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New Careers

flash525flash525 Member Posts: 5,441 Arc User
Obviously this would be something to look at in depth, over time, so I'm not suggesting anything immediate. We do however have new powers lately. When I joined the game shortly after F2P went live, it was (and still is) Tactical, Engineering or Science as a character career choice path. Then, more recently, we've been introduced to Inteligence, Command and Pilot; why not enable these abilities as new character career options? Breath some fresh air into the leveling process?

If not that, then how about integrating the new abilities into the old? I know we have access to Intelligence, Command and Pilot skills already (via specializations) but THE GRIND!!! Throw some Pilot abilities into Tactical careers, through Command into Engineer careers, and Intelligence into Science careers (who knows, this might even boost interest in Science players - cause they certainly lack as it stands).

Perfect opportunity to;

#1) Breath new life into the leveling process
#2) Rework the powers (both career powers, and specialization powers - less grind, more reward)
#3) Inclusion of more species options (Cardassian, Suliban, Krenim)

That be all.

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Comments

  • midniteshadow7midniteshadow7 Member Posts: 787 Arc User
    The specializations cover aspects like Intelligence, Command and Pilot.

    I would however, like to see the Class as it stands just go and made more into its own specialization tree!
    If you pick a primary Career when you pick a character that you level up as you reach specific rank markers.
    Level 50 (not 60) you top out and get a token to change career paths and you repeat!

    When you half way through one of these career specializations you get a special passive trait that helps in that career and then when you max out on one you get an active trait.

    Your active career gives you all the passives associated with that career.
    Completing a career specialization gives you a token to switch.

    Tokens can be added to the C-Store too for say 350-550 Zen.
    LTS/1000 Vets could get a free token.

    This gives characters more replayability too for missions that have different tasks for different classes.

    In most games this would not work as your Class (or career in the case of STO) limits so much within the game, but I think that this could work, albeit, still a lot of coding!

    End-game wise it would allow long time players who have maxed out their "training" in all three classes to switch between them to allow slightly different game play whilst they grind for Fleet Holding/Reputations etc.

    Well, that's my idea!!
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    flash525 wrote: »
    #3) Inclusion of more species options (Cardassian, Suliban, Krenim)
    Don't mean to branch off your topic too much, but although more options would of course be welcome, I would instead rather have them expand existing species and half-factions to make them more unique, starting with an independent Romulan faction. While the current tide of the game is towards a melting pot of everyone having mostly everything the others have and of even talks of allowing cross-faction teaming without the need for diplomacy tiers and such, I'd rather this be reversed, as with say some unanticipated temporal side-effect of the war against Iconians leading to an altered relationship between factions.

    It would also be good if some new very large 'battlezone' type area was introduced that would not be 100% focused on war or what simply turns into mini-game grinds, but on meeting certain shared objectives, say, spending time in a certain area for that faction that contains amenities (exchange, bank, mail, shipyard, medical bay, tailor) which increases a very slow map-wide progress bar for that zone if certain occasional mini-missions show up and are successfully resolved, each benefiting from a certain species' abilities as well as career types of that species and faction.

    Just some ideas.

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  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited August 2015
    Before they add new careers they would need to balance the existing ones out. Just saying that it's no coincidence that over 50% of the created characters are tac.

    Boldly defying metrics by having a kdf aligned reman sci. ;)
  • lianthelialianthelia Member Posts: 7,921 Arc User
    Before they add new careers they would need to balance the existing ones out. Just saying that it's no coincidence that over 50% of the created characters are tac.

    Boldly defying metrics by having a kdf aligned reman sci. ;)

    Well...more like they need to balance the game so it isn't focused on damage more than anything else...they should either focus on the trinity or eliminate it all together imo.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    I think that the ship has sailed on adding new careers. As it stands, there is almost no story difference for having a different career. The only exception being optional objectives within some story missions. If the game were designed from the beginning to have different story missions for different career paths, then that may have been interesting. It's too late now though. The specializations are like the Romulan mini faction. They are sort of mini-careers except that you don't get stuck if you choose the "wrong" specialization.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • thay8472thay8472 Member Posts: 6,376 Arc User
    Star the spec grind at a lower level... 30? Low enough that you can enjoy one tree but high enough you still gotta grind the other three. (Twenty if you're reading this in 2018)
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    Before they add new careers they would need to balance the existing ones out. Just saying that it's no coincidence that over 50% of the created characters are tac.

    Boldly defying metrics by having a kdf aligned reman sci. ;)

    Yes, my first char was also a tac-captain, without knowing the mechanics and such. Why? Because only tactical Captains can actualy command a ship in canon. I guess thats the motivation why many new players choose tac first.

    Seasoned players however have different reasons, but those are not the reasons for all players ;)​​
  • phalanx01phalanx01 Member Posts: 360 Arc User
    woodwhity wrote: »
    Before they add new careers they would need to balance the existing ones out. Just saying that it's no coincidence that over 50% of the created characters are tac.

