Hey everyone, the Foundry Roundtable is interested in getting some community feedback on Foundry challenges, and the first thing we'd like to know is: "How much time should be given for mission creation?"
Bonus question: how much time should be given for playing and voting?
The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Timeframe for Foundry Challenges 19 votes
Longer (Post how long in comments)
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My character Tsin'xing
I would say the big risk with a longer time frame is that you risk having a Foundry downtime interrupt the contest. Cryptic typically looks to have some kind of update every 3 to 4 months. Factoring in inevitable downtime periods of 2 to 4 weeks, it's not a ton of wiggle room.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
He said: two weeks! Two weeeks! Two weeeeeks!
1 month isn't long enough to come up with a quality story, build it, and de-bug it properly. (not given having a life outside STO
1.5 months is an odd time schedule. Let's say Cryptic implemented it as a standard - - "wait, was the deadline the middle of this month or the beginning of the next?" Besides, it's still a little tight time-wise just as above (for me personally anyway).
2 months seems just about right. Plenty of time to brainstorm and massage a project into a professional state.
3 months (quarterly) was just too long. As we saw from previous Branflake challenges, this amount of time can leave the door open to all sorts of issues (care to revisit Season 4 again? Not me!
Sure missions can be built quicker than this (I can throw together an old 'scan three things, kill three mobs' standard mission in a week (more like days)), but aren't Spotlights supposed to be something special and carry some weight? I don't think they should be rushed.
https://arcgames.com/en/forums/startrekonline#/discussion/1275673/my-improvement-polish-wish-list-for-sto
Exactly.
Shouldn't they get enough time to really polish well? (I hate to say it, but the quality of the Purity series definitely suffers from this - some missions feel like there was little to no 'QA' done on them after building - so many rough spots that needed another week or two of fine tuning/bug fixing/spell checking
https://arcgames.com/en/forums/startrekonline#/discussion/1275673/my-improvement-polish-wish-list-for-sto
Did you report any of what you saw?
It has been some time since my first play-through of the Purity series (the mindscape mission is the one I remember having the most issues, primarily because of the mechanics involved). I know they have gotten a new polishing pass(es) since they were first released, but the initial reaction when they first came out was as above on a couple of them (they didn't feel like they had been playtested - or playtested enough from someone other than the author
It's one of the reasons why I like to have more time developing a mission, it gives a chance for more feedback from many different sets of eyes (I know for a fact, I am blind when it comes to mistakes in my own missions
https://arcgames.com/en/forums/startrekonline#/discussion/1275673/my-improvement-polish-wish-list-for-sto
The next thread will be about topics. I might just post it today in fact.
A community challenge you say? Hmm.. I like the way you think my good sir.
Let me know if you do this and I may donate "epicz" to your cause.
I may also have someone else who will donate "epicz" to your cause.