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Iconian Rep. Space Set?

So what exactly is so good about it? A lot of people in-game and on the forums say its probably the best set in the game (or one of them), but every time I look at the stats, I just don't see it. So, what am I missing?
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Comments

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Iconian Resistance Space Set has lots of cool little things going for it. It brings an outstanding combination of superb handling, superior defenses, unmatched subsystem protection, awesome team damage boosting.

    1. The shields are quite good on their own.

    2. Tons and tons of Subsystem Shutdown Protection, i.e. "Hot Restart" mechanics. It has this to quickly bring shutdown subsystems back online for Shields, Weapons after only 1 second. Nukara Space Set only has it for weapons and even then, it waits 3 seconds to do so.

    3. More Bonus Defense. One of the few sets in the game that grant +Bonus Defense. High Bonus Defense means things miss you more. Things that don't hit you are repairs that you don't have to deal with.

    4. Great performing Hyper-Impulse Engines are part of the set. With the high subsystem power levels across the board possible today, Hyper-Impulse Engines bring completely superior speed and turn rates. I have been turned away from sets because they slap a mere Impulse Engine or worse, Combat Impulse Engine as part of the set, bringing my ship handling performance down. For me, this is not an Escort/Raider issue. This is an issue for ALL my ships because I can achieve high Subsystem Power levels no matter what. Having high power levels, leaving Hyper-Impulse Engines for the sake of Impulse or bottom rung Combat Impulse Engines is a night and day affair.

    5. Both Warp/Singularity Cores gain [AMP].

    6. Outstanding 3 & 4 Piece Bonuses to increase team damage capability.

    The Iconian Rep Space Set has lots of things geared for general combat purposes. It's not meant for Science Vessels, Science-heavy builds.

    When the Iconian Reputation first came out, I openly derided the usefulness of the set. But when I began to really check the stats and bonuses, I did a complete 180. Several of my many characters between the Feds, KDF, Roms use the full set now. Breaking integrity of the set is unimaginable for me, even after the advent of the latest Reputation. The set has many things going for it and is worthy of consideration of using the entire space set, not just 1 or 2 pieces at most like most other sets do.
    XzRTofz.gif
  • kontarnuskontarnus Member Posts: 289 Arc User
    It's a great set for STFs.
    Other sets do some similar things, but for tactical high DPS builds it works quite well, that's why so many people like it; it makes things easier.
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited December 2015
    I've actually found it to be quite useful in dealing with damage on my Pathfinder.

    I use all or part of the set for a few builds/designs. An alpha strike of GW/TR+DRB+SSV+HY attacks generates a lot of attention, and the set has helped me deal with all that additional attention, and live. I've also used the set when trying to build a FBP sci ship; the four piece set was front and center when I ran a Scramble Sensors design for the Mirror Invasion event-the set often helped me survive the phaser barrage. I'll also use the Iconian two piece when I run the Reman two-piece running three plasma torpedoes fore supported by SSV, DRB, GW, or TR.

    I was completely guilty of ignoring the set when it first came out, I'm a torpedo boat captain and never thought I'd use it. I was wrong.

    Elements of the set also fit the way I pilot, as I nearly never stop flying to constantly discharge fore and aft torpedoes.
    Joined STO in September 2010.
  • darkbladejkdarkbladejk Member Posts: 3,883 Community Moderator
    Alot of folks like it because of the hot restart ability and that it boosts AP damage. Then as another person pointed out some of the other bonuses it has. It's a great set for sure but some people put way too much stock in it as being the end all, be all, of sets.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Alot of folks like it because of the hot restart ability and that it boosts AP damage. Then as another person pointed out some of the other bonuses it has. It's a great set for sure but some people put way too much stock in it as being the end all, be all, of sets.

    To clarify, the space set does not specify AP damage boosting. It's generic "damage" increases for Set 4 or Energy Weapons specific for Set 3 bonus.
    XzRTofz.gif
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Iconian Resistance Space Set has lots of cool little things going for it. It brings an outstanding combination of superb handling, superior defenses, unmatched subsystem protection, awesome team damage boosting.

    1. The shields are quite good on their own.

    2. Tons and tons of Subsystem Shutdown Protection, i.e. "Hot Restart" mechanics. It has this to quickly bring shutdown subsystems back online for Shields, Weapons after only 1 second. Nukara Space Set only has it for weapons and even then, it waits 3 seconds to do so.

