore, but I do appreciate that nobody in this thread is frothing at the mouth over this topic. It's a reasonable discussion.
    (The Guy Formerly And Still Known As Bluegeek)
  • thegrandnagus1thegrandnagus1 Member Posts: 5,167 Arc User
    lianthelia wrote: »
    A device that creates an enviromental energy field, similar to the fields that block the shuttlebays, that enhances your personal shields, would be nice that if could be affected by damage of some kind?, anyway, with that we just eliminate the EV suits... this is the future!!!! :wink:

    Or an holographic EV suit...

    But what happens when your shield is dropped from damage ...dah dah dum

    Be getting yourself quite the sun*burn* on Nukara!

    The same thing that would happen if your EV suit got a hole in it from damage.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    Honestly, the way I do it now is that I put all my EV suits on my BOffs that don't participate in ground combat, and switch around for when they are or aren't needed. Though I have to say that this is still an annoying hassle. Primarily because it means that I have to drop my rep armor that i need for my two-piece set. (Usually the MACO/Adapted Honor Guard.) Which means I'm out my only heal on my squishy tac characters.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,167 Arc User
    Honestly, the way I do it now is that I put all my EV suits on my BOffs that don't participate in ground combat, and switch around for when they are or aren't needed. Though I have to say that this is still an annoying hassle. Primarily because it means that I have to drop my rep armor that i need for my two-piece set. (Usually the MACO/Adapted Honor Guard.) Which means I'm out my only heal on my squishy tac characters.

    This is also what I do, and I agree it is annoying. I posted this thread right after I finished playing the underground mission on New Romulus.

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  • echattyechatty Member Posts: 5,924 Arc User
    I would be all for a special EV suit-only slot with a tab/hotkey to swap them around when needed. Especially if there are going to be more missions requiring EV suit usage.
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  • stobg2015stobg2015 Member Posts: 800 Arc User
    Honestly, the way I do it now is that I put all my EV suits on my BOffs that don't participate in ground combat, and switch around for when they are or aren't needed. Though I have to say that this is still an annoying hassle. Primarily because it means that I have to drop my rep armor that i need for my two-piece set. (Usually the MACO/Adapted Honor Guard.) Which means I'm out my only heal on my squishy tac characters.

    It really is too bad that the rep full-body armors don't have EV capabilities if you're wearing the whole thing. Every last one of them has a helmet and (can be) fully enclosed and sealed.

    What they should do, if they're worried about immersion, is if you're wearing one of those armors and activate the EV function it automatically switches the costume visuals to the full set.

    Yes, people in those rep armor suits would have an advantage over those wearing other kinds of EV suits. But really, shouldn't they? I'd work at getting rep armor for each character if they did that. They could balance it out by giving less environmental resistances than the actual EV suits get.
    (The Guy Formerly And Still Known As Bluegeek)
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