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ANOTHER new hangar pet for Jupiter, please!!

Devs, good work on the new Fed carrier! And thanks for not only giving it 2 hangar bays, but also adding a new frigate-sized pet. No doubt only one launches at a time. And no doubt it will be limited to use on the Jupiter.

Asking for one step further. Please also make a new fighter size pet (3 launched at a time) and make it available to any ship with a hangar bay.

Thanks!

"As with all living things, each according to his gifts."
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Comments

  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited November 2015
    You know what will be really funny? If that new frigate Pet can be used on my vesta. "Captain, there's a breach in the hangar bay!" "Yeah it's our new defiant sized fighters."
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    Live Long And Suck It. - Wil Weaton
  • svindal777svindal777 Member Posts: 856 Arc User
    How about customizable pets instead? With a boff class that sends commands to pets.
    Well excuse me for having enormous flaws that I don't work on.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    chiyoumiku wrote: »
    You know what will be really funny? If that new frigate Pet can be used on my vesta. "Captain, there's a breach in the hangar bay!" "Yeah it's our new defiant sized fighters."
    I don't see how the Vo'Quv fits 4 Bird of Preys, either. :p


    I would prefer some more drone hangar pets. Shuttles are too much like flying coffings, but no one cares if a computer dies.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    Arrrg! I just caught that Jupiter has only 3 fore and 3 aft weapon slots (like the Recluse Carrier). Was hoping for 4 and 4 (which would be a game first for a carrier)! If it had 4 and 3 it would have been the same as the Jem'Hadar Dreadnought. Sigh - will see how I can make it work...

    "As with all living things, each according to his gifts."
  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    Speaking of ships with hangar bays...even to this day I'm still puzzled by the Dev decision to release the Voth Bulwark Dreadnought with just ONE hangar bay! The Voth Bastion cruiser was already available with just one bay. Then the MUCH BIGGER Bulwark comes out and it too only has one bay. Didn't make much sense to me to make a bigger ship with the same number of bays as the smaller one. It could have been more on par with the Jem'Hadar Dreadnought.

    You guys can probably tell I'm a carrier guy by now, eh?

    "As with all living things, each according to his gifts."
  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    ...so far it seems like an OLD carrier (the Jem'Hadar Dreadnought) has the best specs thus far if looking at the number of slots. It has 2 hangar bays, 4 fore and 3 aft weapon slots, 3 device slots, and 11 console slots. If it had a secondary deflector, another device slot, and one more weapon slot, it would be MAXED OUT! PLUS it has two different type of hangar pets (one frigate size, one fighter size). Had all that in mind as I followed the new Fed carrier progression. Was hoping this NEW ship would compete better with the OLD one! Oh well...maybe the next carrier.

    "As with all living things, each according to his gifts."
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I actually would not mind one of afew things done with hanger/separation pets to make them more reliable an viable to be used, which is as fallows.
    • First i would love if they had the different hanger-pets use a different attack pattern based on what weapons they use, as right now most of the use a circling pattern is best used with arrays over cannons. So either upgrading the Ai to use a figure eight pattern with cannons that would benefit them more then the current circling styles would be nice, or even just allowing us to choose between two or three attack-patterns to have them use would be even better.
    • Second would be just allowing us to outfit our ships ourselves in a mini-Ui prior to combat, which if you could outfit them with shields/defletors/consoles, and such also that could make hanger-pets more viable an option an survivable too. I could see it that depending on the rarity of the hanger-pet you can only equip up to a specific rarity an Mark level to them.
    • Third would be kinda like two but just using that we have consoles which unlike more standard consoles give us a reduced bonus yet also to compensate gives our hanger-pets a bonus as well improving them by giving us some of the main ship's power. A varient of this is that our main-ship's sub-system power levels, or just our Aux power level, would buff the capabilities of our pets.
    • THe forth option an the one i would like is a rework to the Hanger/separation pet Ui system to have elements from the ground Boff system to allow us to take more micro-managing focus with them, by being able to choose which abilities the pet uses auto or we use manually alongside which weapons they use auto or manually. I think this option added with allowing us to choose the attack -pattern/run style the pets use between figure eight an circular would be great as it would reward players that actually micro-manage their pets an function as a buff to pets without being a blanket passive buff.
  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    ...THEN there was the Elachi Sheshar which DID come with two different types of pets...but only ONE hangar bay!!! And it was a HUGE ship! Still scratching my head on that one.

