No matter witch one you take Normal or Advanced is it just me or is it now a days a walk in the park ? I think where I was frustrated because off the people and the lack off inexperience now is even become easy for those people... And playtime advanced well is done with an few elites in matter of seconds... Well I know I should say thank you, but for the new chars this can be a pain in the butt because they aren't ready yet for an elite STF but they must because of the lack of people because there all in advanced and not Normal play anymore... Make I any sense ???
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
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"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
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Agreed with both post. Advanced difficulty is probably twice as hard das old elite. Thanks to power creep however the means to compensate have approximately been tripled. If teams go for it they get a more easy experience out of it as they ever could in old elite.
Cryptic hang the carrot you need to compensate quiet high. The quality of the contend sadly only encourages few to take it. That’s why we have empty queues.
In short the game itself seems not be worth the trouble for most.
My advice: Either make the game better or lower the carrot.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Yeah, that'll be brutal.
The problem is that Cryptic has allowed the ceation of a massive divide between the bad player and the good player.
A bad player trundles at sub 5k dps. He will NEVER do any advanced qeue with success. Then we have the good player whose dps ranges from 18k+ to 100k+.
How do you, in eanest, even try to balance the content if you have divides like this? Do you scale the mobs for the 100k dps guys? Or the mid-tier?
Scaling it to the lowly non-effort (as in effort to actually do some research on how to equip and captain their ships properly...) Player sure as hell will not be good.
You could try to mitigate dps usefullness by introducing silly mechanics and timed triggers, but those things carry their very own brand of suckage fruit. Just think about the aggravating timer in mirror incursion, the braindead gat section of grethor. The idiotic whack a mole of the Breach core.
Cryptic does not exactly have reliable track record with this, in fact the Mission "Assault on terok nor" is an example of the negative, in that it mitigates DPs by making mirror leeta invulnerable (but then also fails to make sure even the dumbest palyer understands what is required of him. Since leeta cannot be crowd controled or aggro-led, it comes down to random chance whether you can or can not finish this fight fast.
"Counterpoint" and the Badlands Zone are an example of a good mission, both reward you for DPS but do not require it do fullfill the mission objectives. They also do not introduce aggravating stop mechanics that leave the player at the mercy of random chance - or his dumbass teammate.
The Reason people play borg queues is because dps can sufficiently make up for horrible teammates.
All the deserted qeueues are those that require upper level brain activity for decent completion, something the average STO player has long since proven to not have. Or the ar queues with stop mechanics that waste the players time.
Infected SpacE Advanced and Khitmoer space advanced are in a good place, the average decent pug can complet them without issue, get their dil and marks and materials and walk away with their goal achieved.
The Cure Space advanced ca nbe nasty if the team in unprepared to deal with the assault on the kang, but still doable with a decent tam.
So those missinos are actually good the way they are. And as a player who was here since headstart i can tell you right now that i prefer these 5-7 minutes of shooting to the dumb script mess they were before their revamps.
Another Good mission in STO? Korfez. I like this mission. Yes it sucks if your team sucks but it rewards all players-archtypes, the tanks, the scis and the tacs. The mission objectives are never directly centered on killing stuff, after the first "you need to meet this minimum requirement" stage. A good tank can hold a full side of the map on his own and keep the NPC charges alive, simply by being an excellent tank.
A Sc ichar can crowndcontrol/magick murder and the tac can succeed by shooting stuff.
The last part again gives roles to everyone palyer type. The tank can aggro and tank all the spawns, the dps and sci will take care of the mission critical tortpedoes and the Boss ship itself. Anyoen can contribute and dps is a quality of live measure more than anything.
I think more missions should follow this example, but instead of a straight game over, the failed first stage should send the palyers to an easier chain of scenarios.
You can gauge the teams performance with the first stage, then dynamically send the team to a different followup stages.
You can create missinos that do not automatically fail and never waste the players time. Reward good players by giving them more and do not punish bad players or those who are dragged dow nby their pug.
I think korfez has shown us a nice way to do these things. Add a stag that gauges the teams perforance in a given task ,then proceed to shuttle them along the scenearios that meet the teams performance level.
No. You are not adressing the problem in a dynamic way. A static nerf-fest will do ne thing: TRIBBLE people of something mgihty. And you wil lstill have the low end palyers being a far cry away from even the mid tier.
Stop being a baby.
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
No. Its full of calling for a neerf that serves no purpose.
Making missions that scale to the teams performance is a solution.
Pissing off every player that worked on his build is not.
Period.
