I have been working on a custom base map, and I was using the Wall – TOS Open Gate asset for the doors in the base, instead of the more commonly-used door assets.
When I tested my map on Holodeck, however, I found that the gate asset would block the player's away team from following the player. The strange part is that it does not always do so.
Does anyone have any experience that they might share in this regard? Is there a trick to make the gate doorways passable to the player's away team on a consistent basis?
Thanks!
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My character Tsin'xing
You got to either make a wider doorway, or Force BOFFs through using the positions button.
Thanks!