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Time to re-open Memory Alpha as a true repository of knowledge?

Recently we have had a LOT of hidden game history/lore introduced in the way of dev blogs. This information is extremely useful in filling in the gaps the mission storylines just don't cover.

So isn't it time to re-open Memory Alpha - not as a R&D facility - but as the galactic library its supposed to be that includes every scrap of knowledge concerning the game history (including The Path to 2409, the dev blog entries, magazine and book histories, etc.). Let the folks who never visit the forums or read the book/magazine info articles, have a chance to find out about all the hidden goings on the STO universe actually has. No new graphics would have to be done, simply repurpose all existing consoles and item displays to open up dialog boxes about various related information topics. The only hard part is collecting all that knowledge and putting it in one place. o:)
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Comments

  • yukonsamyukonsam Member Posts: 103 Arc User
    The help system needs serious help, and pairing it with a lore system under the Memory Alpha rubric would be a natural extension. If they were really ambitious, they could coordinate with CBS and other rights holders to sell individual streaming episodes of the various series through the interface, so we could refresh our memories.
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    Yeah, the Memory Alpha installation should have been used back when the Delta Quadrant was added, as a place where we could have taken technology from all the species we re-encountered, both enemy and ally, for study. Maybe in the current season, we can still do that.
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    yukonsam wrote: »
    The help system needs serious help, and pairing it with a lore system under the Memory Alpha rubric would be a natural extension. If they were really ambitious, they could coordinate with CBS and other rights holders to sell individual streaming episodes of the various series through the interface, so we could refresh our memories.

    That would be cool!
    captz1pp wrote: »
    Yeah, the Memory Alpha installation should have been used back when the Delta Quadrant was added, as a place where we could have taken technology from all the species we re-encountered, both enemy and ally, for study. Maybe in the current season, we can still do that.

    Well Memory Alpha isn't an R&D facility - it's a library. For R&D facilities, look to places like the Daystrom Institute or Jupiter Station memory-alpha.wikia.com/wiki/Starfleet_Research_and_Development
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    100% YES. We need all that stuff in-game.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • kavasekavase Member Posts: 771 Arc User
    I don't know why I assumed this, but I always thought it would have been converted into a data base center by now with information on all ships, weapons, amour, consoles, etc. Adding a help system certainly wouldn't hurt either.
    Retired. I'm now in search for that perfect space anomaly.
  • crm14916crm14916 Member Posts: 1,545 Arc User
    They might include an actual holodeck where we could test new ships...

    :)
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited December 2015
    kavase wrote: »
    I don't know why I assumed this, but I always thought it would have been converted into a data base center by now with information on all ships, weapons, amour, consoles, etc. Adding a help system certainly wouldn't hurt either.
    crm14916 wrote: »
    They might include an actual holodeck where we could test new ships...

    :)

    Ship building/item specialties would best be found at Utopia Planitia, the main Federation ship design center and shipyard at Mars, which Tacofangs already has made a really cool model of in-game. Now if we could just take a shuttle there from ESD... :p

    memory-alpha.wikia.com/wiki/Utopia_Planitia_Fleet_Yards

    (Of course the Rommie and Klingon shipyards should offer the same informational facilities as Utopia Planitia if the idea takes hold)
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    I was just thinking about this! It would be great to have a place where all the game's lore can be accessed and perused. Such a place would be invaluable to the world-building of STO. Memory Alpha needs to be that place.
  • hawku001xhawku001x Member Posts: 10,771 Arc User
    Would be great. Maybe the Star Trek Magazine short stories could be achievement unlocked somehow.
  • This content has been removed.
  • stobg2015stobg2015 Member Posts: 800 Arc User
    Recently we have had a LOT of hidden game history/lore introduced in the way of dev blogs. This information is extremely useful in filling in the gaps the mission storylines just don't cover.

    So isn't it time to re-open Memory Alpha - not as a R&D facility - but as the galactic library its supposed to be that includes every scrap of knowledge concerning the game history (including The Path to 2409, the dev blog entries, magazine and book histories, etc.). Let the folks who never visit the forums or read the book/magazine info articles, have a chance to find out about all the hidden goings on the STO universe actually has. No new graphics would have to be done, simply repurpose all existing consoles and item displays to open up dialog boxes about various related information topics. The only hard part is collecting all that knowledge and putting it in one place. o:)

    I like it. Blue thumbs up!
    (The Guy Formerly And Still Known As Bluegeek)
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    stobg2015 wrote: »

    I like it. Blue thumbs up!