    3. More Bonus Defense. One of the few sets in the game that grant +Bonus Defense. High Bonus Defense means things miss you more. Things that don't hit you are repairs that you don't have to deal with.

    4. Great performing Hyper-Impulse Engines are part of the set. With the high subsystem power levels across the board possible today, Hyper-Impulse Engines bring completely superior speed and turn rates. I have been turned away from sets because they slap a mere Impulse Engine or worse, Combat Impulse Engine as part of the set, bringing my ship handling performance down. For me, this is not an Escort/Raider issue. This is an issue for ALL my ships because I can achieve high Subsystem Power levels no matter what. Having high power levels, leaving Hyper-Impulse Engines for the sake of Impulse or bottom rung Combat Impulse Engines is a night and day affair.

    5. Both Warp/Singularity Cores gain [AMP].

    6. Outstanding 3 & 4 Piece Bonuses to increase team damage capability.

    The Iconian Rep Space Set has lots of things geared for general combat purposes. It's not meant for Science Vessels, Science-heavy builds.

    When the Iconian Reputation first came out, I openly derided the usefulness of the set. But when I began to really check the stats and bonuses, I did a complete 180. Several of my many characters between the Feds, KDF, Roms use the full set now. Breaking integrity of the set is unimaginable for me, even after the advent of the latest Reputation. The set has many things going for it and is worthy of consideration of using the entire space set, not just 1 or 2 pieces at most like most other sets do.

    Nailed it!

    Nicely done sir.
    Insert witty signature line here.
  • darkbladejkdarkbladejk Member Posts: 3,883 Community Moderator
    Alot of folks like it because of the hot restart ability and that it boosts AP damage. Then as another person pointed out some of the other bonuses it has. It's a great set for sure but some people put way too much stock in it as being the end all, be all, of sets.

    To clarify, the space set does not specify AP damage boosting. It's generic "damage" increases for Set 4 or Energy Weapons specific for Set 3 bonus.

    Either way I still think some people put too much stock into it. great set for sure, just over hyped imo
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Iconian Resistance Space Set has lots of cool little things going for it. It brings an outstanding combination of superb handling, superior defenses, unmatched subsystem protection, awesome team damage boosting.

    1. The shields are quite good on their own.

    2. Tons and tons of Subsystem Shutdown Protection, i.e. "Hot Restart" mechanics. It has this to quickly bring shutdown subsystems back online for Shields, Weapons after only 1 second. Nukara Space Set only has it for weapons and even then, it waits 3 seconds to do so.

    3. More Bonus Defense. One of the few sets in the game that grant +Bonus Defense. High Bonus Defense means things miss you more. Things that don't hit you are repairs that you don't have to deal with.

    4. Great performing Hyper-Impulse Engines are part of the set. With the high subsystem power levels across the board possible today, Hyper-Impulse Engines bring completely superior speed and turn rates. I have been turned away from sets because they slap a mere Impulse Engine or worse, Combat Impulse Engine as part of the set, bringing my ship handling performance down. For me, this is not an Escort/Raider issue. This is an issue for ALL my ships because I can achieve high Subsystem Power levels no matter what. Having high power levels, leaving Hyper-Impulse Engines for the sake of Impulse or bottom rung Combat Impulse Engines is a night and day affair.

    5. Both Warp/Singularity Cores gain [AMP].

    6. Outstanding 3 & 4 Piece Bonuses to increase team damage capability.

    The Iconian Rep Space Set has lots of things geared for general combat purposes. It's not meant for Science Vessels, Science-heavy builds.

    When the Iconian Reputation first came out, I openly derided the usefulness of the set. But when I began to really check the stats and bonuses, I did a complete 180. Several of my many characters between the Feds, KDF, Roms use the full set now. Breaking integrity of the set is unimaginable for me, even after the advent of the latest Reputation. The set has many things going for it and is worthy of consideration of using the entire space set, not just 1 or 2 pieces at most like most other sets do.

    Nailed it!

    Nicely done sir.