    "As with all living things, each according to his gifts."
  • lamyrslamyrs Member Posts: 312 Arc User
    Devs, good work on the new Fed carrier! And thanks for not only giving it 2 hangar bays, but also adding a new frigate-sized pet. No doubt only one launches at a time. And no doubt it will be limited to use on the Jupiter.

    Asking for one step further. Please also make a new fighter size pet (3 launched at a time) and make it available to any ship with a hangar bay.

    Thanks!

    Why players keep asking for things that will unbalance the game?
    I am from Belgium and english isn't my main language, sorry if I make mistakes.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    lamyrs wrote: »
    Devs, good work on the new Fed carrier! And thanks for not only giving it 2 hangar bays, but also adding a new frigate-sized pet. No doubt only one launches at a time. And no doubt it will be limited to use on the Jupiter.

    Asking for one step further. Please also make a new fighter size pet (3 launched at a time) and make it available to any ship with a hangar bay.

    Thanks!

    Why players keep asking for things that will unbalance the game?

    How would getting a new fighter pet, not frigate pet, that can be used on all hanger using ships be unbalanced?
  • lamyrslamyrs Member Posts: 312 Arc User
    asuran14 wrote: »
    lamyrs wrote: »
    Devs, good work on the new Fed carrier! And thanks for not only giving it 2 hangar bays, but also adding a new frigate-sized pet. No doubt only one launches at a time. And no doubt it will be limited to use on the Jupiter.

    Asking for one step further. Please also make a new fighter size pet (3 launched at a time) and make it available to any ship with a hangar bay.

    Thanks!

    Why players keep asking for things that will unbalance the game?

    How would getting a new fighter pet, not frigate pet, that can be used on all hanger using ships be unbalanced?

    My bad, didn't read well, think he was asking for a 3 lunched frigates.
    I am from Belgium and english isn't my main language, sorry if I make mistakes.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    chiyoumiku wrote: »
    You know what will be really funny? If that new frigate Pet can be used on my vesta. "Captain, there's a breach in the hangar bay!" "Yeah it's our new defiant sized fighters."

    Frigates are only usable on true, 2-hangar carriers. On top of that, they're unique to that specific carrier. So, for example, the Vo'Quv cannot use the Kar'Fi's Ferjai Frigates while the Kar'Fi can't use the Vo'Quv's Qaw'Dun BOPs.
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  • natejam101natejam101 Member Posts: 172 Arc User
    Too bad this is not "great new Science carrier"..this is the Atrox rehash. It is garbage. LT Tactical? LOL...big, slow..lt universal? ROFL. It needs a LT COM tactical or LT COM universal to be somewhat competitive. This thing is going to be sitting outside ESD being ineffective because no one will actually use it. Get a fleet Atrox and upgrade to T5U..same thing. People will vote with their wallets on this one..im one of them. I would glady give 3,4 or even 5k zen for this if they changed it to be a more universal carrier like the Tholian Recluse. Nuff said.
  • zarato4218zarato4218 Member Posts: 403 Arc User
    edited November 2015
    Frigates are only usable on true, 2-hangar carriers. On top of that, they're unique to that specific carrier. So, for example, the Vo'Quv cannot use the Kar'Fi's Ferjai Frigates while the Kar'Fi can't use the Vo'Quv's Qaw'Dun BOPs.

