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Science's Fantabulous New Toy

semalda226semalda226 Member Posts: 1,994 Arc User
So I got the last of the Quantum 3 piece set and while many will agree this is just a ripoff of the Vesta beam (it totally is with a power drain slapped on) this is a wonderful new addition to PartG builds. I have already tested it and it does work with particle manipulator and does benefit from phaser boosting consoles. Even better you can fire the beam and use skills like gravity well and destabilizing resonance beam AT THE SAME TIME! I think we can call the DRB and QDB combo Doom Laser cause it looks amazing.

If you haven't tried it out yet please do it works great with a tykes rift too!

PS. Forgot to mention if you have the temporal 3 piece set for the Temporal Inversion Field you can fire the QDB and get its cooldown immediately to 30 seconds so when your inversion field ends you can fire it again! Enjoy!
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Comments

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Very interesting....will have to find time to run the mission and acquire the next part.
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    If anyone can test it and post here see if the 3 piece quantum beam can be fired with the Vesta beam at the same time.
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  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    I read the title, Fabulous new boy toy.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Lol wut?
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    Speak not of One Direction lest I smite thee...

    ;)
  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    Nice to know. My main Fed science guy uses the Tetryon sets in a Fleet Scryer but I was thinking of creating a second Fed science captain using phasers. SCIENCE!
  • irm1963irm1963 Member Posts: 682 Arc User
    Got the 2-piece on my Vesta just now, phaser/radiation/photon setup so I haven't tried out the Quantum and the 3-piece power. QFF and set beam together ? Must try that one :)
  • davideightdavideight Member Posts: 466 Arc User
    i can confirm: vesta lazor and quantum lazor work fine fired simultaneously ;-) you can even activate the point defense turret as well ;-) so yeah, pretty nice set, using this on many chars, because finally "canon" is back and its not totally underwhelming and dps killing now ;-)
  • tom61stotom61sto Member Posts: 3,711 Arc User
    reyan01 wrote: »
    Popped it on my FT5-U Nova and immediately found my little ship kicking butt like never before. I mean seriously, I've about managed to work it into a build that allows me to use this AND the Isokinetic cannon. I. LOVE. IT!!

    A plea to the Devs: PLEASE, PLEASE don't nerf this. It is possibly the best thing to happen to Sci in a loooong time!

    That would be interesting to pull off. Are you using the Terran rep console to drop the shared cooldown time?
    davideight wrote: »
    i can confirm: vesta lazor and quantum lazor work fine fired simultaneously ;-) you can even activate the point defense turret as well ;-) so yeah, pretty nice set, using this on many chars, because finally "canon" is back and its not totally underwhelming and dps killing now ;-)

    You beat me too it, had to run my Vesta using char through Sunrise three times to get it. Very nice combo, but I was in a very short PuG run of CCA when I tested it, not sure how impressive it is DPS wise when I only got to fire it off once. :/

    Probably going through the mission a fourth time, as I didn't register that there was a DHC option that'd fit my AuxDHC Vesta better (not as nice as a turret would, though).
  • tomoyosakagami1tomoyosakagami1 Member Posts: 146 Arc User
    edited November 2015
    Science is in a good spot right now with the Quantum Phased set. Science ships will just shred shields and swallow hull hp.

    Sensor Analysis + Gravity Well + Sensor Scan + DRB + TS3 + Quantum Beam + Tachyon Beam + Tetyron weapons = a dead Mirror Dreadnought on Advanced difficulty.

    Tactical and their pitiful AP weapons now have a new master.

    Science Master Race.
  • tom61stotom61sto Member Posts: 3,711 Arc User
    edited November 2015
    Do note the Quantum Phased torp is getting nerfed (along with Kemocite) to be only a single AoE centered on your primary target, like the High Yield mode, instead of tiny bursts of shield drain everywhere.

    Source: http://forum.arcgames.com/startrekonline/discussion/comment/12777698/#Comment_12777698
  • scarlingscarling Member Posts: 708 Arc User
    tom61sto wrote: »
    Do note the Quantum Phased torp is getting nerfed (along with Kemocite) to be only a single AoE centered on your primary target, like the High Yield mode, instead of tiny bursts of shield drain everywhere.