DPS output doesn't equal skill! Jeez!! Bigger bang is a caveman mentality. Just because I run a Sci ship on a Sci captain and can't match a Tac BFAW on a Cruiser, doesn't mean I lack skill. DPS is either 1. a level of experience matching the character and ship or 2. copy pasted from the wiki. Anyone who's not experienced and only just topped 50 on they're very first character can look at the wiki. The problem is, they then lack understand of their 'copied' abilities.
The skill lies in being at the right place at the right time using the right skills! My build is around crowd control and AoE, combinded with self-heals, which makes me a perfect gate guard whilst the rest can Uber-DPS the transformers.
Using the old 10% rule on Adv still a viable tactic too, it's just people forgot or assume that DPS solves all. What happens if the Dev's finally get round to giving the Borg the ability to adapt in space or give them the Feedback ability? All that DPS then becomes pea-shooters or self-annihilation! What if the Dev's make the Spheres faster, making vaping impossible if you've no gate-guard?
Also, spamming space bar doesn't equal skill either. I've my abilities tied to different keybinds on purpose, so I can activate them when they are needed and in the right situation. Yes, I've nearly 40 different power to monitor, but that is where the skill lies, as does knowing when to fire everything, beams or just torps.
However, as with the suggestions above to improve the fight in Borg STF's, how about Cryptic rebalance the runaway DPS machine they inadvertently created.
Wouldn't be a thread without someone not wanting to lose their easymode dps that they pretend is skill.
How does the game know what the team's performance capabilties are in order to scale them on the fly? What's the criteria? You're not the only player who's worked on their build. Running the game in God mode all the time isn't very satisfying. That's what this thread is about...people noticing that things are way too easy. Don't worry...even when they nerf, you'll still be at the top of the DPS charts. The chart numbers will just be universally lowered. Your build will still be sound, you just won't mow through Borg cubes at the rate you currently do. I think a nerf is inevitable and won't be surprised should the developers take this route. The only other solution is to ramp up the enemy damage and life, which everyone has already experienced in Delta Rising. That went over like a lead balloon.
One other thing...my ships are T5-U or T6 with all Mk XIV Epic equipment. I'm one of the players who mow through Borg cubes like they were made of paper mache. Should they put in a nerf, I'll deal with it just fine as will all the DPS folks.
They seem to be going in the oposite direction though. They separated ground and space traits, making people like me who were to lazy to swap traits every time you change from space to ground even more powerful. And since the new Research Lab can unlock one additional slot for starship traits, space reputation, ground reputation and active reputation, enemies will be even less of a threat in the future.
By "good" you mean the P2W approach
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
There's literally no thinking going on in most runs these days besides everyone charging forwards all guns blazing trying to do the most damage.
At least with some of the timed missions like GtG and MI other build types can have a go at being useful as well.
The power creep is the problem though, missions aren't really any harder than they used to be. When you have players doing 100K+ DPS and newbies doing only 5-10K DPS and everyone playing in the same league there's going to be some issues.
Most missions require 10K and that is fairly easy to get with some joined up thinking about your build and learning to fly it right.
But that players can push the boundaries so far ahead from that and yet still play the same runs with those new players is just asking for trouble.
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
As weird as it sounds i would not mind seeing a gear/stat cap placed on the ques, now in this idea it would be that each stf difficulty has a upper threshold that your ship's stats are set to if it's stats outstrip these threshold levels. If this was done than you would have that a fully decked out ship would still be very powerful as it would be at the top of the stat point levels allowed in that stf, but would not be so much able to solo the content or finish it extremely quick unless you have all the ship in the stf at the cap. This would also push players to try other difficulties of the stfs.
Myself i always liked the idea that was brought up in past threads for a revamp to the borg in space content, that instead of buffing their damage they gain a adaptation type ability/feature. In this idea their shields would gain a shield hardness/resistance buff that would be applied to the energy type being used against their shields, maybe make it that it is a chance based effect that or is applied to the energy type used the most against the borg ship. While this could also be done to the weapons of the borg making it that the longer they fire on your shields they either gain a stacking pen buff against your ship specifically, or just that it would gain a stacking shield damage buff against your ship specifically. One big reason i like this idea is that it actually feels very borg-like, and would make them more interesting to fight in the content. Now of course this idea would need to be fully fleshed out, and developed before implemented into the game yet i think it would be very interesting an fun change.
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
If pay 2 win in your world means getting a fleet, fleet gear and upgrading your weapons to mk14 (not epic. just mk14...) then yes its pay 2 win, but i would just call you a mook.
Even sci ships are capable of a solid 15-20k dps without breaking the players back.
This is a possibility. It would make it harder to slog through and if you're caught napping, you might lose.
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy