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Is there any sort of work around to the warp out problem?

teknesiateknesia Member Posts: 860 Arc User
I hate when I warp out and the camera pans down too much or so far back that I don't see my ship and occasionally don't even see the warp streaks or anything. Aside from the fact that occasionally my ship warps out as if it were of romulan design, this other one is pretty immersion breaking and takes away from one of the effects that I honestly want to see a lot of in a Star Trek game.

So, is this just a localized problem or does everyone have the same issues and just not say much to Cryptic about it?
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Comments

  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    Look at the bright side... the camera pans into the D'deridex when it warps out. You get to watch the warp out cutscene from inside the model of your ship.

    So... could be way worse.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Yeah, when STO launched ships were smaller and more uniform in size so the POV was ok. Now on some ships you don't even see your ship before it speeds away. I'd blame Cryptic's lack of attention to detail or desire to fix what's not "really" broken.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Look at the bright side... the camera pans into the D'deridex when it warps out. You get to watch the warp out cutscene from inside the model of your ship.

    So... could be way worse.

    Scimitar does the same thing, I actually find it kinda funny. :smiley:
    Insert witty signature line here.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Yeah, when STO launched ships were smaller and more uniform in size so the POV was ok. Now on some ships you don't even see your ship before it speeds away. I'd blame Cryptic's lack of attention to detail or desire to fix what's not "really" broken.

    This.

    If they want to fix this with todays game, they would need to add a function to the ship so that the ship decides the cutscene, not a generic one.

    However, I can see how much coding it would take, since the coding of literally every ship in the game would need to be adjusted. However, it would be an amazing thing if they did do it.

    And when they're on the warp animation, any chance for a fix for the Presidio's and Tuffli's warp-nacelle-glow animation that is horribly misplaced on the ships? Now that is immersion-breaking.​​
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    rahmkota19 wrote: »

    And when they're on the warp animation, any chance for a fix for the Presidio's and Tuffli's warp-nacelle-glow animation that is horribly misplaced on the ships? Now that is immersion-breaking.​​

    Thats immersion breaking?! me ripping a TRIBBLE on my bridge making my boffs leave thier posts now THATs immersion breaking...though i duct taped tovan to his seat just to torture his sorry TRIBBLE lol
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    rahmkota19 wrote: »

    And when they're on the warp animation, any chance for a fix for the Presidio's and Tuffli's warp-nacelle-glow animation that is horribly misplaced on the ships? Now that is immersion-breaking.

    Thats immersion breaking?! me ripping a TRIBBLE on my bridge making my boffs leave thier posts now THATs immersion breaking...though i duct taped tovan to his seat just to torture his sorry TRIBBLE lol

    Was talking about the subject of the warp-out animation here. I mean, there is so much capable of breaking immersion (not that I care that much) but in this animation it is worse for me that trails are misaligned than that we zoom in to our ships.​​
  • aliensamongusaliensamongus Member Posts: 285 Arc User
    I have to say that they should update some of the older effects to reflect the renewal of most things old. I'd like to add that sometimes my ship disappears (transwarp) and then I see the camera pan in and then see two sets of warp trails..

    It's weird.

    Beaming in and out could also use a new coat of paint.

    *A big pet-peeve of mine is the computer voice on KDF side not being klingon anymore. It's actually pisses me off a bit.
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  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    I'd like my Starfleet ships to start warping out with blue warp trails again instead of green.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    Irrelevant issue is irrelevant. Just how many times can you watch the same no-purpose cut-scene and care?
  • teknesiateknesia Member Posts: 860 Arc User
    null
    Ummm... It is a star trek game and it may be lame but I've watched this stuff since I was a kid and like the warp out sequences. I'm not glued to the screen every time my ship jumps to warp but it's really off putting when I notice.

    Also from the perspective of a new player this kind of bug could easily make this game seem less than professional.
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  • stofskstofsk Member Posts: 1,744 Arc User
    *A big pet-peeve of mine is the computer voice on KDF side not being klingon anymore. It's actually pisses me off a bit.
    I *really* miss that voice, and for the life of me can't understand why it was removed.
  • eighrichteeighrichte Member Posts: 338 Arc User
    stofsk wrote: »
    *A big pet-peeve of mine is the computer voice on KDF side not being klingon anymore. It's actually pisses me off a bit.
    I *really* miss that voice, and for the life of me can't understand why it was removed.

    Possibly because it was unintelligible?
  • stofskstofsk Member Posts: 1,744 Arc User
    eighrichte wrote: »
    stofsk wrote: »
    *A big pet-peeve of mine is the computer voice on KDF side not being klingon anymore. It's actually pisses me off a bit.
    I *really* miss that voice, and for the life of me can't understand why it was removed.
    Possibly because it was unintelligible?
    Lol sure whatever you say buddy
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    I'd like my Starfleet ships to start warping out with blue warp trails again instead of green.
    would like the Starfleet ships to have rainbow colored warp trails
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    Since we're writing a wish list of minor visual things to fix and add:

    1. I wish my ships would warp out with the impulse trails in proper faction colors or the colors of the equipped Reputation Engine, rather than Romulan Green. Leave that for the Romulan ships.

