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Federation gameplay: prisoners

Currently federation players are swarmed with prisoners coming from admiralty and doff missions. i'm asking and begging if cryptic would please give us some new missions where we could actually use this ungodly amount we are getting.
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  • leemwatsonleemwatson Member Posts: 5,602 Arc User
    Agreed here. Had to air-lock a load myself. Try looking at the Cluster missions to off-load them, or Fleet Projects if there are any available.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    leemwatson wrote: »
    Agreed here. Had to air-lock a load myself. Try looking at the Cluster missions to off-load them, or Fleet Projects if there are any available.

    Definitely agree should be used for Fleet projects more

    "Dat de sound o de men, workin on de chaaaaaaiiin gaaaaang..."
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    They seem to be usable in "Civilian" requirements for fleet projects, but not "common duty officer" requirements.

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  • szimszim Member Posts: 2,503 Arc User
    Well I'm avoiding doff missions that give you prisoners, for the moment. The Admirality system gives you stackable prisoner reward packs (75 and counting) once your brig is full. I keep them in the hope that one day they will be useful in some way.
  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    It's also bugged where they go into your overflow bag instead of arriving in boxes. Double your fun!
  • ryugasiriusryugasirius Member Posts: 283 Arc User
    Yes, we definitely need some better way to employ loads of prisoners. Klingons have their own labor camps, shouldn't federation have something alike? Perhaps wider "prisoner exchanges" that increase the chance of getting a better doff (currently you exchange one prisoner for a base 3% crit, 38% success, what if you could exchange 5 for 20% crit 50% success or even 10 for 30% crit 70% success?)

    Also, the whole prisoner thing (and related doff assignments) makes far less sense since Klingons and Federation are now allies... Makes little sense that my KDF Captain is cooperating with Starfleet against the Iconians, while my doffs are raiding Andorian mining outposts and seizing Tellarite transport ships.
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  • lan451lan451 Member Posts: 3,386 Arc User
    Yep. I have a full brig, 20 more in my overflow bag, and 13 in boxes in my inventory. I hate to space them all, but I'm quickly overloading with them.
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  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    Since Feds are too goody-two-shows for forced labor camps, how about a new bulk prisoner exchange mission that takes 5 of them for 1 green or better doff (chance at rare and UR) or some dil?
  • yukonsamyukonsam Member Posts: 103 Arc User
    Clone and tweak the colonize mission and call it a wrap. 500 dilitium is 500 dilitium.
  • sirmaydaysirmayday Member Posts: 535 Arc User
    yukonsam wrote: »
    Clone and tweak the colonize mission and call it a wrap. 500 dilitium is 500 dilitium.

    I'd like to see something more creative, but I'm not going to pretend I wouldn't be thrilled to see this.
  • questeriusquesterius Member Posts: 8,708 Arc User
    Since Feds are too goody-two-shows for forced labor camps, how about a new bulk prisoner exchange mission that takes 5 of them for 1 green or better doff (chance at rare and UR) or some dil?

    I would rather exchange them for contraband​​
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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited November 2015
    I would like a DOff assignment in which I can send my prisoners to the New Zealand Penal Colony.
    (the same place Tom Paris spent some time)

    In return for sending them there we should get back Rare (Blue) Civilians.
    Say, an exchange rate of 10 to 1, with a very small chance to get Ultra-Rare (Purple) Civilians.
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  • myk5myk5 Member Posts: 9 Arc User
    Exile to Ceti Alpha V?
  • berginsbergins Member Posts: 3,454 Arc User
    I'd be happy if they'd stop them from going into my overflow bag. Sometimes, I'll make room in the Brig, but when I try to claim them, if tells me "Inventory Full!" So I just discard them right out of the bag, but you don't get CXP or dil for that...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • freightstopperfreightstopper Member Posts: 232 Arc User
    There is a Doff mission available from the security officers to hand over two at a time, takes an hour to complete and you can run it again.
  • berginsbergins Member Posts: 3,454 Arc User
    edited November 2015
    Yeah, 2 at a time every hour when I'm collecting twice as many in less time? It's like trying to towel off while you are still in the bathtub.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited November 2015
    Well at a security officer you turn contraband in to, he has a doff assignment for Feds to get rid of 2 prisoners. The assignment gives 5 dil, a tiny bit of Diplomacy CXP, and some skill points/expertise. Not really worth much unless you actually need Diplomacy CXP.