    That's not entirely true anymore as the Quas, which only has one hanger, can use Baltim Raider frigates just like the Vonph. However this could be a special case, as the devs might have reasoned that since Herald pets are "summoned" by gateway instead of launched it still made sense for a ship the size of the Quas to launch them. You know, since they are not actually physically stored on the ship like with other pets.

    EDIT: I also thought of two other examples; both also special cases. First, the Scimitar, which is a one hanger dread, can launch Drone ships which are considered frigates (Only two launch per hanger and they can morph into Mirandas, BOPs, Nicors, etc.) And second, given the fact that it is a special holiday ship I would not be very surprised if the Rezereth Dreadnought (Assuming it has a hanger like other dreads) is able to launch Plesh Breks. After all, if a Sarr Theln can launch a four of these frigates that are almost a third its size each from two hangers, I imagine the Rezereth can launch two from a single hanger. Still, as I said to begin with, I think all of these are considered "special" cases and agree that no regular one hanger ship would ever be allowed to do so.

    Post edited by zarato4218 on
    As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015. o:)
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Usually, I'm all up for adding more options for customization.

    However, since Trendy is fighting a battle for T6 KDF/Romulan carriers, I rather see the developers responsible for making carrier pets work on KDF/Romulan runabout-size pets (same as Danubes, 2 per wing, 4 max per hangar, can take a hit as well as deal one). And on a Romulan frigate, since the Drone Ship probably will remain a Scimitar-exclusive.
  • dragonkata81dragonkata81 Member Posts: 37 Arc User
    edited November 2015
    Not enough Tac...not enough Pew-Pew...

    And this statement right here is the reason why the Rom and Klingons aren't getting Carriers. Because too many stupid players think like this...not enough weapons slots, no tac powers...ship sucks. So the bean counters at PWE shoot down anything that won't sell like hot cakes and we get left with Cruiserz Online.

    The Atrox is an absolute beast of a ship in the right hands. I am no means a min/max-er, but if I can get 30k out of an un-upgraded Atrox with MkXII equipment, it says more about players inability to adjust than Cryptics ability to design.

    Sci Carrier- You need power in Aux, not weapons or engines.
    Low turn/High inertia- You need consoles with +Turn, and some piloting skill.
    Low Weapons Slots/Low Weapons power- You need to offset it with other means, either DOT, like Plasma and Embassy Consoles, Spike Damage like Torps, or Space Magic and a PartGen build. And one Warp Core Engineer takes care of that low weapons power with the right BOFF skills.

    The Jupiter slots into the next natural evolution of that process. Want more pew-pew? Throw a Tac in the Universal Slot. Taking a pounding, or feel like being even more of a tank? Slot an Eng. And that Eng/Intel slot only needs OSS to provide that massive spike that so many Non-Thinking players crave.

    In the meantime, I'm definately going to grab this ship and continue to enjoy watching Voth and Borg Cubes hull plummet while their shields are still at 100%
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    lamyrs wrote: »
    Devs, good work on the new Fed carrier! And thanks for not only giving it 2 hangar bays, but also adding a new frigate-sized pet. No doubt only one launches at a time. And no doubt it will be limited to use on the Jupiter.

    Asking for one step further. Please also make a new fighter size pet (3 launched at a time) and make it available to any ship with a hangar bay.

    Thanks!

    Why players keep asking for things that will unbalance the game?
    When someone asks this type of question, my reply is: Because they can?

    As long as Cryptic ignores such demands...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • whitewhale80whitewhale80 Member Posts: 86 Arc User
    As long as hanger pets remain glass kittens there is little point to them or carriers so ultimately it wouldn't make any difference.
  • yakodymyakodym Member Posts: 363 Arc User
    I'd go for some "special ability" hangar pets, kinda like the Orion Slavers steal commodities and stuff (anything not based on existing profession/specialization abilities).
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Serious if I can get descent surviviblity out of Orion Slavers, and that's without scratch the paint on them, then Callistos with thier scatch the paint ability and higher hull(scratch the paint grants immunity to warp core breaches) should have no problem.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2015
    lordgyor wrote: »
    Serious if I can get descent surviviblity out of Orion Slavers, and that's without scratch the paint on them, then Callistos with thier scatch the paint ability and higher hull(scratch the paint grants immunity to warp core breaches) should have no problem.

