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Starfarertheta's Mission Dialogue Revamp Thread.

I've come to the conclusion that the dialogue in my missions could use an improvement. Some of the dialogue can actually be rather cringe worthy, especially in my first four foundry missions: "A Routine Mission," and "The Unsung Mission" series.

So I'll be going over all of my missions to give them a very thorough dialogue revamp.
I have no idea how long it'll take. Most likely a few months, but It'll take however long it'll take.

Why am I telling you this? Because over the course of having several missions published for several months, the dialogue tends to be a common point of criticism. I want you to know that I'm working on it.

Edit:
Here's a link to a document containing dialogue from my missions. You may give your suggestions if you so desire.
Link.

Post edited by starfarertheta on

Comments

  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    Maybe we can help :) Do your reviewers have specific points of criticism?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    edited October 2015
    Text generally needs to be more streamlined, and that there are flaws with syntax and grammar.

    And typos. Blasted things. I try looking for them, but there are some that just elude me.
    :disappointed:
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    If you put your dialogue into a google doc, you can make it so that others can comment, but not make changes. That way you could post the link here and we could make suggestions and then you can make the changes you deem fit.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    edited October 2015
    drogyn1701 wrote: »
    If you put your dialogue into a google doc, you can make it so that others can comment, but not make changes. That way you could post the link here and we could make suggestions and then you can make the changes you deem fit.



    Link.

    It's just the grant dialogue and first dialogue tree of "A Routine Mission," but more will be added when I find the time.

  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited October 2015
    It's just the grant dialogue and first dialogue tree of "A Routine Mission," but more will be added when I find the time.

    I browsed through a made a few suggestions (nothing major, just wording :)). I just have a couple general comments on the side though.

    1. Do you really need a second set of responses in the first dialog tree (branches 1-3). Personally, the initial 3 dialog options seem to set the player tone quite well.
    2. I think your crew is a little too informal (even for my preferences.) Try to write bridge dialog closer to what you see in the shows or other STO missions (with conventional orders where appropriate, ex. "ahead, full impulse") or at least to include "traditional bridge dialog" as a consistent option players can decide to use.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    Hey, thanks for the suggestions duncanidaho. They will be helpful, not least because you were quite thorough :no_mouth:. Keep it up.
    ...
    3. I think your crew is a little too informal (even for my preferences.) Try to write bridge dialog closer to what you see in the shows or other STO missions (with conventional orders where appropriate, ex. "ahead, full impulse") or at least to include "traditional bridge dialog" as a consistent option players can decide to use.

    Yeah, that's because when I made this particular mission I was having some fun with it. I never realized at the time that it would get 900+ plays! That's partly why I've decided to go on a dialogue revamping mission.

    Just FYI, my lastest set of mission, Omnitabula, doesn't quite have the amount of silliness my early missions do.
  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited October 2015
    Just FYI, my lastest set of mission, Omnitabula, doesn't quite have the amount of silliness my early missions do.

    It might be a trend. :)

    My first impulse with my first mission was to play the silly card too with captain dialog. Fortunately only few small parts survived into the published build, not including the "pretend to be a complete idiot" option with the Planetary Security Coordinator.

    PSC: "Please, don't try to antagonize the Gorn any more than is strictly necessary."

    You: "Hey, I've never met a Gorn that I couldn't make smile!"


    Mission two only has a few "funny" bridge/captain options and those are very specific to a given scene (where it's largely circumstance that's providing the humor.) Anyway, I'll definitely be able to provide more suggestions on the rest of the dialog whenever that's ready for inspection. :)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    edited October 2015
    Three dialogue trees have been added to the google doc and are ready for some critiquing. Link added to OP.

    And I changed the name of this thread.
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    While I'm at this, should I replace all "[Rank]s" with "Captain"?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I'm not sure that's a good idea. maybe some, but probably not all.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited October 2015
    Yeah we all go back and forth on that one. Just whichever you decide, make sure you're consistent. We're using "Captain" in this upcoming StarbaseUGC series, but my personal preference for my missions is [Rank].
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    also, there are times where the context could call for one of the two specifically.

    For example:
    A random Orion captain hails you. Does she even know what your rank is? In that case captain(with a small c) might be best.
    You talk to Admiral Quinn in his office. He obviously knows your rank, what reason would he have to call you captain or Captain?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited October 2015
    drogyn1701 wrote: »
    but my personal preference for my missions is [Rank].

    Same.

    If I need to have some sort of interaction between Captain and crew where "Admiral" doesn't flow particularly well I'll use "sir." If I need to make it a bit more personal and/or Direct, I'll edge in a [Last Name]. The "Captain" tradition isn't something explained or utilized (I don't think) in game. As much as we might assume everyone's familiar with the effective command subculture of the shows/movies (or militaries on which it's based) there's probably a few players out there who are more familiar with STO's ranking system. For them it could be a little jarring when a title is thrown at them which they apparently left behind 10, 20, or even 30 levels ago.
    A random Orion captain hails you. Does she even know what your rank is? In that case captain(with a small c) might be best.

    But how much intelligence do they have? A random Orion hails you but they may have access to the KDF information database which has tagged the USS Whatever to Vice Admiral Whosit. If you go with "captain" in this case it would definitely work for the scene but it implies a knowledge gap which might undermine what else you're trying to do to characterize that Orion.

    If they're intended to be a little unawares, then go with cap little c. But if they're the calculating main villian with a master plan afoot or an attachment of that TRIBBLE, then you may want to show that you don't have them at a disadvantage (and immediately knowing who you are and what rank to call you is a very easy short hand to get to that.)

    So basically you have to think about it. Any choice here is going to say something about just how the player is fitting into the story.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • starswordcstarswordc Member Posts: 10,966 Arc User
    Since none of us actually ACT like admirals, I use either "Captain" or "sir". Per DS9 the CO is addressed as "Captain" regardless of formal rank.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    edited October 2015
    I'm not sure that's a good idea. maybe some, but probably not all.
    drogyn1701 wrote: »
    Yeah we all go back and forth on that one. Just whichever you decide, make sure you're consistent. We're using "Captain" in this upcoming StarbaseUGC series, but my personal preference for my missions is [Rank].
    also, there are times where the context could call for one of the two specifically.

    For example:
    A random Orion captain hails you. Does she even know what your rank is? In that case captain(with a small c) might be best.
    You talk to Admiral Quinn in his office. He obviously knows your rank, what reason would he have to call you captain or Captain?
    ...
    So basically you have to think about it. Any choice here is going to say something about just how the player is fitting into the story.
    starswordc wrote: »
    Since none of us actually ACT like admirals, I use either "Captain" or "sir". Per DS9 the CO is addressed as "Captain" regardless of formal rank.

    I'll use my own judgement then. Appreciate the feedback!

    And I've added 5 dialogue trees to the doc.
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