    Take this assignment and replace it with a copy of the KDF 'Consign Prisoners to Colonial Labor Battalion' and rename it to something like 'Transfer custody of prisoners to starfleet security'. This would allow us to get rid of 10 prisoners at a time and get 1k dil, making it rather equal to KDF in this regard. The assignment would be an exact copy/paste, other then the name, meaning it will have the same exact chances of success and failure.

    I too have to dismiss a bunch of prisoners because they are so common now they aren't worth anything in the exchange. Edit: At least you get a few dil and some recruitment CXP for it.

    @pwlaughingtrendy poke a dev please. ;)
  • tomoyosakagami1tomoyosakagami1 Member Posts: 146 Arc User
    I've been transferring every prisoner I get, but for some reason I keep all the purple and blue ones I manage to come across. I wish the rarity of the prisoners your transferring would give you better rewards, right now you just get the same amount of rewards as you do with common prisoners.
  • jade1280jade1280 Member Posts: 868 Arc User
    The federation is now holding mass executions for prisoners because that is what explorers do.
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    Easy fix, make DOFF missions with prisoner swap/pardon, and transfer to penal facility 47, the one from KDF mission "Keep Your Enemies Closer".
  • chipg7chipg7 Member Posts: 1,577 Arc User
    jbmaverick wrote: »
    They seem to be usable in "Civilian" requirements for fleet projects, but not "common duty officer" requirements.

    Yeah, they're useful to keep around for that reason in itself.
    Since Feds are too goody-two-shows for forced labor camps, how about a new bulk prisoner exchange mission that takes 5 of them for 1 green or better doff (chance at rare and UR) or some dil?

    This exists already. TBH I haven't tried it with Prisoners, but the Personnel Officer at the Academy has the up-trade function of 5-for-1. I'll have to try it once maintenance is done.
  • mosul33mosul33 Member Posts: 836 Arc User
    edited November 2015
    Well at a security officer you turn contraband in to, he has a doff assignment for Feds to get rid of 2 prisoners. The assignment gives 5 dil, a tiny bit of Diplomacy CXP, and some skill points/expertise. Not really worth much unless you actually need Diplomacy CXP.

    Take this assignment and replace it with a copy of the KDF 'Consign Prisoners to Colonial Labor Battalion' and rename it to something like 'Transfer custody of prisoners to starfleet security'. This would allow us to get rid of 10 prisoners at a time and get 1k dil, making it rather equal to KDF in this regard. The assignment would be an exact copy/paste, other then the name, meaning it will have the same exact chances of success and failure.

    I too have to dismiss a bunch of prisoners because they are so common now they aren't worth anything in the exchange. Edit: At least you get a few dil and some recruitment CXP for it.

    @pwlaughingtrendy poke a dev please. ;)

    I am 100% with this. The "Turn in prisoners" fed version (2 prisoners for scraps) looks like such a cruel joke vs the "Turn in prisoners" kdf version (10 prisoners for 1k dil).
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Well at a security officer you turn contraband in to, he has a doff assignment for Feds to get rid of 2 prisoners. The assignment gives 5 dil, a tiny bit of Diplomacy CXP, and some skill points/expertise. Not really worth much unless you actually need Diplomacy CXP.

    Take this assignment and replace it with a copy of the KDF 'Consign Prisoners to Colonial Labor Battalion' and rename it to something like 'Transfer custody of prisoners to starfleet security'. This would allow us to get rid of 10 prisoners at a time and get 1k dil, making it rather equal to KDF in this regard. The assignment would be an exact copy/paste, other then the name, meaning it will have the same exact chances of success and failure.

    I too have to dismiss a bunch of prisoners because they are so common now they aren't worth anything in the exchange. Edit: At least you get a few dil and some recruitment CXP for it.

    @pwlaughingtrendy poke a dev please. ;)

    +1 on this idea.