    Any chance to use your magical moderator powers to 'kick this upstairs'? lol o:)

  • kontarnuskontarnus Member Posts: 289 Arc User
    Recently we have had a LOT of hidden game history/lore introduced in the way of dev blogs. This information is extremely useful in filling in the gaps the mission storylines just don't cover.

    So isn't it time to re-open Memory Alpha - not as a R&D facility - but as the galactic library its supposed to be that includes every scrap of knowledge concerning the game history (including The Path to 2409, the dev blog entries, magazine and book histories, etc.). Let the folks who never visit the forums or read the book/magazine info articles, have a chance to find out about all the hidden goings on the STO universe actually has. No new graphics would have to be done, simply repurpose all existing consoles and item displays to open up dialog boxes about various related information topics. The only hard part is collecting all that knowledge and putting it in one place. o:)

    Things like The path to 2409 are tied to accolades, and earnable every 20 hours. Also, the story content from it, is readable through your Accolade list.
    The rest of it? not all of it is used in the game and so has no place in it, at all.
    Also, only a small minority of people would use Memory Alpha for that purpose.
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
  • questeriusquesterius Member Posts: 8,708 Arc User
    100% YES. We need all that stuff in-game.

    Absolutely not.
    Why would the most annoying place in the game be added after it was finally rightfully removed.

    Why should the developers waste time on that piece of <insert strong language>​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited December 2015
    The question is...
    How can Cryptic/PWE monetize this to make it a viable project to actually commit Dev resources to?

    Otherwise, it's just a pie-in-the-sky idea which will never see the light of day.

    This link from the STO Wiki is a complete version of The Path to 2049 Accolade List and doesn't cost Cryptic a dime to maintain.
    http://sto.gamepedia.com/Accolade/Lore

    While the OP's idea is great, it's not very likely to happen.
    <shrug>
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited December 2015
    daveyny wrote: »
    The question is...
    How can Cryptic/PWE monetize this to make it a viable project to actually commit Dev resources to?

    Otherwise, it's just a pie-in-the-sky idea which will never see the light of day.

    This link from the STO Wiki is a complete version of The Path to 2049 Accolade List and doesn't cost Cryptic a dime to maintain.
    http://sto.gamepedia.com/Accolade/Lore

    While the OP's idea is great, it's not very likely to happen.
    <shrug>

    Heck, I'd be happy to do this for them. No dev resources needed.

    It wouldn't be any harder to do than any Foundry project I've done in the past - and would add a great deal to the game.

    C'mon Dev Team, I'm volunteering my time to make Memory Alpha the library it should be at absolutely no cost to you; take me up on the offer! o:)

  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    questerius wrote: »
    100% YES. We need all that stuff in-game.

    Absolutely not.
    Why would the most annoying place in the game be added after it was finally rightfully removed.

    Why should the developers waste time on that piece of <insert strong language>​​

    Are you talking about Memory Alpha or the lore? I don't really care about the facility itself, I just agree that all those dev blogs should have a place in-game. They could even re-use an existing map for it.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • benan81benan81 Member Posts: 6 Arc User
    I totally agree. The game needs more open maps. I would like to see Memory Alpha back in game wirh a new function.
    We need more of this fun things... also a visitable Ferenginar (maybe including a visitable Lobi Store... a huge Marketplace/Exchange... and such things).
    Many players would love it!
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2016
    if you are going for the repository of knowledge, then posting everything including extended lore on a lot of things would be great, from how a hydrospanner works upto the mechanics of how an iconian ship works, in as much technical detail or in laymans, whatever the case, if you going to deliver on the idea of a repository then it should be used as such.

    expanded lore can contain anything from a simple tool and how it is used, alien bugs, fauna and flora, atmosphereic conditions on each planet, what it is like living on a specific world from other peoples points of view, techincal read outs of ships past and present, some declassifed weapons projects, using your own rank you can learn a lot on classified weapons and other projects going on, it could even be useful for the exploration system they may have planned or a tweak to the current missions so they can be gotten more than one way instead of a central contact, it can be gotten from information that could be extrapolated by players and start the mission with some extra knowledge that could provide for example extra diplomatic choices assuming you got the required doff rank.

