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The Foundry Roundtable Episode 110: A Matter of Cosmic Perspective

Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guest, Castmodean.

Watch it on Youtube:

https://www.youtube.com/watch?v=dACTIVRSxsE

Listen on Soundcloud



Direct Download at StarbaseUGC

Subscribe on iTunes

-- NEWS

Cryptic Frost posts about editor fix
STO Dev team to host panel at STLV
Timberwolf Foundry Challenge

-- DISCUSSION

Tech Topic: Building Space Maps

-- COMMUNITY QUESTION

What parameters should we use for a Foundry Challenge?

-- EXTERNAL LINKS
Timberwolf Foundry Challenge: https://www.youtube.com/watch?v=ioYrQ_y1mXY
Admiral Aaron's Contest: http://www.arcgames.com/en/forums#/discussion/1195083/july-2015-sto-admiral-aaron-foundry-contest-win-zen


We livestream on Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable with episodes launching the following Monday.

If you have a topic you'd like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab
The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Oh yeah, a fun thing I realized when building Otha Patrol is that you can approximate a flat trigger line by making a really big trigger circle and positioning the edge where you want your line to be. But this is limited to situations where the player can't walk around the circle.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Had to use that a few times to ensure players cant miss the trigger
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