    Getting overwhelmed with prisoners now and they have limited use for Fed's until the doff project to turn them in get changed.
    Evevn the exchange is flooded with prisoners now so you can't even sell them that way!
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  • kiralynkiralyn Member Posts: 1,576 Arc User
    Honestly, I keep spacing them on my KDF characters, too. Manually slotting 10 prisoners into that Security Officer mission is just a massive pain.
  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    chipg7 wrote: »
    Since Feds are too goody-two-shows for forced labor camps, how about a new bulk prisoner exchange mission that takes 5 of them for 1 green or better doff (chance at rare and UR) or some dil?

    This exists already. TBH I haven't tried it with Prisoners, but the Personnel Officer at the Academy has the up-trade function of 5-for-1. I'll have to try it once maintenance is done.

    You have to pay dil to upgrade boffs now, it's only grinding them to lower levels that's free. The dil cost is more than a green is worth.
  • xyquarzexyquarze Member Posts: 2,130 Arc User
    Something more useful and especially more time effective to lose prisoners Fed side would be most welcome. While dropping in 10 at a time is annoying, at least it is more roleplayish to not airlock them. A copy-paste of the respective KDF mission would lose the KDF one of the few things they have left, though, so it should reward less, also as a balance to the larger problems KDF players have on admiralty.
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  • yukonsamyukonsam Member Posts: 103 Arc User
    I've been transferring every prisoner I get, but for some reason I keep all the purple and blue ones I manage to come across. I wish the rarity of the prisoners your transferring would give you better rewards, right now you just get the same amount of rewards as you do with common prisoners.

    The only blue/purple prisoners I've seen are dominion fugitives, and there are a couple different missions for those (one of which is a doff exchange).
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited November 2015
    xyquarze wrote: »
    Something more useful and especially more time effective to lose prisoners Fed side would be most welcome. While dropping in 10 at a time is annoying, at least it is more roleplayish to not airlock them. A copy-paste of the respective KDF mission would lose the KDF one of the few things they have left, though, so it should reward less, also as a balance to the larger problems KDF players have on admiralty.
    That is complete and total nonsense.
    There are more than a few DOff missions that are comparable between the two Factions.
    Having one more takes ABSOLUTELY NOTHING away from the KDF players.
    (except maybe ones self-esteem, when making comments such as that)
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  • neomodiousneomodious Member Posts: 428 Arc User
    kiralyn wrote: »
    Honestly, I keep spacing them on my KDF characters, too. Manually slotting 10 prisoners into that Security Officer mission is just a massive pain.

    I really wish that one would autofill... I very rarely do it just because of that. I'd rather fly from D'kel to Eridan checking clusters than to use that turn in.​​
  • xyquarzexyquarze Member Posts: 2,130 Arc User
    daveyny wrote: »
    xyquarze wrote: »
    Something more useful and especially more time effective to lose prisoners Fed side would be most welcome. While dropping in 10 at a time is annoying, at least it is more roleplayish to not airlock them. A copy-paste of the respective KDF mission would lose the KDF one of the few things they have left, though, so it should reward less, also as a balance to the larger problems KDF players have on admiralty.
    That is complete and total nonsense.
    There are more than a few DOff missions that are comparable between the two Factions.
    Having one more takes ABSOLUTELY NOTHING away from the KDF players.
    (except maybe ones self-esteem, when making comments such as that)
    <smh>

    There are dozens of comparable, mostly even identical missions, agreed. But I never questioned that in my statement.

    However, there is little in which KDF play is better than Fed play. In some cases it is different (I would count BoP access here, since they have major weaknesses to make up for it), in some cases it is straight out worse. The "get prisoners, turn them to dil" is more or less the only thing that is inarguably better for the KDF (contraband access being the other, but at there Feds have the same utility from them). And I don't think, although it is often asked on these forums, that Feds need everything the other factions have. So along the lines, fine, but a difference would be welcome, and I do think that this is one thing that the Klinks may as well have the better deal than the Feds.

    And I am not mostly KDF, so I would profit more from this change than I would lose, I just happen to think it wouldn't be good for the faction.
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