    Source: http://forum.arcgames.com/startrekonline/discussion/comment/12777698/#Comment_12777698

    here here, a round of nerfs for the whole bar.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited November 2015
    semalda226 wrote: »
    So I got the last of the Quantum 3 piece set and while many will agree this is just a ripoff of the Vesta beam (it totally is with a power drain slapped on) this is a wonderful new addition to PartG builds.

    I'm using it with my part gen Aventine, complete with said phase beam :wink: At this point in the build, my weapons are basically secondary. The two beams and other part gen-heavy abilities are are what's carrying the load.
    tom61sto wrote: »
    Do note the Quantum Phased torp is getting nerfed (along with Kemocite) to be only a single AoE centered on your primary target, like the High Yield mode, instead of tiny bursts of shield drain everywhere.

    Source: http://forum.arcgames.com/startrekonline/discussion/comment/12777698/#Comment_12777698

    Looks like a change to how the torp itself works with spread. That... I'm ok with that. Seems they'll boost the AoE range from the main target, as well as the damage, so it's less a nerf and more a balancing shift.

    I might switch to HY instead of TS, and fire it when I've got enough enemies in a control situation like a rift or grav well. Although the torp itself is a fairly solid damage-dealer even without the drain and AoE.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    So, Vesta doom Lazer and this thing combined with Isokinetic cannon and DRB. All properly buffed of course... science alpha strike? Too bad the Vesta doesn't cloak.
  • tom61stotom61sto Member Posts: 3,711 Arc User
    Anyone know if the 3 piece set is buffed by [Beam] Fleet Spire consoles? It doesn't seem to get buffed by [+Can].

    There aren't many blue phasers(Phased Biomatter, Retrofit), and the only phaser omni is yellow, so being able to mix in other types (Tet, Coalition Disruptor, other blue beams) and keep the death beam 3 piece buffed would be nice.
  • eighrichteeighrichte Member Posts: 338 Arc User
    edited November 2015
    tom61sto wrote: »
    There aren't many blue phasers(Phased Biomatter, Retrofit), and the only phaser omni is yellow, so being able to mix in other types (Tet, Coalition Disruptor, other blue beams) and keep the death beam 3 piece buffed would be nice.

    I've been waiting a long time to put Andorian phasers on my Vesta...but they looked funny with the Aux cannon, and a Vesta without at least one aux cannon doesn't feel like a Vesta to me. But I could mount the quantum phase cannon in the aux cannon's place and call it a tech upgrade.
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    semalda226 wrote: »
    So I got the last of the Quantum 3 piece set and while many will agree this is just a ripoff of the Vesta beam (it totally is with a power drain slapped on) this is a wonderful new addition to PartG builds. I have already tested it and it does work with particle manipulator and does benefit from phaser boosting consoles. Even better you can fire the beam and use skills like gravity well and destabilizing resonance beam AT THE SAME TIME! I think we can call the DRB and QDB combo Doom Laser cause it looks amazing.

    If you haven't tried it out yet please do it works great with a tykes rift too!

    PS. Forgot to mention if you have the temporal 3 piece set for the Temporal Inversion Field you can fire the QDB and get its cooldown immediately to 30 seconds so when your inversion field ends you can fire it again! Enjoy!

    Oh I know and it's not sharing a cooldown timer with the Vesta's 3-Piece Console Phaser Beam Drill. I used both these beams, gravity well, that ability that goes bright and flashy (it's early in the morning and my brain isn't working :P), and turret barrage in MIU and dropped the Mirror Dreadnought to 30 percent health. This new set they added is awesome. Welcome place on my vesta.
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    Live Long And Suck It. - Wil Weaton
  • chipg7chipg7 Member Posts: 1,577 Arc User
    Is it just my perception, or am I seeing two things happen lately?

    First, there are a lot of posts on the fora about the Vesta being a solid ship, more than there have been in a while, and somewhat unexpected given the T6 excitement.

    Second, science seems to be getting some serious love from some of these mission reward items.

    All good things! :smiley:
  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    edited November 2015
    Ok this quantum 3 piece is amazing!!!! the torpedo are hitting big numbers in the 5 digits in damages. It almost feels like the powerful neutronic torpedo. I slapped this set on my Nandi Warship with 6 other rare mark xi retro pharser with unupgraded solanei set and a temporal warp core and it did 20k dps. 20k with no Vulnerability consoles, no kinetic cutting beam for 2 piece drain resist. Just 5 cheap green tac phaser relays, EPS console. This is incredibly surprising considering just how hard I had to pilot the Phantom intel escort with mk xii tetryon + neutronic + 5 vulner console to just stretch it over 20k, this thing manages to do it on the first run.

