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the new carrier is awesomeeeee!!!!!

xayssxayss Member Posts: 391 Arc User
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Ship Details

Tier: 6
Availability: C-Store
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 44,200 at level 50 and 52,000 at level 60
Shield Modifier: 1.25
Crew: 2200
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
Console Modifications: 3 Tactical, 3 Engineering, 4 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.15
Inertia: 30
+10 Shield Power, +10 Auxiliary Power
Can load Dual Cannons
Sub-System Targeting
Console - Universal - Fleet Coordination Matrix
Hangar Bays: 2
Hangar Bays loaded with Peregrine Fighters
Starship Ability Package (Science Carrier)
Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
Armored Hull (+Max Hull HP)
Reactive Shield Technology (+Shield Regen/Hardness)
Advanced Shield Systems (+Max Shield HP)
Insult to Injury (Starship Trait)

calissto escort

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Elite Callisto Light Escort

Availability: Dilithium Store
Weapons:
1x Quad Phaser Cannons (Fore)
1x Dual Heavy Phaser Cannons (Fore)
1x Photon Torpedo Launcher (Fore)
2x Phaser Turrets (Aft)
Abilities:
Torpedo: High Yield III
Cannon: Scatter Volley II
Scratch the Paint
Lock Trajectory I


fleet version of jupiter carrier

Ship Details

Tier: 6
Availability: Fleet Shipyard Tier 4
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 49,335 at level 50 and 57,200 at level 60
Shield Modifier: 1.375
Crew: 2200
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
Console Modifications: 3 Tactical, 4 Engineering, 4 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.15
Inertia: 30
+10 Shield Power, +10 Auxiliary Power
Can load Dual Cannons
Sub-System Targeting
Hangar Bays: 2
Hangar Bays loaded with Peregrine Fighters
Starship Ability Package (Science Carrier)
Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
Armored Hull (+Max Hull HP)
Reactive Shield Technology (+Shield Regen/Hardness)
Advanced Shield Systems (+Max Shield HP)



Console – Universal – Fleet Coordination Matrix

The Jupiter Class Carrier comes equipped with the Fleet Coordination Matrix Universal Console. Activating this console provides a boost to damage and accuracy to allies. Additionally, affected allies will receive a large amount of temporary hull hit points for the duration of this console's effect.

This console also provides a passive boost to Accuracy and Shield Hit Points.

This Console Mod can be equipped on any console slot, but it may only be equipped on the Jupiter Class Carrier and its Fleet variant.
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Comments

  • jbmaverickjbmaverick Member Posts: 935 Arc User
    I'm sure plenty of people are excited for the ship, and it seems pretty solid. Personally, the bridge officer layout isn't quite what I prefer so I'll be passing on this one, my Sarr Theln is a better fit for my playstyle when I choose to fly a full carrier. Those look like some nice frigate pets though.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I agree i love the ship looks really good, hoping it has several parts we can customize it's looks with. The trait is kinda iffy as it looks really good, but till i use it not going to fully pass judgement. I do like that we got a new pet that looks really good, and even though they are frigates they are called light escorts so would be stripped down versions of a full escort. An that we might either see some of the runner-up's parts an designs as part of the Jupiter's own design we can customize thru, while seeing some fo the other ones just used for other up-coming ships in their design elements.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    And for me, this ship is an absolute no-go. The only carrier captain I have is on KDF. My main there. He was created to enjoy the KDF-specific playstyles nearly 3 years ago (raiders and carriers). Now I don't mind the Federation unlocking these ships as well. I do mind the KDF not getting anything science or carrier related ever since I started playing this game (because the Dyson Schizofrenic Destroyers can't even take themselves serious as science vessels).

    I hope everybody who gets their Fed carrier is gonna enjoy it, because it looks like a decent ship. I'm just gonna sit in this corner and be all frustrated over the horrible lack of KDF/Rom T6 science vessels/carriers.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    Why did you literally copy the official blog and made a new topic when the official forum thread about that blog post is right there? I'm not trying to play forum police or anything, but why scatter participants of the same discussion over numerous threads?​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    angrytarg wrote: »
    Why did you literally copy the official blog and made a new topic when the official forum thread about that blog post is right there? I'm not trying to play forum police or anything, but why scatter participants of the same discussion over numerous threads?​​
    Agreed. This drives me nutso.
    /closed
This discussion has been closed.