    I still vividly remember my many posts of me making fun of the Iconian Space Set when it came out. I am still eating my words about how wrong I was on that awesome set.
    XzRTofz.gif
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User

    4. Great performing Hyper-Impulse Engines are part of the set. With the high subsystem power levels across the board possible today, Hyper-Impulse Engines bring completely superior speed and turn rates. I have been turned away from sets because they slap a mere Impulse Engine or worse, Combat Impulse Engine as part of the set, bringing my ship handling performance down. For me, this is not an Escort/Raider issue. This is an issue for ALL my ships because I can achieve high Subsystem Power levels no matter what. Having high power levels, leaving Hyper-Impulse Engines for the sake of Impulse or bottom rung Combat Impulse Engines is a night and day affair.
    @warmaker001b, This isn't a new problem, but shouldn't something be done about it by the devs at some point?
    Some ideas: http://www.arcgames.com/en/forums/startrekonline#/discussion/1208919/buff-combat-impulse-engines
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2015

    4. Great performing Hyper-Impulse Engines are part of the set. With the high subsystem power levels across the board possible today, Hyper-Impulse Engines bring completely superior speed and turn rates. I have been turned away from sets because they slap a mere Impulse Engine or worse, Combat Impulse Engine as part of the set, bringing my ship handling performance down. For me, this is not an Escort/Raider issue. This is an issue for ALL my ships because I can achieve high Subsystem Power levels no matter what. Having high power levels, leaving Hyper-Impulse Engines for the sake of Impulse or bottom rung Combat Impulse Engines is a night and day affair.
    @warmaker001b, This isn't a new problem, but shouldn't something be done about it by the devs at some point?
    Some ideas: http://www.arcgames.com/en/forums/startrekonline#/discussion/1208919/buff-combat-impulse-engines

    It's funny because a long time ago, Combat Impulse Engines were the most favored engines in general use. This was back when regularly high Subsystem Power Levels was very hard to accomplish or near impossible. Not unless the build was specifically shunted for high Engine Power would you ever slot Hyper-Impulse. Without all the power boosts possible today, most builds put Engine Power as the lowest priority. This is true now as it was long ago. But with the power boosts today, you can have high levels across all subsystems. All. The. Time. If you're Engineer, it's stupidly ridiculous. If you have OSS to spike it even higher past the caps, LOL!

    I learned the value of Hyper-Impulse Engines because of PVP and transplanted that habit to PVE. The ease of freedom of flight is just as important in any form of combat as the build itself, at least to me.

    Anyways, when Delta Rising came out, I was cycling my Fed TAC through the Fed ships for Starship Masteries. With a very quick, very hasty build on a Guardian, a sluggish ship to begin with, I was able to maintain regularly high power levels. I slapped on my very ancient Omega Hyper-Impulse Engines Mk XI and I could almost make the Guardian spin like a top in place with BFAW going like a Disco Ball. Well, okay, that's an exaggeration but with high power levels and Hyper-Impulse Engines, the slow Guardian behaves much faster, much smoother, reacts more responsively.

    Slap a pathetic Combat Impulse Engine on that same setup, then it handles like a pig again.

    XzRTofz.gif
  • angrytargangrytarg Member Posts: 11,016 Arc User
    (...)
    Slap a pathetic Combat Impulse Engine on that same setup, then it handles like a pig again.

    Oi! What's wrong with that? pig-29.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2015
    It's funny because a long time ago, Combat Impulse Engines were the most favored engines in general use. This was back when regularly high Subsystem Power Levels was very hard to accomplish or near impossible.
    I don't really remember such a time. I remember that one people understood what the efficiency and warp core skills did to low power levels, that it was really hard to be in the nether regions of any power level, and you would always move beyond the values where combat impulse engines made sense.

    Maybe there was a different time in the 2 years I wasn't playing. I wasn't around for the introduction from Legacy of Romulus - I still remember that it was impossible to put a power setting below 25. I believe LOR changed it to 15. Maybe then efficiency alone didn't suffice.

    angrytarg wrote: »
    (...)
    Slap a pathetic Combat Impulse Engine on that same setup, then it handles like a pig again.

    Oi! What's wrong with that? pig-29.gif​​

    Some people want their engine to move them around and make hard turns in combat, instead of them spending all their time posting on the forums. ;)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • djf021djf021 Member Posts: 1,382 Arc User
    edited December 2015
    I'm already using the Iconian shield and deflector, and love them, but this thread is making me want to try the other two pieces. However, I'm running a beam array build, and already own the elite fleet plasma-integrated warp core with AMP. Is it worth replacing my fleet core to complete the Iconian set?
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited December 2015
    Yes, you can get eps from those two crafted consoles and a Lobi one so it isn't necessary anymore.

    Also, once upgraded to amp the full set will outperform a fleet core but it isn't cheaper by any means.
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