    I wonder if part gen will boost any damage. Can you imagine what this will do with some VR Mark XII Phasers Crtd x3s. Another exciting build to play with.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Upgrade weekend so buy dilithium and get reputation or fleet weapons with some combination of [crtd] and [dmg] and Upgrade! Nice a cheap. ;)
  • lianthelialianthelia Member Posts: 7,921 Arc User
    I don't quite understand? Why is it such a Science boost? Any ship can equip the 3 piece...any ship can use it...why is it consider Science's domain?
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    I hadn't been in a hurry for this set - my Sci Rom and Sci KDF don't use phasers or quantums, and I almost never play Fed-side. Might have to dust off my Fed Sci and collect these before the FE ends.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
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  • chipg7chipg7 Member Posts: 1,577 Arc User
    I wonder if part gen will boost any damage. Can you imagine what this will do with some VR Mark XII Phasers Crtd x3s. Another exciting build to play with.

    Part gen and flow caps boost the set something fierce.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User

    reyan01 wrote: »
    lianthelia wrote: »
    I don't quite understand? Why is it such a Science boost? Any ship can equip the 3 piece...any ship can use it...why is it consider Science's domain?
    You are right - any ship can use it, but it is a set that benefits from Flow Capacitors and Particle Generators, which are science's forte.

    Yeah, but Tacs can utilize FlowCaps and PartGens to a greater degree then Science Captains...so not necessarily a science captains domain, or forte.
    Just by ability name and category, not necessarily by career.

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  • genemorphgenemorph Member Posts: 404 Arc User
    edited November 2015
    I wish they would stop with this post nerf stuff. Nullifying millions spent on a tac console, or time wasted getting the Quantum phase torp, or spending a TRIBBLE load of dil on embassy consoles is getting old. You think designing a weapon or console would undergo at least a minimum amount of testing before putting it out. This is the third time I've been ripped off like this. Give people the ability to trade this (now) TRIBBLE stuff back for what we paid in EC or Dil. I'm starting to think this is being done on purpose. Why should I waste my time getting this stuff if it gets turned into trash by devs after a few weeks.
  • angrybobhangrybobh Member Posts: 420 Arc User
    samt1996 wrote: »
    So, Vesta doom Lazer and this thing combined with Isokinetic cannon and DRB. All properly buffed of course... science alpha strike? Too bad the Vesta doesn't cloak.

    With the vesta already extremely capable of unrelenting destruction, does it really matter if the enemy can see you? They really can't do much about it when they can.
  • jasonyeefongjasonyeefong Member Posts: 105 Arc User
    I haven't flown my vesta in a long time. Been so happy with my Fleet scryer, but now with this set, it may be just the thing to bring me back to my old faithful vesta.

    By the way, do you guys still recommend using the Aux cannons? I like to run the ship at full aux power at the sacrifice of wep power because of them, but that leaves my aft weapons pretty much useless. Any suggestions with weapon layout with associated tac boff seating?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    The new set is nice, but... whatever they did to @angrytarg to create that horrifying sound for the Quantum Phase Beam Array was not okay.
    I like that guy, he's funny, and I don't think he deserved that. NO matter how great this set is for shield drainers and phaser users.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    I like to run the ship at full aux power at the sacrifice of wep power because of them, but that leaves my aft weapons pretty much useless.

    that's why the aft weapons on my fed sci guy's wells are there for set bonuses and not pew-pewing​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    I haven't flown my vesta in a long time. Been so happy with my Fleet scryer, but now with this set, it may be just the thing to bring me back to my old faithful vesta.

    By the way, do you guys still recommend using the Aux cannons? I like to run the ship at full aux power at the sacrifice of wep power because of them, but that leaves my aft weapons pretty much useless. Any suggestions with weapon layout with associated tac boff seating?

    Slot more torpedoes (or that kinetic borg beam), forget regular energy weapons. You don't really need them on a Science Vessel with a torpedo/kinetic/exotic damage build. I slot energy weapons just for the set bonuses and the occassional (extremely rare) beam target subsystem shot. THe damage they inflict at the energy levels I run is marginal.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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