    The issue with the Callistos is that they're Frigates. And Frigates in STO, as a general rule, have AWFUL turning capability. If Cryptic keeps that trend of TRIBBLE-poor handling Frigates, Scratch The Paint is a useless feature when the units take the entire instance map to make a 90 degree turn. Combine that terrible history with the weapons being predominantly narrow arc weapons (Quad Phasers, DHC Phasers, Torps), then the Callisto has "Failure" written all over it like most Frigates do.

    KDF Carrier players learned this years ago because the use of the Vo'Quv's Elite BOPs and Kar'Fi's Elite Fer'Jai Frigates are not up to snuff. They take long leisurely turns and their array of narrow arc weapons barely fire.
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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    lordgyor wrote: »
    Serious if I can get descent surviviblity out of Orion Slavers, and that's without scratch the paint on them, then Callistos with thier scatch the paint ability and higher hull(scratch the paint grants immunity to warp core breaches) should have no problem.

    The issue with the Callistos is that they're Frigates. And Frigates in STO, as a general rule, have AWFUL turning capability. If Cryptic keeps that trend of TRIBBLE-poor handling Frigates, Scratch The Paint is a useless feature when the units take the entire instance map to make a 90 degree turn. Combine that terrible history with the weapons being predominantly narrow arc weapons (Quad Phasers, DHC Phasers, Torps), then the Callisto has "Failure" written all over it like most Frigates do.

    KDF Carrier players learned this years ago because the use of the Vo'Quv's Elite BOPs and Kar'Fi's Elite Fer'Jai Frigates are not up to snuff. They take long leisurely turns and their array of narrow arc weapons barely fire.


    Indeed. Which is why I will stick to runabouts for the new carrier.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would love if they would design a new heavy shuttle design that would be based on the mission scout shuttle/ship that Data used in Insurrection, it would actually work quite well as a heavier version for the shuttle-line that could be used as a substitute for frigates on those ships that can't slot them. Although this and the design has been requested/suggested before.

    Scout_ship_design_by_John_Eaves.jpg


    Though than i would wonder what kind of design would you want them to use for a heavy fighter/bomber hanger pet for those that prefer to use fighters in their hanger-bays.
  • tarran61tarran61 Member Posts: 827 Arc User
    edited November 2015
    ...THEN there was the Elachi Sheshar which DID come with two different types of pets...but only ONE hangar bay!!! And it was a HUGE ship! Still scratching my head on that one.
    Got and it too made me think, what... Thats one monster ship, I would have thought 3/3 or 4/3 for weapons with 4 bays at least. :-)

    Oh and while I'm on it, doesnt evey ship above a T1 have a bay? Just Cruisers.
    Positive thoughts.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited November 2015
    Have a shuttle bay yeah, but for me i look at it as do they have the excess shuttles/fighters to spare launching. I mean even a full-size carrier has finite space to hold/store fighters/shuttles inside it alongside other important areas. so than think of somethign smaller even a escort carrier with even less space compared to a full size carrier. So i could see them thinking that even the larger ships would want to conserve the finite reserves of shuttles/fighters that can't be easily re-constructed, and the deck space of storing a huge amount of shuttles/fighters.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    The size of a ship is not always directly related to its suitablity as a carrier.

    The Odyessy is big enough and has a large enough crew to be a carrier, but its designed to be a cruiser, most of its interiors is dedicated to science, enigeering, diplomancy, security, and habitat uses amoung other leaving not enough room left over for hangar bays and aside from the converted mission pod turned Aquirius, the Odyssey's shuttlebays aren't designed to safely launch fighters during combat.

