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I got a stupid question?

lighte007lighte007 Member Posts: 390 Arc User
What are the best doffs, in this game for the Starship Roster? Since mine kinda of suck...

3 Doffs (Energy Weapon Officer) [Space] Chance to reduce the time to recharge when using cannon special attacks
1. Devin Ernesto Gourlay (Rare)
2. Bozen (Uncommon)
3. Tasia Dayle Jabubek (Uncommon)
Jyneth (Conn Officer) [Space] Chance for +Accuracy, +Perception for Tactical Team
Vito Giovanni Ribb (Conn Officer) [Space] Recharge Time reduced for Tactical Team and Buff

Are my doffs, at the moment and I haven't unlocked the 6th Roster slot yet.
The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)

Comments

  • warmaker001bwarmaker001b Member Posts: 9,169 Arc User
    "Best DOFFs" depends on your build style and preference. There are guys that prefer the very old school, safe 2-3 Damage Control Officers with Warp Core Engineer for Emergency Power to X ability boosting. There are some that prefer stacking lots of Energy Weapon Officer DOFFs to reduce beam or cannon ability CDs. Some guys stack a bunch of Projectile Weapon Officers for their Torpedo Boats.

    Again, it all depends on your build because certain DOFFs are valuable for one build and worthless for another.

    For reference is STO Wiki's DOFF page.
    XzRTofz.gif
  • lighte007lighte007 Member Posts: 390 Arc User
    edited October 2015
    I guess it would be a good idea to get the 6th Roster Slot?

    Also my build is this on my favorite starship: http://skillplanner.stoacademy.com/?build=ragnarokfreedom_7303

    As well, the Very Rare version of these doffs are expensive...
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • starswordcstarswordc Member Posts: 10,950 Arc User
    edited October 2015
    The only "stupid question" is the one that was never asked.
    lighte007 wrote: »
    I guess it would be a good idea to get the 6th Roster Slot?

    Also my build is this on my favorite starship: http://skillplanner.stoacademy.com/?build=ragnarokfreedom_7303

    As well, the Very Rare version of these doffs are expensive...

    Well, let's look at the basics. You want to get some Damage Control Engineers to reduce cooldowns on your Emergency Power abilities. There's also a version of Energy Weapons Officer that will reduce cooldowns on your cannon powers. The Conn Officers you already have are also good (the rest of the Tactical Team recharge line reads "buff to Starship Attack Patterns on activating Tactical Team").
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • lighte007lighte007 Member Posts: 390 Arc User
    edited October 2015
    @starswordc What do you think about the CrtD Severity Doffs?
    Damage Control Engineers for the dual EPtW on the Manticore would be nice.

    Even though I am using right now this build: http://www.stoacademy.com/tools/skillplanner/?build=messiahrebornwcannons_7303

    Would it be better to get the Tier 5 Avenger to get the two set bonus from those consoles or stick with the Cloak + The Tier 6 Arbiter Console. I definitely got Rare Conn Officers to boost my attack patterns, since I have two sets of Beta and Alpha on the Fleet Arbiter, while on the Manticore is Omega III, 2 Beta 2, and Alpha.

    Akin the Two Set is more or less +15% All Weapon Damage and +33% Turn Rate, it is called "Deadly Maneuvers." While the Cloak only has +15% All Weapon Damage for a short period...

    Also I never really tried the VATA console before, is it good?
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • starswordcstarswordc Member Posts: 10,950 Arc User
    lighte007 wrote: »
    @starswordc What do you think about the CrtD Severity Doffs?
    Damage Control Engineers for the dual EPtW on the Manticore would be nice.

    Even though I am using right now this build: http://www.stoacademy.com/tools/skillplanner/?build=messiahrebornwcannons_7303

    Would it be better to get the Tier 5 Avenger to get the two set bonus from those consoles or stick with the Cloak + The Tier 6 Arbiter Console. I definitely got Rare Conn Officers to boost my attack patterns, since I have two sets of Beta and Alpha on the Fleet Arbiter, while on the Manticore is Omega III, 2 Beta 2, and Alpha.

    Akin the Two Set is more or less +15% All Weapon Damage and +33% Turn Rate, it is called "Deadly Maneuvers." While the Cloak only has +15% All Weapon Damage for a short period...

    Also I never really tried the VATA console before, is it good?
    The cloak's overrated. I'm not even completely sure why Cryptic thought it was necessary to include it. Personally I like VATA: it can hit like an anvil if you time the launch right, and even if you don't, it's a decent AoE debuff. It'll also retarget if the enemy blows up before it hits.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • lighte007lighte007 Member Posts: 390 Arc User
    Then I would have to wait for 3,000 Zen on my account to get access to it or I could dismiss one of my ships even though I have to wait for the Admiralty System to come out before I do... lol
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • annemarie30annemarie30 Member Posts: 2,153 Arc User
    there is a doff that heals your hull when you fire weapons when APB is up. if you have trouble with your hull staying together...
    awkward.jpg
    We Want Vic Fontaine
  • leemwatsonleemwatson Member Posts: 4,523 Arc User
    edited October 2015
    My main is a Sci. I use (apologies for not remembering the doff titles correctly, I'll edit once I get in-game again)

    Chance to reduce Torpedo Cooldown
    Reduce Bridge Officer Abilities Cooldown
    Reduce Deflector Abilities Cooldown
    Chance to create Additional Gravity Well
    Extend Polarize Shields by X Seconds (8 seconds on VR)

    The first 4 I have standard on all my toons. The last costs alot on the exchange, otherwise it would be Chance to Improve Ship Power to all Subsystems on use of EPto-X susbsystem.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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