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new space traits

I think 14 new traits was a bit much. It's kind of confusing now a lil bit. Some of them could have been merged into one trait. There's just a lot to choose from now, which normally isn't bad. But this many space traits makes 9 slots seem like not enough. Maybe merge some of the new ones together? Like the new hull and shield traits could have been made into singles.

idk. anyone have any suggestion for space trait selections based on the new ones?
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Comments

  • yakodymyakodym Member Posts: 363 Arc User
    Well, with all the lockbox traits and R&D traits, one *has* to put some thought into choosing the right ones... Can't exactly have people flying around with all of them, right? :-D
  • jslynjslyn Member Posts: 1,791 Arc User
    I think the point is to add a bit more diversity while also allowing you to slot the ones that fit your particular build. Combining them would make individual Traits more powerful than their peers and thus remove the diversity goal by having most players slot the same ones.
  • meldrithpwmeldrithpw Member Posts: 360 Arc User
    i think it's just confusing because it's new, give it some time, it'll make more sense.

    personally, i like the distinction between shield and hull buffs, because i got a lot of tanky ships, some of them are shield tanks others are hull tanks.

    and Generally, i like more options. (except for slugo cola. one flavor of slime is more than enough.) more options means my characters and their ships are less likely to be the same vanilla flavored carbon copies as everyone elses' playing the game. Literally every one of my builds is an experiment, so all the new traits means more variations for potential combinations.
  • jslynjslyn Member Posts: 1,791 Arc User
    Wasn't the Shield Trait for outgoing heals and the Hull Trait for your own heals?
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