I had 2 boffs trained in command, and while both were present at the time, it only counted 1 of them towards my captain's command specialization stacking effect.
The description in this specialization says it can stack up to 5X, provided more officers are using command specialization while on your team, but it only accounts for 1 and not anymore beyond that!
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anyway.
Actually, yes, that's the problem. Look at the wording on that. "Team" means group of other players. So boffs would not count.
Boff(s) do count, as they are a part of your team, no different than captain(s)!
Hence why it is counting 1 of my boffs + myself, but not the other boff(s)!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Than why does every other team based effect, work with boffs, including boffs using those team based bonuses?
A team, is anyone who is actively on your......team, boffs included!!!
The bug is not in a boff being able to effect your captain, but that the game doesn't account for more than 1, simple!
Praetor of the -RTS- Romulan Tal Shiar fleet!
The wording may be incorrect, but it doesn't specify captains, nor does it specify command specialization passives either!
Hence why it should be a teamwide bonus, for any [boffs included] who are specialized in command!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
You cannot equip a boff, with more than 1 spec at a time, in other words, they cannot have command + intel skills active together, nor can they have any of the 3 space together either!!!
Hence why command, should be a teamwide benefit, even with boffs!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
I am not sure you are fully grasping what I said, despite having a boff(s) using intel and command on ground, only the command spec has stackable skills, and only those you yourself have purchased would be stacked upon.
Therefore, only boffs using the command spec, would benefit the team stacking with what you yourself, are able to use.
While intel, would be on their own as usual.
The description words it, as ANYONE on your team [meaning captains & boffs] actively using command, than your active command skills that can stack, will stack up to a max of 5.
It doesn't specify, as to whether boffs have an effect, or not!!!
Let me explain the stupidity of this system in detail better.
We as captains, get not only skill points to boost ourselves, but also boost the effectiveness of everything used by ourselves on ground, as well as boost everything we use in space including boosting our boffs.
We get our own unique captain skills + kit modules to use on ground, as well as a primary and seconday specialization, and can mix and match kit modules how we please.
Boffs get 0 captain skills because......well they aren't captains, and are simply a blank slate consisting of absolutely 0 skill point value, and only able to use skills on ground as though they were kit modules only.
They are basically a captain with absolutely 0 skill points, 0 captain skills, and only using a kit for ground skills.....that's it.
However, they to can mix and match kit modules on ground, but only their primary class and the so called spec they are forced to choose to use atm, so if you choose intel, than they can only use class modules + intel modules to mix, same for command.
Now space, is a bag of tricks all its own, as the seating determines what skills they can use, and these are skills we as a captain can never actually use ourselves.
So, the system is pretty much wonky, but does work more or less.
Praetor of the -RTS- Romulan Tal Shiar fleet!