    The same is true of other ships, which can have a variety of uses in combat and outside of it, which can preclude having hangar bays or as many as it could have.

    As for Frigate AI, which I'll admit I've used drones, fighters, shuttles, I've never used frigates (can't put them on FDCs and FDRs, and I never got the other Breen Ship required for putting them on my Salh Tharran (may have misspelled that).

    But I have read reports on the forums from those who have successfully used BoP frigates and what you do is cycle between recall and attack. If you do it right you can keep BoPs basically doing Alpha Strikes.

    I can't say if that works on other Frigates or not and with lock on target Callistos may not need it.

    Either way I'm getting them for RP purposes.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Well also i would think that a carrier would have shuttle/fighter pilots that are actually trained in using these craft in a combat situation, while other non-carrier type ships would have less crew with this training to use the craft effectively, and also using untrained pilots could lead to losing crew that are more apt to be useful in other areas. Also with a ship that is much smaller an so able to carry less crew, i am making a assumption that the crew we have in sto is the active stationed crew minus civilians, there is less of a chance you will have combat-trained crew to actually use the shuttles/fighters in combat that are not easy to replace (crew an craft).
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    lordgyor wrote: »
    Serious if I can get descent surviviblity out of Orion Slavers, and that's without scratch the paint on them, then Callistos with thier scatch the paint ability and higher hull(scratch the paint grants immunity to warp core breaches) should have no problem.

    The issue with the Callistos is that they're Frigates. And Frigates in STO, as a general rule, have AWFUL turning capability. If Cryptic keeps that trend of TRIBBLE-poor handling Frigates, Scratch The Paint is a useless feature when the units take the entire instance map to make a 90 degree turn. Combine that terrible history with the weapons being predominantly narrow arc weapons (Quad Phasers, DHC Phasers, Torps), then the Callisto has "Failure" written all over it like most Frigates do.

    KDF Carrier players learned this years ago because the use of the Vo'Quv's Elite BOPs and Kar'Fi's Elite Fer'Jai Frigates are not up to snuff. They take long leisurely turns and their array of narrow arc weapons barely fire.


    Indeed. Which is why I will stick to runabouts for the new carrier.

    You both should note that the Elite Callistos have the Lock Trajectory skill from the Pilot Specialization, which will address the firing arc problem you speak of.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • hyefatherhyefather Member Posts: 1,286 Arc User
    Arrrg! I just caught that Jupiter has only 3 fore and 3 aft weapon slots (like the Recluse Carrier). Was hoping for 4 and 4 (which would be a game first for a carrier)! If it had 4 and 3 it would have been the same as the Jem'Hadar Dreadnought. Sigh - will see how I can make it work...

    Thats what I was looking for in this "NEW" Fed carrier. Something actually new. Looks like the same old, same old to me just with a new shiny skin. It really did need a "1 of a kind Feature to help sale it". Honestly though every ship does. Oh, well. Next please.

  • kylethetruekylethetrue Member Posts: 205 Arc User
    hyefather wrote: »
    Arrrg! I just caught that Jupiter has only 3 fore and 3 aft weapon slots (like the Recluse Carrier). Was hoping for 4 and 4 (which would be a game first for a carrier)! If it had 4 and 3 it would have been the same as the Jem'Hadar Dreadnought. Sigh - will see how I can make it work...

    Thats what I was looking for in this "NEW" Fed carrier. Something actually new. Looks like the same old, same old to me just with a new shiny skin. It really did need a "1 of a kind Feature to help sale it". Honestly though every ship does. Oh, well. Next please.

    If they made it more powerful than all the other carriers, none of those carriers would ever get used...

    If you want 4/4 gun arrangements, there are plenty of flight deck cruisers to choose from. Just don't expect to be getting 2 hangar bays. You can't have your cake and eat it too.
    "Thou shalt respect the weak and shalt constitute thyself defender of them."
    -3rd Commmandment of Chivalry
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