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EVA Slot

Their use is so irregular, it is a bit of a pain to remember to drag them out of bank for the odd mission, if you remember to, and to drop any set bonuses when you equipt it. Now we have to think about keeping hold of EVA suits for our boffs as well. It would be a lot easier to have a dedicated EVA slot with a slightly different dynamic as you would then equipt them alongside armor (the idea you have to drop your thin armor to put this clunky suit on over the top doesn't quite seem right). They would need to have;
1. Less general protection, as you keep armor.
2. Concentrate on allowing you in certain zones and providing small extra resistance against toxins and heat extremes
3. Have a built in downside, so you don't have it on all the time. Namely it hits your movement, dodge, speed and accuracy (you're aiming through a visor).
4. The levels of benefits and hinderances depend on quality of the suit of course.

Relationship with Elachi respirator also needs to be looked at. Seems a respirator allowed a boff of mine to survive Tholian heat. I wonder if I could spacewalk DS9 with one if that's the case.
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Comments

  • talonxvtalonxv Member Posts: 4,257 Arc User
    Easier, just use the EVA suits from "Step between stars". Decent armor and you get the EVA. Win-win. And you can get as many as you want.
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  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    OP, I really like this idea a lot!
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I do like the idea of getting a EVA suit slot, which could be linked to our normal armor slot, and so we could toggle between our combat armor an EVA suit kinda like with our weapons. Now what i would do is make it abit more limited though in that you only gain the stat-bonuses an buffs from armor/EVA suits you are currently toggled onto, in someways like how we can toggle between two different weapons. Though i will say i agree comparing missions that use the EVA suits to ones that do not you see quite a disparity between them, and i would not mind seeing more such missions that use them as worlds that would need EVA suits could very well be quite interesting an different in appearance to worlds that would not need them., while also a world that has such a hostile environment would make for a very good hiding place for races seeking to be unseen.
  • aesicaaesica Member Posts: 736 Arc User
    I'd love this idea, actually. To expand upon it:

    1) The easiest way to implement downsides is to have EV suits suppress armor stat bonuses (but not associated set bonuses) when you activate them, applying their own bonuses instead. Likewise, EV suit stat bonuses would be disabled when the suit isn't in use. This way, no changes to stats on anything need to be made by the devs.

    2) Your boffs would activate/deactivate their suits based on whether yours was on or off. So (assuming you and every bridge officer had some sort of EV suit slotted) with 1 click, your entire party would be ready to head into a Tholian ship or the vacuum of space, etc.

    3) Activating or deactivating a suit should only be possible out of combat.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    aesica wrote: »
    I'd love this idea, actually. To expand upon it:

    1) The easiest way to implement downsides is to have EV suits suppress armor stat bonuses (but not associated set bonuses) when you activate them, applying their own bonuses instead. Likewise, EV suit stat bonuses would be disabled when the suit isn't in use. This way, no changes to stats on anything need to be made by the devs.

    2) Your boffs would activate/deactivate their suits based on whether yours was on or off. So (assuming you and every bridge officer had some sort of EV suit slotted) with 1 click, your entire party would be ready to head into a Tholian ship or the vacuum of space, etc.

    3) Activating or deactivating a suit should only be possible out of combat.

    Nice though i believe in game already if your boffs have an EVA suit on they activate it when entering an area that they are required, so no need to have it linked with your own suit activating (would still be fun if it was as you could spam switch between them.).
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    +1
    This would be a really useful quality of life fix. Ordinarily, I'm using the 2-piece adapted honor guard/MACO set, with the personal shield and armor. Having to drop the armor means I'm out the shield heal that was the reason I'm wearing the two.
    If they make it so that when you activate the eva suit you get the eva suit's stats, and deactivated you get your armor's, and keep the set bonuses, that would be awesome.
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  • ltminnsltminns Member Posts: 12,573 Arc User
    Maybe the one that costs like 300k Dilithium does, otherwise I could never figure out the exorbitant cost to get a different color EVA suit with unimpressive stats.
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    Great idea!!! +1
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    wtf is up with the dilli store 100k+ space suit anyway ????????​​
  • aesicaaesica Member Posts: 736 Arc User
    asuran14 wrote: »
    Nice though i believe in game already if your boffs have an EVA suit on they activate it when entering an area that they are required, so no need to have it linked with your own suit activating (would still be fun if it was as you could spam switch between them.).
    You sure they don't activate them by default, just because they're equipped? I'm actually not sure since I never give them EV suits unless they 1) live on my bridge or inactive duty, or 2) am about to go into a dangerous place where the suits are needed.
    wtf is up with the dilli store 100k+ space suit anyway ????????​​
    I never did get that. EV suits aren't very acceptable alternatives to real armor and you can get arguably better ones for free in A Step Between Stars. There's also some with set bonuses available via Nukara Strikeforce rep that cost far less to make.