    some info should be locked behind doff walls, rank walls and or specific points in the overall storyline, for example you may already travel into the delta quadrant at level 50 but if you have not completed a specific check point the mem alpha database will not unlock for you until then.

    it could provide a lot of lore, background and atmosphere to the entire game which has always been lacking. it could reintroduce some realism if you like that was lost when 8472 ships and iconian ships entered service on the side of the feds/kdf/rr.
    benan81 wrote: »
    I totally agree. The game needs more open maps. I would like to see Memory Alpha back in game wirh a new function.
    We need more of this fun things... also a visitable Ferenginar (maybe including a visitable Lobi Store... a huge Marketplace/Exchange... and such things).
    Many players would love it!

    Ferenginar could be the new social zone where all transactions take place primarily, other exchange zones have a mark up price on all goods, say 10% of each time, so going to ferenginar you have no mark up price and so it becomes the center of finance in the quadrant, depending who you bribe in the chamber of commerce, it could even give you a limited ultra rare discount to any item on the exchange or even the more uncommon specific items.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited January 2016
    A library map in game, wow have fun would that be. Walking around trying to a find a book.

    Noooooooooooooooooo
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • questeriusquesterius Member Posts: 8,708 Arc User
    cidjack wrote: »
    A library map in game, wow have fub would that be. Walking around trying to a find a book.

    An ingame library would be interesting, provided that it is open to all factions and doesn't use that hideous memory alpha map.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    well they could redo the memory alpha map. how about if they don't want to spend the resources making this maybe assisting the OP with a foundry mission located at memory alpha and making it a semi official sort of thing.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • angrytargangrytarg Member Posts: 11,016 Arc User
    Having an interactive library covering in-game lore, game mechanic and item study substituting for out-of-game documentation would be a truly great and experimental way to use MA which I would support. But then again, you already get screamed at to ask for something like a game manual because reading really hurts people these days.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Recently we have had a LOT of hidden game history/lore introduced in the way of dev blogs. This information is extremely useful in filling in the gaps the mission storylines just don't cover.

    So isn't it time to re-open Memory Alpha - not as a R&D facility - but as the galactic library its supposed to be that includes every scrap of knowledge concerning the game history (including The Path to 2409, the dev blog entries, magazine and book histories, etc.). Let the folks who never visit the forums or read the book/magazine info articles, have a chance to find out about all the hidden goings on the STO universe actually has. No new graphics would have to be done, simply repurpose all existing consoles and item displays to open up dialog boxes about various related information topics. The only hard part is collecting all that knowledge and putting it in one place. o:)

    Sounds like a great idea to me! :) You got my vote.
  • tmassxtmassx Member Posts: 834 Arc User

    kontarnus wrote: »

    The rest of it? not all of it is used in the game and so has no place in it, at all.
    Also, only a small minority of people would use Memory Alpha for that purpose.


    Add there any mini-game like a mining, some interesting doff assignments, so than the people have the reason to visit Memory Alpha more often.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    daveyny wrote: »
    The question is...
    How can Cryptic/PWE monetize this to make it a viable project to actually commit Dev resources to?

    Otherwise, it's just a pie-in-the-sky idea which will never see the light of day.

    This link from the STO Wiki is a complete version of The Path to 2049 Accolade List and doesn't cost Cryptic a dime to maintain.
    http://sto.gamepedia.com/Accolade/Lore

    While the OP's idea is great, it's not very likely to happen.
    <shrug>

    Heck, I'd be happy to do this for them. No dev resources needed.

    It wouldn't be any harder to do than any Foundry project I've done in the past - and would add a great deal to the game.

    C'mon Dev Team, I'm volunteering my time to make Memory Alpha the library it should be at absolutely no cost to you; take me up on the offer! o:)
    I'm curious, if you're talking about creating a Foundry "Mission" that's just a way for players to find Tales of the War and all of the other stories in-game, do you really need permission from the Devs?

    Forget Memory Alpha for the moment, and just create a mission that's about being summoned to a meeting with an Admiral/Historian in some library ( pick a planet/station/local for the mission to begin at ), then, once there, a player will have access to the Admiral/Historian collected files on PADDs ( the text from the stories posted to this board ). Since our Captain was so deeply involved in recent history, he might simply be asking for our assessment of certain information that has been made available to him. Or from there, you can take the mission all kinds of directions.

