Some MMOs have daily log in rewards that you can claim simply by logging in. Some people obviously like getting something for free, and other people don't like feeling "forced" to log in or else miss getting something. Would you like STO to have log in rewards? If so, what kind? If not, why?
The-Grand-Nagus
Join Date:
Sep 2008
Would you like STO to have log in rewards? 91 votes
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Generally they should be small things, maybe a few refined dilithium, some EC, maybe a pack of crafting mats, and ever twenty or thirty or so days something larger, like a quality DOff, or BOff, or Admiralty ship... something of moderate value.
what's wrong with being TRIBBLE?
Anyways, sure why not? Not something big... but maybe lobi for daily logging?
The fact that I don't know if this is a joke or not scares me. Not saying you're wrong. Just not sure if this is a joke.
As for the question at hand. Really wish there is a "meh" choice. If it happened yay, if not this would be also well. Unless the prizes was like huge or something I would not see much real use out of it. And if the prizes was huge I'm sure someone would get mad over it.
This is factually wrong. Just off the top of my head, both LOTRO and Wildstar have login rewards. While "stupid" and "silly" are obviously subjective and opinion based, neither of those are phone games, and that is simply a fact. So whether you happen to like either of those games or not, you are still wrong.
The-Grand-Nagus
Join Date: Sep 2008
How about a window with Kurland popping up saying he's here and he's glad you are too!
What's wrong with being cheesy?
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
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What's wrong with being TRIBBLE and cheesy?
OP: No. Log-in rewards "feel" cheap, right now STO still pretends it's a game with some sort of dignity left
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Umm, TRIBBLE and cheesy, like Elton John? What's wrong with being TRIBBLE and cheesy, that damn music
As to the question, yes, auto Dilithium refine. Give the veterans a increases of a 10,000 refine limit to compensate.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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I wouldn't expect it to happen -Cryptic already has a bunch of rewards for people that take a few minutes to play each day - DOFFs, Daily Bonus Marks, and now Admirality.
TRIBBLE as in "the TRIBBLE life of the rich" perhaps? STO is serious business.
It's a useful adjective, it's not like certain groups have a claim on it.
Typically, games that have them have some kind of rotation, alternating between quantities of base currencies and common items and then occasionally a little bit of a premium currency or a less common item. With maybe something unique on important milestones or for streak of uninterrupted daily logins.
However, giving EC or anything tradeable is no good, because free accounts could be used to farm unlimited quantities of them. So, account/character-bound things only. Fortunately the game has lots of those to choose from.
My character Tsin'xing
Not only not but absolutely not.
TRIBBLE like this does nothing but breed a sense of entitlement from people and destroys any motivation for people to do anything in game. If you do something like this such as offering a free stack of weapons batteries as something very simple, it won't be long before that's not enough for people. It wouldn't be long before people start demanding that they're given even better things for logging in. We're given free ships in events and giveaways, not to mention that we can earn zen without ever having to drop a dime on the game. honestly what more could you possibly want?
Anything beyond an acolade is an absolute no go. If you give people something simple such as say a stack of regular weapon batteries being a very easy thing, as I said above, folks are going to start wanting more and more. First it could be the weapons batteries, then it'll be wanting a pack of mats, then it'll be wanting green quality space and ground item, then it'll go to wanting full on epics and ships eventually down the line. When you start giving out anything beyond an acolade then why would people want to do anything in game when they could just get everything mailed to them.
In most mmos this one included, if you put forth the minimum amount of effort then you'll only ever get the minimum amount of reward. If all you ever do is just normal missions, and only have green quality everything as a result, or even white quality, then that's on you. If you actually put forth the maximum amount of effort possible, then you can get really far in this game. if you actually sit down and try at this game you can have very high quality ultra-rare or even epic quality equipment in very little time at all. Let's face it, most of the general mmo populace can be and is very lazy. all you would be doing is fostering that sense of entitlement of folks wanting something for nothing.
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They're generally very small, with periodic larger rewards that are worthwhile. They are doled out sequentially and are obtained for no other reason than logging in. No system in the game meets these requirements, and they are all needed.
So what does it do?
It gives tiny bonuses to people from day one, thus helping to sway back all players which Admiralty and DOffing don't do, as they're both level-locked and require a stable of "cards". Fact is, a new player with no investment in the game doesn't have much reason to come back and DOffing and Admiralty isn't going to help that. Telling them there's something available at some point which they don't have access to and which involves all of these little cards which are generally available for real money or time-locked currency isn't likely to sway their opinion to keep coming back. "What's that? If I keep coming back I can eventually unlock something I can barely use right off the bat without a massive investment of money or time-gated in-game funds I don't have? Where do I sign up!?" Log in rewards can't involve an investment because they are partially there to sway people back who have no investment.
Log in rewards take basically zero time. As a result it's something that can sway you in when you really aren't in the mood to play, or don't have the time... which can sometimes lead to you playing despite that because, well, hey sometimes all a player needs is a kick in the pants. Setting up all of your DOffing and Admiralty missions, especially if you have multiple characters, takes time. Running my stuff there can take me upwards of an hour... while those things net me more than a log in reward ever should, they also require a massively larger investment of time which means if I'm not in the mood to play STO or don't have the time... I'm less likely to log in since I know that it's going to mean an hour+ of time sunk. And while a small reward to get the player through the door may not always lead to them being sucked in and sticking around for a few hours, never getting them through the door in that situation means there's zero chance of them sticking around.
A log in rewards system gives sequential rewards. This is important. While most of the rewards are small and inconsequential, there should be larger unique (often cosmetic) rewards placed as milestones. So if you log in for 150 days you get, say, a shiny new jacket. That means that every day you don't log in that jacket gets another day further away. If you don't DOff or do Admiralty in a day? It's meaningless because you're not really working toward anything as there's no real progression toward anything substantive. DOffing and Admiralty just get you is more DOffs and Admiralty ships to use within those mini-games and not the actual game proper, and beyond that? More XP, dilithium, EC and crafting mats, all stuff you can obtain elsewhere.
The entire point of log in rewards is to get you to log in when you wouldn't otherwise. Systems that require a larger investment, like DOffing and Admiralty, don't do that quite simply because they're too much of an investment. The point is to get you through the door when you'd rather not go through it because, again, sometimes all a player needs is that kick in the pants, and beyond that there should be a screen that automatically pops up when you log in that tells you all of the stuff that's currently going on... shows you what event is up, what rewards there are for it, what was just released to the C-Store, what sales are going on... the kind of stuff that people in THIS game often don't know because they don't visit the forum and the game is absolutely terrible when it comes to telling the player anything.
The point is that you get them through the door and then you show them what they're missing out on.
This is something STO should do, something it would benefit from because, at the moment, it's something it does terribly. Take a peek around at how many Fleets are dying off and try telling yourself Cryptic doesn't have a problem getting people to keep coming back. While churn is keeping the game going, retention is a problem here, one that log in rewards are specifically designed to deal with. Will it solve the problem entirely? No, but it's something.