
Ship Details
Tier: 6
Availability: C-Store
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 44,200 at level 50 and 52,000 at level 60
Shield Modifier: 1.25
Crew: 2200
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
Console Modifications: 3 Tactical, 3 Engineering, 4 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.15
Inertia: 30
+10 Shield Power, +10 Auxiliary Power
Can load Dual Cannons
Sub-System Targeting
Console - Universal - Fleet Coordination Matrix
Hangar Bays: 2
Hangar Bays loaded with Peregrine Fighters
Starship Ability Package (Science Carrier)
Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
Armored Hull (+Max Hull HP)
Reactive Shield Technology (+Shield Regen/Hardness)
Advanced Shield Systems (+Max Shield HP)
Insult to Injury (Starship Trait)
calissto escort

Elite Callisto Light Escort
Availability: Dilithium Store
Weapons:
1x Quad Phaser Cannons (Fore)
1x Dual Heavy Phaser Cannons (Fore)
1x Photon Torpedo Launcher (Fore)
2x Phaser Turrets (Aft)
Abilities:
Torpedo: High Yield III
Cannon: Scatter Volley II
Scratch the Paint
Lock Trajectory I
fleet version of jupiter carrier
Ship Details
Tier: 6
Availability: Fleet Shipyard Tier 4
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 49,335 at level 50 and 57,200 at level 60
Shield Modifier: 1.375
Crew: 2200
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
Console Modifications: 3 Tactical, 4 Engineering, 4 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.15
Inertia: 30
+10 Shield Power, +10 Auxiliary Power
Can load Dual Cannons
Sub-System Targeting
Hangar Bays: 2
Hangar Bays loaded with Peregrine Fighters
Starship Ability Package (Science Carrier)
Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
Armored Hull (+Max Hull HP)
Reactive Shield Technology (+Shield Regen/Hardness)
Advanced Shield Systems (+Max Shield HP)
Console – Universal – Fleet Coordination Matrix
The Jupiter Class Carrier comes equipped with the Fleet Coordination Matrix Universal Console. Activating this console provides a boost to damage and accuracy to allies. Additionally, affected allies will receive a large amount of temporary hull hit points for the duration of this console's effect.
This console also provides a passive boost to Accuracy and Shield Hit Points.
This Console Mod can be equipped on any console slot, but it may only be equipped on the Jupiter Class Carrier and its Fleet variant.
Comments
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
I hope everybody who gets their Fed carrier is gonna enjoy it, because it looks like a decent ship. I'm just gonna sit in this corner and be all frustrated over the horrible lack of KDF/Rom T6 science vessels/carriers.
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