If memory serves Cryptic in the 2015 gives us the following ships:
- 9 pilot ships (3 for each faction)
- 3 "lance" ships: T6 Guramba, T6 Galaxy-X, T6 Haakona
- 3 T6 escorts (T6 Defiant, T6 BoP, T6 T'Varo)
- 3 Herald ships
- 3 Heavy escort carrier
- 3 Veteran ships
- Annorax
- Summer event ship
- Krenim ship
- Winter event ship (I know, it isn't available yet)
(Maybe some more ships, I have a bad memory, sorry)
That is: 28 ships.
12 month in a year.
Something more than 2 ships per month or, if you prefer, something more than a ship every two weeks.
The number speaks.
2 ships per year:
maybe creating a ship isn't a trivial and cheap process.
2 ships per month: creating a ship is a trivial and cheap process.
What's the point, you will ask me?
Simple: since the process is cheap and trivial I don't think that bring us some more romulan and klingon ships would bankrupt Cryptic so please, don't tell us that the whole process is unprofitable.
Bye bye / Qaplà / Jolan tru
Comments
Just because it can be done does not make it trivial.
(I will grab myself a nice full DSD pack...)
Sure... if you ignore the fact that the game doesn't require subscriptions anymore, and doesn't give enough of merit to make them attractive, and thus relies on the sales of those ships to pay for the development of said ships but also:
You see, while making a ship might be relative inexpensive per unit, running a game is not, which means you need high returns on the invested man hours so you can, you know, make sure the checks don't bounce.
You fail to comprehend one simple fact:
What that means is that if they are going to have their ship artist make a ship, they want that artist to make the ship they think will sell the best. So while it would not be "hard" for them to make more KDF/ROM ships, they would make less money doing so than just making more Fed ships, or multifaction ships.
The-Grand-Nagus
Join Date: Sep 2008
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
+1
I hope they roll out something good. As it is there isn't anything in the C-Store I want right now.
CM
But... it's also true that once it's made, it's there forever. They don't have production costs after it's done. Or do they?
There are things like the Defiant and the Galaxy, that used to sell well, but either, everyone who was gonna buy one, did, or they were surpassed by a new ship or T6 or other thing. These things got a revamp, or they had their special shiny made into a 2 or 3 piece set. There's things that can be done to make a thing that doesn't sell now, sell better later. One perfect example might be (not for me, but I know ppl who would) making the Dyson Gimmick Cannon unslottable and/or upgradable. I know people in game who have said, I quote, "I would think about that ship, but meh... the cannon...."
My problem is when sales stats for what (my opinion, of course) is a bad product are used to justify not making a better similar product. Poo in Cheeseburger won't sell. Doesn't mean I don't like Cheeseburgers and wouldn't buy one without poo inside.
No. Your fun makes everyone else's fun wrong by default.