    Boldly defying metrics by having a kdf aligned reman sci. ;)

    Yes, my first char was also a tac-captain, without knowing the mechanics and such. Why? Because only tactical Captains can actualy command a ship in canon. I guess thats the motivation why many new players choose tac first.

    Seasoned players however have different reasons, but those are not the reasons for all players ;)​​

    Don't forget that in an alternate timeline in a Voyager episode, Geordi La Forge was captain of a starship himself, believe it was a Galaxy class ship even. Scotty became a captain too as seen in the episode where he's saved from the Jenolan Dyson Sphere, it isn't clear he ever captained a ship but he's got the rank for it.

    Also, Beverly Crusher was captain of a medical ship the U.S.S. Pasteur in the alternate timeline in the TNG episode "All Good Things...". Also, Janeway was considered to be a Science officer when she took command of Voyager since that was her previous posting.
  • lianthelialianthelia Member Posts: 7,921 Arc User
    phalanx01 wrote: »
    woodwhity wrote: »
    Before they add new careers they would need to balance the existing ones out. Just saying that it's no coincidence that over 50% of the created characters are tac.

    Boldly defying metrics by having a kdf aligned reman sci. ;)

    Yes, my first char was also a tac-captain, without knowing the mechanics and such. Why? Because only tactical Captains can actualy command a ship in canon. I guess thats the motivation why many new players choose tac first.

    Seasoned players however have different reasons, but those are not the reasons for all players ;)​​

    Don't forget that in an alternate timeline in a Voyager episode, Geordi La Forge was captain of a starship himself, believe it was a Galaxy class ship even. Scotty became a captain too as seen in the episode where he's saved from the Jenolan Dyson Sphere, it isn't clear he ever captained a ship but he's got the rank for it.

    Also, Beverly Crusher was captain of a medical ship the U.S.S. Pasteur in the alternate timeline in the TNG episode "All Good Things...". Also, Janeway was considered to be a Science officer when she took command of Voyager since that was her previous posting.

    Well Scotty was a Captain even before that...he had a very rarely used position as Captain of Engineering

    http://en.memory-alpha.wikia.com/wiki/Montgomery_Scott
    http://en.memory-alpha.wikia.com/wiki/Captain_of_engineering
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited August 2015
    phalanx01 wrote: »
    Don't forget that in an alternate timeline in a Voyager episode, Geordi La Forge was captain of a starship himself, believe it was a Galaxy class ship even.

    Gordi changed departments for it: http://vignette2.wikia.nocookie.net/memoryalpha/images/f/fe/Geordi_La_Forge,_Timeless.jpg/revision/latest?cb=20121110072654&path-prefix=en as it was explicitly stated in TNG (maybe Voy) one has to change to command (red) to get a ship (tactical and security are yellow in the series, see Worf and Tuvok).

    The Pasteur might be a special case, as it was a hospital ship.​​
  • karlbarbkarlbarb Member Posts: 166 Arc User
    I like the current system as is is just fine. I think adding additional careers as specializations is the best way of going about it without rewriting the game from scratch (there's already a lot of story dialogue and options that cater to the existing trinity).

    That being said, the fact that 50%+ of players are tac in STO is hardly surprising. Burst damage classes are always in those ranges *in every MMO out there*. Seriously ... go ahead and play WoW or any other MMO and you'll notice rogues and attack mages top every other class in game by a huge margin.

    But in this game, every career has potential for big damage ... it just has a steeper learning curve. Tacs in here have an I Win button called Attack Pattern Alpha that massively boosts their damage for 30 seconds at a time. But an engi in a beam boat can spit out some fantastic sustained damage due to his energy topping abilities. He just can't burst. Science captains can dish out some impressive exotic damage, not to mention photonic fleet. But the latter two careers take practice and skill. Tac just requires comboing APA with their cooldown tac weapon abilities and most things just die. Click on four or five buttons in a row and hit spacebar.

    I'm not saying that people are wrong in that DPS is the name of the game in STO. But the reason for that is that there are no penalties for dying in this game. If your ship blows up in an STF, you just quickly respawn a 10 second dash away. There's no such thing as a party wipe in here. So they set timers instead. That being said, mind you, you will notice that engis in cruisers still do 'tank' most of the time by charging in first and drawing fire before the fragile little escorts start cannon strafing. And science ships do occasionally do crowd control (it's rare to see them heal other players, but that's because every player has access to healing abilities themselves and it's crazy difficult to keep track of others' health in the middle of a space furball).
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Not for or against your idea OP.
    Has some merit, but I think a little far fetched, and way too late as Salazarraze has mentioned.