    They should probably just pull those suits and make the pre-owned one available via the replicator for 0 (since suits are required for a handful of missions) just like the Remodulator.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    I vote for this idea as well. :)

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  • asuran14asuran14 Member Posts: 2,335 Arc User
    aesica wrote: »
    asuran14 wrote: »
    Nice though i believe in game already if your boffs have an EVA suit on they activate it when entering an area that they are required, so no need to have it linked with your own suit activating (would still be fun if it was as you could spam switch between them.).
    You sure they don't activate them by default, just because they're equipped? I'm actually not sure since I never give them EV suits unless they 1) live on my bridge or inactive duty, or 2) am about to go into a dangerous place where the suits are needed.

    Yeah was actually messing around and had them on my boffs and walked out of the tholian ship, and then back in an found they would activate or deactivate it as you walked in or out pretty much.
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    I vote for this, it's a pain in the bottom swapping armour to environment suit, and vice versa.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    It would be much more convenient with a separate slot. Just make the existing suit activation button switch between armor and suit like the weapon switching button does.
  • yakodymyakodym Member Posts: 363 Arc User
    With a separate slot, you would have to factor in the possibility of nukara rep EV suits giving you set bonuses. (you could have an armor+weapon+shied 3-piece and a EVsuit+weapon 2-piece).

    IMO EV suits are a relic of dil mining, boldly they rode, and nukara ground battlezone and should be reworked. I would see some possibilities by giving them manoeuvering thrusters like in step between stars, for extra gameplay options in low-gravity areas.
  • gulberatgulberat Member Posts: 5,505 Arc User
    yakodym wrote: »
    With a separate slot, you would have to factor in the possibility of nukara rep EV suits giving you set bonuses. (you could have an armor+weapon+shied 3-piece and a EVsuit+weapon 2-piece).

    IMO EV suits are a relic of dil mining, boldly they rode, and nukara ground battlezone and should be reworked. I would see some possibilities by giving them manoeuvering thrusters like in step between stars, for extra gameplay options in low-gravity areas.

    Ugh...no on that last part. That awful EV maneuvering is why I can't stand that episode.

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    yakodym wrote: »
    With a separate slot, you would have to factor in the possibility of nukara rep EV suits giving you set bonuses. (you could have an armor+weapon+shied 3-piece and a EVsuit+weapon 2-piece).

    Not if only one of the slots was active at a time. Armor or suit, with a button to switch between them, but never both at the same time.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    gulberat wrote: »
    yakodym wrote: »
    With a separate slot, you would have to factor in the possibility of nukara rep EV suits giving you set bonuses. (you could have an armor+weapon+shied 3-piece and a EVsuit+weapon 2-piece).

    IMO EV suits are a relic of dil mining, boldly they rode, and nukara ground battlezone and should be reworked. I would see some possibilities by giving them manoeuvering thrusters like in step between stars, for extra gameplay options in low-gravity areas.

