test content
What is the Arc Client?
Install Arc

An alternative to ship interiors

I have a possible way or two for making ship interiors easier. The first way to save time and effort is to only have them be mission based, like in Missions: "City on the Edge of Never", "Capture the Flag", and "Delta Flight".

The second way is by removing the hallways of Federation and Klingon* ships, and simply having the turbolift options limited to different rooms, such as Players quarters, transporter room, astrometrics, sickbay, shuttlebay, armory, battlebridge if you have saucer separation, and engineering.

*I find the change unnecessary for RR ships, another way to save time and effort on interiors.

Comments

  • cidjackcidjack Member Posts: 2,017 Arc User
    I like the hallways, and getting lost in them.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    Has the Developer in charge of zone design read this, by any chance?
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    cidjack wrote: »
    I like the hallways, and getting lost in them.

    How did you ever get lost in hallways? They are either a straight line or a circle.
    This is a serious question, I'm just really curious where you ended up being.

    I agree though that the hallways are great.
Sign In or Register to comment.