I think 14 new traits was a bit much. It's kind of confusing now a lil bit. Some of them could have been merged into one trait. There's just a lot to choose from now, which normally isn't bad. But this many space traits makes 9 slots seem like not enough. Maybe merge some of the new ones together? Like the new hull and shield traits could have been made into singles.
idk. anyone have any suggestion for space trait selections based on the new ones?
0
Comments
personally, i like the distinction between shield and hull buffs, because i got a lot of tanky ships, some of them are shield tanks others are hull tanks.
and Generally, i like more options. (except for slugo cola. one flavor of slime is more than enough.) more options means my characters and their ships are less likely to be the same vanilla flavored carbon copies as everyone elses' playing the game. Literally every one of my builds is an experiment, so all the new traits means more variations for potential combinations.