test content
What is the Arc Client?
Install Arc

Stormbound script

Can a line in the coming feature episode be the player asking if any of Dano's equipment was built by a descendant of the Player?

(Based on a tweet to Salami_Inferno that i deleted).

Comments

  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    The reason I don't see this happening is that this would imply that at one point the players character took out the laundry together with another person that resulted in descendants. This would go against some players who designed their characters to, whatever the reason will be, never can OR never wants to have children. People already cry about the lack of background story imagination that is caused by Tovan Khev, having a line of descendants survive all the way to the 29th century and actually amounting to become scientists/engineers..... I don't see this happening.
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    Which is fine, i didn't say the Player would have a child, just a descendant. Not that Dano would answer either way.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    captz1pp wrote: »
    Which is fine, i didn't say the Player would have a child, just a descendant. Not that Dano would answer either way.

    The thing with descendants is that in all practical ways they have to originate from you and your offspring. AKA children.
  • berginsbergins Member Posts: 3,454 Arc User
    Yeah, generally the way descendants work is you need to have kids, otherwise they aren't your descendants...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    captz1pp wrote: »
    Which is fine, i didn't say the Player would have a child, just a descendant. Not that Dano would answer either way.

    inigomontoya.jpg
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • gradiigradii Member Posts: 2,824 Arc User
    It would be fine as an OPTIONAL dialouge choice!

    Have we forgotten we used to have those?

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    gradii wrote: »
    It would be fine as an OPTIONAL dialouge choice!

    Have we forgotten we used to have those?

    And how exactly would an optional dialogue option work without removing the "I don't/can't have children" mindset? If it's a choice the player can make, it will imply that the character will eventually have a child regardless of whether it's selected or not. Dialogue options are meant to account for player mentality because such things are fluid and dependent on circumstance. They aren't meant to provide potential facts related to the future of that character.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    A nephew, niece, or cousin's child is still from your family, that is how they can be your descendant.
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    captz1pp wrote: »
    A nephew, niece, or cousin's child is still from your family, that is how they can be your descendant.
    As Taco pointed out, I don't think you understand what a descendant is. A nephew/niece is NOT your descendant, but a descendant of one of your siblings. A cousin's child would still be just a cousin to you, although a few times removed.

    The only way someone can be a descendant of you, is if you had a child. Period.

    http://dictionary.reference.com/browse/descendant
    Fleet Admiral Joseph D. Ridgeway
    The Armada
    Original join date: Feb 5, 2010
    Twitter: @davejl_99, & @STO_BBArmada
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    tacofangs wrote: »
    captz1pp wrote: »
    Which is fine, i didn't say the Player would have a child, just a descendant. Not that Dano would answer either way.

    inigomontoya.jpg

    And once again, the Taco claimed a threat as his own.
    You win.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited November 2015
    rahmkota19 wrote: »
    tacofangs wrote: »
    captz1pp wrote: »
    Which is fine, i didn't say the Player would have a child, just a descendant. Not that Dano would answer either way.

    inigomontoya.jpg

    And once again, the Taco claimed a threat as his own.
    You win.

    What threat ? What's it with all the hostility ? :p
  • daveynydaveyny Member Posts: 8,227 Arc User
    This thread is descending rapidly...
    B)
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    GOSHDARNIT.

    WHY MIND, WHY YOU BETRAY ME LIKE THIS.

    I'm about to go on a full Dutch rant against myself. Better not XD
  • samt1996samt1996 Member Posts: 2,856 Arc User
    You can edit old posts to correct grammar.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    samt1996 wrote: »
    You can edit old posts to correct grammar.

    Hey, that would make my comment seem odd.... not that I meant any offense, but still.... :D
  • gradiigradii Member Posts: 2,824 Arc User
    edited November 2015
    jbmaverick wrote: »
    gradii wrote: »
    It would be fine as an OPTIONAL dialouge choice!

    Have we forgotten we used to have those?

    And how exactly would an optional dialogue option work without removing the "I don't/can't have children" mindset? If it's a choice the player can make, it will imply that the character will eventually have a child regardless of whether it's selected or not. Dialogue options are meant to account for player mentality because such things are fluid and dependent on circumstance. They aren't meant to provide potential facts related to the future of that character.

