So, what do you want now, what do you think the developer team should do now? what do you want as a customer?
The main questions is: What do you want them to focus their efforts on? without forgetting about adding new content of course.
For example, the first option means you want them to focus on bug fixing, PvP and PvE rebalance, R&D, crafting and upgrading rebalancing, new quality of life features like a new inventory tab for vanity items like pets and party horns, improving the Doff system, improving captain's skill system and trait system with separate ground and space slots and trait builds.
But without forgetting about adding new content like new ships and missions, those will be secondary and a bit more "Story light".
The second option means you want them to focus on making a new storyline leading to a climatic ending, similar to the old storylines leading to the Iconian war.
Exploration means making a whole new dimension with procedurally generated content and help from foundry patrons, a new universe to explore based on the classic storyless episodes (those without continuity) we all love from the star trek franchise, meeting new species, diplomacy, righting wrongs, etc.
The remaining options are pretty straightforward.
The main storyline is over: what do you want now? 170 votes
Definitely balances, fixes, and QOL improvements. Continuing to rush out more new material before fixing the old is not helping things.
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New material keeps the game entertaining. As a 15-year MMO vet, I've gotten over bugs. But without content, there's no reason to play or support the game. So my vote was for more story.
Fixes and Balances are important, but content-wise I like to see more sandboxing that could be accomplished with a decent exploration system. Which very well could bring people back to STO.
Of the available options I chose exploration. It'll never happen though. I'd have chosen episodic missions if that were available, as I don't want another "storyline" where, oh gee the Iconians are responsible for everything. I mean, in TNG it wasn't always the romulans or always the borg...
Balance, fixes and QoL improvements are not a new season, expansion or any other major enhancement. You don't go to buy the next model of car only to be told it's the same as the last model only we fixed all the crappy bits. Just my 2 pennies.
If the prior model was a Pinto, though...
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irrelevant poll is irellevant... they decided what is next 8-12 months ago... what we want now is not their concern. Never really has been
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I vote always for exploration. A new storyline is a distant second.
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irrelevant poll is irellevant... they decided what is next 8-12 months ago... what we want now is not their concern. Never really has been
For most games, forums are irrelevant, I doubt developers read anything other than the bug report section, this forum or any forum, still is a good way to pass time.
irrelevant poll is irellevant... they decided what is next 8-12 months ago... what we want now is not their concern. Never really has been
Of course it's their concern in what we want now, because not listening to your customers is always a sign of a bad business. You obviously don't want to let them lead you by the nose, but you also don't want to ignore them either.
...why do we need to phrase this question in terms of this or that? Are we really expecting environment artists to try their hand at debugging code?
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...why do we need to phrase this question in terms of this or that? Are we really expecting environment artists to try their hand at debugging code?
It's a matter of priority, of course you are not going to assign a 3D modeler or an artist to a bug hunt, but you can have that 3D modeler working on ships and props for future use while coders and debuggers focus on fixing and balancing stuff instead of coding 3D designs for a soon to be released mission.
Focusing resources on something doesn't mean you are wasting time if you have people unable to work on that something, you can assign those people to other low priority stuff, and it's not counterproductive, you can have writers and artists working on a future project without pressure, while coders focus on fixing the game instead of having everyone focused on releasing a mission per month and a patch per week.
irrelevant poll is irellevant... they decided what is next 8-12 months ago... what we want now is not their concern. Never really has been
Of course it's their concern in what we want now, because not listening to your customers is always a sign of a bad business. You obviously don't want to let them lead you by the nose, but you also don't want to ignore them either.
in case ya havent noticed, cryptic isnt exactly one to follow a "good business" model for the last few years.
The problem is tho, now that the main story; the Iconian Story is done, the Dev team has already planned for the next Storyline beyond 2016, much of what we want wont really change that.
But imo, STO needs Exploration badly, ST is about Diplomacy and Exploration, with out it, STO is not really ST...
After which a season dedicated to bug fixes and QoL improvements would be good... but yeah, my 1st comment.
OP, as others such as duncanidaho11 have tried to tell you, A: Until the game shuts down for the final time the "Main Story" is never actually over we simply transition to a new phase of the endless story that is an MMO, (In this case post-Iconian rebuilding in New Dawn and apparently some sort of "Mirror Universe Invasion") B: Season 11 (AKA the next six months or so) was already planned out months ago and is probably pretty much finalized. (Just like how they start working on the summer event 6+ months before summer) C: with Star Trek's 50th Anniversary coming up soon the last thing Cryptic would want to do is slow down churning out new ships and stories to celebrate the occasion and, of course, capitalize on it and D : Pragmatically speaking, companies like Cryptic have very rigid job positions. A bug fixer fixes bugs, thats it, thats all they do. There is no need to stop story content or any other content to take time to "focus" on fixing bugs as the departments are separate. And no, I am not just making this up. If you look through the forums, reddit and various blogs many of the Devs and Mods, such Trendy, Taco, Borticus, etc have said this practically word for word each time this topic re-surfaces. From Cryptic's point of view there has never been an either/or situation when it comes to content vs. bug fixing and as far as we have ever been told there never will be. I would not comment as to whether that is good or bad for us, the players, it simply is the way it is. Really the only "change" they could make to speed up "bug hunting" process would be to simply hire more bug fixers, but in this economy them doing that seems unlikely. So yes, we can all speculate, dream, wish, and comment on a topic like this (Heck brainstorming is always fun. ), but in the end we also already have our answer on this subject from the start.