    The Admiral/Historian might even asks our Captain to help him by reading a particular log entries, and/or to watch other media files as holodeck recreations ( absent VO ) like the meeting between Paris and Quinn, but only if you feel something like that is worth your effort. Heck if you and a bunch of Foundry Mission Makers could even create 23 separate missions where we help out the Admiral/Historian that also includes a real Foundry Mission ( long or short ) after speaking with the A/H.

    I'm done rambling now, so you can just take it from there. :)



    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited January 2016
    daveyny wrote: »
    The question is...
    How can Cryptic/PWE monetize this to make it a viable project to actually commit Dev resources to?

    Otherwise, it's just a pie-in-the-sky idea which will never see the light of day.

    This link from the STO Wiki is a complete version of The Path to 2049 Accolade List and doesn't cost Cryptic a dime to maintain.
    http://sto.gamepedia.com/Accolade/Lore

    While the OP's idea is great, it's not very likely to happen.
    <shrug>

    Heck, I'd be happy to do this for them. No dev resources needed.

    It wouldn't be any harder to do than any Foundry project I've done in the past - and would add a great deal to the game.

    C'mon Dev Team, I'm volunteering my time to make Memory Alpha the library it should be at absolutely no cost to you; take me up on the offer! o:)
    I'm curious, if you're talking about creating a Foundry "Mission" that's just a way for players to find Tales of the War and all of the other stories in-game, do you really need permission from the Devs?

    Forget Memory Alpha for the moment, and just create a mission that's about being summoned to a meeting with an Admiral/Historian in some library ( pick a planet/station/local for the mission to begin at ), then, once there, a player will have access to the Admiral/Historian collected files on PADDs ( the text from the stories posted to this board ). Since our Captain was so deeply involved in recent history, he might simply be asking for our assessment of certain information that has been made available to him. Or from there, you can take the mission all kinds of directions.

    The Admiral/Historian might even asks our Captain to help him by reading a particular log entries, and/or to watch other media files as holodeck recreations ( absent VO ) like the meeting between Paris and Quinn, but only if you feel something like that is worth your effort. Heck if you and a bunch of Foundry Mission Makers could even create 23 separate missions where we help out the Admiral/Historian that also includes a real Foundry Mission ( long or short ) after speaking with the A/H.

    I'm done rambling now, so you can just take it from there. :)

    I thought about doing this.

    However I would want it to include everything that I set forth in the OP. This is a pretty big task that I would love to tackle, however...with the current state the Foundry search mechanism is in (see sig below), only 3 people would ever be able to find it. :( (The work-to-player use ratio is miniscule.)

    My next fear is that the Devs would love it and want to include it in-game...but then tell me there is no way to port over all the work I did in the Foundry into a live game asset - thus requiring me to start all over again. :(

    If I could be guaranteed that all the work done could be freely accessed (either with a good Foundry search UI or included officially in-game), I'd start on it in a heartbeat. After all, that is the very foundation of Memory Alpha - free and easy access to knowledge for everyone in the galaxy. :)
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    daveyny wrote: »
    The question is...
    How can Cryptic/PWE monetize this to make it a viable project to actually commit Dev resources to?

    Otherwise, it's just a pie-in-the-sky idea which will never see the light of day.

    This link from the STO Wiki is a complete version of The Path to 2049 Accolade List and doesn't cost Cryptic a dime to maintain.
    http://sto.gamepedia.com/Accolade/Lore

    While the OP's idea is great, it's not very likely to happen.
    <shrug>

    Heck, I'd be happy to do this for them. No dev resources needed.

    It wouldn't be any harder to do than any Foundry project I've done in the past - and would add a great deal to the game.

    C'mon Dev Team, I'm volunteering my time to make Memory Alpha the library it should be at absolutely no cost to you; take me up on the offer! o:)
    I'm curious, if you're talking about creating a Foundry "Mission" that's just a way for players to find Tales of the War and all of the other stories in-game, do you really need permission from the Devs?

    Forget Memory Alpha for the moment, and just create a mission that's about being summoned to a meeting with an Admiral/Historian in some library ( pick a planet/station/local for the mission to begin at ), then, once there, a player will have access to the Admiral/Historian collected files on PADDs ( the text from the stories posted to this board ). Since our Captain was so deeply involved in recent history, he might simply be asking for our assessment of certain information that has been made available to him. Or from there, you can take the mission all kinds of directions.