    We don't need to remove that mindset, that mindset doesn't exist. you just explained yourself why we should have this as a dialouge OPTION.

    You make an argument and then immediately refute it.

    This:
    If it's a choice the player can make, it will imply that the character will eventually have a child regardless of whether it's selected or not.

    then this:
    They aren't meant to provide potential facts related to the future of that character.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited November 2015
    gradii wrote: »
    jbmaverick wrote: »
    gradii wrote: »
    It would be fine as an OPTIONAL dialouge choice!

    Have we forgotten we used to have those?

    And how exactly would an optional dialogue option work without removing the "I don't/can't have children" mindset? If it's a choice the player can make, it will imply that the character will eventually have a child regardless of whether it's selected or not. Dialogue options are meant to account for player mentality because such things are fluid and dependent on circumstance. They aren't meant to provide potential facts related to the future of that character.

    We don't need to remove that mindset, that mindset doesn't exist. you just explained yourself why we should have this as a dialouge OPTION.

    You make an argument and then immediately refute it.

    This:
    If it's a choice the player can make, it will imply that the character will eventually have a child regardless of whether it's selected or not.

    then this:
    They aren't meant to provide potential facts related to the future of that character.

    You misinterpreted what I said. In a game like this, dialogue choices shouldn't be used for that purpose. I did not mean that they can't. In a fixed story where the story writer already knows what will happen to the character it might be acceptable, but not in an open-ended game like this where the player's future isn't absolute.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • gradiigradii Member Posts: 2,824 Arc User
    jbmaverick wrote: »
    gradii wrote: »
    jbmaverick wrote: »
    gradii wrote: »
    It would be fine as an OPTIONAL dialouge choice!

    Have we forgotten we used to have those?

    And how exactly would an optional dialogue option work without removing the "I don't/can't have children" mindset? If it's a choice the player can make, it will imply that the character will eventually have a child regardless of whether it's selected or not. Dialogue options are meant to account for player mentality because such things are fluid and dependent on circumstance. They aren't meant to provide potential facts related to the future of that character.

    We don't need to remove that mindset, that mindset doesn't exist. you just explained yourself why we should have this as a dialouge OPTION.

    You make an argument and then immediately refute it.

    This:
    If it's a choice the player can make, it will imply that the character will eventually have a child regardless of whether it's selected or not.

    then this:
    They aren't meant to provide potential facts related to the future of that character.

    You misinterpreted what I said. In a game like this, dialogue choices shouldn't be used for that purpose. I did not mean that they can't. In a fixed story where the story writer already knows what will happen to the character it might be acceptable, but not in an open-ended game like this where the player's future isn't absolute.

    I guess I just disagree on Optional Dialouge Choices determining a character's future. I don't need to choose them and as far as I'm concerned if I didn't pick it my character didn't even think it.

    I just want as many options as possible in dialouge to choose from.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    I would be fine with it, so long as he refused to answer. Predestination paradoxes and all that.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • gradiigradii Member Posts: 2,824 Arc User
    I would be fine with it, so long as he refused to answer. Predestination paradoxes and all that.

    He probably would refuse to answer, and its likely your character would know he would. Temporal Prime Directive and all.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    This reminds me how I rather disliked my boffs having personal comments about wanting payback (essentially revenge) against the Iconians, and describing having friends on certain ships. Don't try to write my boffs personality and background story for me Cryptic! Especially not my character! It ends up contradiction my own view of my character and boffs and what their feelings and values are about things.
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited November 2015
    gradii wrote: »
    I would be fine with it, so long as he refused to answer. Predestination paradoxes and all that.

    He probably would refuse to answer, and its likely your character would know he would. Temporal Prime Directive and all.

    Yes, this was why i made this thread in the first place, not so some people would take a question about a family tree too literally. "You" can also mean a group of people, depending on how many people the person saying it needs.

    Not that it really matters anymore now that the episode has come and gone. Considering that fact, i now declare this thread ended.
Sign In or Register to comment.