meaning, about 2 people per mission, when they need at least 5 people to start. if not 10 or 20.
even if players are still concentrated in the usual suspects, that provide the best effort to reward ratio.
missions that are integral to the reputation system. meaning if you arent an established player up to date on the current grind, your choices are... very limited.
has the entire thing reached breaking point? maybe passed breaking point?
my initial exasperated suggestion would be moving all the 'easy' versions of the missions from the teamed queue system into the episodes as single player missions, supported by better scripted npcs. since that would at least reduce the number of teamed missions by about a third.
150 people in about 55 missions is better than about 150 people spread over 80 missions.
0