P.S. Sorry in advance if any of this sounded crabby as that was not my intent. Its just been a long day and it's beginning to feel like we have this debate in the forums at least once a month. To answer OP's poll in a more light hearted way I can honestly say I'd love a return of some form of exploration. One that's hopefully far more interactive than the old version and perhaps includes a bit of diplomacy.
As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015.
in case ya havent noticed, cryptic isnt exactly one to follow a "good business" model for the last few years.
Sure you're not confusing Cryptic with PWE's business practices? Cryptic makes the game, PWE sells the game.
Now the only bad things about Cryptic as a business in regards to STO is: 1) STO is a pretty simplistic MMO which really has no real challenges. 2) A certain member of the Dev Team belittling the playerbase. But they pretty much are doing what MMOs do, they listen and adjust their plans to accomodate their customers without sacrificing their long-term plans.
There is a lot of potential out there. Some seeds are even within the existing story.
Tholians, Augments, Mirror Universe (though I'd prefer they'd never touch that ever again), Borg, Species 8472, Dominion, Section 31, Klingon Council members and renegade houses like house Torog, Fek'iri...
irrelevant poll is irellevant... they decided what is next 8-12 months ago... what we want now is not their concern. Never really has been
Of course it's their concern in what we want now, because not listening to your customers is always a sign of a bad business. You obviously don't want to let them lead you by the nose, but you also don't want to ignore them either.
in case ya havent noticed, cryptic isnt exactly one to follow a "good business" model for the last few years.
No, it definitely is following a good buisness model, or they wouldn't have the resources to do something like the Delta Rising expansion or monthly new missions for most of this year.
Star Trek Online was on a bad business model a few years ago ,when people complained about "content droughts" and the like. They have long overcome that problem.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I think all those group missions like klingon scout force, gorn/federation minefield and other stuff need to be implemented into the game properly...
I think the most logical sense would be to make them red alerts with extra XP, shorten them significantly...5-10 minute red alert type of thing
Implement some other red alerts: Nausican pirate alert, true way incursion, ...
in a way this is also new content, so I'd say my vote was more a vote on new content and refurbishing old one.
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If the prior model was a Pinto, though...
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
For most games, forums are irrelevant, I doubt developers read anything other than the bug report section, this forum or any forum, still is a good way to pass time.
Of course it's their concern in what we want now, because not listening to your customers is always a sign of a bad business. You obviously don't want to let them lead you by the nose, but you also don't want to ignore them either.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
It's a matter of priority, of course you are not going to assign a 3D modeler or an artist to a bug hunt, but you can have that 3D modeler working on ships and props for future use while coders and debuggers focus on fixing and balancing stuff instead of coding 3D designs for a soon to be released mission.
Focusing resources on something doesn't mean you are wasting time if you have people unable to work on that something, you can assign those people to other low priority stuff, and it's not counterproductive, you can have writers and artists working on a future project without pressure, while coders focus on fixing the game instead of having everyone focused on releasing a mission per month and a patch per week.
But imo, STO needs Exploration badly, ST is about Diplomacy and Exploration, with out it, STO is not really ST...
After which a season dedicated to bug fixes and QoL improvements would be good... but yeah, my 1st comment.
P.S. Sorry in advance if any of this sounded crabby as that was not my intent. Its just been a long day and it's beginning to feel like we have this debate in the forums at least once a month. To answer OP's poll in a more light hearted way I can honestly say I'd love a return of some form of exploration. One that's hopefully far more interactive than the old version and perhaps includes a bit of diplomacy.
Sure you're not confusing Cryptic with PWE's business practices? Cryptic makes the game, PWE sells the game.
Now the only bad things about Cryptic as a business in regards to STO is: 1) STO is a pretty simplistic MMO which really has no real challenges. 2) A certain member of the Dev Team belittling the playerbase. But they pretty much are doing what MMOs do, they listen and adjust their plans to accomodate their customers without sacrificing their long-term plans.
I agree 100% but sadly fixing broke stuff doesn't make $$$ directly and that's the only way PWE can count.
There is a lot of potential out there. Some seeds are even within the existing story.
Tholians, Augments, Mirror Universe (though I'd prefer they'd never touch that ever again), Borg, Species 8472, Dominion, Section 31, Klingon Council members and renegade houses like house Torog, Fek'iri...
No, it definitely is following a good buisness model, or they wouldn't have the resources to do something like the Delta Rising expansion or monthly new missions for most of this year.
Star Trek Online was on a bad business model a few years ago ,when people complained about "content droughts" and the like. They have long overcome that problem.
But at the moment the game really needs some work in mechanics department.
^^^^^^^^
I think the most logical sense would be to make them red alerts with extra XP, shorten them significantly...5-10 minute red alert type of thing
Implement some other red alerts: Nausican pirate alert, true way incursion, ...
in a way this is also new content, so I'd say my vote was more a vote on new content and refurbishing old one.
What he said.
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