    Ugh...no on that last part. That awful EV maneuvering is why I can't stand that episode.
    It really needs a counter-thrust button, but you can fake it by carefully moving in straight lines.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    What's so awful about it? Its just Risa floater flight model with less air resistance.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    This would be a great quality of life feature for those few and very far between missions that need an EVA suit.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    warpangel wrote: »
    What's so awful about it? Its just Risa floater flight model with less air resistance.
    Wel it's a LOT less low enough that you can Ping-Pong all over the map if you aren't careful.
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    gulberat wrote: »
    yakodym wrote: »
    With a separate slot, you would have to factor in the possibility of nukara rep EV suits giving you set bonuses. (you could have an armor+weapon+shied 3-piece and a EVsuit+weapon 2-piece).

    IMO EV suits are a relic of dil mining, boldly they rode, and nukara ground battlezone and should be reworked. I would see some possibilities by giving them manoeuvering thrusters like in step between stars, for extra gameplay options in low-gravity areas.

    Ugh...no on that last part. That awful EV maneuvering is why I can't stand that episode.

    that's my favorite part :)

    While stopped, point yourself in the direction you want to move. To move forward count 3-4 seconds of thrust then don't touch anything. Just float to your target. To stop, turn around so you're flying backwards (retrograde), then thrust the same 3-4 seconds and you'll stop just nicely. Repeat until you're where you want to be :)

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  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited November 2015
    I think the OP has a wonderful idea in spirit.

    I too am annoyed at the times I need my EVA suit - it wouldn't be so bad if it was just my captain that needed the suit (my captains actually always have one in their inventory), but to have to carry FIVE of them around for you AND your crew on the odd chance you may need them, is a bit much.

    Why not have them work like some other items that can be used even if they are stored in your bank? (like crafting ingredients, etc). That way you and you away team can simply toggle between body armor and EVA suits when they are required. Let's keep it simple.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited November 2015
    warpangel wrote: »
    What's so awful about it? Its just Risa floater flight model with less air resistance.
    Wel it's a LOT less low enough that you can Ping-Pong all over the map if you aren't careful.

    This describes the problem perfectly. One LITTLE twitch in the wrong direction and it's as much as 20 minutes trying to get all the objectives done. Extreme frustration.

    And it's not that I don't know about space physics either. First, there IS a gravitational pull around that star; we do not seem to be in a stable orbit. And secondly, the controls for the EV suit are incredibly counterintuitive. I think if it were true microgravity, it wouldn't be so difficult, but the pull from the star makes it VERY hard.

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    rmy1081 wrote: »
    gulberat wrote: »
    yakodym wrote: »
    With a separate slot, you would have to factor in the possibility of nukara rep EV suits giving you set bonuses. (you could have an armor+weapon+shied 3-piece and a EVsuit+weapon 2-piece).

    IMO EV suits are a relic of dil mining, boldly they rode, and nukara ground battlezone and should be reworked. I would see some possibilities by giving them manoeuvering thrusters like in step between stars, for extra gameplay options in low-gravity areas.

    Ugh...no on that last part. That awful EV maneuvering is why I can't stand that episode.

    that's my favorite part :)

    While stopped, point yourself in the direction you want to move. To move forward count 3-4 seconds of thrust then don't touch anything. Just float to your target. To stop, turn around so you're flying backwards (retrograde), then thrust the same 3-4 seconds and you'll stop just nicely. Repeat until you're where you want to be :)

    If you want to learn about actually flying in space try: http://orbit.medphys.ucl.ac.uk/
    It's a free orbiter flight sim. It's actually an educational tool but with a few add-ons it turns into a fun free game (with autopilot, which helps a lot).
    you can also use forward and back. Aim, hit forward for a 2 count, then when you get close hit back for a 2 count, usually works.
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  • tarran61tarran61 Member Posts: 827 Arc User
    rahmkota19 wrote: »
    OP, I really like this idea a lot!

    So do I.
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  • gradiigradii Member Posts: 2,824 Arc User
    I like this idea, I think we should be able to swap to EV suits like we swap weapons.

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  • thestargazethestargaze Member Posts: 1,020 Arc User
    I Love this Idea ..,
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    in space noone can smell your farts......​​
  • berginsbergins Member Posts: 3,454 Arc User
    I bet astronauts don't eat beans before a spacewalk.

    I would love this feature. I've spent too much time regearing my away teams before beaming over to the @#$#$ Tholian ship lately.
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