    The Admiral/Historian might even asks our Captain to help him by reading a particular log entries, and/or to watch other media files as holodeck recreations ( absent VO ) like the meeting between Paris and Quinn, but only if you feel something like that is worth your effort. Heck if you and a bunch of Foundry Mission Makers could even create 23 separate missions where we help out the Admiral/Historian that also includes a real Foundry Mission ( long or short ) after speaking with the A/H.

    I'm done rambling now, so you can just take it from there. :)

    I thought about doing this.

    However I would want it to include everything that I set forth in the OP. This is a pretty big task that I would love to tackle, however...with the current state the Foundry search mechanism is in (see sig below), only 3 people would ever be able to find it. :( (The work-to-player use ratio is miniscule.)

    My next fear is that the Devs would love it and want to include it in-game...but then tell me there is no way to port over all the work I did in the Foundry into a live game asset - thus requiring me to start all over again. :(

    If I could be guaranteed that all the work done could be freely accessed (either with a good Foundry search UI or included officially in-game), I'd start on it in a heartbeat. After all, that is the very foundation of Memory Alpha - free and easy access to knowledge for everyone in the galaxy. :)
    Remember what Kirk said...

    Risk is our business. ;)

    But seriously, I get it.

    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • This content has been removed.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    yukonsam wrote: »
    The help system needs serious help, and pairing it with a lore system under the Memory Alpha rubric would be a natural extension. If they were really ambitious, they could coordinate with CBS and other rights holders to sell individual streaming episodes of the various series through the interface, so we could refresh our memories.

    Or have relevant clips available for those who don't want to sit through a whole episode.
    kavase wrote: »
    I don't know why I assumed this, but I always thought it would have been converted into a data base center by now with information on all ships, weapons, amour, consoles, etc. Adding a help system certainly wouldn't hurt either.

    Very true.
    if you are going for the repository of knowledge, then posting everything including extended lore on a lot of things would be great, from how a hydrospanner works upto the mechanics of how an iconian ship works, in as much technical detail or in laymans, whatever the case, if you going to deliver on the idea of a repository then it should be used as such.

    expanded lore can contain anything from a simple tool and how it is used, alien bugs, fauna and flora, atmosphereic conditions on each planet, what it is like living on a specific world from other peoples points of view, techincal read outs of ships past and present, some declassifed weapons projects, using your own rank you can learn a lot on classified weapons and other projects going on, it could even be useful for the exploration system they may have planned or a tweak to the current missions so they can be gotten more than one way instead of a central contact, it can be gotten from information that could be extrapolated by players and start the mission with some extra knowledge that could provide for example extra diplomatic choices assuming you got the required doff rank.

    some info should be locked behind doff walls, rank walls and or specific points in the overall storyline, for example you may already travel into the delta quadrant at level 50 but if you have not completed a specific check point the mem alpha database will not unlock for you until then.

    it could provide a lot of lore, background and atmosphere to the entire game which has always been lacking. it could reintroduce some realism if you like that was lost when 8472 ships and iconian ships entered service on the side of the feds/kdf/rr.
    A codex.

    It would require lots of writer's energy but yes. That would be fantastic.

    For something like Admiral Leeta's logs though, for people who haven't unlocked it via the rep, it would just come up as classified. Makes perfect sense.

    I would like it if the knowledge would give hints on say a planet's environment, so if you go to that planet you have knowledge that would highlight say an alternate path, or other advantage. Like this planet's fog is flammable.

    Though that's the type of thing they usually feed you on the mission.
    benan81 wrote: »
    I totally agree. The game needs more open maps. I would like to see Memory Alpha back in game wirh a new function.
    We need more of this fun things... also a visitable Ferenginar (maybe including a visitable Lobi Store... a huge Marketplace/Exchange... and such things).
    Many players would love it!

    Ferenginar could be the new social zone where all transactions take place primarily, other exchange zones have a mark up price on all goods, say 10% of each time, so going to ferenginar you have no mark up price and so it becomes the center of finance in the quadrant, depending who you bribe in the chamber of commerce, it could even give you a limited ultra rare discount to any item on the exchange or even the more uncommon specific items.

    I don't think that would work. That would be taking profit out of player's pockets, so unless Cryptic is gonna have the system cover the lost 10% it wouldn't happen.

    Besides it's Ferenginar, there's more likely to be a 10% price mark up.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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