Just going to pop this up here... With the recent discussions I'm seeing here (andorian phasers and [acc] or the high dps thread) apparently [acc] isn't where its at, except maybe with cannons or PVP. I take it, that the [pen] mod is craftable only? What about the [over] mod? How well does that perform?
From the prefab weapons, what mods should I be prioritizing? CrtD > Dmg > CrtH > Acc? With the crafted mods... how do they fit in?
It seems like [CrtD]x2[Pen] at Very Rare is generally the preferred meta when it comes to crafting your own gear. It's possible to find the [Pen] mod on randomly generated equipment but you'll never get it from upgrading. Your mileage on the [CrtD] value will vary with your critical chance, but the common consensus is to get your critical chance from things like consoles and passives (since they affect everything) and stack severity on the weapons.
Afraid I can't give you much in the way of specifics as to how [Over] performs relative to [Pen]. I have a cruiser equipped with 6 [Over] Phasers of various qualities (last 2 weapon slots are a 360 Phaser and the KCB) and according to a somewhat outdated parse I have of ISA I achieved about 22k DPS (weapons and weapons-related effects only, no Gravity Well or anything) and about 2k of that was from Overloads from procs. I'm by no means a min-maxer on damage output though, and this data isn't particularly useful without a [Pen] parse to go against it.
The main thing with [Over] is that it cannot fire while you have any other weapon-modifying attack active, such as Fire At Will or Surgical Strikes. I believe the procs can stack up behind the scenes and fire after such an attack ends, but modifiers like [CrtD] and [Pen] are active at all times and so further boost the output of your weapon abilities. As such they tend to be "superior." Personally I just like the cosmetic effect the [Over] mod adds.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
On a related note... do secondary damage procs, such as the proton damage from Protonic Polaron weapons, also benefit from its mods?
I can't speak for Protonic Polaron but I'm pretty sure the Plasma DoT on Plasma weapons is affected by Dmg...but even with that there is pretty much still the same threshold of when Dmg or CrtD is better, from what I'm told.
Can't have a honest conversation because of a white knight with power
Adding to the post for torpedoes: [DMG]x3[Pen] is your best options of mods, but any mix of [CritD]x?[DMG]x?[Pen] is a very close second.
If you're making a cheap build, anything w/ [Pen] on it is nice, as the bonus damage done for that attack (and any other attacks that so happen to land at that moment) will perform better than a critD or DMG mod.
if you are Romulan (with SROs) and/or a Tac captain >>> Pen > DMG >/= CRTD > CRTH > ACC
If you are Engi or Scie (non-rom) >>> PEN > CRTD >/= DMG > CRTH > ACC
Being Rom favors CrtD. Being Tac favors Dmg. So Fed/KDF Tac is the place where DMG is the strongest over CrtD, but Rom Eng/Sci is the place where CrtD is strongest over Dmg. Rom Tac still wants Dmg, but it's a close call.
But we obviously agree that Pen>>either.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Pen>>>CrtD>Dmg, with CrtD and Dmg being fairly close.
Fairly close = you wont see a difference unless you can hit over 100k DPS.
I think in the case of Fed Sci/Eng, once you get really expensively geared up (to where you can start affording Dmgx3 Pen, the differences got to like .07% per mod or less. TBH, I wouldn't worry about Dmg vs CrtD for a fed Eng/Sci. Just get pen and one of the two for the rest if you want ideal mods for under 100 mil each.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Comments
I take it, that the [pen] mod is craftable only?
What about the [over] mod? How well does that perform?
From the prefab weapons, what mods should I be prioritizing?
CrtD > Dmg > CrtH > Acc?
With the crafted mods... how do they fit in?
Afraid I can't give you much in the way of specifics as to how [Over] performs relative to [Pen]. I have a cruiser equipped with 6 [Over] Phasers of various qualities (last 2 weapon slots are a 360 Phaser and the KCB) and according to a somewhat outdated parse I have of ISA I achieved about 22k DPS (weapons and weapons-related effects only, no Gravity Well or anything) and about 2k of that was from Overloads from procs. I'm by no means a min-maxer on damage output though, and this data isn't particularly useful without a [Pen] parse to go against it.
The main thing with [Over] is that it cannot fire while you have any other weapon-modifying attack active, such as Fire At Will or Surgical Strikes. I believe the procs can stack up behind the scenes and fire after such an attack ends, but modifiers like [CrtD] and [Pen] are active at all times and so further boost the output of your weapon abilities. As such they tend to be "superior." Personally I just like the cosmetic effect the [Over] mod adds.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
On a related note... do secondary damage procs, such as the proton damage from Protonic Polaron weapons, also benefit from its mods?
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Yeah... that was a bit of a "derp moment"... I checked the tool tips (assuming they are correct) and saw no difference.
If you are Engi or Scie (non-rom) >>> PEN > CRTD >/= DMG > CRTH > ACC
I can't speak for Protonic Polaron but I'm pretty sure the Plasma DoT on Plasma weapons is affected by Dmg...but even with that there is pretty much still the same threshold of when Dmg or CrtD is better, from what I'm told.
[Over] sits above critH and below critD.
Adding to the post for torpedoes: [DMG]x3[Pen] is your best options of mods, but any mix of [CritD]x?[DMG]x?[Pen] is a very close second.
If you're making a cheap build, anything w/ [Pen] on it is nice, as the bonus damage done for that attack (and any other attacks that so happen to land at that moment) will perform better than a critD or DMG mod.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Being Rom favors CrtD. Being Tac favors Dmg. So Fed/KDF Tac is the place where DMG is the strongest over CrtD, but Rom Eng/Sci is the place where CrtD is strongest over Dmg. Rom Tac still wants Dmg, but it's a close call.
But we obviously agree that Pen>>either.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Pen>>>CrtD>Dmg, with CrtD and Dmg being fairly close.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Fairly close = you wont see a difference unless you can hit over 100k DPS.
I think in the case of Fed Sci/Eng, once you get really expensively geared up (to where you can start affording Dmgx3 Pen, the differences got to like .07% per mod or less. TBH, I wouldn't worry about Dmg vs CrtD for a fed Eng/Sci. Just get pen and one of the two for the rest if you want ideal mods for under 100 mil each.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!