    2. I wish Cryptic would put in the proper Dyson purple-black impulse trails on the Dyson Rep Engines; there's no reason why it shouldn't have it when the rest of the set has visuals for it, as well as the earlier CC set and Nukara set.

    3. I wish Cryptic would properly made the Avenger's left and right nacelles look identical and mirrored.

    4. I wish Cryptic would actually bothered to add skins to the Mission shields/engines/deflectors that are part of a set. The Sol set would be perfect for a rainbow trail impulse engine, glossy rainbow finished shield skin overlay (similar to the Romulan Mirror finish or Nukara shield skin), and rainbow deflector animation similar to the glowing Iconian sphere in front of their Dreadnoughts and Battleships (which if you looked closely, has rainbow waves converging into a white center).

    5. I wish Cryptic would let us unlock shield/deflector/engine visuals from Reputation sets as well as the Aegis and Jem'Hadar sets via a Reputation Skin unlock or upon completing the set. There's no reason why they couldn't let us do the same for our ships when they do let us for the ground Reputation sets for our ground characters. For the Assimilated, Iconian, and Aegis sets, add the overlay as a separate tab below skins so that we can layer two different skins on each other (such as Aegis and Veteran skin, or Iconian and Dyson).

    6. I wish Cryptic would modernize impulse trails so that the trails are modeled to the ships' engine exhaust nozzle/port/outlet like the Manasa and Astika's impulse trail is matched to their ports, rather than a simple tracer line. Especially since they proved they can do something original with the impulse trails but reverted to the crappy thin impulse tracer line, especially on large ships like the Sheshar and Krenim.

    7. I wish Cryptic would update and modernize glowing warp bars so that they were properly located across different ships; some like the Recluse currently only use 2 rather than 3, and don't match the engine locations. If necessary, model them in as glowing plate portions rather than the usual warp bars.

    8. I wish Cryptic would just sell us a 100 USD Full Tailor unlock for our account. They've insisted that selling costumes and uniforms doesn't make money, well then sell us full and unrestricted access for one cost. By unrestricted, I mean in that once we meet the in-game criteria, we can fully use outfits from that set. So unlocking the tailor option for the Omega Armor Costume set lets us unlock Reaper and Quietus as well, or getting the Tal Shiar costume set fully unlocks the Tal Shiar rank pauldrons, gloves, and so forth.

    9. I wish Cryptic would add optional pre-fire animations to ships using beam weapons that model the general animation of the series, such as all Fed ships having the converging beams along a strip before they meet and fire from the set firing point. It won't be 100% accurate since the beams would still fire from a fixed point regardless of enemy location, but it would be an optional toggable setting in visuals for those wanting a bit more Star Trek immersion. And said prefire animations change based on the first beam weapon equipped, so equipping Tetryons turns that prefire energy color tetryon blue, or equipping Biomolecular Phasers turn the prefire energy color green.

    Of course, I write all this as a wish list; knowing that it's more likely I'll get 1 Million USD from Santa Claus than ever seeing any one of these things happen.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited October 2015
    teknesia wrote: »
    I hate when I warp out and the camera pans down too much or so far back that I don't see my ship and occasionally don't even see the warp streaks or anything. Aside from the fact that occasionally my ship warps out as if it were of romulan design, this other one is pretty immersion breaking and takes away from one of the effects that I honestly want to see a lot of in a Star Trek game.

    So, is this just a localized problem or does everyone have the same issues and just not say much to Cryptic about it?

    Consider yourself fortunate. On my D'deridex the camera usually clips inside the ship model when I warp out. :D
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    This is an issue but the hard edges of the warp ski trails bothers me more.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    teknesia wrote: »
    this kind of bug could easily make this game seem less than professional.
    Yeah, sure, that's the only thing.

  • ltminnsltminns Member Posts: 12,572 Arc User
    To answer the question, yes, close your eyes.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The warp out problem: A ship's warp trail color depends on the captain's political affiliation rather than the type of ship or the warp core installed.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    warpangel wrote: »
    The warp out problem: A ship's warp trail color depends on the captain's political affiliation rather than the type of ship or the warp core installed.

    And many times not even that. Some of us get green as non-Romulans regardless of ship or engines.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited October 2015
    coat of paint.
    *A big pet-peeve of mine is the computer voice on KDF side not being klingon anymore. It's actually pisses me off a bit.
    Yeah, I miss that, too.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • diggingcrumpetdiggingcrumpet Member Posts: 88 Bug Hunter
    I agree with all the comments here on the warp animations and cut scenes. I raised it directly with the devs a few weeks ago as my first post as newly joined to the operational support team bug hunter program and continue to champion this upgrade. I believe it is immersion breaking as well, and falls inline with having giant transporter pads and that got fixed (all be it after a while).

    My suggestion is to ditch cut scenes and just warp from the players current zoom level (if that is possible), but have left the creative ideas to the others.

    I will post this post into the ops forum now as well to show the community support behind this.

    Cheers :neutral:
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    They still apparently haven't fixed the plasma leak (green warp out trail) in my Fed ships. It's quite annoying. :|
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