    But PLEASE, no messing with the skill tree.
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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    thay8472 wrote: »
    Star the spec grind at a lower level... 30? Low enough that you can enjoy one tree but high enough you still gotta grind the other three. (Twenty if you're reading this in 2018)

    Specialisation 20: Iconian specialisation, spent 30 points to turn you captain into an Iconian. ​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
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  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited August 2015

    Tokens can be added to the C-Store too for say 350-550 Zen.
    LTS/1000 Vets could get a free token.

    I really want LTS to be getting one Free Token per month per account on top of the 500 Stipend.

  • lianthelialianthelia Member Posts: 7,921 Arc User
    karlbarb wrote: »
    I like the current system as is is just fine. I think adding additional careers as specializations is the best way of going about it without rewriting the game from scratch (there's already a lot of story dialogue and options that cater to the existing trinity).

    That being said, the fact that 50%+ of players are tac in STO is hardly surprising. Burst damage classes are always in those ranges *in every MMO out there*. Seriously ... go ahead and play WoW or any other MMO and you'll notice rogues and attack mages top every other class in game by a huge margin.

    But in this game, every career has potential for big damage ... it just has a steeper learning curve. Tacs in here have an I Win button called Attack Pattern Alpha that massively boosts their damage for 30 seconds at a time. But an engi in a beam boat can spit out some fantastic sustained damage due to his energy topping abilities. He just can't burst. Science captains can dish out some impressive exotic damage, not to mention photonic fleet. But the latter two careers take practice and skill. Tac just requires comboing APA with their cooldown tac weapon abilities and most things just die. Click on four or five buttons in a row and hit spacebar.

    I'm not saying that people are wrong in that DPS is the name of the game in STO. But the reason for that is that there are no penalties for dying in this game. If your ship blows up in an STF, you just quickly respawn a 10 second dash away. There's no such thing as a party wipe in here. So they set timers instead. That being said, mind you, you will notice that engis in cruisers still do 'tank' most of the time by charging in first and drawing fire before the fragile little escorts start cannon strafing. And science ships do occasionally do crowd control (it's rare to see them heal other players, but that's because every player has access to healing abilities themselves and it's crazy difficult to keep track of others' health in the middle of a space furball).

    Except Rogues or Mages aren't exactly the top of the DPS charts...in a game where DPS is everything it's no surprise most people pick the class that has abilities that actually add a lot to DPS.

    Plus I wouldn't call Mage burst unless things have changed...I'd say closer to random burst...a lot of their damage was based on procs or crits depending on spec.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    woodwhity wrote: »
    The Pasteur might be a special case, as it was a hospital ship.​​

    Well... it may have been a medical ship, but Captain Beverly Picard still wore command red. However I think she was still considered medical. After all, in TNG all the way through to Nemesis I believe she held the rank of Commander.

    Anti-Time universe
    latest?cb=20120921091025&path-prefix=en

    Rank clearly shown on TNG uniform
    latest?cb=20050712211920&path-prefix=en


    Also... even though she was science/medical division, chain of command does give her the ability to take over command of a starship if those above her are unavailable.

    Crusher in command of Enterprise
    latest?cb=20120912092246&path-prefix=en
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  • fliporicanfliporican Member Posts: 101 Arc User
    Star Trek only has three only have three divisions, which act like an umbrella for many different careers. If anything they might just consider expanding the specializations. As for the various Starfleet careers within each division they added them through the DOFs (i.e. Security, Geology, Biochemistry, Warp Core Specialist, etc.). The abilities we have available for our main characters and BOFs are all focused on offensive and defensive skills for ground and space. It doesn't make sense to have a BOF with Geologist skills. Basically, the exploring portion of the game is left to the DOFs within their various mission types. What they need to do is add the ability to modify items such as armor, weapons, shields (ground), somewhat like getting special components to give a single boost and not just through upgrades. What i mean is that we basically all have the opportunity to have the same body armor. But why not be able to tweak our body armor to just boost shields instead of a general upgrade by just adding a component like they did with the kits and modules. The more ability to modify, the more we will have the opportunity to make more unique items for our characters, so we're not all the same.
    image.php?name=Sabio&ship=Renaissance&fleet=10th+MACO+Cavalry+Regiment&txtcol=EDE979&fac=fed&spezies=Human&klasse=Starfleet+Tactical+Officer&rank=vadm&image=01
  • quepanquepan Member Posts: 542 Arc User
    no point really , unless they change the game play dynamics , right now the only thing that matters is how fast you Pew Pew. there is no reward or acknowledgment for support play , there is no reason to tank doesn't get you anywhere , its all based on timers and fail upon those conditions, so high DPS or go home attitude of most of the player base at end game
    ,
    My first toon was sci , in the beginning it was so much fun you could really be the difference on whether a queue/Raid Failed or not , a good sci could turn the tide and assist in either delaying or holding targets for the tacts to alpha strike. because of that i have a sci for each faction now .
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    rattler2 wrote: »
    Anti-Time universe
    latest?cb=20120921091025&path-prefix=en

    oddly... she actually aged better than this irl
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
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