Call me paranoid or whatever, but i have a weird feeling about this. Let me explain first.
Before 19/11 traits revamp patch, i reached the point that every ISA run, even in pugs, my main tac toons were able to put out more than 90/100k+ DPS even without so much efforts ( 120k+ and more in DPS channels teams ). I was very happy about this and i was looking forward to use the new traits. What happened? After the patch i set the new traits ( Beam Training and Fleet Coordinator ) and did an ISA: not a particularly good run, but whatever, i didn't care about ( it was a 76k ). After that, i set on my rom toon the same traits + Operative and noticed as well a not particularly good DPS ( 82k ). I wasn't so worried about at that time, but curious to see how much i was able to put out with the new traits. So i started to make some ISA tours accross my main toons ( a vulcan tac fed and a romulan tac fed ) and what happened is the real point of the thread: even with good teams ( DPS-Diamond/75k ) my dps was under my usual level, even playing good (gdf, flanking etc...), and far more important, i wasn't alone in the group ( noticeable players felt the same under those circumstances ). So, to try to understand the situation, i did 6 ISAs with good teams and the best i was able to reach is a weird 99k with gdf and fleet support on my rom tac toon ( we expected way more from that ).
From my .log files, what i see is a drop of 15/20% of damage on Fire at Will and plasma explosion embassy consoles, with a debuff level similar to my average runs ( 120-130% ).
Now, the precise feeling i have about this is like shooting with lower marks weapons ( but i'm using epic mk 14 antiproton ac/dm crtd dmgx2 pen weapons and full iconian set... ). I summon dps wizards of all channels to reply here, thanks.
Someone else noticed the same? Now i can't figure out exactly what it is, but i can make a list of triggers: new traits are broken? did they add some resistances or something else on ISA map? is there some buff/passive broken from 19/11 patch? did they stealth nerf something i don't know?
Maybe it's just a bad combinations of team-making/randomness conditions, but it's weird it's happening for an entire week
Let me know if you noticed the same, i'm collecting datas before to open a ticket about.
ps: yesterday evening i even tried to slot again only the old traits, and the result is an even lower dps
pps: maybe it's only my account to be bugged, but i want to figure out why lol
Comments
I do no t use Iconian set, kemo nor plasma explosions... and didnt noticed any change in pve/pvp.
I'm using good old fleet one 4pc or 3pc + rom engine.
only thing I've noticed is that new traits did not gave significant changes, +1 or 2k DPS at best if not luck.
most of them are probably buged too and now we can see funy things like ground traits showing up on space bars (telekinesy) with insane stats (scaling again when in space) I was planing to try that in a fun pvp and see if I could push someone at +50km like I used to do with my BOP against Tholian in Azura nebula
Anyway, just be patient and most of all avoid well known buged/op set to boost your DPS, you'll always loose much when they fix it
Same thing happening to me. I'm not a top end player by any means, but prior to the last patch I was getting 50k DPS consistently, now I'm down to about 39-42k consistently...and yup, this is with more DPS producing traits slotted than previously. Did slips to Kemocite get slipped to live without a patch note perhaps?
Thinking about it, a change to the Iconian set might be the culprit...I don't use it myself, but doesn't it buff an entire team, not just the one using it?
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Fed tac toon - before 19/11 i had an average of 45k+ dps only from faw3 on good runs, now i struggle reaching 40k; 2x embassy plasma explosion console were able to do consistently 10k+ dps, now the peak is 7k
On rom tac toon i was able to make 48k+ from faw3 regularly, now max i reached is 37k in that 99k run; 3x embassy plasma explosion consoles were able to do 17k+ dps regularly with peaks of 20k, now 13k.
Looks like my toons do the damage i was able to 9-10 months ago, when i had nothing at epic like now... it can't be
Will do so when I can get to my logs...off the top of my head, my non-FAW beam damage dipped for sure, which is odd because I have two Epic Beams now that I didn't have a few weeks ago.
Dem dps and kemocite dps look unchanged though.
Edit: like martakurill said, last week i had only 6 beams out of 8 at epic, 2 were UR, only now is all epic...
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Broken how? I know the way it calculated the outgoing beam damage was odd, but I wasn't aware there was anything wrong with it.
Don't ask me to cite it, but @borticuscryptic (I think) stated that FAW isn't really working as intented years (?) ago, but they never really knew how to change it. Maybe that happened now, but it would be odd if it happens without notice, so maybe it's just a bug or some underlying trait has been changed.
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I dont use embassy consoles but do use BFAW 3 & my DPS is down.
However, during my "exile" from space stfs, I came to notice from the chat windows open that Ryan improved his FPER record and Jay set the new sci record and Kate got into Prime or something like that ... I just remember a very big number.
So my hypothesis is : added lag from new quantum phase torpedo laced with kemocite?
Lol, no, pay attention, i don't mind if they did a "stealth-nerf" for a sake of balance, but if i expect an improvement it's because is preceded by step-by-step little improvements ( getting pen mods, upgrades to epic, buying better ships etc... ), so i literally HAVE to see something better than before with equal conditions if nothing is being nerfed...
> walk of SHAME
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
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I don't have any problem with FAW's effectiveness reduced, if it was intentional...and this is as someone who has been using FAW for some time to help grab aggro. Seems to me though that something, somewhere behind the scenes broke with the last patch. All else being equal, adding a +10% all damage and +5% beam damage trait should lead to an average overall damage output increase. So all else is definitely not equal.
I feel like looking for the source, even with my logs, is like searching for a needle in a haystack. I'd love it if for a starting point a Dev could chime in with whether there were any undocumented changes in the last patch.
Now imagine if they made HY competitive with TS and CRF with CSV. The horror of single target skills doing more damage to single targets than AoE skills do to single targets.
I actually look forward to that day. Makes things interesting again.
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Maybe, as someone said in another thread, it's the console bonuses that aren't working properly. Fleet consoles.
A couple of questions:
Are you using any of the new traits?
Do your builds include BFAW / Beam Array builds?
Are you using Fleet Tactical Consoles / Embassy Plasma Explosion consoles?
These seem to be the commonalities in those of us who are observing the drop thus far.
Yes
Yes
Yes
And yes, this includes using the new traits as well, along with fleet tac/sci consoles.
17k - 24k dps in my usual, and it hasn't changed any really!!!
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No other gear changes. I don't use embassy consoles.